Compare commits
47 Commits
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| 4214bf10a1 | |||
| 02cd822cf1 | |||
| f7756ff60f | |||
| 2d5f71e442 |
@@ -78,13 +78,21 @@ bool AABBvsTriangles(const AABB& box,
|
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bool& isOnGround,
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glm::vec3& outResolutionVector);
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//Detects collision, but does not resolve.
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bool AABBvsTriangles(const AABB& box,
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const RawModel::Vertex* modelVertices,
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const std::vector<unsigned int>& modelIndices,
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const glm::mat4& modelMatrix);
|
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//Return true if the boxes are intersecting.
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bool AABBVsAABB(const AABB& a, const AABB& b);
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//Return true if the boxes are intersecting.
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//Also outputs the minimum translation that box [a] would need in order to resolve collision.
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bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
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// Calculates an absolute AABB from an entity AABB component
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// Calculates an absolute AABB from an entity AABB component or Model component.
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// if takeModelBox is true, the AABB component will be ignored and box is calculated from Model.
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// if takeModelBox is false, the AABB component will be prefered, if it exists.
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boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeModelBox = false);
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boost::optional<EntityAABB> AbsoluteAABBExplosionEffect(EntityWrapper& entity);
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//Returns the first entity hit by the input ray. entitiesPotentiallyHitSorted needs to be sorted
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@@ -15,11 +15,11 @@ class CollisionSystem : public PureSystem
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public:
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CollisionSystem(SystemParams params, Octree<EntityAABB>* octree)
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: System(params)
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, PureSystem("Collidable")
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, PureSystem("Physics")
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, m_Octree(octree)
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{ }
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cPhysics, double dt) override;
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private:
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Octree<EntityAABB>* m_Octree;
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@@ -2,6 +2,7 @@
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#define ComponentInfo_h__
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#include "../Common.h"
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#include <boost/shared_array.hpp>
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struct ComponentInfo
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{
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@@ -27,8 +28,9 @@ struct ComponentInfo
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std::string Name;
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std::unordered_map<std::string, Field_t> Fields;
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std::vector<std::string> FieldsInOrder;
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std::vector<std::string> StringFields;
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unsigned int Stride = 0;
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std::shared_ptr<char> Defaults = nullptr;
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boost::shared_array<char> Defaults = nullptr;
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std::shared_ptr<Meta_t> Meta = nullptr;
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};
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@@ -1,6 +1,7 @@
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#ifndef ComponentPool_h__
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#define ComponentPool_h__
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#include <set>
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#include "MemoryPool.h"
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#include "ComponentInfo.h"
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#include "ComponentWrapper.h"
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@@ -45,7 +46,8 @@ public:
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: m_ComponentInfo(ci)
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, m_Pool(ci.Meta->Allocation, sizeof(EntityID) + ci.Stride)
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{ }
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ComponentPool(const ComponentPool& other) = delete;
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~ComponentPool();
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ComponentPool(const ComponentPool& other);
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ComponentPool(const ComponentPool&& other) = delete;
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const ::ComponentInfo& ComponentInfo() const { return m_ComponentInfo; }
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@@ -2,11 +2,29 @@
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#define ComponentWrapper_h__
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#include <boost/shared_array.hpp>
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#include <boost/any.hpp>
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#include "../Common.h"
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#include "Entity.h"
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#include "ComponentInfo.h"
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#include "Util/Any.h"
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template <typename T, typename Enable = void>
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struct ComponentField { };
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template <typename T>
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struct ComponentField<T, typename std::enable_if<std::is_trivially_copyable<T>::value>::type>
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{
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static T& Get(const ComponentInfo::Field_t& info, char* data) { return *reinterpret_cast<T*>(data); }
|
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static void Set(const ComponentInfo::Field_t& info, char* data, const T& value) { Get(data) = value; }
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};
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template <>
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struct ComponentField<std::string, void>
|
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{
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static std::string& Get(const ComponentInfo::Field_t& info, char* data) { return **reinterpret_cast<std::string**>(data); }
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static void Set(const ComponentInfo::Field_t& info, char* data, const std::string& value) { Get(info, data) = value; }
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};
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struct ComponentWrapper
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{
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ComponentWrapper(const ComponentInfo& componentInfo, char* data)
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@@ -47,7 +65,31 @@ struct ComponentWrapper
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void Copy(ComponentWrapper& destination)
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{
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memcpy(destination.Data, this->Data, Info.Stride);
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// Copy trivial data
|
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memcpy(destination.Data, Data, Info.Stride);
|
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// Duplicate strings
|
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SolidifyStrings(destination);
|
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}
|
||||
|
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// When component data has been copied, strings need to be reconstructed or they'll refer to the same data!
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static void SolidifyStrings(ComponentWrapper& component)
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{
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for (auto& name : component.Info.StringFields) {
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std::size_t offset = component.Info.Fields.at(name).Offset;
|
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std::string value = *reinterpret_cast<const std::string*>(component.Data + offset);
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new (component.Data + offset) std::string(value);
|
||||
}
|
||||
}
|
||||
|
||||
// This needs to be called to properly free component data, because strings.
|
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static void Destroy(ComponentInfo info, char* data)
|
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{
|
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// Call std::string destructors
|
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for (auto& name : info.StringFields) {
|
||||
std::size_t offset = info.Fields.at(name).Offset;
|
||||
auto field = reinterpret_cast<std::string*>(data + offset);
|
||||
field->~basic_string();
|
||||
}
|
||||
}
|
||||
|
||||
struct SubscriptProxy
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@@ -102,26 +144,38 @@ public:
|
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ComponentWrapperFactory(std::string componentTypeName, unsigned int allocation = 0)
|
||||
{
|
||||
m_ComponentInfo.Name = componentTypeName;
|
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m_ComponentInfo.Meta = std::make_shared<ComponentInfo::Meta_t>();
|
||||
m_ComponentInfo.Meta->Allocation = allocation;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void AddProperty(std::string fieldName, T defaultValue)
|
||||
{
|
||||
m_DefaultValues.push_back(defaultValue);
|
||||
m_ComponentInfo.Fields[fieldName].Type = typeid(T).name();
|
||||
m_ComponentInfo.Fields[fieldName].Offset = m_ComponentInfo.Stride;
|
||||
m_ComponentInfo.Fields[fieldName].Stride = sizeof(T);
|
||||
auto& field = m_ComponentInfo.Fields[fieldName];
|
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field.Name = fieldName;
|
||||
field.Type = typeid(T).name();
|
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field.Offset = m_ComponentInfo.Stride;
|
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field.Stride = sizeof(T);
|
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m_ComponentInfo.FieldsInOrder.push_back(field.Name);
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if (field.Type == typeid(std::string).name()) {
|
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field.Type = "string";
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m_ComponentInfo.StringFields.push_back(field.Name);
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}
|
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m_ComponentInfo.Stride += sizeof(T);
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m_DefaultValues.push_back(std::make_pair(field, defaultValue));
|
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}
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ComponentInfo& Finalize()
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{
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m_ComponentInfo.Defaults = std::shared_ptr<char>(new char[m_ComponentInfo.Stride]);
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m_ComponentInfo.Defaults = boost::shared_array<char>(new char[m_ComponentInfo.Stride]);
|
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std::size_t offset = 0;
|
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for (auto& val : m_DefaultValues) {
|
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memcpy(m_ComponentInfo.Defaults.get() + offset, val.Data.get(), val.Size);
|
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offset += val.Size;
|
||||
for (auto& pair : m_DefaultValues) {
|
||||
if (pair.first.Type == "string") {
|
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new (m_ComponentInfo.Defaults.get() + offset) std::string(*reinterpret_cast<std::string*>(pair.second.Data.get()));
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} else {
|
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memcpy(m_ComponentInfo.Defaults.get() + offset, pair.second.Data.get(), pair.second.Size);
|
||||
}
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||||
offset += pair.second.Size;
|
||||
}
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||||
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||||
return m_ComponentInfo;
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@@ -131,7 +185,7 @@ public:
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||||
private:
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ComponentInfo m_ComponentInfo;
|
||||
std::vector<Any> m_DefaultValues;
|
||||
std::vector<std::pair<ComponentInfo::Field_t, Any>> m_DefaultValues;
|
||||
};
|
||||
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||||
#endif
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||||
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||||
@@ -66,9 +66,25 @@ public:
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, m_LowestAllocatedSlot(m_NumSlots)
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{ }
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||||
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||||
//We may get problems with memory being released
|
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//prematurely, etc. if we allow copies.
|
||||
MemoryPool(const MemoryPool<T>& other) = delete;
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MemoryPool(const MemoryPool<T>& other)
|
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: m_StartAddress(new char[other.m_NumSlots*other.m_Stride])
|
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, m_SlotIsAllocated(other.m_SlotIsAllocated)
|
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, m_ExtraMemory()
|
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, m_NumSlots(other.m_NumSlots)
|
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, m_LowestAllocatedSlot(other.m_LowestAllocatedSlot)
|
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, m_NumAllocatedSlots(other.m_NumAllocatedSlots)
|
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, m_Stride(other.m_Stride)
|
||||
, m_CurrentAllocSlot(other.m_CurrentAllocSlot)
|
||||
{
|
||||
// Copy statically allocated pool
|
||||
memcpy(m_StartAddress, other.m_StartAddress, m_NumSlots*m_Stride);
|
||||
// Copy dynamically allocated memory
|
||||
for (char* otherAddr : other.m_ExtraMemory) {
|
||||
char* addr = (char*)malloc(m_Stride);
|
||||
memcpy(addr, otherAddr, m_Stride);
|
||||
m_ExtraMemory.push_back(addr);
|
||||
}
|
||||
}
|
||||
MemoryPool(const MemoryPool<T>&& other) = delete;
|
||||
|
||||
//Free all memory that has been allocated.
|
||||
@@ -78,8 +94,9 @@ public:
|
||||
delete[] m_StartAddress;
|
||||
m_StartAddress = nullptr;
|
||||
}
|
||||
for (char* addr : m_ExtraMemory)
|
||||
free(addr);
|
||||
for (char* addr : m_ExtraMemory) {
|
||||
free(addr);
|
||||
}
|
||||
m_ExtraMemory.clear();
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
#ifndef PerformanceTimer_h__
|
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#define PerformanceTimer_h__
|
||||
|
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#include "../Common.h"
|
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#include <boost/timer/timer.hpp>
|
||||
using boost::timer::cpu_timer;
|
||||
|
||||
class PerformanceTimer
|
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{
|
||||
public:
|
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static void StartTimer(std::string nameOfTimer);
|
||||
static void StartTimerAndStopPrevious(std::string nameOfTimer);
|
||||
static void StopTimer(std::string nameOfTimer);
|
||||
static void SetFrameNumber(int frameNumber);
|
||||
|
||||
static void ResetAllTimers();
|
||||
static void CreateExcelData();
|
||||
|
||||
private:
|
||||
static std::map<std::string, cpu_timer> timers;
|
||||
static cpu_timer m_Timer;
|
||||
static std::string currentTimerRunning;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "System.h"
|
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#include "World.h"
|
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#include "EPause.h"
|
||||
#include "PerformanceTimer.h"
|
||||
|
||||
class SystemPipeline
|
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{
|
||||
@@ -72,7 +73,10 @@ public:
|
||||
|
||||
// Update
|
||||
for (auto& system : group.ImpureSystems) {
|
||||
auto className = (std::string)typeid(*system).name();
|
||||
PerformanceTimer::StartTimer(className);
|
||||
system->Update(dt);
|
||||
PerformanceTimer::StopTimer(className);
|
||||
}
|
||||
for (auto& pair : group.PureSystems) {
|
||||
const std::string& componentName = pair.first;
|
||||
@@ -83,7 +87,10 @@ public:
|
||||
}
|
||||
for (auto& component : *pool) {
|
||||
for (auto& system : systems) {
|
||||
auto className = (std::string)typeid(*system).name();
|
||||
PerformanceTimer::StartTimer(className);
|
||||
system->UpdateComponent(EntityWrapper(m_World, component.EntityID), component, dt);
|
||||
PerformanceTimer::StopTimer(className);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define Util_Any_h__
|
||||
|
||||
#include <memory>
|
||||
#include <boost/shared_array.hpp>
|
||||
|
||||
struct Any
|
||||
{
|
||||
@@ -10,7 +11,7 @@ struct Any
|
||||
template <typename T>
|
||||
Any(const T& value)
|
||||
{
|
||||
Data = std::shared_ptr<char>(new char[sizeof(T)]);
|
||||
Data = boost::shared_array<char>(new char[sizeof(T)]);
|
||||
Size = sizeof(T);
|
||||
memcpy(Data.get(), &value, Size);
|
||||
}
|
||||
@@ -18,7 +19,7 @@ struct Any
|
||||
template <typename T>
|
||||
Any(T&& value)
|
||||
{
|
||||
Data = std::shared_ptr<char>(new char[sizeof(T)]);
|
||||
Data = boost::shared_array<char>(new char[sizeof(T)]);
|
||||
Size = sizeof(T);
|
||||
memcpy(Data.get(), &value, Size);
|
||||
}
|
||||
@@ -35,7 +36,7 @@ struct Any
|
||||
return Any(value);
|
||||
}
|
||||
|
||||
std::shared_ptr<char> Data = nullptr;
|
||||
boost::shared_array<char> Data = nullptr;
|
||||
std::size_t Size = 0;
|
||||
};
|
||||
|
||||
|
||||
@@ -15,6 +15,7 @@ public:
|
||||
: m_EventBroker(eventBroker)
|
||||
{ }
|
||||
~World();
|
||||
World(const World& other);
|
||||
|
||||
// Create empty entity
|
||||
EntityID CreateEntity(EntityID parent = 0);
|
||||
|
||||
@@ -1,165 +0,0 @@
|
||||
#ifndef GUI_BUTTON_H__
|
||||
#define GUI_BUTTON_H__
|
||||
|
||||
#include "GUI/TextureFrame.h"
|
||||
#include "GUI/EButtonEnter.h"
|
||||
#include "GUI/EButtonLeave.h"
|
||||
#include "GUI/EButtonPress.h"
|
||||
#include "GUI/EButtonRelease.h"
|
||||
#include "Core/EMouseMove.h"
|
||||
#include "Core/EMousePress.h"
|
||||
#include "Core/EMouseRelease.h"
|
||||
|
||||
namespace dd
|
||||
{
|
||||
namespace GUI
|
||||
{
|
||||
|
||||
class Button : public TextureFrame
|
||||
{
|
||||
public:
|
||||
Button(Frame* parent, std::string name)
|
||||
: TextureFrame(parent, name)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseMove, &Button::OnMouseMove);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &Button::OnMousePress);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &Button::OnMouseRelease);
|
||||
}
|
||||
|
||||
void SetTextureHover(std::string resourceName)
|
||||
{
|
||||
m_TextureHover = resourceName;
|
||||
}
|
||||
void SetTextureReleased(std::string resourceName)
|
||||
{
|
||||
m_TextureReleased = resourceName;
|
||||
SetTexture(resourceName);
|
||||
}
|
||||
void SetTexturePressed(std::string resourceName)
|
||||
{
|
||||
m_TexturePressed = resourceName;
|
||||
}
|
||||
|
||||
void Draw(RenderScene& rq) override
|
||||
{
|
||||
if (m_Texture == nullptr && !m_TextureReleased.empty()) {
|
||||
SetTexture(m_TextureReleased);
|
||||
}
|
||||
|
||||
TextureFrame::Draw(rq);
|
||||
}
|
||||
|
||||
virtual void OnEnter() { }
|
||||
virtual void OnLeave() { }
|
||||
virtual void OnPress() { }
|
||||
virtual void OnRelease() { }
|
||||
|
||||
protected:
|
||||
bool m_MouseIsOver = false;
|
||||
bool m_IsDown = false;
|
||||
|
||||
virtual bool OnMouseMove(const Events::MouseMove& event)
|
||||
{
|
||||
if (Hidden()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool isOver = Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1));
|
||||
if (isOver && !m_MouseIsOver) { // Enter
|
||||
if (!m_IsDown) {
|
||||
if (!m_TextureHover.empty()) {
|
||||
SetTexture(m_TextureHover);
|
||||
}
|
||||
}
|
||||
OnEnter();
|
||||
Events::ButtonEnter e;
|
||||
e.FrameName = m_Name;
|
||||
EventBroker->Publish(e);
|
||||
Events::PlaySound soundEvent;
|
||||
soundEvent.FilePath = "Sounds/GUI/hover-n.wav";
|
||||
EventBroker->Publish(soundEvent);
|
||||
|
||||
} else if (!isOver && m_MouseIsOver) { // Leave
|
||||
if (!m_IsDown) {
|
||||
if (!m_TextureReleased.empty()) {
|
||||
SetTexture(m_TextureReleased);
|
||||
}
|
||||
}
|
||||
OnLeave();
|
||||
Events::ButtonLeave e;
|
||||
e.FrameName = m_Name;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
m_MouseIsOver = isOver;
|
||||
|
||||
return true;
|
||||
}
|
||||
virtual bool OnMousePress(const Events::MousePress& event)
|
||||
{
|
||||
if (Hidden()) {
|
||||
//LOG_DEBUG("Pressed hidden button");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!m_TexturePressed.empty()) {
|
||||
SetTexture(m_TexturePressed);
|
||||
}
|
||||
|
||||
m_IsDown = true;
|
||||
OnPress();
|
||||
Events::ButtonPress e;
|
||||
e.FrameName = m_Name;
|
||||
e.Button = this;
|
||||
EventBroker->Publish(e);
|
||||
|
||||
return true;
|
||||
}
|
||||
virtual bool OnMouseRelease(const Events::MouseRelease& event)
|
||||
{
|
||||
if (Hidden()) {
|
||||
//LOG_DEBUG("Released hidden button");
|
||||
return false;
|
||||
}
|
||||
|
||||
bool isOver = Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1));
|
||||
if (!isOver && !m_IsDown) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_MouseIsOver) {
|
||||
if (!m_TextureHover.empty()) {
|
||||
SetTexture(m_TextureHover);
|
||||
}
|
||||
} else {
|
||||
if (!m_TextureReleased.empty()) {
|
||||
SetTexture(m_TextureReleased);
|
||||
}
|
||||
}
|
||||
|
||||
m_IsDown = false;
|
||||
OnRelease();
|
||||
Events::ButtonRelease e;
|
||||
e.FrameName = m_Name;
|
||||
e.Button = this;
|
||||
EventBroker->Publish(e);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
EventRelay<Frame, Events::MouseMove> m_EMouseMove;
|
||||
EventRelay<Frame, Events::MousePress> m_EMousePress;
|
||||
EventRelay<Frame, Events::MouseRelease> m_EMouseRelease;
|
||||
|
||||
std::string m_TextureHover;
|
||||
std::string m_TexturePressed;
|
||||
std::string m_TextureReleased;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,44 @@
|
||||
#ifndef ButtonSystem_h__
|
||||
#define ButtonSystem_h__
|
||||
|
||||
#include "../Rendering/IRenderer.h"
|
||||
#include "../Core/ConfigFile.h"
|
||||
#include "../Rendering/PickingPass.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "../Core/System.h"
|
||||
#include "../Core/Event.h"
|
||||
#include "../Core/EMousePress.h"
|
||||
#include "../Core/EMouseRelease.h"
|
||||
#include "../Core/ELockMouse.h"
|
||||
|
||||
#include "EButtonPressed.h"
|
||||
#include "EButtonReleased.h"
|
||||
#include "EButtonClicked.h"
|
||||
|
||||
|
||||
class ButtonSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
ButtonSystem(SystemParams params, IRenderer* renderer);
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
bool m_MouseIsLocked = false;
|
||||
|
||||
EntityWrapper m_PickEntity = EntityWrapper::Invalid;
|
||||
PickData m_PickData;
|
||||
|
||||
EventRelay<ButtonSystem, Events::LockMouse> m_EMouseLock;
|
||||
bool OnMouseLock(const Events::LockMouse& e);
|
||||
EventRelay<ButtonSystem, Events::UnlockMouse> m_EMouseUnlock;
|
||||
bool OnMouseUnlock(const Events::UnlockMouse& e);
|
||||
|
||||
EventRelay<ButtonSystem, Events::MousePress> m_EMousePress;
|
||||
bool OnMousePress(const Events::MousePress& e);
|
||||
EventRelay<ButtonSystem, Events::MouseRelease> m_EMouseRelease;
|
||||
bool OnMouseRelease(const Events::MouseRelease& e);
|
||||
};
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef Events_ButtonClicked_h__
|
||||
#define Events_ButtonClicked_h__
|
||||
|
||||
#include "Core/Event.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct ButtonClicked : public Event {
|
||||
std::string EntityName;
|
||||
EntityWrapper Entity;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,17 +0,0 @@
|
||||
#ifndef Events_ButtonEnter_h__
|
||||
#define Events_ButtonEnter_h__
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Thrown on GUI button hover. */
|
||||
struct ButtonEnter : Event
|
||||
{
|
||||
std::string FrameName;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,17 +0,0 @@
|
||||
#ifndef Events_ButtonLeave_h__
|
||||
#define Events_ButtonLeave_h__
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Thrown on GUI button hover. */
|
||||
struct ButtonLeave : Event
|
||||
{
|
||||
std::string FrameName;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,20 +0,0 @@
|
||||
#ifndef Events_ButtonPress_h__
|
||||
#define Events_ButtonPress_h__
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
|
||||
namespace GUI { class Button; }
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Thrown on GUI button press. */
|
||||
struct ButtonPress : Event
|
||||
{
|
||||
std::string FrameName;
|
||||
GUI::Button* Button;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef Events_ButtonPressed_h__
|
||||
#define Events_ButtonPressed_h__
|
||||
|
||||
#include "Core/Event.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct ButtonPressed : public Event {
|
||||
std::string EntityName;
|
||||
EntityWrapper Entity;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,20 +0,0 @@
|
||||
#ifndef Events_ButtonRelease_h__
|
||||
#define Events_ButtonRelease_h__
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
|
||||
namespace GUI { class Button; }
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Thrown on GUI button release. */
|
||||
struct ButtonRelease : Event
|
||||
{
|
||||
std::string FrameName;
|
||||
GUI::Button* Button;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef Events_ButtonReleased_h__
|
||||
#define Events_ButtonReleased_h__
|
||||
|
||||
#include "Core/Event.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct ButtonReleased : public Event {
|
||||
std::string EntityName;
|
||||
EntityWrapper Entity;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,261 +0,0 @@
|
||||
#ifndef GUI_Frame_h__
|
||||
#define GUI_Frame_h__
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../Core/Util/Rectangle.h"
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "../Core/EKeyDown.h"
|
||||
#include "../Core/EKeyUp.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "../Rendering/RenderQueue.h"
|
||||
#include "../Rendering/Texture.h"
|
||||
#include "../Input/EInputCommand.h"
|
||||
|
||||
namespace GUI
|
||||
{
|
||||
|
||||
class Frame : public Rectangle
|
||||
{
|
||||
public:
|
||||
enum class Anchor
|
||||
{
|
||||
Left,
|
||||
Right,
|
||||
Top,
|
||||
Bottom
|
||||
};
|
||||
|
||||
static const int BaseWidth = 1280;
|
||||
static const int BaseHeight = 720;
|
||||
|
||||
// Set up a base frame with an event broker
|
||||
Frame(EventBroker* eventBroker)
|
||||
: m_EventBroker(eventBroker)
|
||||
, BaseFrame(this)
|
||||
, m_Name("UIParent")
|
||||
, Rectangle() { }
|
||||
|
||||
// Create a frame as a child
|
||||
Frame(Frame* parent, std::string name)
|
||||
: m_Name(name)
|
||||
{
|
||||
SetParent(parent);
|
||||
Width = parent->Width;
|
||||
Height = parent->Height;
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Frame::OnKeyDown);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &Frame::OnKeyUp);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Frame::OnCommand);
|
||||
}
|
||||
|
||||
~Frame()
|
||||
{
|
||||
/*for (auto layer : m_Children)
|
||||
{
|
||||
for (auto child : layer.second)
|
||||
{
|
||||
delete child.second;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_Parent)
|
||||
{
|
||||
m_Parent->RemoveChild(this);
|
||||
}*/
|
||||
}
|
||||
|
||||
Frame* Parent() const { return m_Parent; }
|
||||
|
||||
void SetParent(Frame* parent)
|
||||
{
|
||||
if (parent == nullptr) {
|
||||
LOG_ERROR("Failed to parent frame \"%s\": Invalid parent", m_Name.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
m_Layer = parent->Layer() + 1;
|
||||
parent->AddChild(this);
|
||||
m_Parent = parent;
|
||||
m_EventBroker = parent->m_EventBroker;
|
||||
BaseFrame = parent->BaseFrame;
|
||||
}
|
||||
|
||||
void AddChild(Frame* child)
|
||||
{
|
||||
m_Children[child->m_Layer].insert(std::make_pair(child->Name(), child));
|
||||
if (m_Parent) {
|
||||
m_Parent->AddChild(child);
|
||||
}
|
||||
}
|
||||
|
||||
void RemoveChild(Frame* child)
|
||||
{
|
||||
auto it = m_Children.find(child->m_Layer);
|
||||
if (it != m_Children.end()) {
|
||||
m_Children.erase(it);
|
||||
}
|
||||
|
||||
if (m_Parent) {
|
||||
m_Parent->RemoveChild(child);
|
||||
}
|
||||
}
|
||||
|
||||
std::string Name() const { return m_Name; }
|
||||
void SetName(std::string val) { m_Name = val; }
|
||||
|
||||
int Layer() const { return m_Layer; }
|
||||
|
||||
bool Hidden() const
|
||||
{
|
||||
if (m_Parent)
|
||||
return m_Parent->Hidden() || m_Hidden;
|
||||
else
|
||||
return m_Hidden;
|
||||
}
|
||||
bool Visible() const
|
||||
{
|
||||
return !Hidden();
|
||||
}
|
||||
|
||||
virtual void Hide() { m_Hidden = true; }
|
||||
virtual void Show() { m_Hidden = false; }
|
||||
|
||||
int Left() const override
|
||||
{
|
||||
if (m_Parent)
|
||||
return m_Parent->Left() + X;
|
||||
else
|
||||
return X;
|
||||
}
|
||||
void SetLeft(int absLeft) override
|
||||
{
|
||||
if (m_Parent) {
|
||||
X = absLeft - m_Parent->Left();
|
||||
} else {
|
||||
X = absLeft;
|
||||
}
|
||||
}
|
||||
int Right() const override
|
||||
{
|
||||
return Left() + Width;
|
||||
}
|
||||
void SetRight(int absRight) override
|
||||
{
|
||||
if (m_Parent) {
|
||||
X = absRight - Width - m_Parent->Left();
|
||||
} else {
|
||||
X = absRight - Width;
|
||||
}
|
||||
}
|
||||
int Top() const override
|
||||
{
|
||||
if (m_Parent)
|
||||
return m_Parent->Top() + Y;
|
||||
else
|
||||
return Y;
|
||||
}
|
||||
void SetTop(int absTop) override
|
||||
{
|
||||
if (m_Parent) {
|
||||
Y = absTop - m_Parent->Top();
|
||||
} else {
|
||||
Y = absTop;
|
||||
}
|
||||
}
|
||||
int Bottom() const override
|
||||
{
|
||||
return Top() + Height;
|
||||
}
|
||||
void SetBottom(int absBottom) override
|
||||
{
|
||||
if (m_Parent) {
|
||||
Y = absBottom - Height - m_Parent->Top();
|
||||
} else {
|
||||
Y = absBottom - Height;
|
||||
}
|
||||
}
|
||||
|
||||
glm::vec2 Scale()
|
||||
{
|
||||
if (m_Parent)
|
||||
return m_Parent->Scale();
|
||||
else
|
||||
return glm::vec2(Width, Height) / glm::vec2(BaseWidth, BaseHeight);
|
||||
}
|
||||
|
||||
Rectangle AbsoluteRectangle()
|
||||
{
|
||||
int left = Left();
|
||||
if (m_Parent)
|
||||
left = std::max(left, m_Parent->Left());
|
||||
int top = Top();
|
||||
if (m_Parent)
|
||||
top = std::max(top, m_Parent->Top());
|
||||
int width = Right() - left;
|
||||
int height = Bottom() - top;
|
||||
return Rectangle(left, top, width, height);
|
||||
}
|
||||
|
||||
void UpdateLayered(double dt)
|
||||
{
|
||||
// Update ourselves
|
||||
this->Update(dt);
|
||||
|
||||
// Update children
|
||||
for (auto& pairLayer : m_Children) {
|
||||
auto children = pairLayer.second;
|
||||
for (auto& pairChild : children) {
|
||||
auto child = pairChild.second;
|
||||
child->Update(dt);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
virtual void Update(double dt) { }
|
||||
|
||||
void DrawLayered(RenderScene& rq)
|
||||
{
|
||||
if (this->Hidden())
|
||||
return;
|
||||
|
||||
// Draw ourselves
|
||||
this->Draw(rq);
|
||||
|
||||
// Draw children
|
||||
for (auto& pairLayer : m_Children) {
|
||||
auto children = pairLayer.second;
|
||||
for (auto& pairChild : children) {
|
||||
auto child = pairChild.second;
|
||||
if (child->Hidden())
|
||||
continue;
|
||||
child->Draw(rq);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
virtual void Draw(RenderScene& rq) { }
|
||||
|
||||
protected:
|
||||
::EventBroker* m_EventBroker;
|
||||
Frame* BaseFrame = nullptr;
|
||||
|
||||
std::string m_Name = "Unnamed";
|
||||
int m_Layer = 0;
|
||||
bool m_Hidden = false;
|
||||
|
||||
Frame* m_Parent = nullptr;
|
||||
typedef std::multimap<std::string, Frame*> Children_t; // name -> frame
|
||||
std::map<int, Children_t> m_Children; // layer -> Children_t
|
||||
|
||||
virtual bool OnKeyDown(const Events::KeyDown& event) { return false; }
|
||||
virtual bool OnKeyUp(const Events::KeyUp& event) { return false; }
|
||||
virtual bool OnCommand(const Events::InputCommand& event) { return false; }
|
||||
|
||||
private:
|
||||
EventRelay<Frame, Events::KeyDown> m_EKeyDown;
|
||||
EventRelay<Frame, Events::KeyUp> m_EKeyUp;
|
||||
EventRelay<Frame, Events::InputCommand> m_EInputCommand;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,33 @@
|
||||
#ifndef MainMenuSystem_h__
|
||||
#define MainMenuSystem_h__
|
||||
|
||||
#include "../Core/System.h"
|
||||
#include "../Rendering/IRenderer.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "../Core/Event.h"
|
||||
|
||||
|
||||
#include "EButtonClicked.h"
|
||||
#include "EButtonPressed.h"
|
||||
#include "EButtonReleased.h"
|
||||
|
||||
|
||||
class MainMenuSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
MainMenuSystem(SystemParams params, IRenderer* renderer);
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
|
||||
EventRelay<MainMenuSystem, Events::ButtonClicked> m_EClicked;
|
||||
bool OnButtonClick(const Events::ButtonClicked& e);
|
||||
EventRelay<MainMenuSystem, Events::ButtonReleased> m_EReleased;
|
||||
bool OnButtonRelease(const Events::ButtonReleased& e);
|
||||
EventRelay<MainMenuSystem, Events::ButtonPressed> m_EPressed;
|
||||
bool OnButtonPress(const Events::ButtonPressed& e);
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,112 +0,0 @@
|
||||
#ifndef GUI_TextureFrame_h__
|
||||
#define GUI_TextureFrame_h__
|
||||
|
||||
#include "Frame.h"
|
||||
#include "../Rendering/Texture.h"
|
||||
#include "../Rendering/Util/CommonFunctions.h"
|
||||
|
||||
namespace GUI
|
||||
{
|
||||
|
||||
class TextureFrame : public Frame
|
||||
{
|
||||
public:
|
||||
TextureFrame(Frame* parent, std::string name)
|
||||
: Frame(parent, name) { }
|
||||
|
||||
void EnableScissor() { m_ScissorEnabled = true; }
|
||||
void DisableScissor() { m_ScissorEnabled = false; }
|
||||
|
||||
void Draw(RenderScene& rq) override
|
||||
{
|
||||
if (m_Texture == nullptr)
|
||||
return;
|
||||
|
||||
// Texture while fading
|
||||
if (m_FadeTexture && m_CurrentFade < 1) {
|
||||
FrameJob job;
|
||||
job.Scissor = (m_ScissorEnabled) ? m_Parent->AbsoluteRectangle() : Rectangle();
|
||||
job.Viewport = Rectangle(Left(), Top(), Width, Height);
|
||||
job.TextureID = m_FadeTexture->ResourceID;
|
||||
job.DiffuseTexture = m_FadeTexture;
|
||||
job.Color = glm::vec4(m_Color.r, m_Color.g, m_Color.b, m_Color.a);
|
||||
job.Name = Name();
|
||||
rq.GUI.Add(job);
|
||||
}
|
||||
|
||||
// Main texture
|
||||
{
|
||||
FrameJob job;
|
||||
job.Scissor = (m_ScissorEnabled) ? m_Parent->AbsoluteRectangle() : Rectangle();
|
||||
job.Viewport = Rectangle(Left(), Top(), Width, Height);
|
||||
job.TextureID = m_Texture->ResourceID;
|
||||
job.DiffuseTexture = m_Texture;
|
||||
job.Color = glm::vec4(m_Color.r, m_Color.g, m_Color.b, m_Color.a * m_CurrentFade);
|
||||
job.Name = Name();
|
||||
rq.GUI.Add(job);
|
||||
}
|
||||
}
|
||||
|
||||
std::string Texture() const { return m_TextureName; }
|
||||
|
||||
void SetTexture(std::string resourceName)
|
||||
{
|
||||
if (resourceName.empty()) {
|
||||
m_Texture = nullptr;
|
||||
return;
|
||||
}
|
||||
|
||||
m_Texture = CommonFunctions::LoadTexture(resourceName, false);
|
||||
m_TextureName = resourceName;
|
||||
if (m_Texture == nullptr) {
|
||||
m_Texture = CommonFunctions::LoadTexture("Textures/Core/ErrorTexture.png", false);
|
||||
}
|
||||
|
||||
SizeToTexture();
|
||||
}
|
||||
|
||||
void SizeToTexture()
|
||||
{
|
||||
if (m_Texture != nullptr) {
|
||||
this->Width = m_Texture->Width;
|
||||
this->Height = m_Texture->Height;
|
||||
}
|
||||
}
|
||||
|
||||
void FadeToTexture(std::string resourceName, double duration)
|
||||
{
|
||||
m_FadeTexture = m_Texture;
|
||||
SetTexture(resourceName);
|
||||
m_FadeDuration = duration;
|
||||
m_CurrentFade = 0.f;
|
||||
}
|
||||
|
||||
void Update(double dt) override
|
||||
{
|
||||
if (m_CurrentFade < 1) {
|
||||
m_CurrentFade += dt / m_FadeDuration;
|
||||
if (m_CurrentFade > 1) {
|
||||
m_FadeTexture = nullptr;
|
||||
m_CurrentFade = 1;
|
||||
m_FadeDuration = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glm::vec4 Color() const { return m_Color; }
|
||||
void SetColor(glm::vec4 val) { m_Color = val; }
|
||||
|
||||
protected:
|
||||
bool m_ScissorEnabled = true;
|
||||
Texture* m_Texture = nullptr;
|
||||
std::string m_TextureName;
|
||||
Texture* m_FadeTexture = nullptr;
|
||||
glm::vec4 m_Color = glm::vec4(1.f, 1.f, 1.f, 1.f);
|
||||
float m_FadeDuration = 0.f;
|
||||
float m_CurrentFade = 1.f;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -9,13 +9,16 @@ typedef unsigned int PacketID;
|
||||
class NetworkClient
|
||||
{
|
||||
public:
|
||||
NetworkClient();
|
||||
virtual ~NetworkClient();
|
||||
virtual void Connect(std::string playerName, std::string address, int port) = 0;
|
||||
virtual void Disconnect() = 0;
|
||||
virtual void Receive(Packet& packet) = 0;
|
||||
virtual void Send(Packet & packet) = 0;
|
||||
virtual bool IsSocketAvailable() = 0;
|
||||
protected:
|
||||
char m_ReadBuffer[BUFFERSIZE] = { 0 };
|
||||
char* m_ReadBuffer;
|
||||
unsigned int m_BufferSize = BUFFERSIZE;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -10,12 +10,15 @@ typedef unsigned int PacketID;
|
||||
class NetworkServer
|
||||
{
|
||||
public:
|
||||
NetworkServer();
|
||||
virtual ~NetworkServer();
|
||||
virtual void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers) = 0;
|
||||
virtual void Receive(Packet & packet, PlayerDefinition & playerDefinition) = 0;
|
||||
virtual void Send(Packet & packet, PlayerDefinition & playerDefinition) = 0;
|
||||
virtual void Send(Packet & packet) = 0;
|
||||
protected:
|
||||
char m_ReadBuffer[BUFFERSIZE] = { 0 };
|
||||
char* m_ReadBuffer;
|
||||
unsigned int m_BufferSize = BUFFERSIZE;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -64,6 +64,7 @@ private:
|
||||
void reliableBroadcast(Packet& packet);
|
||||
void unreliableBroadcast(Packet& packet);
|
||||
void sendSnapshot();
|
||||
void addPlayersToPacket(Packet& packet, EntityID entityID);
|
||||
void addChildrenToPacket(Packet& packet, EntityID entityID);
|
||||
void addInputCommandsToPacket(Packet& packet);
|
||||
void sendPing();
|
||||
|
||||
@@ -20,7 +20,7 @@ private:
|
||||
boost::asio::ip::tcp::endpoint m_Endpoint;
|
||||
boost::asio::io_service m_IOService;
|
||||
std::unique_ptr<boost::asio::ip::tcp::socket> m_Socket;
|
||||
size_t readBuffer(char* data);
|
||||
size_t readBuffer();
|
||||
PacketID m_SendPacketID = 0;
|
||||
bool m_IsConnected = false;
|
||||
};
|
||||
|
||||
@@ -25,7 +25,7 @@ private:
|
||||
void handle_accept(boost::shared_ptr<boost::asio::ip::tcp::socket> socket,
|
||||
int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
||||
const boost::system::error_code& error);
|
||||
int readBuffer(char* data, PlayerDefinition& playerDefinition);
|
||||
int readBuffer(PlayerDefinition& playerDefinition);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -20,7 +20,7 @@ private:
|
||||
boost::asio::io_service m_IOService;
|
||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||
boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
|
||||
int readBuffer(char* data);
|
||||
int readBuffer();
|
||||
PacketID m_SendPacketID = 0;
|
||||
};
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@ private:
|
||||
boost::asio::io_service m_IOService;
|
||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||
std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
|
||||
int readBuffer(char* data);
|
||||
int readBuffer();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -24,6 +24,8 @@ public:
|
||||
|
||||
void Draw(GLuint texture);
|
||||
|
||||
void OnWindowResize();
|
||||
|
||||
//Getters
|
||||
//Return the blurred result of the texture that was sent into draw
|
||||
GLuint GaussianTexture() const { return m_GaussianTexture_vert; }
|
||||
|
||||
@@ -20,6 +20,7 @@ public:
|
||||
void InitializeShaderPrograms();
|
||||
void Draw(RenderScene& scene);
|
||||
void ClearBuffer();
|
||||
void OnWindowResize();
|
||||
|
||||
//Return the texture that is used in later stages to apply the bloom effect
|
||||
GLuint BloomTexture() const { return m_BloomTexture; }
|
||||
@@ -31,7 +32,6 @@ public:
|
||||
FrameBuffer* FinalPassFrameBuffer() { return &m_FinalPassFrameBuffer; }
|
||||
FrameBuffer* FinalPassFrameBufferLowRes() { return &m_FinalPassFrameBufferLowRes; }
|
||||
|
||||
|
||||
private:
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps) const;
|
||||
|
||||
@@ -21,6 +21,7 @@ public:
|
||||
void SetSSBOSizes();
|
||||
void CullLights(RenderScene& scene);
|
||||
void FillLightList(RenderScene& scene);
|
||||
void OnWindowResize();
|
||||
|
||||
GLuint FrustumSSBO() const { return m_FrustumSSBO; }
|
||||
GLuint LightSSBO() const { return m_LightSSBO; }
|
||||
|
||||
@@ -108,6 +108,7 @@ struct ModelJob : RenderJob
|
||||
EndIndex = matGroup->EndIndex;
|
||||
Matrix = matrix;
|
||||
Color = modelComponent["Color"];
|
||||
GlowIntensity = ((double)modelComponent["GlowIntensity"]);
|
||||
Entity = modelComponent.EntityID;
|
||||
glm::vec3 abspos = Transform::AbsolutePosition(world, modelComponent.EntityID);
|
||||
glm::vec3 worldpos = glm::vec3(camera->ViewMatrix() * glm::vec4(abspos, 1));
|
||||
@@ -170,7 +171,7 @@ struct ModelJob : RenderJob
|
||||
::Skeleton::AnimationOffset AnimationOffset;
|
||||
|
||||
|
||||
|
||||
float GlowIntensity = 8.0;
|
||||
glm::vec4 DiffuseColor;
|
||||
glm::vec4 SpecularColor;
|
||||
glm::vec4 IncandescenceColor;
|
||||
|
||||
@@ -22,6 +22,8 @@ public:
|
||||
void Draw(RenderScene& scene);
|
||||
void ClearPicking();
|
||||
|
||||
void OnWindowResize();
|
||||
|
||||
//Getters
|
||||
const ShaderProgram& PickingProgram() const { return *m_PickingProgram; }
|
||||
//const std::unordered_map<glm::ivec2, EntityID>& PickingColorsToEntity() const { return m_PickingColorsToEntity; }
|
||||
@@ -40,7 +42,7 @@ private:
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
ShaderProgram* m_PickingProgram;
|
||||
ShaderProgram* m_PickingSkinnedProgram;
|
||||
ShaderProgram* m_PickingSkinnedProgram;
|
||||
Camera* m_Camera;
|
||||
|
||||
struct PickingInfo
|
||||
|
||||
@@ -23,9 +23,12 @@
|
||||
#include "imgui/imgui.h"
|
||||
#include "TextPass.h"
|
||||
#include "Util/CommonFunctions.h"
|
||||
#include "Core/PerformanceTimer.h"
|
||||
|
||||
class Renderer : public IRenderer
|
||||
{
|
||||
static void glfwFrameBufferCallback(GLFWwindow* window, int width, int height);
|
||||
|
||||
public:
|
||||
Renderer(EventBroker* eventBroker)
|
||||
: m_EventBroker(eventBroker)
|
||||
@@ -37,8 +40,12 @@ public:
|
||||
|
||||
virtual PickData Pick(glm::vec2 screenCoord) override;
|
||||
|
||||
|
||||
private:
|
||||
//----------------------Variables----------------------//
|
||||
|
||||
static std::unordered_map <GLFWwindow*, Renderer*> m_WindowToRenderer;
|
||||
|
||||
EventBroker* m_EventBroker;
|
||||
TextPass* m_TextPass;
|
||||
|
||||
@@ -50,6 +57,7 @@ private:
|
||||
Model* m_UnitSphere;
|
||||
|
||||
int m_DebugTextureToDraw = 0;
|
||||
bool m_ResizeWindow = false;
|
||||
|
||||
PickingPass* m_PickingPass;
|
||||
LightCullingPass* m_LightCullingPass;
|
||||
|
||||
@@ -40,6 +40,7 @@ struct SpriteJob : RenderJob
|
||||
Depth = viewpos.z;
|
||||
}
|
||||
World = world;
|
||||
Pickable = world->HasComponent(cSprite.EntityID, "Button");
|
||||
|
||||
FillColor = fillColor;
|
||||
FillPercentage = fillPercentage;
|
||||
@@ -60,6 +61,7 @@ struct SpriteJob : RenderJob
|
||||
unsigned int StartIndex = 0;
|
||||
unsigned int EndIndex = 0;
|
||||
World* World;
|
||||
bool Pickable;
|
||||
|
||||
glm::vec4 FillColor = glm::vec4(0);
|
||||
float FillPercentage = 0.0;
|
||||
|
||||
+3
-2
@@ -8,7 +8,6 @@
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Rendering/Renderer.h"
|
||||
#include "Core/InputManager.h"
|
||||
#include "GUI/Frame.h"
|
||||
#include "Core/World.h"
|
||||
#include "Input/InputProxy.h"
|
||||
#include "Input/KeyboardInputHandler.h"
|
||||
@@ -35,6 +34,9 @@
|
||||
#include "Sound/SoundManager.h"
|
||||
#include "Systems/SoundSystem.h"
|
||||
|
||||
//Performance
|
||||
#include "Core/PerformanceTimer.h"
|
||||
|
||||
class Game
|
||||
{
|
||||
public:
|
||||
@@ -53,7 +55,6 @@ private:
|
||||
IRenderer* m_Renderer;
|
||||
InputManager* m_InputManager;
|
||||
InputProxy* m_InputProxy;
|
||||
GUI::Frame* m_FrameStack;
|
||||
World* m_World;
|
||||
Octree<EntityAABB>* m_OctreeCollision;
|
||||
Octree<EntityAABB>* m_OctreeTrigger;
|
||||
|
||||
@@ -27,7 +27,7 @@ public:
|
||||
private:
|
||||
bool m_NetworkEnabled;
|
||||
|
||||
//methods which will take care of specific events
|
||||
// methods which will take care of specific events
|
||||
EventRelay<HealthSystem, Events::PlayerDamage> m_EPlayerDamage;
|
||||
bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e);
|
||||
EventRelay<HealthSystem, Events::PlayerHealthPickup> m_EPlayerHealthPickup;
|
||||
@@ -37,7 +37,6 @@ private:
|
||||
|
||||
//vector which will keep track of health changes
|
||||
std::vector<std::tuple<EntityID, double>> m_DeltaHealthVector;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -15,11 +15,16 @@ class SpawnerSystem : public System
|
||||
public:
|
||||
SpawnerSystem(SystemParams params);
|
||||
|
||||
static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid);
|
||||
// If dontCollideComponent is set, to e.g. "Player", then all the spawner
|
||||
// will try to pick a spawn location so that the spawned entity doesn't
|
||||
// collide with anything that has that component and is collidable.
|
||||
static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid, const std::string& dontCollideComponent = "");
|
||||
|
||||
private:
|
||||
EventRelay<SpawnerSystem, Events::SpawnerSpawn> m_OnSpawnerSpawn;
|
||||
bool OnSpawnerSpawn(Events::SpawnerSpawn& e);
|
||||
static void transformEntityToSpawnPoint(EntityWrapper spawnedEntity, EntityWrapper spawnPoint);
|
||||
static bool spawnedEntityIsColliding(EntityWrapper spawnedEntity, EntityWrapper spawnPoint, const std::string& dontCollideComponent);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -26,3 +26,5 @@ N=SwitchToServer
|
||||
M=SwitchToClient
|
||||
P=SwitchToPlayer
|
||||
K=TakeDamage,1500
|
||||
F2=PerformanceTimingResetAllTimers
|
||||
F3=PerformanceTimingCreateExcelData
|
||||
@@ -41,5 +41,8 @@
|
||||
<xs:include schemaLocation="Components/Shielded.xsd"/>
|
||||
<xs:include schemaLocation="Components/CapturePointHUD.xsd"/>
|
||||
<xs:include schemaLocation="Components/AmmunitionHUD.xsd"/>
|
||||
<xs:include schemaLocation="Components/Menu.xsd"/>
|
||||
<xs:include schemaLocation="Components/KillFeed.xsd"/>
|
||||
<xs:include schemaLocation="Components/Page.xsd"/>
|
||||
<xs:include schemaLocation="Components/Button.xsd"/>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,3 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Button xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Button.xsd">
|
||||
</Button>
|
||||
@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0"?>
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="Button">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Makes sprites klickable.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,3 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Menu xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Menu.xsd">
|
||||
</Menu>
|
||||
@@ -0,0 +1,9 @@
|
||||
<?xml version="1.0"?>
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
<xs:element name="Menu">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Attach this to the center point of a menu that uses several pages.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -8,4 +8,5 @@
|
||||
<NormalMap>true</NormalMap>
|
||||
<SpecularMap>true</SpecularMap>
|
||||
<GlowMap>true</GlowMap>
|
||||
<GlowIntensity>3.0</GlowIntensity>
|
||||
</Model>
|
||||
@@ -33,6 +33,9 @@
|
||||
<xs:element name="GlowMap" type="t:bool" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Whether the model should use the Glowmap or not</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="GlowIntensity" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Intensity of the glow map</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Page xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Page.xsd">
|
||||
<ID>0</ID>
|
||||
</Page>
|
||||
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0"?>
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
<xs:element name="Page">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Use this on a child to a Menu entity and make sure that ID is not the same as other pages.</xs:documentation>
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="ID" type="t:int" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -2,6 +2,7 @@
|
||||
<Physics xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Physics.xsd">
|
||||
<Velocity X="0" Y="0" Z="0"/>
|
||||
<Gravity>true</Gravity>
|
||||
<PrevOrigin X="-9876.5" Y="-9876.5" Z="-9876.5"/>
|
||||
<IsOnGround>false</IsOnGround>
|
||||
<VerticalStepHeight>0.33</VerticalStepHeight>
|
||||
</Physics>
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
<xs:annotation><xs:documentation>m/s^2</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Gravity" type="t:bool" minOccurs="0"/>
|
||||
<xs:element name="PrevOrigin" type="t:Vector" minOccurs="0"/>
|
||||
<xs:element name="IsOnGround" type="t:bool" minOccurs="0"/>
|
||||
<xs:element name="VerticalStepHeight" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>The largest height of a "stair-step" that can be walked over</xs:documentation></xs:annotation>
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="Button" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.375197947" Z="0.0627754927"/>
|
||||
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Play</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
|
||||
</c:Text>
|
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<c:Transform>
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<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
|
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<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -144,7 +144,7 @@
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="57.7363472" Y="2.38900018" Z="79.5"/>
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<Position X="57.7363472" Y="4.98900032" Z="79.5"/>
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</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -206,14 +206,16 @@
|
||||
</Team>
|
||||
</c:Team>
|
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<c:Transform>
|
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<Position X="-60.2567062" Y="3.4000001" Z="-78.1000061"/>
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<Position X="-60.2567062" Y="9.40000057" Z="-78.1000061"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:SpawnPoint/>
|
||||
<c:Transform/>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="2.10000014" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
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<Orientation X="0" Y="7364.79053" Z="0"/>
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<Orientation X="0" Y="8433.37305" Z="0"/>
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||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -77,18 +77,6 @@
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ListenerText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Sound Test</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
</c:Text>
|
||||
<c:Transform>
|
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<Orientation X="0" Y="3.31600022" Z="0"/>
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</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="DirectionalLight">
|
||||
@@ -105,7 +93,7 @@
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Position X="2.1529963" Y="6.59221172" Z="0.169116676"/>
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<Orientation X="4.16300011" Y="17199.7988" Z="0"/>
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<Orientation X="4.16300011" Y="18271.9141" Z="0"/>
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||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -180,7 +168,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
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||||
<Orientation X="0" Y="2019.28589" Z="0"/>
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||||
<Orientation X="0" Y="2553.63574" Z="0"/>
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||||
</c:Transform>
|
||||
</Components>
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||||
<Children>
|
||||
@@ -225,7 +213,7 @@
|
||||
<Axis X="1" Y="1" Z="1"/>
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||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="15792.2051" Y="15792.2051" Z="15792.2051"/>
|
||||
<Orientation X="16862.3945" Y="16862.3945" Z="16862.3945"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -289,7 +277,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
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||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="15589.2383" Z="0"/>
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<Orientation X="0" Y="16658.3906" Z="0"/>
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</c:Transform>
|
||||
</Components>
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<Children>
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@@ -321,7 +309,7 @@
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||||
<Axis X="0.699999988" Y="1" Z="0.300000012"/>
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||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="11456.2695" Y="16313.6973" Z="4881.66504"/>
|
||||
<Orientation X="12206.665" Y="17385.8008" Z="5202.3335"/>
|
||||
</c:Transform>
|
||||
</Components>
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||||
<Children>
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||||
@@ -671,7 +659,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="316.505432" Z="0"/>
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||||
<Orientation X="0" Y="851.386902" Z="0"/>
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||||
</c:Transform>
|
||||
</Components>
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||||
<Children>
|
||||
@@ -718,7 +706,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="316.505432" Z="0"/>
|
||||
<Orientation X="0" Y="851.386902" Z="0"/>
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||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -778,7 +766,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="316.505432" Z="0"/>
|
||||
<Orientation X="0" Y="851.386902" Z="0"/>
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||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
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@@ -825,7 +813,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="316.505432" Z="0"/>
|
||||
<Orientation X="0" Y="851.386902" Z="0"/>
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||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -871,7 +859,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="316.505432" Z="0"/>
|
||||
<Orientation X="0" Y="851.386902" Z="0"/>
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||||
</c:Transform>
|
||||
</Components>
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||||
<Children>
|
||||
@@ -918,7 +906,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="316.505432" Z="0"/>
|
||||
<Orientation X="0" Y="851.386902" Z="0"/>
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</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -965,7 +953,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="316.505432" Z="0"/>
|
||||
<Orientation X="0" Y="851.386902" Z="0"/>
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||||
</c:Transform>
|
||||
</Components>
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||||
<Children>
|
||||
@@ -1027,7 +1015,7 @@
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
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<Color A="0.300000012" B="0" G="0.200000003" R="1"/>
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<Color A="0.300000012" B="0" G="0" R="1"/>
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||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
@@ -1077,7 +1065,7 @@
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
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||||
<Color A="0.300000012" B="0" G="1" R="1"/>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
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||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Team/>
|
||||
@@ -1167,7 +1155,7 @@
|
||||
</c:CapturePoint>
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<c:Model>
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||||
<Resource>Models/Core/UnitCube.mesh</Resource>
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<Color A="0.300000012" B="1" G="1" R="0"/>
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||||
<Color A="0.300000012" B="1" G="1" R="1"/>
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||||
<Transparent>true</Transparent>
|
||||
</c:Model>
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||||
<c:Team/>
|
||||
@@ -1217,7 +1205,7 @@
|
||||
</c:CapturePoint>
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||||
<c:Model>
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||||
<Resource>Models/Core/UnitCube.mesh</Resource>
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<Color A="0.300000012" B="1" G="0.200000003" R="0"/>
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<Color A="0.300000012" B="1" G="0" R="0"/>
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<Transparent>true</Transparent>
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||||
</c:Model>
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||||
<c:Team>
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||||
@@ -1379,7 +1367,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="850.207886" Z="0"/>
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<Orientation X="0" Y="1385.11243" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -1388,7 +1376,7 @@
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<c:ExplosionEffect>
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<ColorByDistance>true</ColorByDistance>
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<Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
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<TimeSinceDeath>0.75205058136495551</TimeSinceDeath>
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<TimeSinceDeath>0.8256214817261025</TimeSinceDeath>
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<ExplosionDuration>3.7999999523162842</ExplosionDuration>
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<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
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<Randomness>true</Randomness>
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@@ -1435,7 +1423,7 @@
|
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="850.207886" Z="0"/>
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<Orientation X="0" Y="1385.11243" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -1444,7 +1432,7 @@
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||||
<c:ExplosionEffect>
|
||||
<Velocity X="0.5" Y="1" Z="0"/>
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<ExplosionOrigin X="0" Y="0.900000036" Z="0"/>
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<TimeSinceDeath>1.2019563319790627</TimeSinceDeath>
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<TimeSinceDeath>1.8641349174045843</TimeSinceDeath>
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||||
</c:ExplosionEffect>
|
||||
<c:Model>
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||||
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
|
||||
@@ -1487,7 +1475,7 @@
|
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<Axis X="0" Y="1" Z="0"/>
|
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="850.207886" Z="0"/>
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<Orientation X="0" Y="1385.11243" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -1498,7 +1486,7 @@
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<ColorByDistance>true</ColorByDistance>
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<Velocity X="0.300000012" Y="2" Z="0"/>
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<ExplosionOrigin X="0" Y="1.30000007" Z="-0.200000003"/>
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<TimeSinceDeath>0.68540211563899389</TimeSinceDeath>
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<TimeSinceDeath>1.8641349174045843</TimeSinceDeath>
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<EndColor A="0" B="0.333333343" G="0.933333337" R="3.92156863"/>
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||||
<Randomness>true</Randomness>
|
||||
</c:ExplosionEffect>
|
||||
@@ -1543,7 +1531,7 @@
|
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
|
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<Orientation X="0" Y="857.984314" Z="0"/>
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<Orientation X="0" Y="1392.89258" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -1553,7 +1541,7 @@
|
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<ColorByDistance>true</ColorByDistance>
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<Velocity X="0" Y="0.699999988" Z="0"/>
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<ExplosionOrigin X="0" Y="-1.10000002" Z="0"/>
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<TimeSinceDeath>0.95150063648635763</TimeSinceDeath>
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<TimeSinceDeath>1.2301962937648341</TimeSinceDeath>
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<ExplosionDuration>10</ExplosionDuration>
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<EndColor A="1" B="0" G="0" R="1"/>
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<RandomnessScalar>3</RandomnessScalar>
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@@ -1601,7 +1589,7 @@
|
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<Axis X="0" Y="1" Z="0"/>
|
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</c:RaptorCopter>
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<c:Transform>
|
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<Orientation X="0" Y="456.136078" Z="0"/>
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<Orientation X="0" Y="991.007263" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -1611,7 +1599,7 @@
|
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<ColorByDistance>true</ColorByDistance>
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<Velocity X="6" Y="0.100000001" Z="0"/>
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<ExplosionOrigin X="0" Y="-10" Z="0"/>
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<TimeSinceDeath>1.3515288978624223</TimeSinceDeath>
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<TimeSinceDeath>3.4214855659573402</TimeSinceDeath>
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<ExponentialAccelaration>true</ExponentialAccelaration>
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||||
<ExplosionDuration>5</ExplosionDuration>
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||||
<Randomness>true</Randomness>
|
||||
@@ -1678,10 +1666,10 @@
|
||||
</Entity>
|
||||
<Entity name="ShieldedCube">
|
||||
<Components>
|
||||
<c:Shielded/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Shielded/>
|
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<c:Transform>
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<Position X="-3.34650159" Y="1.19966424" Z="3.09996605"/>
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</c:Transform>
|
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@@ -1792,7 +1780,7 @@
|
||||
<c:ExplosionEffect>
|
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<ColorByDistance>true</ColorByDistance>
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<Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
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<TimeSinceDeath>1.3682019578975679</TimeSinceDeath>
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<TimeSinceDeath>0.8256214817261025</TimeSinceDeath>
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<ExplosionDuration>3.7999999523162842</ExplosionDuration>
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<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
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||||
<Randomness>true</Randomness>
|
||||
@@ -1836,12 +1824,12 @@
|
||||
<Entity name="PlayerModel">
|
||||
<Components>
|
||||
<c:Animation/>
|
||||
<c:Shielded/>
|
||||
<c:HiddenForLocalPlayer/>
|
||||
<c:Model>
|
||||
<Resource>Models/AssaultAnimated.mesh</Resource>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
</c:Model>
|
||||
<c:Shielded/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -2095,7 +2083,7 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<Color A="0.699999988" B="0" G="0.200000003" R="1"/>
|
||||
<Color A="0.699999988" B="0" G="0" R="1"/>
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</c:Sprite>
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<c:Transform>
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<Position X="-1.58304751" Y="0.919596612" Z="0"/>
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||||
@@ -2107,7 +2095,7 @@
|
||||
<c:CapturePointHUD/>
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||||
<c:Fill>
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||||
<Percentage>1</Percentage>
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<Color A="0.699999988" B="0" G="0.200000003" R="1"/>
|
||||
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
@@ -2145,6 +2133,355 @@
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="MenuOirign">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="-23.0533829" Y="0.938369572" Z="14.068408"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Camera">
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Model>
|
||||
<Resource>Models/Widgets/Camera.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="MenuCenterPoint">
|
||||
<Components>
|
||||
<c:Menu/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Page0">
|
||||
<Components>
|
||||
<c:Page/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="MenuBackground">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/ErrorTexture.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Play">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
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<Position X="0" Y="0.388422519" Z="0.0627754927"/>
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<Scale X="0.600000024" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Play</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
|
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</c:Text>
|
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<c:Transform>
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<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
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<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
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||||
</c:Transform>
|
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</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Host">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.214031488" Z="0.0627754927"/>
|
||||
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Host</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
|
||||
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Connecting">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.0367300175" Z="0.0627754927"/>
|
||||
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Connect</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
|
||||
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Settings">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.148274168" Z="0.0627754927"/>
|
||||
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Settings</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
|
||||
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Quit">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.335298717" Z="0.0627754927"/>
|
||||
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Quit</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
|
||||
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Page1">
|
||||
<Components>
|
||||
<c:Page>
|
||||
<ID>1</ID>
|
||||
</c:Page>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="0.989000022" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="MenuBackground">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/ErrorTexture.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Res1080">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.375197947" Z="0.0627754927"/>
|
||||
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>1920x1080</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
|
||||
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Res720">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.199327558" Z="0.0627754927"/>
|
||||
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>1280x720</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
|
||||
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Res480">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.0159880854" Z="0.0627754927"/>
|
||||
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>854x480</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
|
||||
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="FullScreen">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.164955258" Z="0.0627754927"/>
|
||||
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>FullScreen</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
|
||||
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Menu test area</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="4.22317314" Z="0"/>
|
||||
<Orientation X="0" Y="1.68700004" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ListenerText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Sound Test</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="3.31600022" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
|
||||
@@ -0,0 +1,299 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="MenuOirign" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="-23.0533829" Y="0.938369572" Z="14.068408"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="Camera">
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Model>
|
||||
<Resource>Models/Widgets/Camera.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="MenuCenterPoint">
|
||||
<Components>
|
||||
<c:Menu/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Page0">
|
||||
<Components>
|
||||
<c:Page/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="MenuBackground">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/ErrorTexture.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Button">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.388422519" Z="0.0627754927"/>
|
||||
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Play</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
|
||||
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Button">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.214031488" Z="0.0627754927"/>
|
||||
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Host</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
|
||||
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Button">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.0367300175" Z="0.0627754927"/>
|
||||
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Connect</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
|
||||
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Button">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.148274168" Z="0.0627754927"/>
|
||||
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Settings</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
|
||||
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Button">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.335298717" Z="0.0627754927"/>
|
||||
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Quit</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
|
||||
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Page1">
|
||||
<Components>
|
||||
<c:Page>
|
||||
<ID>1</ID>
|
||||
</c:Page>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="0.989000022" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="MenuBackground">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/ErrorTexture.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Button">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.375197947" Z="0.0627754927"/>
|
||||
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Resolution</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
|
||||
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Button">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.199327558" Z="0.0627754927"/>
|
||||
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Option2</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
|
||||
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Button">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.0159880854" Z="0.0627754927"/>
|
||||
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Butts</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
|
||||
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -47,6 +47,9 @@
|
||||
<xs:element ref="c:KillFeed" minOccurs="0"/>
|
||||
<xs:element ref="c:Sprite" minOccurs="0"/>
|
||||
<xs:element ref="c:AnimationOffset" minOccurs="0"/>
|
||||
<xs:element ref="c:Menu" minOccurs="0"/>
|
||||
<xs:element ref="c:Page" minOccurs="0"/>
|
||||
<xs:element ref="c:Button" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
@@ -9,6 +9,7 @@ uniform vec2 ScreenDimensions;
|
||||
uniform vec4 FillColor;
|
||||
uniform vec4 AmbientColor;
|
||||
uniform float FillPercentage;
|
||||
uniform float GlowIntensity = 10;
|
||||
|
||||
uniform vec2 DiffuseUVRepeat;
|
||||
uniform vec2 NormalUVRepeat;
|
||||
@@ -166,7 +167,7 @@ void main()
|
||||
color_result += FillColor;
|
||||
}
|
||||
sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1));
|
||||
color_result += glowTexel*3;
|
||||
color_result += glowTexel*GlowIntensity;
|
||||
|
||||
bloomColor = vec4(clamp(color_result.xyz - 1.0, 0, 100), 1.0);
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ project(TacticalZ-Engine)
|
||||
find_package(OpenGL REQUIRED)
|
||||
find_package(GLEW REQUIRED)
|
||||
find_package(GLFW REQUIRED)
|
||||
find_package(Boost REQUIRED COMPONENTS system filesystem thread chrono program_options)
|
||||
find_package(Boost REQUIRED COMPONENTS system filesystem thread chrono timer program_options)
|
||||
find_package(assimp REQUIRED)
|
||||
find_package(ZLIB REQUIRED)
|
||||
find_package(PNG REQUIRED)
|
||||
|
||||
@@ -207,7 +207,7 @@ bool RayVsModel(const Ray& ray,
|
||||
glm::vec3 v0 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
|
||||
glm::vec3 v1 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
|
||||
glm::vec3 v2 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
|
||||
float dist = INFINITY;
|
||||
float dist = outDistance;
|
||||
float u;
|
||||
float v;
|
||||
if (RayVsTriangle(ray, v0, v1, v2, dist, u, v)) {
|
||||
@@ -366,7 +366,8 @@ bool AABBvsTriangle(const AABB& box,
|
||||
float verticalStepHeight,
|
||||
bool& isOnGround,
|
||||
glm::vec3& boxVelocity,
|
||||
glm::vec3& outResolution)
|
||||
glm::vec3& outResolution,
|
||||
bool resolveCollision)
|
||||
{
|
||||
//Check so we don't have a zero area triangle when calculating the normal.
|
||||
//Also, don't check a triangle facing away from the player.
|
||||
@@ -426,7 +427,7 @@ bool AABBvsTriangle(const AABB& box,
|
||||
//if projections don't overlap, return false.
|
||||
if (!rectangleVsTriangle(boxMin, boxMax, t2D, resolutionVector, resolutionDist, pushedFromTriangleLine)) {
|
||||
return false;
|
||||
} else {
|
||||
} else if (resolveCollision) {
|
||||
//Overwrite the smallest resolution if this is smaller.
|
||||
if (resolutionDist < resolveShortest.DistanceSq) {
|
||||
resolveShortest.Vector = glm::vec3(0.f);
|
||||
@@ -463,6 +464,11 @@ bool AABBvsTriangle(const AABB& box,
|
||||
if (glm::abs(t) > 1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!resolveCollision) {
|
||||
return true;
|
||||
}
|
||||
|
||||
glm::vec3 cornerResolution = (1+t) * diagonal;
|
||||
//Overwrite the smallest resolution if cornerResolution is smaller.
|
||||
float lenSq = glm::length2(cornerResolution);
|
||||
@@ -537,7 +543,8 @@ bool AABBvsTriangles(const AABB& box,
|
||||
glm::vec3& boxVelocity,
|
||||
float verticalStepHeight,
|
||||
bool& isOnGround,
|
||||
glm::vec3& outResolutionVector)
|
||||
glm::vec3& outResolutionVector,
|
||||
bool resolveCollision)
|
||||
{
|
||||
bool hit = false;
|
||||
|
||||
@@ -553,7 +560,7 @@ bool AABBvsTriangles(const AABB& box,
|
||||
};
|
||||
glm::vec3 outVec;
|
||||
bool collideWithGround = isOnGround;
|
||||
if (AABBvsTriangle(newBox, triVertices, originalBoxVelocity, verticalStepHeight, collideWithGround, boxVelocity, outVec)) {
|
||||
if (AABBvsTriangle(newBox, triVertices, originalBoxVelocity, verticalStepHeight, collideWithGround, boxVelocity, outVec, resolveCollision)) {
|
||||
hit = true;
|
||||
outResolutionVector += outVec;
|
||||
newBox = AABB::FromOriginSize(newBox.Origin() + outVec, newBox.Size());
|
||||
@@ -569,6 +576,44 @@ bool AABBvsTriangles(const AABB& box,
|
||||
return hit;
|
||||
}
|
||||
|
||||
bool AABBvsTriangles(const AABB& box,
|
||||
const RawModel::Vertex* modelVertices,
|
||||
const std::vector<unsigned int>& modelIndices,
|
||||
const glm::mat4& modelMatrix,
|
||||
glm::vec3& boxVelocity,
|
||||
float verticalStepHeight,
|
||||
bool& isOnGround,
|
||||
glm::vec3& outResolutionVector)
|
||||
{
|
||||
return AABBvsTriangles(box,
|
||||
modelVertices,
|
||||
modelIndices,
|
||||
modelMatrix,
|
||||
boxVelocity,
|
||||
verticalStepHeight,
|
||||
isOnGround,
|
||||
outResolutionVector,
|
||||
true);
|
||||
}
|
||||
|
||||
bool AABBvsTriangles(const AABB& box,
|
||||
const RawModel::Vertex* modelVertices,
|
||||
const std::vector<unsigned int>& modelIndices,
|
||||
const glm::mat4& modelMatrix)
|
||||
{
|
||||
glm::vec3 vel, outres;
|
||||
bool g;
|
||||
return AABBvsTriangles(box,
|
||||
modelVertices,
|
||||
modelIndices,
|
||||
modelMatrix,
|
||||
vel,
|
||||
0.f,
|
||||
g,
|
||||
outres,
|
||||
false);
|
||||
}
|
||||
|
||||
boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeModelBox)
|
||||
{
|
||||
AABB modelSpaceBox;
|
||||
@@ -648,8 +693,9 @@ boost::optional<EntityAABB> EntityFirstHitByRay(const Ray& ray, std::vector<Enti
|
||||
if (!entityBox.Entity.HasComponent("Model")) {
|
||||
continue;
|
||||
}
|
||||
std::string res = entityBox.Entity["Model"]["Resource"];
|
||||
if (res.empty()) {
|
||||
auto& cModel = entityBox.Entity["Model"];
|
||||
std::string res = cModel["Resource"];
|
||||
if (res.empty() || (bool)cModel["Transparent"] || !((bool)cModel["Visible"])) {
|
||||
continue;
|
||||
}
|
||||
Model* model;
|
||||
|
||||
@@ -3,24 +3,71 @@
|
||||
#include "Core/AABB.h"
|
||||
#include "Rendering/Model.h"
|
||||
|
||||
void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt)
|
||||
void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cPhysics, double dt)
|
||||
{
|
||||
if (!entity.HasComponent("Physics")) {
|
||||
if (!entity.HasComponent("Collidable")) {
|
||||
return;
|
||||
}
|
||||
ComponentWrapper& cPhysics = entity["Physics"];
|
||||
|
||||
boost::optional<EntityAABB> boundingBox = Collision::EntityAbsoluteAABB(entity);
|
||||
if (!boundingBox) {
|
||||
return;
|
||||
}
|
||||
ComponentWrapper& cTransform = entity["Transform"];
|
||||
EntityAABB& boxA = *boundingBox;
|
||||
bool everHitTheGround = false;
|
||||
|
||||
glm::vec3 size = boxA.Size();
|
||||
float diameter = std::min(size.x, size.z);
|
||||
glm::vec3 prevOrigin = (glm::vec3)cPhysics["PrevOrigin"];
|
||||
glm::vec3 toCurrentPos = boxA.Origin() - prevOrigin;
|
||||
float rayLength = glm::length(toCurrentPos) + 0.5f*diameter;
|
||||
//If the entity has moved farther than the size of its box, we need to handle it specially.
|
||||
bool traceCollision = rayLength > diameter;
|
||||
//hack solution: If prevOrigin is less than -9000 in all dimensions,
|
||||
//then it means it is not set, i.e. this is the first collision check for the entity.
|
||||
if (traceCollision && glm::any(glm::greaterThan((glm::vec3)cPhysics["PrevOrigin"], glm::vec3(-9000.f)))) {
|
||||
Ray ray(prevOrigin, toCurrentPos);
|
||||
m_OctreeResult.clear();
|
||||
m_Octree->ObjectsPossiblyHitByRay(ray, m_OctreeResult);
|
||||
for (auto& boxB : m_OctreeResult) {
|
||||
if (boxA.Entity == boxB.Entity) {
|
||||
continue;
|
||||
}
|
||||
bool hit;
|
||||
float dist;
|
||||
if (boxB.Entity.HasComponent("Model")) {
|
||||
RawModel* model;
|
||||
std::string res = (std::string)boxB.Entity["Model"]["Resource"];
|
||||
try {
|
||||
model = ResourceManager::Load<RawModel, true>(res);
|
||||
} catch (const std::exception&) {
|
||||
continue;
|
||||
}
|
||||
float u, v;
|
||||
hit = Collision::RayVsModel(ray, model->Vertices(), model->m_Indices, Transform::ModelMatrix(boxB.Entity), dist, u, v);
|
||||
} else {
|
||||
hit = Collision::RayVsAABB(ray, boxB, dist);
|
||||
}
|
||||
if (hit && dist < rayLength) {
|
||||
//Set the entity to where it was colliding, minus the maximum box size.
|
||||
//TODO: Perhaps this should be done slightly more properly.
|
||||
glm::vec3 newOriginPos = ray.Origin() + (dist - 0.707107f*diameter) * ray.Direction();
|
||||
glm::vec3 resolve = newOriginPos - boxA.Origin();
|
||||
(glm::vec3&)cTransform["Position"] += resolve;
|
||||
boxA = *Collision::EntityAbsoluteAABB(entity);
|
||||
if (resolve.y > 0) {
|
||||
everHitTheGround = true;
|
||||
(bool)cPhysics["IsOnGround"] = true;
|
||||
((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Collide against octree items
|
||||
m_OctreeResult.clear();
|
||||
m_Octree->ObjectsInSameRegion(*boundingBox, m_OctreeResult);
|
||||
bool everHitTheGround = false;
|
||||
for (auto& boxB : m_OctreeResult) {
|
||||
glm::vec3 resolutionVector;
|
||||
if (boxA.Entity == boxB.Entity) {
|
||||
@@ -64,4 +111,6 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
||||
if (!everHitTheGround) {
|
||||
(bool)cPhysics["IsOnGround"] = false;
|
||||
}
|
||||
|
||||
(glm::vec3&)cPhysics["PrevOrigin"] = boxA.Origin();
|
||||
}
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
#include "Core/ComponentPool.h"
|
||||
|
||||
|
||||
|
||||
ComponentWrapper ComponentPoolForwardIterator::operator*() const
|
||||
{
|
||||
char* data = &(*m_MemoryPoolIterator);
|
||||
@@ -32,6 +30,34 @@ ComponentPoolForwardIterator& ComponentPoolForwardIterator::operator++()
|
||||
return *this;
|
||||
}
|
||||
|
||||
ComponentPool::ComponentPool(const ComponentPool& other)
|
||||
: m_ComponentInfo(other.m_ComponentInfo)
|
||||
, m_Pool(other.m_Pool)
|
||||
, m_EntityToComponent()
|
||||
{
|
||||
// Update EntityToComponent pointers
|
||||
for (char& ptr : m_Pool) {
|
||||
EntityID entity = *reinterpret_cast<EntityID*>(&ptr);
|
||||
m_EntityToComponent[entity] = &ptr;
|
||||
}
|
||||
|
||||
// Duplicate strings
|
||||
for (auto& name : m_ComponentInfo.StringFields) {
|
||||
for (auto& c : *this) {
|
||||
std::string& val = c[name];
|
||||
ComponentWrapper::SolidifyStrings(c);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ComponentPool::~ComponentPool()
|
||||
{
|
||||
// Destroy component data
|
||||
for (auto& c : *this) {
|
||||
ComponentWrapper::Destroy(c.Info, c.Data);
|
||||
}
|
||||
}
|
||||
|
||||
//const ::ComponentInfo& ComponentPool::ComponentInfo() const
|
||||
//{
|
||||
// return m_ComponentInfo;
|
||||
@@ -39,10 +65,19 @@ ComponentPoolForwardIterator& ComponentPoolForwardIterator::operator++()
|
||||
|
||||
ComponentWrapper ComponentPool::Allocate(EntityID entity)
|
||||
{
|
||||
// Allocate pool data
|
||||
char* data = m_Pool.Allocate();
|
||||
// Copy EntityID
|
||||
memcpy(data, &entity, sizeof(EntityID));
|
||||
|
||||
m_EntityToComponent[entity] = data;
|
||||
return ComponentWrapper(m_ComponentInfo, data);
|
||||
ComponentWrapper component(m_ComponentInfo, data);
|
||||
|
||||
// Copy defaults
|
||||
memcpy(component.Data, m_ComponentInfo.Defaults.get(), m_ComponentInfo.Stride);
|
||||
ComponentWrapper::SolidifyStrings(component);
|
||||
|
||||
return component;
|
||||
}
|
||||
|
||||
ComponentWrapper ComponentPool::GetByEntity(EntityID ent)
|
||||
@@ -57,6 +92,7 @@ bool ComponentPool::KnowsEntity(EntityID ent)
|
||||
|
||||
void ComponentPool::Delete(ComponentWrapper& wrapper)
|
||||
{
|
||||
ComponentWrapper::Destroy(wrapper.Info, wrapper.Data);
|
||||
m_EntityToComponent.erase(wrapper.EntityID);
|
||||
m_Pool.Free(wrapper.Data - sizeof(EntityID));
|
||||
}
|
||||
|
||||
@@ -185,6 +185,9 @@ void EntityFilePreprocessor::parseComponentInfo()
|
||||
field.Offset = fieldOffset;
|
||||
field.Stride = stride;
|
||||
compInfo.FieldsInOrder.push_back(name);
|
||||
if (field.Type == "string") {
|
||||
compInfo.StringFields.push_back(name);
|
||||
}
|
||||
fieldOffset += stride;
|
||||
}
|
||||
|
||||
@@ -201,7 +204,7 @@ void EntityFilePreprocessor::parseDefaults()
|
||||
|
||||
for (auto& ci : m_ComponentInfo) {
|
||||
// Allocate memory for default values
|
||||
ci.second.Defaults = std::shared_ptr<char>(new char[ci.second.Stride]);
|
||||
ci.second.Defaults = boost::shared_array<char>(new char[ci.second.Stride], std::bind(&ComponentWrapper::Destroy, ci.second, std::placeholders::_1));
|
||||
memset(ci.second.Defaults.get(), 0, ci.second.Stride);
|
||||
|
||||
std::string componentName = ci.first;
|
||||
|
||||
@@ -0,0 +1,76 @@
|
||||
#include "Core/PerformanceTimer.h"
|
||||
#include <ctime>
|
||||
#include <fstream>
|
||||
|
||||
cpu_timer PerformanceTimer::m_Timer;
|
||||
std::map<std::string, cpu_timer> PerformanceTimer::timers;
|
||||
std::string PerformanceTimer::currentTimerRunning = "";
|
||||
|
||||
void PerformanceTimer::StartTimer(std::string nameOfTimer)
|
||||
{
|
||||
timers[nameOfTimer].stop();
|
||||
timers[nameOfTimer].start();
|
||||
currentTimerRunning = nameOfTimer;
|
||||
}
|
||||
|
||||
void PerformanceTimer::StartTimerAndStopPrevious(std::string nameOfTimer)
|
||||
{
|
||||
//stop the current timer and start some other - useful to not have to stop timers all the time
|
||||
if (currentTimerRunning != "") {
|
||||
timers[currentTimerRunning].stop();
|
||||
}
|
||||
timers[nameOfTimer].stop();
|
||||
timers[nameOfTimer].start();
|
||||
currentTimerRunning = nameOfTimer;
|
||||
}
|
||||
|
||||
void PerformanceTimer::StopTimer(std::string nameOfTimer)
|
||||
{
|
||||
timers[nameOfTimer].stop();
|
||||
currentTimerRunning = nameOfTimer;
|
||||
}
|
||||
|
||||
void PerformanceTimer::SetFrameNumber(int frameNumber)
|
||||
{
|
||||
}
|
||||
|
||||
void PerformanceTimer::ResetAllTimers()
|
||||
{
|
||||
//stop all timers
|
||||
for (auto aTimer : timers)
|
||||
{
|
||||
aTimer.second.stop();
|
||||
}
|
||||
currentTimerRunning = "";
|
||||
timers.clear();
|
||||
}
|
||||
|
||||
void PerformanceTimer::CreateExcelData()
|
||||
{
|
||||
//get time
|
||||
std::time_t t = std::time(NULL);
|
||||
char tStr[16];
|
||||
std::strftime(tStr, 32, " %a %H-%M-%S", std::localtime(&t));
|
||||
std::string time(tStr);
|
||||
std::string path("TacticalZ");
|
||||
path += time + ".csv";
|
||||
std::ofstream someFileStream;
|
||||
someFileStream.open(path, std::ofstream::out);
|
||||
someFileStream << "classname" << ',' << "walltime" << ',' << "userTime" << ',' << "systemTime" << '\n';
|
||||
|
||||
//write all timers to file
|
||||
for (auto aTimer : timers)
|
||||
{
|
||||
//remove the "class" name in front of the string
|
||||
auto className = aTimer.first;
|
||||
if (className.find("class ") != std::string::npos) {
|
||||
className.replace(0, 6, "");
|
||||
}
|
||||
auto wallTime = (double)aTimer.second.elapsed().wall*1e-3;
|
||||
auto userTime = (double)aTimer.second.elapsed().user*1e-3;
|
||||
auto systemTime = (double)aTimer.second.elapsed().system*1e-3;
|
||||
|
||||
someFileStream << className << "," << wallTime << ',' << userTime << ',' << systemTime << '\n';
|
||||
}
|
||||
someFileStream.close();
|
||||
}
|
||||
@@ -9,7 +9,20 @@ World::~World()
|
||||
}
|
||||
}
|
||||
|
||||
EntityID World::CreateEntity(EntityID parent /*= 0*/)
|
||||
World::World(const World& other)
|
||||
: m_EventBroker(other.m_EventBroker)
|
||||
, m_CurrentEntityID(other.m_CurrentEntityID)
|
||||
, m_EntityParents(other.m_EntityParents)
|
||||
, m_EntityChildren(other.m_EntityChildren)
|
||||
, m_EntityNames(other.m_EntityNames)
|
||||
{
|
||||
// Deep copy component pools
|
||||
for (auto& kv : other.m_ComponentPools) {
|
||||
m_ComponentPools[kv.first] = new ComponentPool(*kv.second);
|
||||
}
|
||||
}
|
||||
|
||||
EntityID World::CreateEntity(EntityID parent /*= EntityID_Invalid*/)
|
||||
{
|
||||
EntityID newEntity = generateEntityID();
|
||||
if (newEntity == parent) {
|
||||
@@ -44,10 +57,8 @@ ComponentWrapper World::AttachComponent(EntityID entity, const std::string& comp
|
||||
ComponentPool* pool = m_ComponentPools.at(componentType);
|
||||
const ComponentInfo& ci = pool->ComponentInfo();
|
||||
|
||||
// Allocate space for the component
|
||||
// Allocate component with default values
|
||||
ComponentWrapper c = pool->Allocate(entity);
|
||||
// Write default values
|
||||
memcpy(c.Data, ci.Defaults.get(), ci.Stride);
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
@@ -225,6 +225,12 @@ bool EditorSystem::OnInputCommand(const Events::InputCommand& e)
|
||||
Enable();
|
||||
}
|
||||
}
|
||||
if (e.Command == "PerformanceTimingResetAllTimers" && e.Value > 0) {
|
||||
PerformanceTimer::ResetAllTimers();
|
||||
}
|
||||
if (e.Command == "PerformanceTimingCreateExcelData" && e.Value > 0) {
|
||||
PerformanceTimer::CreateExcelData();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,84 @@
|
||||
#include "GUI/ButtonSystem.h"
|
||||
|
||||
ButtonSystem::ButtonSystem(SystemParams params, IRenderer* renderer)
|
||||
: System(params)
|
||||
, PureSystem("Button")
|
||||
, m_Renderer(renderer)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &ButtonSystem::OnMousePress);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &ButtonSystem::OnMouseRelease);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseLock, &ButtonSystem::OnMouseLock);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseUnlock, &ButtonSystem::OnMouseUnlock);
|
||||
}
|
||||
|
||||
|
||||
bool ButtonSystem::OnMouseLock(const Events::LockMouse& e)
|
||||
{
|
||||
m_MouseIsLocked = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool ButtonSystem::OnMouseUnlock(const Events::UnlockMouse& e)
|
||||
{
|
||||
m_MouseIsLocked = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool ButtonSystem::OnMousePress(const Events::MousePress& e)
|
||||
{
|
||||
if (e.Button == GLFW_MOUSE_BUTTON_1 && !m_MouseIsLocked) {
|
||||
m_PickData = m_Renderer->Pick(glm::vec2(e.X, e.Y));
|
||||
if (m_PickData.Entity != EntityID_Invalid && m_PickData.World == m_World) {
|
||||
if(m_World->HasComponent(m_PickData.Entity, "Button")) {
|
||||
//Entity is a button, save it and send pressed event.
|
||||
|
||||
m_PickEntity = EntityWrapper(m_World, m_PickData.Entity);
|
||||
|
||||
//You have clicked on a button entity, send pressed event.
|
||||
Events::ButtonPressed ePressed;
|
||||
ePressed.Entity = m_PickEntity;
|
||||
ePressed.EntityName = m_PickEntity.Name();
|
||||
m_EventBroker->Publish(ePressed);
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ButtonSystem::OnMouseRelease(const Events::MouseRelease& e)
|
||||
{
|
||||
if(!m_MouseIsLocked) {
|
||||
//Mouse is not locked, send release event.
|
||||
m_PickData = m_Renderer->Pick(glm::vec2(e.X, e.Y));
|
||||
if(m_PickData.Entity != EntityID_Invalid && m_PickData.World == m_World) {
|
||||
EntityWrapper ent = EntityWrapper(m_World, m_PickData.Entity);
|
||||
|
||||
Events::ButtonReleased eReleased;
|
||||
eReleased.EntityName = m_PickEntity.Name();
|
||||
eReleased.Entity = m_PickEntity;
|
||||
m_EventBroker->Publish(eReleased);
|
||||
|
||||
if(m_World->HasComponent(m_PickData.Entity, "Button")) {
|
||||
if (ent == m_PickEntity) {
|
||||
//The entity you released the mouse button on is the same as you pressed it on. "Clicked"
|
||||
Events::ButtonClicked eClicked;
|
||||
eClicked.Entity = m_PickEntity;
|
||||
eClicked.EntityName = m_PickEntity.Name();
|
||||
m_EventBroker->Publish(eClicked);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void ButtonSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cHealth, double dt)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,57 @@
|
||||
#include "GUI/MainMenuSystem.h"
|
||||
|
||||
MainMenuSystem::MainMenuSystem(SystemParams params, IRenderer* renderer)
|
||||
: System(params)
|
||||
, ImpureSystem()
|
||||
, m_Renderer(renderer)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPressed, &MainMenuSystem::OnButtonPress);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EReleased, &MainMenuSystem::OnButtonRelease);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EClicked, &MainMenuSystem::OnButtonClick);
|
||||
}
|
||||
|
||||
void MainMenuSystem::Update(double dt)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool MainMenuSystem::OnButtonClick(const Events::ButtonClicked& e)
|
||||
{
|
||||
if(e.EntityName == "Play") {
|
||||
//Run play code
|
||||
} else if(e.EntityName == "Connect") {
|
||||
//Run connect code
|
||||
} else if(e.EntityName == "Host") {
|
||||
//Run host code
|
||||
} else if(e.EntityName == "Quit") {
|
||||
printf("No, you stay");
|
||||
} else if (e.EntityName == "Res1080") {
|
||||
glfwSetWindowSize(m_Renderer->Window(), 1920, 1080);
|
||||
printf("\n1080");
|
||||
} else if (e.EntityName == "Res720") {
|
||||
glfwSetWindowSize(m_Renderer->Window(), 1280, 720);
|
||||
glViewport(0, 0, 1280, 720);
|
||||
printf("\n720");
|
||||
} else if (e.EntityName == "Res480") {
|
||||
glfwSetWindowSize(m_Renderer->Window(), 854, 480);
|
||||
glViewport(0, 0, 854, 480);
|
||||
printf("\n480");
|
||||
} else if (e.EntityName == "FullScreen") {
|
||||
printf("No fullscreen for now");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MainMenuSystem::OnButtonRelease(const Events::ButtonReleased& e)
|
||||
{
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MainMenuSystem::OnButtonPress(const Events::ButtonPressed& e)
|
||||
{
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -437,11 +437,12 @@ void Client::parsePlayerDamage(Packet& packet)
|
||||
{
|
||||
Events::PlayerDamage e;
|
||||
PlayerID victimID = packet.ReadPrimitive<EntityID>();
|
||||
if(serverClientMapsHasEntity(victimID)){
|
||||
PlayerID inflictorID = packet.ReadPrimitive<EntityID>();
|
||||
if(!serverClientMapsHasEntity(victimID) || !serverClientMapsHasEntity(inflictorID)){
|
||||
return;
|
||||
}
|
||||
e.Inflictor = EntityWrapper(m_World, m_ServerIDToClientID.at(victimID));
|
||||
e.Victim = EntityWrapper(m_World, m_ServerIDToClientID.at(packet.ReadPrimitive<EntityID>()));
|
||||
e.Victim = EntityWrapper(m_World, m_ServerIDToClientID.at(inflictorID));
|
||||
e.Damage = packet.ReadPrimitive<double>();
|
||||
// Don't rebroadcast our own player damage events or we'll have an infinite loop!
|
||||
if (e.Inflictor != m_LocalPlayer) {
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
#include "Network/NetworkClient.h"
|
||||
|
||||
NetworkClient::NetworkClient()
|
||||
{
|
||||
m_ReadBuffer = new char[m_BufferSize];
|
||||
}
|
||||
|
||||
NetworkClient::~NetworkClient()
|
||||
{
|
||||
delete[] m_ReadBuffer;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
#include "Network/NetworkServer.h"
|
||||
|
||||
NetworkServer::NetworkServer()
|
||||
{
|
||||
m_ReadBuffer = new char[m_BufferSize];
|
||||
}
|
||||
|
||||
NetworkServer::~NetworkServer()
|
||||
{
|
||||
delete[] m_ReadBuffer;
|
||||
}
|
||||
@@ -84,7 +84,6 @@ void Server::Update()
|
||||
if (isReadingData) {
|
||||
Network::Update();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Server::parseMessageType(Packet& packet)
|
||||
@@ -147,7 +146,7 @@ void Server::sendSnapshot()
|
||||
{
|
||||
Packet packet(MessageType::Snapshot);
|
||||
addInputCommandsToPacket(packet);
|
||||
addChildrenToPacket(packet, EntityID_Invalid);
|
||||
addPlayersToPacket(packet, EntityID_Invalid);
|
||||
unreliableBroadcast(packet);
|
||||
}
|
||||
|
||||
@@ -164,7 +163,7 @@ void Server::addInputCommandsToPacket(Packet& packet)
|
||||
m_InputCommandsToBroadcast.clear();
|
||||
}
|
||||
|
||||
void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
|
||||
void Server::addPlayersToPacket(Packet & packet, EntityID entityID)
|
||||
{
|
||||
auto itPair = m_World->GetChildren(entityID);
|
||||
std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools();
|
||||
@@ -213,6 +212,49 @@ void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
|
||||
}
|
||||
}
|
||||
|
||||
void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
|
||||
{
|
||||
auto itPair = m_World->GetChildren(entityID);
|
||||
std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools();
|
||||
// Loop through every child
|
||||
for (auto it = itPair.first; it != itPair.second; it++) {
|
||||
EntityID childEntityID = it->second;
|
||||
// Write EntityID and parentsID and Entity name
|
||||
packet.WritePrimitive(childEntityID);
|
||||
packet.WritePrimitive(entityID);
|
||||
packet.WriteString(m_World->GetName(childEntityID));
|
||||
// Write components to child
|
||||
int numberOfComponents = 0;
|
||||
for (auto& i : worldComponentPools) {
|
||||
if (i.second->KnowsEntity(childEntityID)) {
|
||||
numberOfComponents++;
|
||||
}
|
||||
}
|
||||
// Write how many components should be read
|
||||
packet.WritePrimitive(numberOfComponents);
|
||||
for (auto& i : worldComponentPools) {
|
||||
// If the entity exist in the pool
|
||||
if (i.second->KnowsEntity(childEntityID)) {
|
||||
ComponentWrapper componentWrapper = i.second->GetByEntity(childEntityID);
|
||||
// ComponentType
|
||||
packet.WriteString(componentWrapper.Info.Name);
|
||||
// Loop through fields
|
||||
for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
|
||||
ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField);
|
||||
if (fieldInfo.Type == "string") {
|
||||
std::string& value = componentWrapper[componentField];
|
||||
packet.WriteString(value);
|
||||
} else {
|
||||
packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Go to to your children
|
||||
addChildrenToPacket(packet, childEntityID);
|
||||
}
|
||||
}
|
||||
|
||||
void Server::sendPing()
|
||||
{
|
||||
// Prints connected players ping
|
||||
@@ -305,6 +347,11 @@ void Server::parseTCPConnect(Packet & packet)
|
||||
connnectPacket.WritePrimitive(playerID);
|
||||
m_Reliable.Send(connnectPacket);
|
||||
|
||||
Packet firstSnapshot(MessageType::Snapshot);
|
||||
addInputCommandsToPacket(firstSnapshot);
|
||||
addChildrenToPacket(firstSnapshot, EntityID_Invalid);
|
||||
m_Reliable.Send(firstSnapshot);
|
||||
|
||||
// Send notification that a player has connected
|
||||
//Packet notificationPacket(MessageType::PlayerConnected);
|
||||
//broadcast(notificationPacket);
|
||||
@@ -447,7 +494,9 @@ void Server::parsePing()
|
||||
{
|
||||
for (auto& kv : m_ConnectedPlayers) {
|
||||
if (kv.second.TCPAddress == m_Address &&
|
||||
kv.second.TCPPort == m_Port) {
|
||||
kv.second.TCPPort == m_Port
|
||||
|| (kv.second.Endpoint.address() == m_Address
|
||||
&& kv.second.Endpoint.port() == m_Port)) {
|
||||
kv.second.StopTime = std::clock();
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -56,32 +56,62 @@ void TCPClient::Disconnect()
|
||||
|
||||
void TCPClient::Receive(Packet& packet)
|
||||
{
|
||||
size_t bytesRead = readBuffer(m_ReadBuffer);
|
||||
size_t bytesRead = readBuffer();
|
||||
if (bytesRead > 0) {
|
||||
packet.ReconstructFromData(m_ReadBuffer, bytesRead);
|
||||
}
|
||||
}
|
||||
|
||||
size_t TCPClient::readBuffer(char* data)
|
||||
size_t TCPClient::readBuffer()
|
||||
{
|
||||
//if (!m_Socket) {
|
||||
// return 0;
|
||||
//}
|
||||
//boost::system::error_code error;
|
||||
//// Read size of packet
|
||||
//size_t bytesReceived = m_Socket->read_some(boost
|
||||
// ::asio::buffer((void*)data, sizeof(int)),
|
||||
// error);
|
||||
//int sizeOfPacket = 0;
|
||||
//memcpy(&sizeOfPacket, data, sizeof(int));
|
||||
|
||||
//// Read the rest of the message
|
||||
//bytesReceived += m_Socket->read_some(boost
|
||||
// ::asio::buffer((void*)(data + bytesReceived), sizeOfPacket - bytesReceived),
|
||||
// error);
|
||||
//if (error) {
|
||||
// //LOG_ERROR("receive: %s", error.message().c_str());
|
||||
//}
|
||||
//return bytesReceived;
|
||||
|
||||
if (!m_Socket) {
|
||||
return 0;
|
||||
}
|
||||
boost::system::error_code error;
|
||||
// Read size of packet
|
||||
size_t bytesReceived = m_Socket->read_some(boost
|
||||
::asio::buffer((void*)data, sizeof(int)),
|
||||
error);
|
||||
int sizeOfPacket = 0;
|
||||
memcpy(&sizeOfPacket, data, sizeof(int));
|
||||
m_Socket->receive(boost
|
||||
::asio::buffer((void*)m_ReadBuffer, sizeof(int)),
|
||||
boost::asio::ip::tcp::socket::message_peek, error);
|
||||
unsigned int sizeOfPacket = 0;
|
||||
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
|
||||
|
||||
// if the buffer is to small increase the size of it
|
||||
// TODO if message is huge 1 time the buffer will not decrease.
|
||||
if (sizeOfPacket > m_BufferSize) {
|
||||
delete[] m_ReadBuffer;
|
||||
m_ReadBuffer = new char[sizeOfPacket];
|
||||
m_BufferSize = sizeOfPacket;
|
||||
}
|
||||
// Read the rest of the message
|
||||
bytesReceived += m_Socket->read_some(boost
|
||||
::asio::buffer((void*)(data + bytesReceived), sizeOfPacket - bytesReceived),
|
||||
size_t bytesReceived = m_Socket->read_some(boost
|
||||
::asio::buffer((void*)(m_ReadBuffer), sizeOfPacket),
|
||||
error);
|
||||
if (error) {
|
||||
//LOG_ERROR("receive: %s", error.message().c_str());
|
||||
}
|
||||
if (sizeOfPacket > 1000000)
|
||||
LOG_WARNING("The packets received are bigger than 1MB");
|
||||
|
||||
return bytesReceived;
|
||||
}
|
||||
|
||||
|
||||
@@ -7,8 +7,7 @@ TCPServer::TCPServer()
|
||||
}
|
||||
|
||||
TCPServer::~TCPServer()
|
||||
{
|
||||
}
|
||||
{ }
|
||||
|
||||
void TCPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers)
|
||||
{
|
||||
@@ -51,8 +50,8 @@ void TCPServer::handle_accept(boost::shared_ptr<tcp::socket> socket,
|
||||
|
||||
void TCPServer::Send(Packet & packet, PlayerDefinition & playerDefinition)
|
||||
{
|
||||
packet.UpdateSize();
|
||||
try {
|
||||
packet.UpdateSize();
|
||||
int bytesSent = playerDefinition.TCPSocket->send(
|
||||
boost::asio::buffer(packet.Data(), packet.Size()),
|
||||
0);
|
||||
@@ -77,34 +76,75 @@ void TCPServer::Disconnect()
|
||||
|
||||
}
|
||||
|
||||
//void TCPServer::Receive(Packet & packet, PlayerDefinition & playerDefinition)
|
||||
//{
|
||||
// int bytesRead = readBuffer(m_ReadBuffer, playerDefinition);
|
||||
// if (bytesRead > 0) {
|
||||
// packet.ReconstructFromData(m_ReadBuffer, bytesRead);
|
||||
// }
|
||||
// lastReceivedSocket = playerDefinition.TCPSocket;
|
||||
//}
|
||||
//
|
||||
//int TCPServer::readBuffer(char* data, PlayerDefinition & playerDefinition)
|
||||
//{
|
||||
// if (!playerDefinition.TCPSocket) {
|
||||
// return 0;
|
||||
// }
|
||||
// boost::system::error_code error;
|
||||
// // Read size of packet
|
||||
// size_t bytesReceived = playerDefinition.TCPSocket->read_some(boost
|
||||
// ::asio::buffer((void*)data, sizeof(int)),
|
||||
// error);
|
||||
// int sizeOfPacket = 0;
|
||||
// memcpy(&sizeOfPacket, data, sizeof(int));
|
||||
//
|
||||
// // Read the rest of the message
|
||||
// bytesReceived += playerDefinition.TCPSocket->read_some(boost
|
||||
// ::asio::buffer((void*)(data + bytesReceived), sizeOfPacket - bytesReceived),
|
||||
// error);
|
||||
// if (error) {
|
||||
// //LOG_ERROR("receive: %s", error.message().c_str());
|
||||
// }
|
||||
// return bytesReceived;
|
||||
//}
|
||||
|
||||
void TCPServer::Receive(Packet & packet, PlayerDefinition & playerDefinition)
|
||||
{
|
||||
int bytesRead = readBuffer(m_ReadBuffer, playerDefinition);
|
||||
int bytesRead = readBuffer(playerDefinition);
|
||||
if (bytesRead > 0) {
|
||||
packet.ReconstructFromData(m_ReadBuffer, bytesRead);
|
||||
}
|
||||
lastReceivedSocket = playerDefinition.TCPSocket;
|
||||
}
|
||||
|
||||
int TCPServer::readBuffer(char* data, PlayerDefinition & playerDefinition)
|
||||
int TCPServer::readBuffer(PlayerDefinition & playerDefinition)
|
||||
{
|
||||
if (!playerDefinition.TCPSocket) {
|
||||
return 0;
|
||||
}
|
||||
boost::system::error_code error;
|
||||
// Read size of packet
|
||||
size_t bytesReceived = playerDefinition.TCPSocket->read_some(boost
|
||||
::asio::buffer((void*)data, sizeof(int)),
|
||||
error);
|
||||
int sizeOfPacket = 0;
|
||||
memcpy(&sizeOfPacket, data, sizeof(int));
|
||||
playerDefinition.TCPSocket->receive(boost
|
||||
::asio::buffer((void*)m_ReadBuffer, sizeof(int)),
|
||||
boost::asio::ip::tcp::socket::message_peek, error);
|
||||
unsigned int sizeOfPacket = 0;
|
||||
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
|
||||
|
||||
// if the buffer is to small increase the size of it
|
||||
if (sizeOfPacket > m_BufferSize) {
|
||||
delete[] m_ReadBuffer;
|
||||
m_ReadBuffer = new char[sizeOfPacket];
|
||||
m_BufferSize = sizeOfPacket;
|
||||
}
|
||||
// Read the rest of the message
|
||||
bytesReceived += playerDefinition.TCPSocket->read_some(boost
|
||||
::asio::buffer((void*)(data + bytesReceived), sizeOfPacket - bytesReceived),
|
||||
size_t bytesReceived = playerDefinition.TCPSocket->read_some(boost
|
||||
::asio::buffer((void*)(m_ReadBuffer), sizeOfPacket),
|
||||
error);
|
||||
if (error) {
|
||||
//LOG_ERROR("receive: %s", error.message().c_str());
|
||||
}
|
||||
if (sizeOfPacket > 1000000)
|
||||
LOG_WARNING("The packets received are bigger than 1MB");
|
||||
|
||||
return bytesReceived;
|
||||
}
|
||||
@@ -27,30 +27,62 @@ void UDPClient::Disconnect()
|
||||
|
||||
void UDPClient::Receive(Packet& packet)
|
||||
{
|
||||
int bytesRead = readBuffer(m_ReadBuffer);
|
||||
int bytesRead = readBuffer();
|
||||
if (bytesRead > 0) {
|
||||
packet.ReconstructFromData(m_ReadBuffer, bytesRead);
|
||||
}
|
||||
}
|
||||
|
||||
int UDPClient::readBuffer(char* data)
|
||||
int UDPClient::readBuffer()
|
||||
{
|
||||
//if (!m_Socket) {
|
||||
// return 0;
|
||||
//}
|
||||
//boost::system::error_code error;
|
||||
//int bytesReceived = m_Socket->receive_from(boost
|
||||
// ::asio::buffer((void*)data, BUFFERSIZE),
|
||||
// m_ReceiverEndpoint,
|
||||
// 0, error);
|
||||
//if (error) {
|
||||
// //LOG_ERROR("receive: %s", error.message().c_str());
|
||||
//}
|
||||
//return bytesReceived;
|
||||
if (!m_Socket) {
|
||||
return 0;
|
||||
}
|
||||
boost::system::error_code error;
|
||||
int bytesReceived = m_Socket->receive_from(boost
|
||||
::asio::buffer((void*)data, BUFFERSIZE),
|
||||
m_ReceiverEndpoint,
|
||||
0, error);
|
||||
// Read size of packet
|
||||
m_Socket->receive(boost
|
||||
::asio::buffer((void*)m_ReadBuffer, sizeof(int)),
|
||||
boost::asio::ip::udp::socket::message_peek, error);
|
||||
int sizeOfPacket = 0;
|
||||
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
|
||||
|
||||
// if the buffer is to small increase the size of it
|
||||
if (sizeOfPacket > m_BufferSize) {
|
||||
delete[] m_ReadBuffer;
|
||||
m_ReadBuffer = new char[sizeOfPacket];
|
||||
m_BufferSize = sizeOfPacket;
|
||||
}
|
||||
|
||||
size_t availableData = m_Socket->available();
|
||||
// Read the rest of the message
|
||||
size_t bytesReceived = m_Socket->receive_from(boost
|
||||
::asio::buffer((void*)(m_ReadBuffer),
|
||||
sizeOfPacket),
|
||||
m_ReceiverEndpoint, 0, error);
|
||||
if (error) {
|
||||
//LOG_ERROR("receive: %s", error.message().c_str());
|
||||
}
|
||||
if (sizeOfPacket > 1000000)
|
||||
LOG_WARNING("The packets received are bigger than 1MB");
|
||||
|
||||
return bytesReceived;
|
||||
}
|
||||
|
||||
void UDPClient::Send(Packet& packet)
|
||||
{
|
||||
packet.UpdateSize();
|
||||
m_Socket->send_to(boost::asio::buffer(
|
||||
packet.Data(),
|
||||
packet.Size()),
|
||||
|
||||
@@ -10,6 +10,7 @@ UDPServer::~UDPServer()
|
||||
|
||||
void UDPServer::Send(Packet& packet, PlayerDefinition & playerDefinition)
|
||||
{
|
||||
packet.UpdateSize();
|
||||
try {
|
||||
int bytesSent = m_Socket->send_to(
|
||||
boost::asio::buffer(packet.Data(), packet.Size()),
|
||||
@@ -23,6 +24,7 @@ void UDPServer::Send(Packet& packet, PlayerDefinition & playerDefinition)
|
||||
// Send back to endpoint of received packet
|
||||
void UDPServer::Send(Packet & packet)
|
||||
{
|
||||
packet.UpdateSize();
|
||||
m_Socket->send_to(
|
||||
boost::asio::buffer(
|
||||
packet.Data(),
|
||||
@@ -33,7 +35,7 @@ void UDPServer::Send(Packet & packet)
|
||||
|
||||
void UDPServer::Receive(Packet & packet, PlayerDefinition & playerDefinition)
|
||||
{
|
||||
int bytesRead = readBuffer(m_ReadBuffer);
|
||||
int bytesRead = readBuffer();
|
||||
if (bytesRead > 0) {
|
||||
packet.ReconstructFromData(m_ReadBuffer, bytesRead);
|
||||
}
|
||||
@@ -45,17 +47,47 @@ bool UDPServer::IsSocketAvailable()
|
||||
return m_Socket->available();
|
||||
}
|
||||
|
||||
int UDPServer::readBuffer(char* data)
|
||||
int UDPServer::readBuffer()
|
||||
{
|
||||
boost::system::error_code error = boost::asio::error::host_not_found;
|
||||
unsigned int length = m_Socket->receive_from(
|
||||
boost::asio::buffer((void*)data
|
||||
, BUFFERSIZE)
|
||||
, m_ReceiverEndpoint, 0, error);
|
||||
if (error) {
|
||||
LOG_WARNING(error.message().c_str());
|
||||
//boost::system::error_code error = boost::asio::error::host_not_found;
|
||||
//unsigned int length = m_Socket->receive_from(
|
||||
// boost::asio::buffer((void*)data
|
||||
// , BUFFERSIZE)
|
||||
// , m_ReceiverEndpoint, 0, error);
|
||||
//if (error) {
|
||||
// LOG_WARNING(error.message().c_str());
|
||||
//}
|
||||
//return length;
|
||||
if (!m_Socket) {
|
||||
return 0;
|
||||
}
|
||||
return length;
|
||||
boost::system::error_code error;
|
||||
// Read size of packet
|
||||
m_Socket->receive_from(boost
|
||||
::asio::buffer((void*)m_ReadBuffer, sizeof(int)),
|
||||
m_ReceiverEndpoint, boost::asio::ip::udp::socket::message_peek, error);
|
||||
unsigned int sizeOfPacket = 0;
|
||||
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
|
||||
|
||||
// if the buffer is to small increase the size of it
|
||||
if (sizeOfPacket > m_BufferSize) {
|
||||
delete[] m_ReadBuffer;
|
||||
m_ReadBuffer = new char[sizeOfPacket];
|
||||
m_BufferSize = sizeOfPacket;
|
||||
}
|
||||
|
||||
// Read the rest of the message
|
||||
size_t bytesReceived = m_Socket->receive_from(boost
|
||||
::asio::buffer((void*)(m_ReadBuffer),
|
||||
sizeOfPacket),
|
||||
m_ReceiverEndpoint, 0, error);
|
||||
if (error) {
|
||||
//LOG_ERROR("receive: %s", error.message().c_str());
|
||||
}
|
||||
if (sizeOfPacket > 1000000)
|
||||
LOG_WARNING("The packets received are bigger than 1MB");
|
||||
|
||||
return bytesReceived;
|
||||
}
|
||||
|
||||
void UDPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers)
|
||||
|
||||
@@ -121,6 +121,15 @@ void DrawBloomPass::Draw(GLuint texture)
|
||||
GLERROR("DrawBloomPass::Draw: END");
|
||||
}
|
||||
|
||||
|
||||
void DrawBloomPass::OnWindowResize()
|
||||
{
|
||||
GenerateTexture(&m_GaussianTexture_vert, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||
m_GaussianFrameBuffer_vert.Generate();
|
||||
GenerateTexture(&m_GaussianTexture_horiz, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||
m_GaussianFrameBuffer_horiz.Generate();
|
||||
}
|
||||
|
||||
void DrawBloomPass::GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const
|
||||
{
|
||||
glGenTextures(1, texture);
|
||||
|
||||
@@ -274,6 +274,27 @@ void DrawFinalPass::ClearBuffer()
|
||||
m_FinalPassFrameBuffer.Unbind();
|
||||
}
|
||||
|
||||
|
||||
void DrawFinalPass::OnWindowResize()
|
||||
{
|
||||
//InitializeFrameBuffers();
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, m_DepthBuffer);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height);
|
||||
|
||||
GenerateTexture(&m_SceneTexture, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||
GenerateTexture(&m_BloomTexture, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||
m_FinalPassFrameBuffer.Generate();
|
||||
|
||||
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, m_DepthBufferLowRes);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, (int)(m_Renderer->GetViewportSize().Width/m_ShieldPixelRate), (int)(m_Renderer->GetViewportSize().Height/m_ShieldPixelRate));
|
||||
|
||||
GenerateTexture(&m_SceneTextureLowRes, GL_CLAMP_TO_EDGE, GL_NEAREST, glm::vec2((int)(m_Renderer->GetViewportSize().Width/m_ShieldPixelRate), (int)(m_Renderer->GetViewportSize().Height/m_ShieldPixelRate)), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||
GenerateTexture(&m_BloomTextureLowRes, GL_CLAMP_TO_EDGE, GL_NEAREST, glm::vec2((int)(m_Renderer->GetViewportSize().Width/m_ShieldPixelRate), (int)(m_Renderer->GetViewportSize().Height/m_ShieldPixelRate)), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||
m_FinalPassFrameBufferLowRes.Generate();
|
||||
GLERROR("Error changing texture resolutions");
|
||||
}
|
||||
|
||||
void DrawFinalPass::GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const
|
||||
{
|
||||
glGenTextures(1, texture);
|
||||
@@ -689,9 +710,6 @@ void DrawFinalPass::DrawSprites(std::list<std::shared_ptr<RenderJob>>&jobs, Rend
|
||||
glDrawElements(GL_TRIANGLES, spriteJob->EndIndex - spriteJob->StartIndex + 1, GL_UNSIGNED_INT, (void*)(spriteJob->StartIndex*sizeof(unsigned int)));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// m_SpriteProgram->Unbind();
|
||||
}
|
||||
|
||||
@@ -705,7 +723,7 @@ void DrawFinalPass::BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<E
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ProjectionMatrix()));
|
||||
GLERROR("Bind 4 uniform");
|
||||
|
||||
glUniform2f(glGetUniformLocation(shaderHandle, "ScreenDimensions"), m_Renderer->Resolution().Width, m_Renderer->Resolution().Height);
|
||||
glUniform2f(glGetUniformLocation(shaderHandle, "ScreenDimensions"), m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height);
|
||||
GLERROR("Bind 5 uniform");
|
||||
|
||||
glUniform3fv(glGetUniformLocation(shaderHandle, "ExplosionOrigin"), 1, glm::value_ptr(job->ExplosionOrigin));
|
||||
@@ -738,6 +756,8 @@ void DrawFinalPass::BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<E
|
||||
glUniform1f(glGetUniformLocation(shaderHandle, "FillPercentage"), job->FillPercentage);
|
||||
GLERROR("Bind 19 uniform");
|
||||
glUniform4fv(glGetUniformLocation(shaderHandle, "AmbientColor"), 1, glm::value_ptr(scene.AmbientColor));
|
||||
GLERROR("Bind 20 uniform");
|
||||
glUniform1f(glGetUniformLocation(shaderHandle, "GlowIntensity"), job->GlowIntensity);
|
||||
GLERROR("END");
|
||||
}
|
||||
|
||||
@@ -755,7 +775,7 @@ void DrawFinalPass::BindModelUniforms(GLuint shaderHandle, std::shared_ptr<Model
|
||||
GLERROR("Bind 4 uniform");
|
||||
|
||||
GLint Location_ScreenDimensions = glGetUniformLocation(shaderHandle, "ScreenDimensions");
|
||||
glUniform2f(Location_ScreenDimensions, m_Renderer->Resolution().Width, m_Renderer->Resolution().Height);
|
||||
glUniform2f(Location_ScreenDimensions, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height);
|
||||
GLERROR("Bind 5 uniform");
|
||||
|
||||
GLint Location_FillPercentage = glGetUniformLocation(shaderHandle, "FillPercentage");
|
||||
@@ -773,6 +793,11 @@ void DrawFinalPass::BindModelUniforms(GLuint shaderHandle, std::shared_ptr<Model
|
||||
GLint Location_AmbientColor = glGetUniformLocation(shaderHandle, "AmbientColor");
|
||||
glUniform4fv(Location_AmbientColor, 1, glm::value_ptr(scene.AmbientColor));
|
||||
|
||||
GLERROR("Bind 10 uniform");
|
||||
GLint Location_GlowIntensity = glGetUniformLocation(shaderHandle, "GlowIntensity");
|
||||
|
||||
glUniform1f(Location_GlowIntensity, job->GlowIntensity);
|
||||
|
||||
GLERROR("END");
|
||||
}
|
||||
|
||||
|
||||
@@ -72,8 +72,8 @@ void FrameBuffer::Generate()
|
||||
|
||||
GLenum* bufferTextures = &attachments[0];
|
||||
glDrawBuffers(attachments.size(), bufferTextures);
|
||||
if(GLERROR("4")) {
|
||||
printf("hello");
|
||||
if (GLERROR("GLBufferAttachement error")) {
|
||||
printf(": AttachmentSize %i", attachments.size());
|
||||
}
|
||||
|
||||
if (GLenum frameBufferStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
||||
|
||||
@@ -110,6 +110,34 @@ void LightCullingPass::FillLightList(RenderScene& scene)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void LightCullingPass::OnWindowResize()
|
||||
{
|
||||
SetSSBOSizes();
|
||||
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_FrustumSSBO);
|
||||
glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(Frustum)*m_NumberOfTiles, nullptr, GL_DYNAMIC_COPY);
|
||||
GLERROR("m_FrustumSSBO");
|
||||
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightSSBO);
|
||||
glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(LightSource) * 200, nullptr, GL_DYNAMIC_COPY);
|
||||
GLERROR("m_LightSSBO");
|
||||
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightGridSSBO);
|
||||
glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(LightGrid)*m_NumberOfTiles, nullptr, GL_DYNAMIC_COPY);
|
||||
GLERROR("m_LightGridSSBO");
|
||||
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightOffsetSSBO);
|
||||
glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_LightOffset), &m_LightOffset, GL_DYNAMIC_COPY);
|
||||
GLERROR("m_LightOffsetSSBO");
|
||||
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightIndexSSBO);
|
||||
glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(float)*m_NumberOfTiles*MAX_LIGHTS_PER_TILE, m_LightIndex, GL_DYNAMIC_COPY);
|
||||
GLERROR("m_LightIndexSSBO");
|
||||
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
|
||||
}
|
||||
|
||||
void LightCullingPass::InitializeSSBOs()
|
||||
{
|
||||
glGenBuffers(1, &m_FrustumSSBO);
|
||||
|
||||
@@ -15,6 +15,8 @@ PickingPass::~PickingPass()
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void PickingPass::InitializeTextures()
|
||||
{
|
||||
GenerateTexture(&m_PickingTexture, GL_CLAMP_TO_BORDER, GL_LINEAR,
|
||||
@@ -234,6 +236,52 @@ void PickingPass::Draw(RenderScene& scene)
|
||||
}
|
||||
}
|
||||
|
||||
for (auto& job : scene.Jobs.SpriteJob) {
|
||||
auto spriteJob = std::dynamic_pointer_cast<SpriteJob>(job);
|
||||
if (!spriteJob->Pickable) {
|
||||
continue;
|
||||
}
|
||||
RenderState jobState;
|
||||
|
||||
if (spriteJob) {
|
||||
if (spriteJob->Depth == 0) {
|
||||
jobState.Disable(GL_DEPTH_TEST);
|
||||
}
|
||||
int pickColor[2] = { m_ColorCounter[0], m_ColorCounter[1] };
|
||||
|
||||
PickingInfo pickInfo;
|
||||
pickInfo.Entity = spriteJob->Entity;
|
||||
pickInfo.World = spriteJob->World;
|
||||
pickInfo.Camera = scene.Camera;
|
||||
|
||||
auto color = m_EntityColors.find(std::make_tuple(pickInfo.Entity, pickInfo.World, pickInfo.Camera));
|
||||
if (color != m_EntityColors.end()) {
|
||||
pickColor[0] = color->second[0];
|
||||
pickColor[1] = color->second[1];
|
||||
} else {
|
||||
m_EntityColors[std::make_tuple(pickInfo.Entity, pickInfo.World, pickInfo.Camera)] = glm::ivec2(pickColor[0], pickColor[1]);
|
||||
if (m_ColorCounter[0] > 255) {
|
||||
m_ColorCounter[0] = 0;
|
||||
m_ColorCounter[1] += 1;
|
||||
} else {
|
||||
m_ColorCounter[0] += 1;
|
||||
}
|
||||
}
|
||||
|
||||
m_PickingColorsToEntity[glm::ivec2(pickColor[0], pickColor[1])] = pickInfo;
|
||||
|
||||
m_PickingProgram->Bind();
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(spriteJob->Matrix));
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ViewMatrix()));
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ProjectionMatrix()));
|
||||
glUniform2fv(glGetUniformLocation(shaderHandle, "PickingColor"), 1, glm::value_ptr(glm::vec2(pickColor[0], pickColor[1])));
|
||||
|
||||
glBindVertexArray(spriteJob->Model->VAO);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, spriteJob->Model->ElementBuffer);
|
||||
glDrawElements(GL_TRIANGLES, spriteJob->EndIndex - spriteJob->StartIndex + 1, GL_UNSIGNED_INT, (void*)(spriteJob->StartIndex * sizeof(unsigned int)));
|
||||
}
|
||||
}
|
||||
|
||||
/* for (auto &job : scene.Jobs.TransparentShieldedObjects) {
|
||||
auto modelJob = std::dynamic_pointer_cast<ModelJob>(job);
|
||||
|
||||
@@ -306,8 +354,6 @@ void PickingPass::Draw(RenderScene& scene)
|
||||
delete state;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void PickingPass::ClearPicking()
|
||||
{
|
||||
m_PickingColorsToEntity.clear();
|
||||
@@ -321,6 +367,15 @@ void PickingPass::ClearPicking()
|
||||
m_PickingBuffer.Unbind();
|
||||
}
|
||||
|
||||
|
||||
void PickingPass::OnWindowResize()
|
||||
{
|
||||
InitializeTextures();
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, m_DepthBuffer);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height);
|
||||
m_PickingBuffer.Generate();
|
||||
}
|
||||
|
||||
PickData PickingPass::Pick(glm::vec2 screenCoord)
|
||||
{
|
||||
int fbWidth;
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
#include "Rendering/Renderer.h"
|
||||
|
||||
std::unordered_map<GLFWwindow*, Renderer*> Renderer::m_WindowToRenderer;
|
||||
|
||||
void Renderer::Initialize()
|
||||
{
|
||||
InitializeWindow();
|
||||
@@ -12,7 +14,6 @@ void Renderer::Initialize()
|
||||
m_TextPass = new TextPass();
|
||||
m_TextPass->Initialize();
|
||||
|
||||
|
||||
/* m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.obj");
|
||||
m_UnitQuad = ResourceManager::Load<Model>("Models/Core/UnitQuad.obj");
|
||||
m_UnitSphere = ResourceManager::Load<Model>("Models/Core/UnitSphere.obj");*/
|
||||
@@ -20,6 +21,17 @@ void Renderer::Initialize()
|
||||
m_ImGuiRenderPass = new ImGuiRenderPass(this, m_EventBroker);
|
||||
}
|
||||
|
||||
void Renderer::glfwFrameBufferCallback(GLFWwindow* window, int width, int height)
|
||||
{
|
||||
glViewport(0, 0, width, height);
|
||||
Renderer* currentRenderer = m_WindowToRenderer[window];
|
||||
currentRenderer->m_ViewportSize = Rectangle(width, height);
|
||||
currentRenderer->m_DrawFinalPass->OnWindowResize();
|
||||
currentRenderer->m_LightCullingPass->OnWindowResize();
|
||||
currentRenderer->m_PickingPass->OnWindowResize();
|
||||
currentRenderer->m_DrawBloomPass->OnWindowResize();
|
||||
}
|
||||
|
||||
void Renderer::InitializeWindow()
|
||||
{
|
||||
// Initialize GLFW
|
||||
@@ -39,6 +51,7 @@ void Renderer::InitializeWindow()
|
||||
LOG_ERROR("GLFW: Failed to create window");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
glfwSetFramebufferSizeCallback(m_Window, &glfwFrameBufferCallback);
|
||||
glfwMakeContextCurrent(m_Window);
|
||||
|
||||
// GL version info
|
||||
@@ -59,8 +72,10 @@ void Renderer::InitializeWindow()
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
m_WindowToRenderer[m_Window] = this;
|
||||
|
||||
int windowSize[2];
|
||||
glfwGetWindowSize(m_Window, &windowSize[0], &windowSize[1]);
|
||||
glfwGetFramebufferSize(m_Window, &windowSize[0], &windowSize[1]);
|
||||
m_ViewportSize = Rectangle(windowSize[0], windowSize[1]);
|
||||
}
|
||||
|
||||
@@ -99,34 +114,48 @@ void Renderer::Draw(RenderFrame& frame)
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
//Clear other buffers
|
||||
PerformanceTimer::StartTimer("Renderer-ClearBuffers");
|
||||
m_PickingPass->ClearPicking();
|
||||
m_DrawFinalPass->ClearBuffer();
|
||||
m_DrawBloomPass->ClearBuffer();
|
||||
PerformanceTimer::StopTimer("Renderer-ClearBuffers");
|
||||
|
||||
for (auto scene : frame.RenderScenes){
|
||||
|
||||
PerformanceTimer::StartTimer("Renderer-Depth");
|
||||
SortRenderJobsByDepth(*scene);
|
||||
GLERROR("SortByDepth");
|
||||
PerformanceTimer::StartTimerAndStopPrevious("Renderer-Drawing PickingPass");
|
||||
m_PickingPass->Draw(*scene);
|
||||
GLERROR("Drawing pickingpass");
|
||||
PerformanceTimer::StartTimerAndStopPrevious("Renderer-Generate Frustrums");
|
||||
m_LightCullingPass->GenerateNewFrustum(*scene);
|
||||
GLERROR("Generate frustums");
|
||||
PerformanceTimer::StartTimerAndStopPrevious("Renderer-Filling Light List");
|
||||
m_LightCullingPass->FillLightList(*scene);
|
||||
GLERROR("Filling light list");
|
||||
PerformanceTimer::StartTimerAndStopPrevious("Renderer-Light Culling");
|
||||
m_LightCullingPass->CullLights(*scene);
|
||||
GLERROR("LightCulling");
|
||||
PerformanceTimer::StartTimerAndStopPrevious("Renderer-Draw Geometry+Light");
|
||||
m_DrawFinalPass->Draw(*scene);
|
||||
GLERROR("Draw Geometry+Light");
|
||||
//m_DrawScenePass->Draw(*scene);
|
||||
|
||||
PerformanceTimer::StartTimerAndStopPrevious("Renderer-Draw Text");
|
||||
m_TextPass->Draw(*scene, *m_DrawFinalPass->FinalPassFrameBuffer());
|
||||
GLERROR("Draw Text");
|
||||
|
||||
PerformanceTimer::StopTimer("Renderer-Draw Text");
|
||||
}
|
||||
PerformanceTimer::StartTimer("Renderer-Draw Bloom");
|
||||
m_DrawBloomPass->Draw(m_DrawFinalPass->BloomTexture());
|
||||
PerformanceTimer::StopTimer("Renderer-Draw Bloom");
|
||||
if (m_DebugTextureToDraw == 0) {
|
||||
PerformanceTimer::StartTimer("Renderer-Color Correction Pass");
|
||||
m_DrawColorCorrectionPass->Draw(m_DrawFinalPass->SceneTexture(), m_DrawBloomPass->GaussianTexture(), m_DrawFinalPass->SceneTextureLowRes(), m_DrawFinalPass->BloomTextureLowRes(), frame.Gamma, frame.Exposure);
|
||||
PerformanceTimer::StopTimer("Renderer-Color Correction Pass");
|
||||
}
|
||||
PerformanceTimer::StartTimer("Renderer-Misc Debug Draws");
|
||||
if (m_DebugTextureToDraw == 1) {
|
||||
m_DrawScreenQuadPass->Draw(m_DrawFinalPass->SceneTexture());
|
||||
}
|
||||
@@ -145,10 +174,13 @@ void Renderer::Draw(RenderFrame& frame)
|
||||
if (m_DebugTextureToDraw == 6) {
|
||||
m_DrawScreenQuadPass->Draw(m_PickingPass->PickingTexture());
|
||||
}
|
||||
PerformanceTimer::StopTimer("Renderer-Misc Debug Draws");
|
||||
|
||||
PerformanceTimer::StartTimer("Renderer-ImGuiRenderPass");
|
||||
m_ImGuiRenderPass->Draw();
|
||||
GLERROR("Imgui draw");
|
||||
glfwSwapBuffers(m_Window);
|
||||
PerformanceTimer::StopTimer("Renderer-ImGuiRenderPass");
|
||||
}
|
||||
|
||||
PickData Renderer::Pick(glm::vec2 screenCoord)
|
||||
|
||||
+12
-6
@@ -26,6 +26,8 @@
|
||||
#include "Network/MultiplayerSnapshotFilter.h"
|
||||
#include "Game/Systems/AmmunitionHUDSystem.h"
|
||||
#include "Game/Systems/KillFeedSystem.h"
|
||||
#include "GUI/ButtonSystem.h"
|
||||
#include "GUI/MainMenuSystem.h"
|
||||
|
||||
|
||||
Game::Game(int argc, char* argv[])
|
||||
@@ -72,11 +74,6 @@ Game::Game(int argc, char* argv[])
|
||||
m_InputProxy->AddHandler<MouseInputHandler>();
|
||||
m_InputProxy->LoadBindings("Input.ini");
|
||||
|
||||
// Create the root level GUI frame
|
||||
m_FrameStack = new GUI::Frame(m_EventBroker);
|
||||
m_FrameStack->Width = m_Renderer->Resolution().Width;
|
||||
m_FrameStack->Height = m_Renderer->Resolution().Height;
|
||||
|
||||
// Create a world
|
||||
m_World = new World(m_EventBroker);
|
||||
std::string mapToLoad = m_Config->Get<std::string>("Debug.LoadMap", "");
|
||||
@@ -132,6 +129,8 @@ Game::Game(int argc, char* argv[])
|
||||
m_SystemPipeline->AddSystem<DamageIndicatorSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<AmmunitionHUDSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<KillFeedSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<ButtonSystem>(updateOrderLevel, m_Renderer);
|
||||
m_SystemPipeline->AddSystem<MainMenuSystem>(updateOrderLevel, m_Renderer);
|
||||
// Populate Octree with collidables
|
||||
++updateOrderLevel;
|
||||
m_SystemPipeline->AddSystem<FillOctreeSystem>(updateOrderLevel, m_OctreeCollision, "Collidable");
|
||||
@@ -168,7 +167,6 @@ Game::~Game()
|
||||
delete m_NetworkServer;
|
||||
}
|
||||
delete m_World;
|
||||
delete m_FrameStack;
|
||||
delete m_InputProxy;
|
||||
delete m_InputManager;
|
||||
delete m_RenderFrame;
|
||||
@@ -187,16 +185,20 @@ void Game::Tick()
|
||||
// Handle input in a weird looking but responsive way
|
||||
m_EventBroker->Process<InputManager>();
|
||||
m_EventBroker->Swap();
|
||||
PerformanceTimer::StartTimer("InputManager");
|
||||
m_InputManager->Update(dt);
|
||||
m_EventBroker->Swap();
|
||||
PerformanceTimer::StartTimerAndStopPrevious("InputProxy");
|
||||
m_InputProxy->Update(dt);
|
||||
m_EventBroker->Swap();
|
||||
m_InputProxy->Process();
|
||||
m_EventBroker->Swap();
|
||||
|
||||
PerformanceTimer::StartTimerAndStopPrevious("SoundManager");
|
||||
m_SoundManager->Update(dt);
|
||||
|
||||
// Update network
|
||||
PerformanceTimer::StartTimerAndStopPrevious("Network");
|
||||
m_EventBroker->Process<MultiplayerSnapshotFilter>();
|
||||
if (m_NetworkClient != nullptr) {
|
||||
m_NetworkClient->Update();
|
||||
@@ -207,10 +209,14 @@ void Game::Tick()
|
||||
//m_SoundManager->Update(dt);
|
||||
|
||||
// Iterate through systems and update world!
|
||||
PerformanceTimer::StartTimerAndStopPrevious("SystemPipeline");
|
||||
m_EventBroker->Process<SystemPipeline>();
|
||||
m_SystemPipeline->Update(dt);
|
||||
PerformanceTimer::StartTimerAndStopPrevious("RendererUpdate");
|
||||
m_Renderer->Update(dt);
|
||||
PerformanceTimer::StartTimerAndStopPrevious("RendererDraw");
|
||||
m_Renderer->Draw(*m_RenderFrame);
|
||||
PerformanceTimer::StopTimer("RendererDraw");
|
||||
m_RenderFrame->Clear();
|
||||
m_EventBroker->Swap();
|
||||
m_EventBroker->Clear();
|
||||
|
||||
@@ -24,7 +24,7 @@ void HealthSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cHea
|
||||
|
||||
bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e)
|
||||
{
|
||||
if (!IsServer && m_NetworkEnabled) {
|
||||
if (!IsServer && m_NetworkEnabled || !e.Victim.Valid()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -49,7 +49,7 @@ void PlayerSpawnSystem::Update(double dt)
|
||||
}
|
||||
|
||||
// Spawn the player!
|
||||
EntityWrapper player = SpawnerSystem::Spawn(spawner);
|
||||
EntityWrapper player = SpawnerSystem::Spawn(spawner, EntityWrapper::Invalid, "Player");
|
||||
// Set the player team affiliation
|
||||
player["Team"]["Team"] = req.Team;
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include "Systems/SpawnerSystem.h"
|
||||
#include "Collision/Collision.h"
|
||||
|
||||
SpawnerSystem::SpawnerSystem(SystemParams params)
|
||||
: System(params)
|
||||
@@ -6,7 +7,7 @@ SpawnerSystem::SpawnerSystem(SystemParams params)
|
||||
EVENT_SUBSCRIBE_MEMBER(m_OnSpawnerSpawn, &SpawnerSystem::OnSpawnerSpawn);
|
||||
}
|
||||
|
||||
EntityWrapper SpawnerSystem::Spawn(EntityWrapper spawner, EntityWrapper parent /*= EntityWrapper::Invalid*/)
|
||||
EntityWrapper SpawnerSystem::Spawn(EntityWrapper spawner, EntityWrapper parent /*= EntityWrapper::Invalid*/, const std::string& dontCollideComponent)
|
||||
{
|
||||
// Spawn the entity in the parent's world if it exists, otherwise in the spawner's world
|
||||
World* world = parent.World;
|
||||
@@ -14,17 +15,41 @@ EntityWrapper SpawnerSystem::Spawn(EntityWrapper spawner, EntityWrapper parent /
|
||||
world = spawner.World;
|
||||
}
|
||||
|
||||
// Load the entity file and parse it
|
||||
const std::string& entityFilePath = spawner["Spawner"]["EntityFile"];
|
||||
auto entityFile = ResourceManager::Load<EntityFile>(entityFilePath);
|
||||
if (entityFile == nullptr) {
|
||||
return EntityWrapper::Invalid;
|
||||
}
|
||||
EntityFileParser parser(entityFile);
|
||||
EntityWrapper spawnedEntity(world, parser.MergeEntities(world, parent.ID));
|
||||
|
||||
//If the spawned entity is collideable, then we must not spawn it where it collides with something that
|
||||
//has a dontCollideComponent attached.
|
||||
bool spawnOnCollidable = dontCollideComponent.empty() || !spawnedEntity.HasComponent("Collidable");
|
||||
if (!spawnOnCollidable) {
|
||||
boost::optional<EntityAABB> optBox = Collision::EntityAbsoluteAABB(spawnedEntity);
|
||||
//If we can't calculate the box for some reason, then just spawn somewhere anyway.
|
||||
if (!optBox) {
|
||||
spawnOnCollidable = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Find any SpawnPoints existing as children of spawner
|
||||
auto children = spawner.World->GetChildren(spawner.ID);
|
||||
std::vector<EntityWrapper> spawnPoints;
|
||||
for (auto kv = children.first; kv != children.second; ++kv) {
|
||||
const EntityID& child = kv->second;
|
||||
if (spawner.World->HasComponent(child, "SpawnPoint")) {
|
||||
spawnPoints.push_back(EntityWrapper(spawner.World, child));
|
||||
EntityWrapper spawnPoint = EntityWrapper(spawner.World, child);
|
||||
if (spawnOnCollidable || !spawnedEntityIsColliding(spawnedEntity, spawnPoint, dontCollideComponent)) {
|
||||
spawnPoints.push_back(spawnPoint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Choose a random SpawnPoint
|
||||
// If there are no children, or if they are all blocked, then the entity will be spawned at the spawner itself.
|
||||
EntityWrapper spawnPoint = spawner;
|
||||
if (!spawnPoints.empty()) {
|
||||
if (spawnPoints.size() > 1) {
|
||||
@@ -39,25 +64,61 @@ EntityWrapper SpawnerSystem::Spawn(EntityWrapper spawner, EntityWrapper parent /
|
||||
}
|
||||
}
|
||||
|
||||
// Load the entity file and parse it
|
||||
const std::string& entityFilePath = spawner["Spawner"]["EntityFile"];
|
||||
auto entityFile = ResourceManager::Load<EntityFile>(entityFilePath);
|
||||
if (entityFile == nullptr) {
|
||||
return EntityWrapper::Invalid;
|
||||
}
|
||||
EntityFileParser parser(entityFile);
|
||||
EntityWrapper spawnedEntity(world, parser.MergeEntities(world, parent.ID));
|
||||
|
||||
if (spawnPoint != parent) {
|
||||
// Set its position and orientation to that of the SpawnPoint
|
||||
spawnedEntity["Transform"]["Position"] = Transform::AbsolutePosition(spawnPoint.World, spawnPoint.ID);
|
||||
// TODO: Quaternions, bitch
|
||||
spawnedEntity["Transform"]["Orientation"] = glm::eulerAngles(Transform::AbsoluteOrientation(spawnPoint));
|
||||
transformEntityToSpawnPoint(spawnedEntity, spawnPoint);
|
||||
}
|
||||
|
||||
return spawnedEntity;
|
||||
}
|
||||
|
||||
void SpawnerSystem::transformEntityToSpawnPoint(EntityWrapper spawnedEntity, EntityWrapper spawnPoint)
|
||||
{
|
||||
// Set its position and orientation to that of the SpawnPoint
|
||||
spawnedEntity["Transform"]["Position"] = Transform::AbsolutePosition(spawnPoint.World, spawnPoint.ID);
|
||||
// TODO: Quaternions, bitch
|
||||
spawnedEntity["Transform"]["Orientation"] = glm::eulerAngles(Transform::AbsoluteOrientation(spawnPoint));
|
||||
}
|
||||
|
||||
bool SpawnerSystem::spawnedEntityIsColliding(EntityWrapper spawnedEntity, EntityWrapper spawnPoint, const std::string& dontCollideComponent)
|
||||
{
|
||||
transformEntityToSpawnPoint(spawnedEntity, spawnPoint);
|
||||
//Check if the spawned entity collides with anything, and if so, continue to the next spawnpoint.
|
||||
EntityAABB spawnedBox = *Collision::EntityAbsoluteAABB(spawnedEntity);
|
||||
const ComponentPool* otherSpawnedEntities = spawnPoint.World->GetComponents(dontCollideComponent);
|
||||
for (const auto& obj : *otherSpawnedEntities) {
|
||||
if (spawnedEntity.ID == obj.EntityID) {
|
||||
continue;
|
||||
}
|
||||
EntityWrapper otherEntity = EntityWrapper(spawnPoint.World, obj.EntityID);
|
||||
if (!otherEntity.HasComponent("Collidable")) {
|
||||
continue;
|
||||
}
|
||||
auto otherBox = Collision::EntityAbsoluteAABB(otherEntity);
|
||||
if (!otherBox) {
|
||||
continue;
|
||||
}
|
||||
if (Collision::AABBVsAABB(spawnedBox, *otherBox)) {
|
||||
if (!spawnedBox.Entity.HasComponent("Model")) {
|
||||
return true;
|
||||
}
|
||||
RawModel* model = nullptr;
|
||||
try {
|
||||
model = ResourceManager::Load<RawModel, true>(otherEntity["Model"]["Resource"]);
|
||||
} catch (const std::exception&) {
|
||||
}
|
||||
|
||||
if (model != nullptr && Collision::AABBvsTriangles(
|
||||
spawnedBox,
|
||||
model->Vertices(),
|
||||
model->m_Indices,
|
||||
Transform::ModelMatrix(otherEntity))) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SpawnerSystem::OnSpawnerSpawn(Events::SpawnerSpawn& e)
|
||||
{
|
||||
EntityWrapper spawnedEntity = Spawn(e.Spawner, e.Parent);
|
||||
|
||||
@@ -94,7 +94,7 @@ CapturePointTest::CapturePointTest(int runTestNumber)
|
||||
m_World = new World();
|
||||
|
||||
// Create system pipeline
|
||||
m_SystemPipeline = new SystemPipeline(m_World,m_EventBroker);
|
||||
m_SystemPipeline = new SystemPipeline(m_World,m_EventBroker, true, false);
|
||||
m_SystemPipeline->AddSystem<HealthSystem>(0);
|
||||
m_SystemPipeline->AddSystem<CapturePointSystem>(1);
|
||||
|
||||
|
||||
@@ -33,10 +33,10 @@ void RayTest(std::string fileName) {
|
||||
ResourceManager::RegisterType<RawModel>("RawModel");
|
||||
auto unitBox = ResourceManager::Load<RawModel>(fileName);
|
||||
BOOST_REQUIRE(unitBox != nullptr);
|
||||
bool hit = Collision::RayVsModel(ray, unitBox->m_Vertices, unitBox->m_Indices);
|
||||
bool hit = Collision::RayVsModel(ray, unitBox->Vertices(), unitBox->m_Indices, glm::mat4(1));
|
||||
BOOST_CHECK(hit);
|
||||
ray.SetDirection(glm::vec3(-1, 0, 0));
|
||||
hit = Collision::RayVsModel(ray, unitBox->m_Vertices, unitBox->m_Indices);
|
||||
hit = Collision::RayVsModel(ray, unitBox->Vertices(), unitBox->m_Indices, glm::mat4(1));
|
||||
BOOST_CHECK(!hit);
|
||||
}
|
||||
|
||||
@@ -146,12 +146,12 @@ BOOST_AUTO_TEST_CASE(rayVsModelTest2)
|
||||
z = Collision::RayVsAABB(ray, someAABB);
|
||||
if (z) {
|
||||
//hit
|
||||
bool hit = Collision::RayVsModel(ray, unitBox->m_Vertices, unitBox->m_Indices);
|
||||
bool hit = Collision::RayVsModel(ray, unitBox->Vertices(), unitBox->m_Indices,glm::mat4(1));
|
||||
if (!hit) {
|
||||
//if rayvsaabb hit but rayvvmodel didnt hit, we get to here
|
||||
glm::vec3 outtttttttt;
|
||||
hit = Collision::RayVsModel(ray, unitBox->m_Vertices, unitBox->m_Indices, outtttttttt);
|
||||
hit = Collision::RayVsModel(ray, unitBox->m_Vertices, unitBox->m_Indices);
|
||||
glm::mat4 outtttttttt;
|
||||
hit = Collision::RayVsModel(ray, unitBox->Vertices(), unitBox->m_Indices, glm::mat4(1));
|
||||
hit = Collision::RayVsModel(ray, unitBox->Vertices(), unitBox->m_Indices, glm::mat4(1));
|
||||
}
|
||||
else {
|
||||
hit = hit;
|
||||
@@ -163,7 +163,7 @@ BOOST_AUTO_TEST_CASE(rayVsModelTest2)
|
||||
// z = z;
|
||||
//}
|
||||
//
|
||||
bool hit = Collision::RayVsModel(ray, unitBox->m_Vertices, unitBox->m_Indices);
|
||||
bool hit = Collision::RayVsModel(ray, unitBox->Vertices(), unitBox->m_Indices, glm::mat4(1));
|
||||
////breakpoint test
|
||||
//if (!hit) {
|
||||
// hit = hit;
|
||||
@@ -175,8 +175,8 @@ BOOST_AUTO_TEST_CASE(rayVsModelTest2)
|
||||
//if rayvsmodel hit but rayvsaabb didnt hit then we get to here
|
||||
z = Collision::RayVsAABB(ray, someAABB);
|
||||
glm::vec3 outtttttttt;
|
||||
hit = Collision::RayVsModel(ray, unitBox->m_Vertices, unitBox->m_Indices, outtttttttt);
|
||||
hit = Collision::RayVsModel(ray, unitBox->m_Vertices, unitBox->m_Indices);
|
||||
hit = Collision::RayVsModel(ray, unitBox->Vertices(), unitBox->m_Indices, glm::mat4(1));
|
||||
hit = Collision::RayVsModel(ray, unitBox->Vertices(), unitBox->m_Indices, glm::mat4(1));
|
||||
}
|
||||
else {
|
||||
z = z;
|
||||
|
||||
@@ -48,26 +48,21 @@ GameHealthSystemTest::GameHealthSystemTest()
|
||||
fp.MergeEntities(m_World);
|
||||
|
||||
// Create system pipeline
|
||||
m_SystemPipeline = new SystemPipeline(m_World, m_EventBroker);
|
||||
m_SystemPipeline = new SystemPipeline(m_World, m_EventBroker, false, false);
|
||||
m_SystemPipeline->AddSystem<HealthSystem>(0);
|
||||
|
||||
//The Test
|
||||
//create entity which has transform,player,model,health in it. i.e. is a player
|
||||
EntityID playerID = m_World->CreateEntity();
|
||||
ComponentWrapper player = m_World->AttachComponent(playerID, "Player");
|
||||
ComponentWrapper health = m_World->AttachComponent(playerID, "Health");
|
||||
healthsID = playerID;
|
||||
ComponentWrapper& health = m_World->AttachComponent(playerID, "Health");
|
||||
health["Health"] = 100.0;
|
||||
m_PlayersID = playerID;
|
||||
|
||||
EntityID playerID2 = m_World->CreateEntity();
|
||||
ComponentWrapper player2 = m_World->AttachComponent(playerID2, "Player");
|
||||
ComponentWrapper health2 = m_World->AttachComponent(playerID2, "Health");
|
||||
|
||||
//heal player with 40
|
||||
Events::PlayerHealthPickup e3;
|
||||
e3.HealthAmount = 40.0f;
|
||||
e3.Player = EntityWrapper(m_World, player.EntityID);
|
||||
m_EventBroker->Publish(e3);
|
||||
|
||||
//damage player with 50
|
||||
Events::PlayerDamage e;
|
||||
e.Damage = 50.0f;
|
||||
@@ -104,8 +99,17 @@ void GameHealthSystemTest::Tick()
|
||||
m_EventBroker->Swap();
|
||||
m_EventBroker->Clear();
|
||||
|
||||
//if health reaches 90 then we know the test has succeeded (start with 100hp, remove 50hp, add 40hp)
|
||||
double currentHealth = (double)m_World->GetComponent(healthsID, "Health")["Health"];
|
||||
if (currentHealth == 90)
|
||||
double currentHealth = (double)m_World->GetComponent(m_PlayersID, "Health")["Health"];
|
||||
//if players health reach 50 means he got damaged by 50
|
||||
if (currentHealth == 50.0) {
|
||||
m_TestStage1Success = true;
|
||||
//heal player with 40
|
||||
Events::PlayerHealthPickup e3;
|
||||
e3.HealthAmount = 40.0f;
|
||||
e3.Player = EntityWrapper(m_World, m_PlayersID);
|
||||
m_EventBroker->Publish(e3);
|
||||
}
|
||||
if (m_TestStage1Success && currentHealth == 90.0f) {
|
||||
TestSucceeded = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -31,7 +31,9 @@ private:
|
||||
EventBroker* m_EventBroker;
|
||||
World* m_World;
|
||||
SystemPipeline* m_SystemPipeline;
|
||||
int healthsID;
|
||||
int m_PlayersID;
|
||||
bool m_TestStage1Success = false;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,214 @@
|
||||
#include <boost/test/unit_test.hpp>
|
||||
using boost::unit_test_framework::test_suite;
|
||||
using boost::unit_test_framework::test_case;
|
||||
|
||||
#include "PickupSpawnTest.h"
|
||||
|
||||
BOOST_AUTO_TEST_SUITE(PickupSpawnTestSuite)
|
||||
|
||||
//dont use the same name as the classname in test cases...
|
||||
BOOST_AUTO_TEST_CASE(PickupSpawnTest_HealthPickupRespawns_PlayerHealthPickupEventTriggers)
|
||||
{
|
||||
PickupSpawnTest game(1);
|
||||
bool success = game.Game_Loop_OneHundredTimes();
|
||||
BOOST_TEST(success);
|
||||
}
|
||||
BOOST_AUTO_TEST_CASE(PickupSpawnTest_APlayerAtMaxHealth_CantTakeHealthPickup)
|
||||
{
|
||||
PickupSpawnTest game(2);
|
||||
bool success = game.Game_Loop_OneHundredTimes();
|
||||
BOOST_TEST(success);
|
||||
}
|
||||
BOOST_AUTO_TEST_CASE(PickupSpawnTest_APickupCanRespawnSlowly)
|
||||
{
|
||||
PickupSpawnTest game(3);
|
||||
bool success = game.Game_Loop_OneHundredTimes();
|
||||
BOOST_TEST(success);
|
||||
}
|
||||
BOOST_AUTO_TEST_SUITE_END()
|
||||
|
||||
PickupSpawnTest::PickupSpawnTest(int runTestNumber)
|
||||
{
|
||||
ResourceManager::RegisterType<ConfigFile>("ConfigFile");
|
||||
ResourceManager::RegisterType<EntityFile>("EntityFile");
|
||||
|
||||
m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||
LOG_LEVEL = static_cast<_LOG_LEVEL>(m_Config->Get<int>("Debug.LogLevel", 1));
|
||||
|
||||
m_EventBroker = new EventBroker();
|
||||
m_World = new World();
|
||||
|
||||
// Create system pipeline
|
||||
m_SystemPipeline = new SystemPipeline(m_World, m_EventBroker, false, false);
|
||||
m_SystemPipeline->AddSystem<HealthSystem>(0);
|
||||
m_SystemPipeline->AddSystem<PickupSpawnSystem>(1);
|
||||
|
||||
//must register components (Components.xsd), else you cant create entities. Easiest done by loading a test xsd file
|
||||
auto file = ResourceManager::Load<EntityFile>("Schema/Entities/HealthPickup.xml");
|
||||
EntityFilePreprocessor fpp(file);
|
||||
fpp.RegisterComponents(m_World);
|
||||
EntityFileParser fp(file);
|
||||
//connect the healthpickup to the world
|
||||
m_HealthPickupID = fp.MergeEntities(m_World);
|
||||
|
||||
//create a player
|
||||
m_PlayerID = m_World->CreateEntity();
|
||||
auto& player = m_World->AttachComponent(m_PlayerID, "Player");
|
||||
|
||||
m_RunTestNumber = runTestNumber;
|
||||
|
||||
//further testsetups
|
||||
TestSetup(m_RunTestNumber);
|
||||
|
||||
//init glfw so dt works
|
||||
glfwInit();
|
||||
|
||||
//listen to the 2 events that are related to PickupSpawn
|
||||
EVENT_SUBSCRIBE_MEMBER(m_HP, &PickupSpawnTest::OnHealthPickup);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_PS, &PickupSpawnTest::OnPickupSpawned);
|
||||
}
|
||||
|
||||
bool PickupSpawnTest::OnHealthPickup(Events::PlayerHealthPickup& e) {
|
||||
switch (m_RunTestNumber)
|
||||
{
|
||||
case 1:
|
||||
//verify that the event has the correct healthgain number and playerid
|
||||
if (e.HealthAmount == 22.0 && e.Player.ID == m_PlayerID) {
|
||||
m_TestStage1Success = true;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
m_TestStage1Success = false;
|
||||
break;
|
||||
case 3:
|
||||
//verify that the event has the correct healthgain number and playerid
|
||||
if (e.HealthAmount == 50.0 && e.Player.ID == m_PlayerID) {
|
||||
m_TestStage1Success = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
bool PickupSpawnTest::OnPickupSpawned(Events::PickupSpawned& e) {
|
||||
switch (m_RunTestNumber)
|
||||
{
|
||||
case 1:
|
||||
//verify that the newly spawned pickup has the same variable values as the original one
|
||||
if ((double)e.Pickup["HealthPickup"]["HealthGain"] == 22.0 && (double)e.Pickup["HealthPickup"]["RespawnTimer"] == 2.0) {
|
||||
m_TestStage2Success = true;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
m_TestStage2Success = false;
|
||||
break;
|
||||
case 3:
|
||||
m_TestStage2Success = false;
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void PickupSpawnTest::TestSetup(int testNumber)
|
||||
{
|
||||
switch (m_RunTestNumber)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
//PickupSpawnTest_HealthPickupRespawns_PlayerHealthPickupEventTriggers
|
||||
auto& healthPickupEW = EntityWrapper(m_World, m_HealthPickupID);
|
||||
healthPickupEW["HealthPickup"]["RespawnTimer"] = 2.0;
|
||||
healthPickupEW["HealthPickup"]["HealthGain"] = 22.0;
|
||||
|
||||
//create a player
|
||||
auto& health = m_World->AttachComponent(m_PlayerID, "Health");
|
||||
health["Health"] = 20.0;
|
||||
health["MaxHealth"] = 100.0;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
{
|
||||
//PickupSpawnTest_APlayerAtMaxHealth_CantTakeHealthPickup
|
||||
auto& healthPickupEW = EntityWrapper(m_World, m_HealthPickupID);
|
||||
healthPickupEW["HealthPickup"]["RespawnTimer"] = 1.0;
|
||||
healthPickupEW["HealthPickup"]["HealthGain"] = 50.0;
|
||||
|
||||
//create a player at max health
|
||||
auto& health = m_World->AttachComponent(m_PlayerID, "Health");
|
||||
health["Health"] = 100.0;
|
||||
health["MaxHealth"] = 100.0;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
{
|
||||
//PickupSpawnTest_APickupCanRespawnSlowly
|
||||
auto& healthPickupEW = EntityWrapper(m_World, m_HealthPickupID);
|
||||
healthPickupEW["HealthPickup"]["RespawnTimer"] = 100.0;
|
||||
healthPickupEW["HealthPickup"]["HealthGain"] = 50.0;
|
||||
|
||||
//create a player
|
||||
auto& health = m_World->AttachComponent(m_PlayerID, "Health");
|
||||
health["Health"] = 1.0;
|
||||
health["MaxHealth"] = 100.0;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
//do the triggerTouch event to get the pickupSpawnTest started
|
||||
Events::TriggerTouch eTriggerTouch;
|
||||
DoTouchEvent(m_PlayerID, m_HealthPickupID);
|
||||
}
|
||||
|
||||
//generic stuff
|
||||
void PickupSpawnTest::Tick()
|
||||
{
|
||||
glfwPollEvents();
|
||||
|
||||
//just set dt to 1.0 since we want fast testing
|
||||
double dt = 1.0;
|
||||
|
||||
// Iterate through systems and update world!
|
||||
m_SystemPipeline->Update(dt);
|
||||
|
||||
m_EventBroker->Swap();
|
||||
m_EventBroker->Clear();
|
||||
|
||||
//verify that healthgain event has been published and pickup has respawned
|
||||
if (m_RunTestNumber == 1 && m_TestStage1Success && m_TestStage2Success) {
|
||||
m_TestSucceeded = true;
|
||||
}
|
||||
//verify that no healthgain event has been published and that no pickup has respawned
|
||||
if (m_NumLoops > 90 && m_RunTestNumber == 2 && !m_TestStage1Success && !m_TestStage2Success) {
|
||||
m_TestSucceeded = true;
|
||||
}
|
||||
//3: verify that the pickup hasnt spawned
|
||||
if (m_NumLoops > 90 && m_RunTestNumber == 3 && m_TestStage1Success && !m_TestStage2Success) {
|
||||
m_TestSucceeded = true;
|
||||
}
|
||||
}
|
||||
bool PickupSpawnTest::Game_Loop_OneHundredTimes() {
|
||||
//100 loops will be more than enough to do the test
|
||||
int loops = 100;
|
||||
bool success = false;
|
||||
while (loops > 0) {
|
||||
Tick();
|
||||
m_NumLoops++;
|
||||
if (m_TestSucceeded) {
|
||||
success = true;
|
||||
break;
|
||||
}
|
||||
loops--;
|
||||
}
|
||||
return success;
|
||||
}
|
||||
PickupSpawnTest::~PickupSpawnTest()
|
||||
{
|
||||
delete m_SystemPipeline;
|
||||
delete m_World;
|
||||
}
|
||||
void PickupSpawnTest::DoTouchEvent(EntityID whoDidSomething, EntityID onWhatObject) {
|
||||
Events::TriggerTouch touchEvent;
|
||||
touchEvent.Entity = EntityWrapper(m_World, whoDidSomething);
|
||||
touchEvent.Trigger = EntityWrapper(m_World, onWhatObject);
|
||||
m_EventBroker->Publish(touchEvent);
|
||||
}
|
||||
@@ -0,0 +1,72 @@
|
||||
#ifndef PickupSpawnTest_h__
|
||||
#define PickupSpawnTest_h__
|
||||
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Core/ConfigFile.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/World.h"
|
||||
#include "Input/InputProxy.h"
|
||||
#include "Input/KeyboardInputHandler.h"
|
||||
#include "Input/MouseInputHandler.h"
|
||||
#include "Core/EKeyDown.h"
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Core/SystemPipeline.h"
|
||||
|
||||
#include "Core/EntityFilePreprocessor.h"
|
||||
#include "Core/EntityFileParser.h"
|
||||
#include "Core/EntityFileWriter.h"
|
||||
|
||||
#include "Engine/Collision/ETrigger.h"
|
||||
|
||||
//#include "Core/System.h"
|
||||
//#include "Core/Transform.h"
|
||||
//#include "Core/ResourceManager.h"
|
||||
//#include "Core/EntityFileParser.h"
|
||||
//#include "Core/EPickupSpawned.h"
|
||||
//#include "Core/EPlayerHealthPickup.h"
|
||||
#include "Engine/Collision/ETrigger.h"
|
||||
//#include "Common.h"
|
||||
//#include <tuple>
|
||||
#include "Collision/TriggerSystem.h"
|
||||
#include "Collision/CollisionSystem.h"
|
||||
#include "Core/EntityFileWriter.h"
|
||||
#include "Game/Systems/HealthSystem.h"
|
||||
#include "Game/Systems/PickupSpawnSystem.h"
|
||||
|
||||
#include "Core/ResourceManager.h"
|
||||
|
||||
class PickupSpawnTest
|
||||
{
|
||||
public:
|
||||
PickupSpawnTest(int runTestNumber);
|
||||
~PickupSpawnTest();
|
||||
|
||||
void Tick();
|
||||
|
||||
bool Game_Loop_OneHundredTimes();
|
||||
void TestSetup(int testNumber);
|
||||
void DoTouchEvent(EntityID whoDidSomething, EntityID onWhatObject);
|
||||
|
||||
private:
|
||||
double m_LastTime;
|
||||
ConfigFile* m_Config = nullptr;
|
||||
EventBroker* m_EventBroker;
|
||||
World* m_World;
|
||||
SystemPipeline* m_SystemPipeline;
|
||||
EntityID m_PlayerID, m_HealthPickupID;
|
||||
int m_RunTestNumber;
|
||||
|
||||
EventRelay<PickupSpawnSystem, Events::PlayerHealthPickup> m_HP;
|
||||
bool OnHealthPickup(Events::PlayerHealthPickup& e);
|
||||
EventRelay<PickupSpawnSystem, Events::PickupSpawned> m_PS;
|
||||
bool OnPickupSpawned(Events::PickupSpawned& e);
|
||||
|
||||
bool m_TestStage1Success = false;
|
||||
bool m_TestStage2Success = false;
|
||||
|
||||
bool m_TestSucceeded = false;
|
||||
int m_NumLoops = 0;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -69,3 +69,47 @@ BOOST_AUTO_TEST_CASE(WorldTestMultipleAllocations, * utf::tolerance(0.00001))
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
BOOST_AUTO_TEST_CASE(WorldCopy, *utf::tolerance(0.00001))
|
||||
{
|
||||
World w1;
|
||||
|
||||
// Create a test component
|
||||
auto testComponent = ComponentWrapperFactory("Test", 2);
|
||||
testComponent.AddProperty("TestInteger", 1337);
|
||||
testComponent.AddProperty("TestDouble", 13.37);
|
||||
testComponent.AddProperty("TestString", std::string("DefaultString"));
|
||||
testComponent.AddProperty("TestVec3", glm::vec3(1.f, 2.f, 3.f));
|
||||
w1.RegisterComponent(testComponent);
|
||||
|
||||
// Create a test entity
|
||||
EntityID w1_e1 = w1.CreateEntity();
|
||||
auto w1_c1 = w1.AttachComponent(w1_e1, "Test");
|
||||
|
||||
// Create a child
|
||||
EntityID w1_e2 = w1.CreateEntity(w1_e1);
|
||||
auto w1_c2 = w1.AttachComponent(w1_e2, "Test");
|
||||
w1_c2["TestString"] = "NonDefaultString";
|
||||
|
||||
// Copy the world!
|
||||
World w2 = w1;
|
||||
|
||||
// Fetch the components
|
||||
auto w2_c1 = w2.GetComponent(w1_e1, "Test");
|
||||
auto w2_c2 = w2.GetComponent(w1_e2, "Test");
|
||||
|
||||
// Check that built-in types are copied but don't reside in the same memory
|
||||
BOOST_CHECK((int)w1_c1["TestInteger"] == (int)w2_c1["TestInteger"]);
|
||||
BOOST_CHECK(&(int&)w1_c1["TestInteger"] != &(int&)w2_c1["TestInteger"]);
|
||||
BOOST_CHECK((double)w1_c1["TestDouble"] == (double)w2_c1["TestDouble"]);
|
||||
BOOST_CHECK(&(int&)w1_c1["TestDouble"] != &(int&)w2_c1["TestDouble"]);
|
||||
BOOST_CHECK((int)w1_c2["TestInteger"] == (int)w2_c2["TestInteger"]);
|
||||
BOOST_CHECK(&(int&)w1_c2["TestInteger"] != &(int&)w2_c2["TestInteger"]);
|
||||
BOOST_CHECK((double)w1_c2["TestDouble"] == (double)w2_c2["TestDouble"]);
|
||||
BOOST_CHECK(&(int&)w1_c2["TestDouble"] != &(int&)w2_c2["TestDouble"]);
|
||||
// Check that specially handled strings are fine
|
||||
BOOST_CHECK((std::string)w1_c1["TestString"] == (std::string)w2_c1["TestString"]);
|
||||
BOOST_CHECK(&(std::string&)w1_c1["TestString"] != &(std::string&)w2_c1["TestString"]);
|
||||
BOOST_CHECK((std::string)w1_c2["TestString"] == (std::string)w2_c2["TestString"]);
|
||||
BOOST_CHECK(&(std::string&)w1_c2["TestString"] != &(std::string&)w2_c2["TestString"]);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user