Jace
4e5038a163
Fixed vehicle steering bug.
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"The distance between the axles must be non zero"
Weird Havok coordinate system for specifying hardpoints was different to our coordinate system. Resulted in wheel axels without any separation!
2014-04-22 01:45:36 +02:00
ViktorLjung
aa64b7074c
Vehicle working, ready for entity-component implementation.
2014-04-17 00:47:53 +02:00
ViktorLjung
069d079594
Car physics not working, yet!
2014-04-16 01:33:05 +02:00
ViktorLjung
1697627f69
Missing libs
2014-04-15 23:34:23 +02:00
ViktorLjung
84484b3703
Box and Sphere Rigidbodies working
2014-04-13 02:20:50 +02:00
ViktorLjung
f6090679b7
Havok includes and libs working, ready for implementation.
2014-04-12 23:53:14 +02:00
ViktorLjung
41db395f61
Still trying to get it working.
2014-04-12 20:53:35 +02:00
ViktorLjung
04fff4a27b
Changed toolset to vs11, for future Havok implementation.
2014-04-12 01:59:55 +02:00
Jace
3470a80f40
Revert "Indentation style changed to Horstmann"
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This reverts commit f2259f712d .
Conflicts:
src/GameWorld.cpp
src/Systems/PhysicsSystem.cpp
2014-04-12 01:48:15 +02:00
ViktorLjung
d7e65ff118
Vehicle kind of working.
2014-04-12 00:36:37 +02:00
Jace
f2259f712d
Indentation style changed to Horstmann
2014-04-11 21:53:05 +02:00
Jace
e70e18a27b
Fixed library exception in gitignore
2014-04-11 21:06:35 +02:00
Jace
4c081d0e1c
Indentation style changed to Allman
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Using Artistic Style (http://astyle.sourceforge.net/ )
Options:
--style=allman
--indent=tab
--keep-one-line-blocks
--align-pointer=type
--align-reference=name
2014-04-11 20:59:42 +02:00
Jace
34bcfbce08
UML: Added World structure
2014-04-11 20:21:17 +02:00
Jace
d7fa9eb70f
Sound!
2014-04-10 07:39:44 +02:00
Jace
6addc391b5
WIP UML
2014-04-10 01:19:22 +02:00
Jace
28c7ab4b3e
WIP Collision meshes
2014-04-07 23:36:06 +02:00
ViktorLjung
4a6f0cad32
Constraints working, I think... :D
2014-04-07 00:09:09 +02:00
Jace
0896f540fe
Crude texture caching
2014-04-06 21:25:05 +02:00
Jace
412d53a1f7
Physics constraint components
2014-04-06 20:55:54 +02:00
ViktorLjung
a880e7f3e6
CompoundShape works, i.e parent child physics :)
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Center of mass is still bugged.
2014-04-06 19:00:58 +02:00
ViktorLjung
1d0747076f
Physics!!!!!1111oneoneonetwo
2014-04-06 03:39:50 +02:00
ViktorLjung
d6fc82c91e
Spelling Tobias :3
2014-04-06 03:39:27 +02:00
Stiffly
b4c8d8ca19
Added physics components. 2014:04:05 02:57.
2014-04-05 21:20:50 +02:00
Jace
e2d8235169
Broken shadow map.
2014-04-05 21:20:50 +02:00
Jace
a774d0ca07
Some terrain and invisible lights...
2014-04-05 21:20:50 +02:00
Jace
ad2862bf84
A gray tank! :D
2014-04-05 21:20:49 +02:00
Jace
ed29297d00
Missing libs.
2014-04-05 21:20:49 +02:00
Jace
a7985b1686
Adapted Escape the Dawn engine.
2014-04-05 21:20:48 +02:00
Jace
6a64de37fb
SOIL for prototype ONLY.
2014-04-05 21:20:48 +02:00
Jace
014ae5f7a8
UpperCamelCase GodDamnIt!
2014-04-05 21:10:59 +02:00
Jace
333f652867
Now using BitTorrent sync for asset management.
2014-04-05 21:07:46 +02:00
Jace
2563044047
Updated gitignore. Run "git update-index --skip-worktree deploy.bat" if using custom path to asset folder.
2014-04-04 23:21:47 +02:00
Jace
36b6a55297
Deploy script assuming upper camel case folder names.
2014-04-04 21:07:26 +02:00
Jace
fbb6344fdb
Deploy script now also deploying shaders and textures.
2014-04-04 20:32:14 +02:00
Jace
1c50b976b5
Bullet recompiled as Multithreaded Debug DLL
2014-04-04 00:00:18 +02:00
Jace
515b08fea2
Bullet 2.82
2014-04-03 21:37:59 +02:00
Jace
700f060aaf
Initial bootstrap
2014-04-02 18:12:08 +02:00