Stiffly
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98399c3995
|
Merge branch 'FMOD'
Conflicts:
src/GameWorld.cpp
src/Renderer.cpp
src/Systems/PhysicsSystem.cpp
src/Systems/PhysicsSystem.h
src/Systems/SoundSystem.cpp
src/Systems/SoundSystem.h
vs11/Returngeance/Returngeance.vcxproj
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-06-02 20:16:08 +02:00 |
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Jace
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f31b2b7ddb
|
Merge branch 'render_queue'
Conflicts:
src/GameWorld.cpp
src/Renderer.cpp
src/Shaders/Fragment.glsl
src/Systems/PhysicsSystem.h
vs11/Returngeance/Returngeance.vcxproj.filters
|
2014-05-27 09:35:52 +02:00 |
|
ViktorLjung
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f775864ed2
|
Fishy
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2014-05-27 09:10:59 +02:00 |
|
ViktorLjung
|
c37df5c178
|
Damage and Spashdamage working, phantomShapes not really working
|
2014-05-27 07:04:29 +02:00 |
|
Jace
|
22442708cc
|
One hell of a GUI interface (minus graphical)
"how does this even work lol"
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2014-05-26 03:33:11 +02:00 |
|
Stiffly
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072e4d4dbb
|
OnComponentCreated nu eventbaserat
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2014-05-25 04:01:40 +02:00 |
|
ViktorLjung
|
dff888f82d
|
Merge remote-tracking branch 'origin/master' into havok
|
2014-05-24 18:35:26 +02:00 |
|
ViktorLjung
|
a674295a83
|
Collisionfilters
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2014-05-22 22:05:06 +02:00 |
|
Jace
|
4102756e33
|
Beautifully broken
|
2014-05-22 22:04:54 +02:00 |
|
ViktorLjung
|
7e5cf8efaa
|
Fuckhack
|
2014-05-20 03:41:10 +02:00 |
|
Jace
|
542ad075ea
|
ECS improved to make it less annoying to use
AddComponent<Components::Transform>(entity, "Transform")
is now
AddComponent<Components::Transform>(entity)
etc.
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2014-05-17 17:46:17 +02:00 |
|
ViktorLjung
|
ce5b62cf6d
|
Shots fired! ( ゚Д゚)
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2014-05-13 03:32:58 +02:00 |
|
Stiffly
|
e0b5b72454
|
Merge remote-tracking branch 'origin/master' into particles
Conflicts:
src/Components/Physics.h
src/GameWorld.cpp
src/World.cpp
src/World.h
vs11/Returngeance/Returngeance.vcxproj.filters
|
2014-05-12 13:55:48 +02:00 |
|
Jace
|
57d29d0db7
|
Started implementation of events for InputSystem and SoundSystem
|
2014-04-28 19:55:31 +02:00 |
|
Jace
|
5e1355f3fe
|
Optimizations
(cherry picked from commit 7e32946173)
|
2014-04-28 16:24:17 +02:00 |
|
Jace
|
04cafc53e2
|
Implemented entity cloning
|
2014-04-27 07:48:16 +02:00 |
|
Jace
|
84d6911744
|
Barebones entity component commit events
|
2014-04-22 15:42:40 +02:00 |
|
Jace
|
14feb3659b
|
Initial work for pre-caching resources in render system
|
2014-04-13 01:25:21 +02:00 |
|
Jace
|
3470a80f40
|
Revert "Indentation style changed to Horstmann"
This reverts commit f2259f712d.
Conflicts:
src/GameWorld.cpp
src/Systems/PhysicsSystem.cpp
|
2014-04-12 01:48:15 +02:00 |
|
Jace
|
f2259f712d
|
Indentation style changed to Horstmann
|
2014-04-11 21:53:05 +02:00 |
|
Jace
|
4c081d0e1c
|
Indentation style changed to Allman
Using Artistic Style (http://astyle.sourceforge.net/)
Options:
--style=allman
--indent=tab
--keep-one-line-blocks
--align-pointer=type
--align-reference=name
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2014-04-11 20:59:42 +02:00 |
|
ViktorLjung
|
a880e7f3e6
|
CompoundShape works, i.e parent child physics :)
Center of mass is still bugged.
|
2014-04-06 19:00:58 +02:00 |
|
Jace
|
a7985b1686
|
Adapted Escape the Dawn engine.
|
2014-04-05 21:20:48 +02:00 |
|