e643581971
Commit in order to pull from Master.
antc13
2016-01-19 18:21:27 +01:00
3826142e94
Now supporting multiple material per mesh. Simon changed glDrawElementsBaseVertex to glDrawElements in DrawFinalPass.cpp Hallelulijah!
antc13
2016-01-19 17:40:34 +01:00
893ef38237
Removed world from renderer and moved depth-calculation code to modeljob
Tleety
2016-01-19 15:41:17 +01:00
f197993beb
Changed CapturePointSystem in light of new enums in the components and a teamcomponent. Half the tests are currently working
verysecrethero
2016-01-19 15:31:15 +01:00
017ad96bbe
Fixed some errors in Tests.
William Moberg
2016-01-19 15:20:29 +01:00
ad9bb5fba4
Added an extra interpolation point.
stiffly
2016-01-19 15:03:10 +01:00
713ebbe18c
Can add any objects that inherit from AABB into the Octree.
William Moberg
2016-01-19 14:50:46 +01:00
982837052a
DirectionalLight now correctly getting directions
Tleety
2016-01-19 14:44:17 +01:00
8854794cbc
fixup! Editor widget selection and creation
Jace2016-01-19 13:32:32 +01:00
e0c4394f20
Merge. Also fixed interpolation for scale and rotation.
stiffly
2016-01-19 14:04:25 +01:00
260203fa4d
Annotation on physics component
Jace2016-01-19 13:28:16 +01:00
d030e8f699
Editor widget selection and creation
Jace2016-01-19 13:28:02 +01:00
61984d2c4a
Removed lots of slowing debug output from entity parsing pipeline
Jace2016-01-19 13:27:29 +01:00
cfe023cc1d
Created ComponentInfo::EnumType which defines which native type to use for enums.
Jace2016-01-19 12:33:53 +01:00
162523d3ca
Made EntityFileWriter store enums as strings instead of integer values to be resistant to enum value changes!
Jace2016-01-19 11:55:27 +01:00
dbe56280a6
Resolution fixed and Centered text
viktorljung
2016-01-19 11:45:34 +01:00
9cb5f4bd2f
Added a stats window
Jace2016-01-18 18:03:45 +01:00
621d935d7a
Octree returns correct boxes when testing along an axis by searching through the correct child subtrees.
William Moberg
2016-01-18 18:24:11 +01:00
b2358a1854
Added bool in Physics to toggle gravity for entities.
William Moberg
2016-01-18 18:16:24 +01:00
a6425160fd
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
stiffly
2016-01-18 18:13:19 +01:00
88eb3ca2db
Scraping queues for interpolation
stiffly
2016-01-18 18:07:59 +01:00
3e90ed564c
Moved Struct in InterpolationSystem.h and fixed bug.
Jocke
2016-01-18 18:07:39 +01:00
3bc7dceca5
Made EntityWrapper hashable
Jace2016-01-18 14:55:49 +01:00
e0410d4345
Small logicfix in CapturePointSystem. Readded CapturePointSystem in Game. Added 2 tests. Tests have been refined a lot.
verysecrethero
2016-01-18 14:41:16 +01:00
6f1fd19ac7
Directional lights now being filled into m_LightSources
Tleety
2016-01-18 14:30:28 +01:00
d995713d3b
Added input queue to Client and Input Listener debug code in server.
Jocke
2016-01-18 11:05:32 +01:00
fb7e0498a8
Merge pull request #35 from teamfisk/DisableMemoryPool
Jace2016-01-18 10:46:53 +01:00
a346a329b3
Added an option to disable the Pool allocation in Config.ini, in case there is a mess with the MemoryPool.
DisableMemoryPool
William Moberg
2016-01-18 10:16:35 +01:00
e39e4064f2
Entity tree button mockup
Jace2016-01-17 23:06:32 +01:00
0d50ede6f5
Base work on reimplementing editor GUI
Jace2016-01-17 07:34:20 +01:00
4786986abd
Rendering pipeline fixes across the board and base work on refactored editor
Jace2016-01-17 06:29:25 +01:00
e34856468a
Removed DrawScenePass, since it doesn't seem to be used
Jace2016-01-17 06:27:45 +01:00
e2357b8625
Fixed absolute position not taking scale into account
Jace2016-01-17 06:23:13 +01:00
6ec2258758
Added UniformScale component which keeps an entity's scale at a uniform value relative to the screen.
Jace2016-01-17 06:22:35 +01:00
9f447afbdb
Added EntityWrapper::Valid and bool overload to be check if an entity is valid and still exists in the world more easily
Jace2016-01-17 06:20:27 +01:00
f281d220de
Working Spawner, SpawnPoint, PlayerSpawn and Team components, along with their systems.
Jace2016-01-17 01:00:48 +01:00
6385a98eca
Added runtime type size check to ComponentWrapper to avoid corruption when types don't match
Jace2016-01-17 00:53:31 +01:00