Commit Graph

38 Commits

Author SHA1 Message Date
Jace 4e5038a163 Fixed vehicle steering bug.
"The distance between the axles must be non zero"
Weird Havok coordinate system for specifying hardpoints was different to our coordinate system. Resulted in wheel axels without any separation!
2014-04-22 01:45:36 +02:00
ViktorLjung aa64b7074c Vehicle working, ready for entity-component implementation. 2014-04-17 00:47:53 +02:00
ViktorLjung 069d079594 Car physics not working, yet! 2014-04-16 01:33:05 +02:00
ViktorLjung 1697627f69 Missing libs 2014-04-15 23:34:23 +02:00
ViktorLjung 84484b3703 Box and Sphere Rigidbodies working 2014-04-13 02:20:50 +02:00
ViktorLjung f6090679b7 Havok includes and libs working, ready for implementation. 2014-04-12 23:53:14 +02:00
ViktorLjung 41db395f61 Still trying to get it working. 2014-04-12 20:53:35 +02:00
ViktorLjung 04fff4a27b Changed toolset to vs11, for future Havok implementation. 2014-04-12 01:59:55 +02:00
Jace 3470a80f40 Revert "Indentation style changed to Horstmann"
This reverts commit f2259f712d.

Conflicts:

	src/GameWorld.cpp
	src/Systems/PhysicsSystem.cpp
2014-04-12 01:48:15 +02:00
ViktorLjung d7e65ff118 Vehicle kind of working. 2014-04-12 00:36:37 +02:00
Jace f2259f712d Indentation style changed to Horstmann 2014-04-11 21:53:05 +02:00
Jace e70e18a27b Fixed library exception in gitignore 2014-04-11 21:06:35 +02:00
Jace 4c081d0e1c Indentation style changed to Allman
Using Artistic Style (http://astyle.sourceforge.net/)
Options:
--style=allman
--indent=tab
--keep-one-line-blocks
--align-pointer=type
--align-reference=name
2014-04-11 20:59:42 +02:00
Jace 34bcfbce08 UML: Added World structure 2014-04-11 20:21:17 +02:00
Jace d7fa9eb70f Sound! 2014-04-10 07:39:44 +02:00
Jace 6addc391b5 WIP UML 2014-04-10 01:19:22 +02:00
Jace 28c7ab4b3e WIP Collision meshes 2014-04-07 23:36:06 +02:00
ViktorLjung 4a6f0cad32 Constraints working, I think... :D 2014-04-07 00:09:09 +02:00
Jace 0896f540fe Crude texture caching 2014-04-06 21:25:05 +02:00
Jace 412d53a1f7 Physics constraint components 2014-04-06 20:55:54 +02:00
ViktorLjung a880e7f3e6 CompoundShape works, i.e parent child physics :)
Center of mass is still bugged.
2014-04-06 19:00:58 +02:00
ViktorLjung 1d0747076f Physics!!!!!1111oneoneonetwo 2014-04-06 03:39:50 +02:00
ViktorLjung d6fc82c91e Spelling Tobias :3 2014-04-06 03:39:27 +02:00
Stiffly b4c8d8ca19 Added physics components. 2014:04:05 02:57. 2014-04-05 21:20:50 +02:00
Jace e2d8235169 Broken shadow map. 2014-04-05 21:20:50 +02:00
Jace a774d0ca07 Some terrain and invisible lights... 2014-04-05 21:20:50 +02:00
Jace ad2862bf84 A gray tank! :D 2014-04-05 21:20:49 +02:00
Jace ed29297d00 Missing libs. 2014-04-05 21:20:49 +02:00
Jace a7985b1686 Adapted Escape the Dawn engine. 2014-04-05 21:20:48 +02:00
Jace 6a64de37fb SOIL for prototype ONLY. 2014-04-05 21:20:48 +02:00
Jace 014ae5f7a8 UpperCamelCase GodDamnIt! 2014-04-05 21:10:59 +02:00
Jace 333f652867 Now using BitTorrent sync for asset management. 2014-04-05 21:07:46 +02:00
Jace 2563044047 Updated gitignore. Run "git update-index --skip-worktree deploy.bat" if using custom path to asset folder. 2014-04-04 23:21:47 +02:00
Jace 36b6a55297 Deploy script assuming upper camel case folder names. 2014-04-04 21:07:26 +02:00
Jace fbb6344fdb Deploy script now also deploying shaders and textures. 2014-04-04 20:32:14 +02:00
Jace 1c50b976b5 Bullet recompiled as Multithreaded Debug DLL 2014-04-04 00:00:18 +02:00
Jace 515b08fea2 Bullet 2.82 2014-04-03 21:37:59 +02:00
Jace 700f060aaf Initial bootstrap 2014-04-02 18:12:08 +02:00