Commit Graph

82 Commits

Author SHA1 Message Date
Niklas Ulf Anders Cullberg 4f8a5ccdb2 Added Utility, Stat, removed FindDistance(Core) 2012-10-17 10:52:05 +02:00
Simon Holmberg bcbddf1b2c Merge branch 'lua'
Conflicts:
	DepthsBelow/DepthsBelow/Core.cs
	DepthsBelow/DepthsBelowContent/DepthsBelowContent.contentproj
2012-10-17 01:55:30 +02:00
Simon Holmberg 9f838a6d39 Lua stuffs is working :D 2012-10-17 01:52:58 +02:00
Jace a6391527ec Lua stuffs 2012-10-16 20:55:13 +02:00
Niklas Ulf Anders Cullberg 275727f861 Working on calculation of chance to hit 2012-10-16 17:27:35 +02:00
Niklas Ulf Anders Cullberg 16f2d57aec You can now fire selected units with S 2012-10-16 16:18:30 +02:00
Jace 9df0077257 More GUI stuff 2012-10-16 13:22:24 +02:00
Niklas Ulf Anders Cullberg d38e93dc19 Still working on Shooting (shouldn't work yet) 2012-10-11 13:03:19 +02:00
Niklas Ulf Anders Cullberg 0a4eafefa3 Shot and Shooting Classes added (not working yet) 2012-10-11 12:38:45 +02:00
Simon Holmberg 0b98d60753 Merge branch 'master' of github.com:sippeangelo/DepthsBelow
Conflicts:
	DepthsBelow/DepthsBelow/Core.cs
2012-10-09 19:20:13 +02:00
Simon Holmberg ff17d421fe Basic GUI library! 2012-10-09 19:18:14 +02:00
Niklas Ulf Anders Cullberg 047899b43d Monster will stop beside soldier and not on top 2012-10-09 19:11:48 +02:00
Niklas Ulf Anders Cullberg 29288df309 Enemy hunt closest soldier on enter 2012-10-09 19:01:14 +02:00
Niklas Ulf Anders Cullberg ff4e874d47 Made that last more efficient... 2012-10-09 16:19:44 +02:00
Niklas Ulf Anders Cullberg 7ea3b0be99 Doesn't move when changing direction looking 2012-10-09 16:14:11 +02:00
Niklas Ulf Anders Cullberg 6e3b2f2f94 NumberOfSteps, CurrentStep, Enter = Next Turn
Also, added KeyboardInput
2012-10-09 15:43:07 +02:00
Jace 0c9e99b146 Some pathfinding stuff, modifications to small enemy 2012-10-05 12:13:37 +02:00
Jace e89a657740 DrawLine part of RenderHelper 2012-10-05 12:12:24 +02:00
Jace b1f723580d Merge branch 'master' of github.com:sippeangelo/DepthsBelow 2012-10-05 11:06:17 +02:00
Niklas Ulf Anders Cullberg b4dc13e420 Tried making Enemy by copying Soldier. +Monster
... I think I failed, though...

Oh, that monster was made by Christian
2012-10-03 12:33:22 +02:00
Jace 2d554faeb3 Pathfinder IsMoving, Stop 2012-10-03 11:17:01 +02:00
Niklas Ulf Anders Cullberg 4658decf32 SelectionRectangle forms in all directions 2012-10-03 11:01:41 +02:00
Simon Holmberg 8a75c98f48 Merge branch 'master' of github.com:sippeangelo/DepthsBelow 2012-10-02 00:03:00 +02:00
Simon Holmberg f5d0c09912 Some new tilesets 2012-10-02 00:00:29 +02:00
Jace f56d07ff7e Merge branch 'master' of github.com:sippeangelo/DepthsBelow
Conflicts:
	DepthsBelow/DepthsBelow/MouseInput.cs
2012-10-01 17:38:08 +02:00
Jace 3b718e34a3 Almost working pathfinding 2012-10-01 17:35:38 +02:00
Niklas Ulf Anders Cullberg 62c633fecb Looking in direction pointing line 2012-10-01 17:35:07 +02:00
Niklas Ulf Anders Cullberg f8d568371b Merge branch 'master' of github.com:sippeangelo/DepthsBelow
Conflicts:
	DepthsBelow/DepthsBelow/MouseInput.cs
2012-10-01 16:37:48 +02:00
Niklas Ulf Anders Cullberg 9e8ebc37c6 Line Drawn for Direction 2012-10-01 16:34:51 +02:00
Jace 01491d7356 Conflict test 2012-10-01 16:34:42 +02:00
Simon Holmberg f8e9ec4630 Deprecated Component.GridTransform and Component.PixelTransform in favour of new Component.Transform which keeps track of both the grid position and the world position, while keeping them related. 2012-09-30 13:51:04 +02:00
Simon Holmberg 57789c4600 Some maintenance 2012-09-29 02:02:12 +02:00
Simon Holmberg cbb3a5aa4e Pathfinder library didn't work as I expected; is now instanced once for every PathFinder component.
Now with selection and move orders by right clicking the map!
2012-09-29 01:45:18 +02:00
Simon Holmberg f694b0969c fixup! Merge branch 'master' into astar 2012-09-29 00:52:55 +02:00
Simon Holmberg 2d71eb3e0a Merge branch 'master' into astar
Conflicts:
	DepthsBelow/DepthsBelow/Core.cs
	DepthsBelow/DepthsBelow/MouseInput.cs
	DepthsBelow/DepthsBelowContent/maps/Cave.Level1.tmx
2012-09-29 00:45:30 +02:00
Simon Holmberg 11b2af46ff Squad list. Squad unit spawns handled by map objects. 2012-09-29 00:32:35 +02:00
Simon Holmberg cf100c95f1 3 hours later 2012-09-28 18:59:47 +02:00
Simon Holmberg adfdf963d8 Selection rectangle now behaves properly with the camera 2012-09-28 14:41:57 +02:00
Simon Holmberg 365bb32702 Cave concept level 2012-09-28 14:41:33 +02:00
Simon Holmberg 8c6878ef25 Fully working zoom relative to cursor 2012-09-28 14:12:26 +02:00
Simon Holmberg a1527e745b fixup! GridTransform.ToScreen -> ToWorld 2012-09-28 12:24:18 +02:00
Simon Holmberg a097c2fbf8 GridTransform.ToScreen -> ToWorld 2012-09-28 12:23:00 +02:00
Simon Holmberg 95677c8ff2 Zooming stuff. Barely. 2012-09-28 00:47:24 +02:00
Simon Holmberg 11aef39e29 Camera functions to convert between world and screen coordinates 2012-09-27 23:25:48 +02:00
Simon Holmberg a6117af112 Some rephrasing 2012-09-27 23:06:37 +02:00
Simon Holmberg 12cd5447c8 Fixed soldier hitbox not following him correctly 2012-09-27 22:05:26 +02:00
Simon Holmberg fecb2edcf8 More solid grid to pixel conversion 2012-09-27 22:05:03 +02:00
Simon Holmberg 63012d301d Whoops 2012-09-27 19:34:31 +02:00
Simon Holmberg 533c4b9712 Base Entity keeps track of core 2012-09-27 19:31:34 +02:00
Simon Holmberg 39eaa15b50 Base Entity keeps track of core 2012-09-27 19:30:35 +02:00