Simon Holmberg
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9f838a6d39
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Lua stuffs is working :D
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2012-10-17 01:52:58 +02:00 |
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Jace
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a6391527ec
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Lua stuffs
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2012-10-16 20:55:13 +02:00 |
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Jace
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9df0077257
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More GUI stuff
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2012-10-16 13:22:24 +02:00 |
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Niklas Ulf Anders Cullberg
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d38e93dc19
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Still working on Shooting (shouldn't work yet)
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2012-10-11 13:03:19 +02:00 |
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Niklas Ulf Anders Cullberg
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0a4eafefa3
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Shot and Shooting Classes added (not working yet)
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2012-10-11 12:38:45 +02:00 |
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Simon Holmberg
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0b98d60753
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Merge branch 'master' of github.com:sippeangelo/DepthsBelow
Conflicts:
DepthsBelow/DepthsBelow/Core.cs
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2012-10-09 19:20:13 +02:00 |
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Simon Holmberg
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ff17d421fe
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Basic GUI library!
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2012-10-09 19:18:14 +02:00 |
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Niklas Ulf Anders Cullberg
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047899b43d
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Monster will stop beside soldier and not on top
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2012-10-09 19:11:48 +02:00 |
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Niklas Ulf Anders Cullberg
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29288df309
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Enemy hunt closest soldier on enter
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2012-10-09 19:01:14 +02:00 |
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Niklas Ulf Anders Cullberg
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ff4e874d47
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Made that last more efficient...
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2012-10-09 16:19:44 +02:00 |
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Niklas Ulf Anders Cullberg
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7ea3b0be99
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Doesn't move when changing direction looking
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2012-10-09 16:14:11 +02:00 |
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Niklas Ulf Anders Cullberg
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6e3b2f2f94
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NumberOfSteps, CurrentStep, Enter = Next Turn
Also, added KeyboardInput
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2012-10-09 15:43:07 +02:00 |
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Jace
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0c9e99b146
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Some pathfinding stuff, modifications to small enemy
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2012-10-05 12:13:37 +02:00 |
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Jace
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e89a657740
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DrawLine part of RenderHelper
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2012-10-05 12:12:24 +02:00 |
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Jace
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b1f723580d
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Merge branch 'master' of github.com:sippeangelo/DepthsBelow
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2012-10-05 11:06:17 +02:00 |
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Niklas Ulf Anders Cullberg
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b4dc13e420
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Tried making Enemy by copying Soldier. +Monster
... I think I failed, though...
Oh, that monster was made by Christian
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2012-10-03 12:33:22 +02:00 |
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Jace
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2d554faeb3
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Pathfinder IsMoving, Stop
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2012-10-03 11:17:01 +02:00 |
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Niklas Ulf Anders Cullberg
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4658decf32
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SelectionRectangle forms in all directions
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2012-10-03 11:01:41 +02:00 |
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Simon Holmberg
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8a75c98f48
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Merge branch 'master' of github.com:sippeangelo/DepthsBelow
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2012-10-02 00:03:00 +02:00 |
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Simon Holmberg
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f5d0c09912
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Some new tilesets
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2012-10-02 00:00:29 +02:00 |
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Jace
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f56d07ff7e
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Merge branch 'master' of github.com:sippeangelo/DepthsBelow
Conflicts:
DepthsBelow/DepthsBelow/MouseInput.cs
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2012-10-01 17:38:08 +02:00 |
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Jace
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3b718e34a3
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Almost working pathfinding
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2012-10-01 17:35:38 +02:00 |
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Niklas Ulf Anders Cullberg
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62c633fecb
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Looking in direction pointing line
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2012-10-01 17:35:07 +02:00 |
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Niklas Ulf Anders Cullberg
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f8d568371b
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Merge branch 'master' of github.com:sippeangelo/DepthsBelow
Conflicts:
DepthsBelow/DepthsBelow/MouseInput.cs
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2012-10-01 16:37:48 +02:00 |
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Niklas Ulf Anders Cullberg
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9e8ebc37c6
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Line Drawn for Direction
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2012-10-01 16:34:51 +02:00 |
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Jace
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01491d7356
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Conflict test
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2012-10-01 16:34:42 +02:00 |
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Simon Holmberg
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f8e9ec4630
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Deprecated Component.GridTransform and Component.PixelTransform in favour of new Component.Transform which keeps track of both the grid position and the world position, while keeping them related.
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2012-09-30 13:51:04 +02:00 |
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Simon Holmberg
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57789c4600
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Some maintenance
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2012-09-29 02:02:12 +02:00 |
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Simon Holmberg
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cbb3a5aa4e
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Pathfinder library didn't work as I expected; is now instanced once for every PathFinder component.
Now with selection and move orders by right clicking the map!
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2012-09-29 01:45:18 +02:00 |
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Simon Holmberg
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f694b0969c
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fixup! Merge branch 'master' into astar
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2012-09-29 00:52:55 +02:00 |
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Simon Holmberg
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2d71eb3e0a
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Merge branch 'master' into astar
Conflicts:
DepthsBelow/DepthsBelow/Core.cs
DepthsBelow/DepthsBelow/MouseInput.cs
DepthsBelow/DepthsBelowContent/maps/Cave.Level1.tmx
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2012-09-29 00:45:30 +02:00 |
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Simon Holmberg
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11b2af46ff
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Squad list. Squad unit spawns handled by map objects.
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2012-09-29 00:32:35 +02:00 |
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Simon Holmberg
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cf100c95f1
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3 hours later
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2012-09-28 18:59:47 +02:00 |
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Simon Holmberg
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adfdf963d8
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Selection rectangle now behaves properly with the camera
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2012-09-28 14:41:57 +02:00 |
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Simon Holmberg
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365bb32702
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Cave concept level
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2012-09-28 14:41:33 +02:00 |
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Simon Holmberg
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8c6878ef25
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Fully working zoom relative to cursor
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2012-09-28 14:12:26 +02:00 |
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Simon Holmberg
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a1527e745b
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fixup! GridTransform.ToScreen -> ToWorld
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2012-09-28 12:24:18 +02:00 |
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Simon Holmberg
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a097c2fbf8
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GridTransform.ToScreen -> ToWorld
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2012-09-28 12:23:00 +02:00 |
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Simon Holmberg
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95677c8ff2
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Zooming stuff. Barely.
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2012-09-28 00:47:24 +02:00 |
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Simon Holmberg
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11aef39e29
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Camera functions to convert between world and screen coordinates
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2012-09-27 23:25:48 +02:00 |
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Simon Holmberg
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a6117af112
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Some rephrasing
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2012-09-27 23:06:37 +02:00 |
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Simon Holmberg
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12cd5447c8
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Fixed soldier hitbox not following him correctly
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2012-09-27 22:05:26 +02:00 |
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Simon Holmberg
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fecb2edcf8
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More solid grid to pixel conversion
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2012-09-27 22:05:03 +02:00 |
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Simon Holmberg
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63012d301d
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Whoops
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2012-09-27 19:34:31 +02:00 |
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Simon Holmberg
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533c4b9712
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Base Entity keeps track of core
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2012-09-27 19:31:34 +02:00 |
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Simon Holmberg
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39eaa15b50
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Base Entity keeps track of core
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2012-09-27 19:30:35 +02:00 |
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Simon Holmberg
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832ef9d850
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Static is fun!
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2012-09-27 19:26:31 +02:00 |
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Niklas Ulf Anders Cullberg
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313167e2a3
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Added Grid, Inserted gridRectangle
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2012-09-27 19:10:10 +02:00 |
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Simon Holmberg
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0bcc4503ea
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Updated gitignore
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2012-09-27 17:38:36 +02:00 |
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Simon Holmberg
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59db20fb2a
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Added collision sprite sheet
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2012-09-27 17:37:40 +02:00 |
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