Commit Graph

23 Commits

Author SHA1 Message Date
Stiffly 98399c3995 Merge branch 'FMOD'
Conflicts:
	src/GameWorld.cpp
	src/Renderer.cpp
	src/Systems/PhysicsSystem.cpp
	src/Systems/PhysicsSystem.h
	src/Systems/SoundSystem.cpp
	src/Systems/SoundSystem.h
	vs11/Returngeance/Returngeance.vcxproj
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-06-02 20:16:08 +02:00
Jace f31b2b7ddb Merge branch 'render_queue'
Conflicts:
	src/GameWorld.cpp
	src/Renderer.cpp
	src/Shaders/Fragment.glsl
	src/Systems/PhysicsSystem.h
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-05-27 09:35:52 +02:00
ViktorLjung f775864ed2 Fishy 2014-05-27 09:10:59 +02:00
ViktorLjung c37df5c178 Damage and Spashdamage working, phantomShapes not really working 2014-05-27 07:04:29 +02:00
Jace 22442708cc One hell of a GUI interface (minus graphical)
"how does this even work lol"
2014-05-26 03:33:11 +02:00
Stiffly 072e4d4dbb OnComponentCreated nu eventbaserat 2014-05-25 04:01:40 +02:00
ViktorLjung dff888f82d Merge remote-tracking branch 'origin/master' into havok 2014-05-24 18:35:26 +02:00
ViktorLjung a674295a83 Collisionfilters 2014-05-22 22:05:06 +02:00
Jace 4102756e33 Beautifully broken 2014-05-22 22:04:54 +02:00
ViktorLjung 7e5cf8efaa Fuckhack 2014-05-20 03:41:10 +02:00
Jace 542ad075ea ECS improved to make it less annoying to use
AddComponent<Components::Transform>(entity, "Transform")
is now
AddComponent<Components::Transform>(entity)
etc.
2014-05-17 17:46:17 +02:00
ViktorLjung ce5b62cf6d Shots fired! ( ゚Д゚) 2014-05-13 03:32:58 +02:00
Stiffly e0b5b72454 Merge remote-tracking branch 'origin/master' into particles
Conflicts:
	src/Components/Physics.h
	src/GameWorld.cpp
	src/World.cpp
	src/World.h
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-05-12 13:55:48 +02:00
Jace 57d29d0db7 Started implementation of events for InputSystem and SoundSystem 2014-04-28 19:55:31 +02:00
Jace 5e1355f3fe Optimizations
(cherry picked from commit 7e32946173)
2014-04-28 16:24:17 +02:00
Jace 04cafc53e2 Implemented entity cloning 2014-04-27 07:48:16 +02:00
Jace 84d6911744 Barebones entity component commit events 2014-04-22 15:42:40 +02:00
Jace 14feb3659b Initial work for pre-caching resources in render system 2014-04-13 01:25:21 +02:00
Jace 3470a80f40 Revert "Indentation style changed to Horstmann"
This reverts commit f2259f712d.

Conflicts:

	src/GameWorld.cpp
	src/Systems/PhysicsSystem.cpp
2014-04-12 01:48:15 +02:00
Jace f2259f712d Indentation style changed to Horstmann 2014-04-11 21:53:05 +02:00
Jace 4c081d0e1c Indentation style changed to Allman
Using Artistic Style (http://astyle.sourceforge.net/)
Options:
--style=allman
--indent=tab
--keep-one-line-blocks
--align-pointer=type
--align-reference=name
2014-04-11 20:59:42 +02:00
ViktorLjung a880e7f3e6 CompoundShape works, i.e parent child physics :)
Center of mass is still bugged.
2014-04-06 19:00:58 +02:00
Jace a7985b1686 Adapted Escape the Dawn engine. 2014-04-05 21:20:48 +02:00