Compare commits
31 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| ae71fde88c | |||
| 13a0d1521c | |||
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| 428ad2bae0 | |||
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| 9a7d0463a0 | |||
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| 75a19fbfe0 | |||
| 36ecbf8b73 | |||
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| 83e28d48f8 | |||
| b4cec1747e | |||
| ce2e0b192c | |||
| 97994f9af7 | |||
| 4d5c4c8fc7 | |||
| 7773580da6 | |||
| 3f6933da76 | |||
| a001cad9bc | |||
| e4a59cec61 | |||
| 41ca0e832f | |||
| 8f1f87512f | |||
| 16e4129d70 | |||
| ccc2c49317 | |||
| 09971b2d77 | |||
| 76a9081d4b | |||
| 6e9eeaf991 | |||
| f2ae46efa5 | |||
| 2ef5d49f7e |
+1
-1
@@ -1,4 +1,4 @@
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|||||||
[submodule "assets"]
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[submodule "assets"]
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||||||
path = assets
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path = assets
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||||||
url = returngeance@shard.imon.nu:Assets
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url = https://imon.nu/git/BTH/FishTanks-assets.git
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||||||
branch = master
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branch = master
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||||||
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|||||||
+1
-1
Submodule assets updated: 8ab7df0d7f...de87617060
@@ -21,7 +21,7 @@ struct ParticleEmitter : Component
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|||||||
, LifeTime(0)
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, LifeTime(0)
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, TimeSinceLastSpawn(100)
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, TimeSinceLastSpawn(100)
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, Emitting(false)
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, Emitting(false)
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||||||
, Color(glm::vec4(0)) { }
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, Color(glm::vec4(1)) { }
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||||||
|
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EntityID ParticleTemplate;
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EntityID ParticleTemplate;
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float SpawnFrequency;
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float SpawnFrequency;
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@@ -0,0 +1,20 @@
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|||||||
|
#ifndef Components_TowerDebris_h__
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||||||
|
#define Components_TowerDebris_h__
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|
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||||||
|
#include "Component.h"
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|
#include <string>
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#include <vector>
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|
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|
namespace Components
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{
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struct TowerDebris : Component
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|
{
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|
std::vector<EntityID> TowerDebrisIDs;
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|
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||||||
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virtual TowerDebris* Clone() const override { return new TowerDebris(*this); }
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|
};
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|
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||||||
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}
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|
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#endif // Components_TowerDebris_h__
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@@ -12,7 +12,7 @@ struct Vehicle : Component
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Vehicle()
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Vehicle()
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: MaxTorque(1000.0f), MinRPM(200.0f), OptimalRPM(2500.0f), MaxRPM(4000.0f), MaxSteeringAngle(35), TopSpeed(90.0f),
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: MaxTorque(1000.0f), MinRPM(200.0f), OptimalRPM(2500.0f), MaxRPM(4000.0f), MaxSteeringAngle(35), TopSpeed(90.0f),
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MaxSpeedFullSteeringAngle(40.0f), SpringDamping(1.f), UpshiftRPM(3500.0f), DownshiftRPM(1000.0f),
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MaxSpeedFullSteeringAngle(40.0f), SpringDamping(1.f), UpshiftRPM(3500.0f), DownshiftRPM(1000.0f),
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gearsRatio0(3.0f), gearsRatio1(2.25f), gearsRatio2(1.5f), gearsRatio3(1.0f){ }
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gearsRatio0(3.0f), gearsRatio1(2.25f), gearsRatio2(1.5f), gearsRatio3(1.0f), currentRPM(0.0f){ }
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float MaxTorque;
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float MaxTorque;
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float MinRPM;
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float MinRPM;
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float OptimalRPM;
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float OptimalRPM;
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@@ -29,6 +29,7 @@ struct Vehicle : Component
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float gearsRatio1;
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float gearsRatio1;
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float gearsRatio2;
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float gearsRatio2;
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float gearsRatio3;
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float gearsRatio3;
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|
float currentRPM;
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|
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Vehicle* Clone() const override { return new Vehicle(*this); }
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Vehicle* Clone() const override { return new Vehicle(*this); }
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};
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};
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@@ -11,6 +11,7 @@ namespace Events
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{
|
{
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CreateExplosion() :
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CreateExplosion() :
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Color(glm::vec4(0)),
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Color(glm::vec4(0)),
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|
usePointLight(false),
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UseGoalVector(false) {}
|
UseGoalVector(false) {}
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||||||
|
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glm::vec3 Position;
|
glm::vec3 Position;
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@@ -21,6 +22,7 @@ namespace Events
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glm::quat RelativeUpOrientation;
|
glm::quat RelativeUpOrientation;
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float Speed;
|
float Speed;
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float SpreadAngle;
|
float SpreadAngle;
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|
float usePointLight;
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std::vector<float> ParticleScale;
|
std::vector<float> ParticleScale;
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bool UseGoalVector;
|
bool UseGoalVector;
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glm::vec3 GoalVelocity;
|
glm::vec3 GoalVelocity;
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||||||
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|||||||
@@ -0,0 +1,16 @@
|
|||||||
|
#ifndef Events_Dead_h__
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|
#define Events_Dead_h__
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|
#include "Entity.h"
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||||||
|
#include "EventBroker.h"
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|
|
||||||
|
namespace Events
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||||||
|
{
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||||||
|
struct Dead : Event
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||||||
|
{
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||||||
|
EntityID Entity;
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||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#endif // Events_Dead_h__
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@@ -8,7 +8,7 @@ namespace Events
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|||||||
{
|
{
|
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struct FlagCaptured : Event
|
struct FlagCaptured : Event
|
||||||
{
|
{
|
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EntityID Player;
|
unsigned int Player;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ namespace Events
|
|||||||
{
|
{
|
||||||
struct FlagDropped : Event
|
struct FlagDropped : Event
|
||||||
{
|
{
|
||||||
EntityID Player;
|
unsigned int Player;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ namespace Events
|
|||||||
{
|
{
|
||||||
struct FlagPickup : Event
|
struct FlagPickup : Event
|
||||||
{
|
{
|
||||||
EntityID Player;
|
unsigned int Player;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ namespace Events
|
|||||||
{
|
{
|
||||||
struct FlagReturned : Event
|
struct FlagReturned : Event
|
||||||
{
|
{
|
||||||
EntityID Player;
|
unsigned int Player;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ namespace Events
|
|||||||
{
|
{
|
||||||
struct GameOver : Event
|
struct GameOver : Event
|
||||||
{
|
{
|
||||||
EntityID Winner;
|
unsigned int Player;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,16 +0,0 @@
|
|||||||
#ifndef Events_OnDead_h__
|
|
||||||
#define Events_OnDead_h__
|
|
||||||
#include "Entity.h"
|
|
||||||
#include "EventBroker.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
struct OnDead : Event
|
|
||||||
{
|
|
||||||
EntityID Entity;
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#endif // Events_OnDead_h__
|
|
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+4
-3
@@ -11,6 +11,7 @@
|
|||||||
#include "GameWorld.h"
|
#include "GameWorld.h"
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||||||
#include "Events/GameStart.h"
|
#include "Events/GameStart.h"
|
||||||
#include "Events/GameOver.h"
|
#include "Events/GameOver.h"
|
||||||
|
#include "Events/Dead.h"
|
||||||
|
|
||||||
namespace GUI
|
namespace GUI
|
||||||
{
|
{
|
||||||
@@ -41,10 +42,10 @@ public:
|
|||||||
m_FreeCamViewport = new Viewport(m_WorldFrame, "ViewportFreeCam", m_World);
|
m_FreeCamViewport = new Viewport(m_WorldFrame, "ViewportFreeCam", m_World);
|
||||||
m_FreeCamViewport->Hide();
|
m_FreeCamViewport->Hide();
|
||||||
}
|
}
|
||||||
//m_WorldFrame->Hide();
|
m_WorldFrame->Hide();
|
||||||
//m_MainMenuFrame = new MainMenuFrame(this, "MainMenu");
|
|
||||||
|
|
||||||
m_World->Initialize();
|
m_World->Initialize();
|
||||||
|
|
||||||
|
m_MainMenuFrame = new MainMenuFrame(this, "MainMenu");
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|||||||
@@ -37,7 +37,7 @@ namespace GUI
|
|||||||
if (!health)
|
if (!health)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
SetColor(glm::vec4(1.f, 1.f, 1.f, 1 - health->Amount / 100.f));
|
SetColor(glm::vec4(1.f, 1.f, 1.f, 1 - (health->Amount / 100.f / 2.f)));
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
+10
-2
@@ -5,6 +5,7 @@
|
|||||||
#include "GUI/HealthOverlay.h"
|
#include "GUI/HealthOverlay.h"
|
||||||
|
|
||||||
#include "Events/GameStart.h"
|
#include "Events/GameStart.h"
|
||||||
|
#include "Events/PlayBGM.h"
|
||||||
|
|
||||||
namespace GUI
|
namespace GUI
|
||||||
{
|
{
|
||||||
@@ -27,6 +28,10 @@ public:
|
|||||||
m_TargetCoordinate = m_CurrentCoordinate;
|
m_TargetCoordinate = m_CurrentCoordinate;
|
||||||
m_Buttons->X = m_CurrentCoordinate.x;
|
m_Buttons->X = m_CurrentCoordinate.x;
|
||||||
m_Buttons->Y = m_CurrentCoordinate.y;
|
m_Buttons->Y = m_CurrentCoordinate.y;
|
||||||
|
|
||||||
|
Events::PlayBGM e;
|
||||||
|
e.Resource = "Sounds/BGM/DiesIrae.mp3";
|
||||||
|
EventBroker->Publish(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update(double dt) override
|
void Update(double dt) override
|
||||||
@@ -74,8 +79,11 @@ protected:
|
|||||||
if (m_CurrentSelection == 0)
|
if (m_CurrentSelection == 0)
|
||||||
{
|
{
|
||||||
Hide();
|
Hide();
|
||||||
Events::GameStart e;
|
Events::GameStart e1;
|
||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e1);
|
||||||
|
Events::PlayBGM e2;
|
||||||
|
e2.Resource = "Sounds/BGM/FlightOfTheBumblebee.mp3";
|
||||||
|
EventBroker->Publish(e2);
|
||||||
}
|
}
|
||||||
// Quit
|
// Quit
|
||||||
else if (m_CurrentSelection == 1)
|
else if (m_CurrentSelection == 1)
|
||||||
|
|||||||
+19
-11
@@ -7,6 +7,7 @@
|
|||||||
#include "GUI/GameOverFrame.h"
|
#include "GUI/GameOverFrame.h"
|
||||||
|
|
||||||
#include "Events/GameOver.h"
|
#include "Events/GameOver.h"
|
||||||
|
#include "Events/Dead.h"
|
||||||
#include "Components/Player.h"
|
#include "Components/Player.h"
|
||||||
|
|
||||||
namespace GUI
|
namespace GUI
|
||||||
@@ -20,7 +21,8 @@ namespace GUI
|
|||||||
, m_World(world)
|
, m_World(world)
|
||||||
, m_PlayerID(playerID)
|
, m_PlayerID(playerID)
|
||||||
{
|
{
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EGameOver, &GUI::PlayerHUD::OnGameOver)
|
EVENT_SUBSCRIBE_MEMBER(m_EGameOver, &GUI::PlayerHUD::OnGameOver);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EDead, &GUI::PlayerHUD::OnDead);
|
||||||
|
|
||||||
m_HealthOverlay = new HealthOverlay(this, "HealthOverlay", m_World, m_PlayerID);
|
m_HealthOverlay = new HealthOverlay(this, "HealthOverlay", m_World, m_PlayerID);
|
||||||
|
|
||||||
@@ -35,6 +37,7 @@ namespace GUI
|
|||||||
m_VehicleSelection = new VehicleSelection(this, "VehicleSelection", m_World, m_PlayerID);
|
m_VehicleSelection = new VehicleSelection(this, "VehicleSelection", m_World, m_PlayerID);
|
||||||
|
|
||||||
m_GameOverFrame = new GameOverFrame(this, "GameOver");
|
m_GameOverFrame = new GameOverFrame(this, "GameOver");
|
||||||
|
m_GameOverFrame->Hide();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
@@ -49,14 +52,7 @@ namespace GUI
|
|||||||
EventRelay<Frame, Events::GameOver> m_EGameOver;
|
EventRelay<Frame, Events::GameOver> m_EGameOver;
|
||||||
bool OnGameOver(const Events::GameOver &event)
|
bool OnGameOver(const Events::GameOver &event)
|
||||||
{
|
{
|
||||||
auto playerComponent = m_World->GetComponent<Components::Player>(event.Winner);
|
if (m_PlayerID == event.Player)
|
||||||
if (!playerComponent)
|
|
||||||
{
|
|
||||||
LOG_ERROR("Winner is not a valid player!");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_PlayerID == playerComponent->ID)
|
|
||||||
m_GameOverFrame->Show(true);
|
m_GameOverFrame->Show(true);
|
||||||
else
|
else
|
||||||
m_GameOverFrame->Show(false);
|
m_GameOverFrame->Show(false);
|
||||||
@@ -64,6 +60,18 @@ namespace GUI
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
EventRelay<Frame, Events::Dead> m_EDead;
|
||||||
|
bool OnDead(const Events::Dead &event)
|
||||||
|
{
|
||||||
|
auto playerCo = m_World->GetComponent<Components::Player>(event.Entity);
|
||||||
|
if (!playerCo || m_PlayerID != playerCo->ID)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
m_VehicleSelection->Show();
|
||||||
|
m_HealthOverlay->SetColor(glm::vec4(1, 1, 1, 0));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
bool OnCommand(const Events::InputCommand &event)
|
bool OnCommand(const Events::InputCommand &event)
|
||||||
{
|
{
|
||||||
if (event.PlayerID != m_PlayerID)
|
if (event.PlayerID != m_PlayerID)
|
||||||
@@ -71,10 +79,10 @@ namespace GUI
|
|||||||
|
|
||||||
if (event.Command == "interface_confirm" && event.Value > 0)
|
if (event.Command == "interface_confirm" && event.Value > 0)
|
||||||
{
|
{
|
||||||
if (m_GameOverFrame->Visible())
|
/*if (m_GameOverFrame->Visible())
|
||||||
{
|
{
|
||||||
m_GameOverFrame->Hide();
|
m_GameOverFrame->Hide();
|
||||||
}
|
}*/
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|||||||
+154
-36
@@ -8,6 +8,21 @@ void GameWorld::Initialize()
|
|||||||
ResourceManager->Preload("Model", "Models/Placeholders/PhysicsTest/Plane.obj");
|
ResourceManager->Preload("Model", "Models/Placeholders/PhysicsTest/Plane.obj");
|
||||||
ResourceManager->Preload("Model", "Models/Placeholders/PhysicsTest/ArrowCube.obj");
|
ResourceManager->Preload("Model", "Models/Placeholders/PhysicsTest/ArrowCube.obj");
|
||||||
|
|
||||||
|
ResourceManager->Preload("Model", "Models/Tank/TankCollisionShape.obj");
|
||||||
|
ResourceManager->Preload("Model", "Models/Tank/tankBody.obj");
|
||||||
|
ResourceManager->Preload("Model", "Models/Tank/tankTop.obj");
|
||||||
|
ResourceManager->Preload("Model", "Models/Tank/tankBarrel.obj");
|
||||||
|
ResourceManager->Preload("Model", "Models/Jeep/Chassi/Chassi.OBJ");
|
||||||
|
ResourceManager->Preload("Model", "Models/Jeep/WheelFront/wheelFront.obj");
|
||||||
|
ResourceManager->Preload("Model", "Models/Jeep/WheelBack/wheelBack.obj");
|
||||||
|
|
||||||
|
//Background Music
|
||||||
|
{
|
||||||
|
Events::PlayBGM e;
|
||||||
|
e.Resource = "Sounds/SFX/WUB.mp3";
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
}
|
||||||
|
|
||||||
// Interface
|
// Interface
|
||||||
BindKey(GLFW_KEY_A, "interface_horizontal", -1.f);
|
BindKey(GLFW_KEY_A, "interface_horizontal", -1.f);
|
||||||
BindKey(GLFW_KEY_D, "interface_horizontal", 1.f);
|
BindKey(GLFW_KEY_D, "interface_horizontal", 1.f);
|
||||||
@@ -16,6 +31,10 @@ void GameWorld::Initialize()
|
|||||||
BindGamepadButton(Gamepad::Button::Right, "interface_horizontal", 1.f);
|
BindGamepadButton(Gamepad::Button::Right, "interface_horizontal", 1.f);
|
||||||
BindKey(GLFW_KEY_W, "interface_vertical", 1.f);
|
BindKey(GLFW_KEY_W, "interface_vertical", 1.f);
|
||||||
BindKey(GLFW_KEY_S, "interface_vertical", -1.f);
|
BindKey(GLFW_KEY_S, "interface_vertical", -1.f);
|
||||||
|
|
||||||
|
BindKey(GLFW_KEY_W, "jeep_vertical", 1.f);
|
||||||
|
BindKey(GLFW_KEY_S, "jeep_vertical", -1.f);
|
||||||
|
|
||||||
BindGamepadAxis(Gamepad::Axis::LeftY, "interface_vertical", 1.f);
|
BindGamepadAxis(Gamepad::Axis::LeftY, "interface_vertical", 1.f);
|
||||||
BindGamepadButton(Gamepad::Button::Up, "interface_vertical", 1.f);
|
BindGamepadButton(Gamepad::Button::Up, "interface_vertical", 1.f);
|
||||||
BindGamepadButton(Gamepad::Button::Down, "interface_vertical", -1.f);
|
BindGamepadButton(Gamepad::Button::Down, "interface_vertical", -1.f);
|
||||||
@@ -93,6 +112,51 @@ void GameWorld::Initialize()
|
|||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#pragma region Tower_Debris_Template
|
||||||
|
{
|
||||||
|
auto debri = CreateEntity();
|
||||||
|
AddComponent<Components::Template>(debri);
|
||||||
|
auto transform = AddComponent<Components::Transform>(debri);
|
||||||
|
transform->Position = glm::vec3(0.f, 4.12801f, 1.18125f);
|
||||||
|
auto model = AddComponent<Components::Model>(debri);
|
||||||
|
model->ModelFile = "Models/Turret/Gun/Gun.obj";
|
||||||
|
auto physics = AddComponent<Components::Physics>(debri);
|
||||||
|
physics->MotionType = Components::Physics::MotionTypeEnum::Dynamic;
|
||||||
|
physics->Mass = 200.f;
|
||||||
|
physics->Restitution = .04f;
|
||||||
|
physics->Friction = 0.9f;
|
||||||
|
|
||||||
|
auto shape = CreateEntity(debri);
|
||||||
|
auto shapetransform = AddComponent<Components::Transform>(shape);
|
||||||
|
auto shapemesh = AddComponent<Components::MeshShape>(shape);
|
||||||
|
shapemesh->ResourceName = "Models/Turret/Gun/Gun.obj";
|
||||||
|
|
||||||
|
m_TowerDebrisTemplates.push_back(debri);
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
auto debri = CreateEntity();
|
||||||
|
AddComponent<Components::Template>(debri);
|
||||||
|
auto transform = AddComponent<Components::Transform>(debri);
|
||||||
|
transform->Position = glm::vec3(0.f, 5.889f-0.92791f, 0.f);
|
||||||
|
auto model = AddComponent<Components::Model>(debri);
|
||||||
|
model->ModelFile = "Models/Turret/GunRotation/GunRotation.obj";
|
||||||
|
auto physics = AddComponent<Components::Physics>(debri);
|
||||||
|
physics->MotionType = Components::Physics::MotionTypeEnum::Dynamic;
|
||||||
|
physics->Mass = 200.f;
|
||||||
|
physics->Restitution = .04f;
|
||||||
|
physics->Friction = 0.9f;
|
||||||
|
|
||||||
|
auto shape = CreateEntity(debri);
|
||||||
|
auto shapetransform = AddComponent<Components::Transform>(shape);
|
||||||
|
auto shapemesh = AddComponent<Components::MeshShape>(shape);
|
||||||
|
shapemesh->ResourceName = "Models/Turret/GunRotation/GunRotation.obj";
|
||||||
|
|
||||||
|
m_TowerDebrisTemplates.push_back(debri);
|
||||||
|
}
|
||||||
|
|
||||||
|
#pragma endregion
|
||||||
|
|
||||||
#pragma region Wall_Debris_Template
|
#pragma region Wall_Debris_Template
|
||||||
|
|
||||||
{
|
{
|
||||||
@@ -294,37 +358,7 @@ void GameWorld::Initialize()
|
|||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
}*/
|
}*/
|
||||||
|
|
||||||
{
|
|
||||||
auto flag = CreateEntity();
|
|
||||||
auto transform = AddComponent<Components::Transform>(flag);
|
|
||||||
transform->Position = glm::vec3(0, -50, 100);
|
|
||||||
auto model = AddComponent<Components::Model>(flag);
|
|
||||||
model->ModelFile = "Models/Flag/FishingRod/FishingRod.obj";
|
|
||||||
{
|
|
||||||
auto fish = CreateEntity(flag);
|
|
||||||
auto transform = AddComponent<Components::Transform>(fish);
|
|
||||||
transform->Position = glm::vec3(-1.3f, 1.0, 0);
|
|
||||||
auto model = AddComponent<Components::Model>(fish);
|
|
||||||
model->ModelFile = "Models/Flag/LeFish/Salmon.obj";
|
|
||||||
CommitEntity(fish);
|
|
||||||
}
|
|
||||||
|
|
||||||
auto trigger = AddComponent<Components::Trigger>(flag);
|
|
||||||
{
|
|
||||||
auto shape = CreateEntity(flag);
|
|
||||||
auto transform = AddComponent<Components::Transform>(shape);
|
|
||||||
transform->Position = glm::vec3(-0.9f, 0.9f, 0);
|
|
||||||
auto box = AddComponent<Components::BoxShape>(shape);
|
|
||||||
box->Width = 1.1f;
|
|
||||||
box->Depth = 0.7f;
|
|
||||||
box->Height = 3.9f;
|
|
||||||
CommitEntity(shape);
|
|
||||||
}
|
|
||||||
|
|
||||||
auto flagComponent = AddComponent<Components::Flag>(flag);
|
|
||||||
|
|
||||||
CommitEntity(flag);
|
|
||||||
}
|
|
||||||
|
|
||||||
//for (int i = 0; i < 500; i++)
|
//for (int i = 0; i < 500; i++)
|
||||||
//{
|
//{
|
||||||
@@ -416,7 +450,6 @@ void GameWorld::RegisterComponents()
|
|||||||
m_ComponentFactory.Register<Components::Transform>([]() { return new Components::Transform(); });
|
m_ComponentFactory.Register<Components::Transform>([]() { return new Components::Transform(); });
|
||||||
m_ComponentFactory.Register<Components::Template>([]() { return new Components::Template(); });
|
m_ComponentFactory.Register<Components::Template>([]() { return new Components::Template(); });
|
||||||
m_ComponentFactory.Register<Components::Player>([]() { return new Components::Player(); });
|
m_ComponentFactory.Register<Components::Player>([]() { return new Components::Player(); });
|
||||||
m_ComponentFactory.Register<Components::Flag>([]() { return new Components::Flag(); });
|
|
||||||
m_ComponentFactory.Register<Components::Move>([]() { return new Components::Move(); });
|
m_ComponentFactory.Register<Components::Move>([]() { return new Components::Move(); });
|
||||||
m_ComponentFactory.Register<Components::Rotate>([]() { return new Components::Rotate(); });
|
m_ComponentFactory.Register<Components::Rotate>([]() { return new Components::Rotate(); });
|
||||||
m_ComponentFactory.Register<Components::Team>([]() { return new Components::Team(); });
|
m_ComponentFactory.Register<Components::Team>([]() { return new Components::Team(); });
|
||||||
@@ -443,7 +476,9 @@ void GameWorld::RegisterSystems()
|
|||||||
m_SystemFactory.Register<Systems::FollowSystem>([this]() { return new Systems::FollowSystem(this, EventBroker, ResourceManager); });
|
m_SystemFactory.Register<Systems::FollowSystem>([this]() { return new Systems::FollowSystem(this, EventBroker, ResourceManager); });
|
||||||
m_SystemFactory.Register<Systems::GarageSystem>([this]() { return new Systems::GarageSystem(this, EventBroker, ResourceManager); });
|
m_SystemFactory.Register<Systems::GarageSystem>([this]() { return new Systems::GarageSystem(this, EventBroker, ResourceManager); });
|
||||||
m_SystemFactory.Register<Systems::WallSystem>([this]() { return new Systems::WallSystem(this, EventBroker, ResourceManager); });
|
m_SystemFactory.Register<Systems::WallSystem>([this]() { return new Systems::WallSystem(this, EventBroker, ResourceManager); });
|
||||||
|
m_SystemFactory.Register<Systems::FlagSystem>([this]() { return new Systems::FlagSystem(this, EventBroker, ResourceManager); });
|
||||||
m_SystemFactory.Register<Systems::TowerSystem>([this]() { return new Systems::TowerSystem(this, EventBroker, ResourceManager); });
|
m_SystemFactory.Register<Systems::TowerSystem>([this]() { return new Systems::TowerSystem(this, EventBroker, ResourceManager); });
|
||||||
|
m_SystemFactory.Register<Systems::GameStateSystem>([this]() { return new Systems::GameStateSystem(this, EventBroker, ResourceManager); });
|
||||||
m_SystemFactory.Register<Systems::RenderSystem>([this]() { return new Systems::RenderSystem(this, EventBroker, ResourceManager); });
|
m_SystemFactory.Register<Systems::RenderSystem>([this]() { return new Systems::RenderSystem(this, EventBroker, ResourceManager); });
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -468,7 +503,9 @@ void GameWorld::AddSystems()
|
|||||||
AddSystem<Systems::FollowSystem>();
|
AddSystem<Systems::FollowSystem>();
|
||||||
AddSystem<Systems::GarageSystem>();
|
AddSystem<Systems::GarageSystem>();
|
||||||
AddSystem<Systems::WallSystem>();
|
AddSystem<Systems::WallSystem>();
|
||||||
|
AddSystem<Systems::FlagSystem>();
|
||||||
AddSystem<Systems::TowerSystem>();
|
AddSystem<Systems::TowerSystem>();
|
||||||
|
AddSystem<Systems::GameStateSystem>();
|
||||||
AddSystem<Systems::RenderSystem>();
|
AddSystem<Systems::RenderSystem>();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -636,9 +673,11 @@ void GameWorld::CreateGate(EntityID parent, glm::vec3 position, glm::quat orient
|
|||||||
|
|
||||||
EntityID GameWorld::CreateTower(EntityID parent, glm::vec3 pos, int teamID)
|
EntityID GameWorld::CreateTower(EntityID parent, glm::vec3 pos, int teamID)
|
||||||
{
|
{
|
||||||
auto towerBase = CreateEntity(parent);
|
auto parentTransform = GetComponent<Components::Transform>(parent);
|
||||||
|
|
||||||
|
auto towerBase = CreateEntity();
|
||||||
auto transform = AddComponent<Components::Transform>(towerBase);
|
auto transform = AddComponent<Components::Transform>(towerBase);
|
||||||
transform->Position = pos;
|
transform->Position = parentTransform->Orientation * pos;
|
||||||
|
|
||||||
auto towerComponent = AddComponent<Components::Tower>(towerBase);
|
auto towerComponent = AddComponent<Components::Tower>(towerBase);
|
||||||
|
|
||||||
@@ -742,6 +781,9 @@ EntityID GameWorld::CreateTower(EntityID parent, glm::vec3 pos, int teamID)
|
|||||||
turretComponent->ShotTemplate = m_ShotTemplate;
|
turretComponent->ShotTemplate = m_ShotTemplate;
|
||||||
turretComponent->ShotSpeed = 40.f;
|
turretComponent->ShotSpeed = 40.f;
|
||||||
|
|
||||||
|
auto debrisComponent = AddComponent<Components::TowerDebris>(towerBase);
|
||||||
|
debrisComponent->TowerDebrisIDs = m_TowerDebrisTemplates;
|
||||||
|
|
||||||
CommitEntity(towerBase);
|
CommitEntity(towerBase);
|
||||||
|
|
||||||
return towerBase;
|
return towerBase;
|
||||||
@@ -889,6 +931,18 @@ void GameWorld::CreateTerrain()
|
|||||||
auto transform = AddComponent<Components::Transform>(decoration_middle);
|
auto transform = AddComponent<Components::Transform>(decoration_middle);
|
||||||
auto model = AddComponent<Components::Model>(decoration_middle);
|
auto model = AddComponent<Components::Model>(decoration_middle);
|
||||||
model->ModelFile = "Models/TerrainFiveIstles/Decoration/Middle.obj";
|
model->ModelFile = "Models/TerrainFiveIstles/Decoration/Middle.obj";
|
||||||
|
auto physics = AddComponent<Components::Physics>(decoration_middle);
|
||||||
|
physics->Mass = 1.f;
|
||||||
|
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
|
||||||
|
|
||||||
|
{
|
||||||
|
auto shape = CreateEntity(decoration_middle);
|
||||||
|
auto transform = AddComponent<Components::Transform>(shape);
|
||||||
|
auto mesh = AddComponent<Components::MeshShape>(shape);
|
||||||
|
mesh->ResourceName = "Models/TerrainFiveIstles/Decoration/Middle.obj";
|
||||||
|
CommitEntity(shape);
|
||||||
|
}
|
||||||
|
|
||||||
CommitEntity(decoration_middle);
|
CommitEntity(decoration_middle);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1204,6 +1258,16 @@ void GameWorld::CreateBase(glm::quat orientation, int teamID)
|
|||||||
auto transform = AddComponent<Components::Transform>(decoration_base);
|
auto transform = AddComponent<Components::Transform>(decoration_base);
|
||||||
auto model = AddComponent<Components::Model>(decoration_base);
|
auto model = AddComponent<Components::Model>(decoration_base);
|
||||||
model->ModelFile = "Models/TerrainFiveIstles/Decoration/Base.obj";
|
model->ModelFile = "Models/TerrainFiveIstles/Decoration/Base.obj";
|
||||||
|
auto physics = AddComponent<Components::Physics>(decoration_base);
|
||||||
|
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
|
||||||
|
physics->Mass = 1.f;
|
||||||
|
{
|
||||||
|
auto shape = CreateEntity(decoration_base);
|
||||||
|
auto transform = AddComponent<Components::Transform>(shape);
|
||||||
|
auto mesh = AddComponent<Components::MeshShape>(shape);
|
||||||
|
mesh->ResourceName = "Models/TerrainFiveIstles/Decoration/BaseCollision.obj";
|
||||||
|
CommitEntity(shape);
|
||||||
|
}
|
||||||
CommitEntity(decoration_base);
|
CommitEntity(decoration_base);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1316,7 +1380,7 @@ void GameWorld::CreateBase(glm::quat orientation, int teamID)
|
|||||||
CreateWall(base, glm::vec3(273.f, 40.3f, -15.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
|
CreateWall(base, glm::vec3(273.f, 40.3f, -15.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
|
||||||
CreateWall(base, glm::vec3(273.f, 40.3f, 15.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
|
CreateWall(base, glm::vec3(273.f, 40.3f, 15.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
|
||||||
CreateWall(base, glm::vec3(273.f, 40.3f, 25.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
|
CreateWall(base, glm::vec3(273.f, 40.3f, 25.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
|
||||||
CreateTower(base, glm::vec3(290.f, 40.3f, 15.f), teamID);
|
//CreateTower(base, glm::vec3(290.f, 40.3f, 15.f), teamID);
|
||||||
|
|
||||||
// -Z
|
// -Z
|
||||||
CreateWall(base, glm::vec3(280.f, 40.3f, -62.f), glm::quat(glm::vec3(0, 0, 0)));
|
CreateWall(base, glm::vec3(280.f, 40.3f, -62.f), glm::quat(glm::vec3(0, 0, 0)));
|
||||||
@@ -1349,7 +1413,17 @@ void GameWorld::CreateBase(glm::quat orientation, int teamID)
|
|||||||
CreateWall(base, glm::vec3(340.f, 40.3f, 32.f), glm::quat(glm::vec3(0, 0, 0)));
|
CreateWall(base, glm::vec3(340.f, 40.3f, 32.f), glm::quat(glm::vec3(0, 0, 0)));
|
||||||
CreateWall(base, glm::vec3(350.f, 40.3f, 32.f), glm::quat(glm::vec3(0, 0, 0)));
|
CreateWall(base, glm::vec3(350.f, 40.3f, 32.f), glm::quat(glm::vec3(0, 0, 0)));
|
||||||
|
|
||||||
|
CreateTower(base, glm::vec3(273.01227f, 40.43885f, 32.99123f), teamID);
|
||||||
|
CreateTower(base, glm::vec3(273.01227f, 40.30102f, -62.82098f), teamID);
|
||||||
|
CreateTower(base, glm::vec3(357.36978f, 40.43885f, -62.82098f), teamID);
|
||||||
|
CreateTower(base, glm::vec3(357.36978f, 40.43885f, 32.99123f), teamID);
|
||||||
|
|
||||||
|
CreateTower(base, glm::vec3(119.64996f, 28.90156f, -16.63123f), teamID);
|
||||||
|
CreateTower(base, glm::vec3(119.05541f, 29.54314f, 18.33529f), teamID);
|
||||||
|
|
||||||
CreateGarage(base, glm::vec3(323.2f, 41.4f, -10.2f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)), teamID);
|
CreateGarage(base, glm::vec3(323.2f, 41.4f, -10.2f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)), teamID);
|
||||||
|
|
||||||
|
CreateFlag(base, glm::vec3(291.f, 41.7412f, -36.2f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)), teamID);
|
||||||
}
|
}
|
||||||
|
|
||||||
EntityID GameWorld::CreateGarage(EntityID parent, glm::vec3 Position, glm::quat orientation, int teamID)
|
EntityID GameWorld::CreateGarage(EntityID parent, glm::vec3 Position, glm::quat orientation, int teamID)
|
||||||
@@ -1457,10 +1531,10 @@ EntityID GameWorld::CreateGarage(EntityID parent, glm::vec3 Position, glm::quat
|
|||||||
{
|
{
|
||||||
auto shape = CreateEntity(elevator);
|
auto shape = CreateEntity(elevator);
|
||||||
auto transform = AddComponent<Components::Transform>(shape);
|
auto transform = AddComponent<Components::Transform>(shape);
|
||||||
transform->Position = glm::vec3(0, 0, 0);
|
transform->Position = glm::vec3(0, -2, 0);
|
||||||
auto box = AddComponent<Components::BoxShape>(shape);
|
auto box = AddComponent<Components::BoxShape>(shape);
|
||||||
box->Width = 4.754f;
|
box->Width = 4.754f;
|
||||||
box->Height = 0.141f;
|
box->Height = 2.141f;
|
||||||
box->Depth = 6.86f;
|
box->Depth = 6.86f;
|
||||||
CommitEntity(shape);
|
CommitEntity(shape);
|
||||||
}
|
}
|
||||||
@@ -1529,3 +1603,47 @@ EntityID GameWorld::CreateGarage(EntityID parent, glm::vec3 Position, glm::quat
|
|||||||
|
|
||||||
return garage;
|
return garage;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GameWorld::CreateFlag(EntityID parent, glm::vec3 position, glm::quat orientation, int TeamID)
|
||||||
|
{
|
||||||
|
|
||||||
|
auto flag = CreateEntity(parent);
|
||||||
|
SetProperty(flag, "Name", "Flag");
|
||||||
|
auto transform = AddComponent<Components::Transform>(flag);
|
||||||
|
transform->Position = position;
|
||||||
|
transform->Orientation = orientation;
|
||||||
|
auto flagComponent = AddComponent<Components::Flag>(flag);
|
||||||
|
auto trigger = AddComponent<Components::Trigger>(flag);
|
||||||
|
auto team = AddComponent<Components::Team>(flag);
|
||||||
|
team->TeamID = TeamID;
|
||||||
|
{
|
||||||
|
auto fish = CreateEntity(flag);
|
||||||
|
auto transform = AddComponent<Components::Transform>(fish);
|
||||||
|
transform->Position = glm::vec3(-1.3f, 1.0, 0);
|
||||||
|
auto model = AddComponent<Components::Model>(fish);
|
||||||
|
model->ModelFile = "Models/Flag/LeFish/Salmon.obj";
|
||||||
|
CommitEntity(fish);
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
auto rod = CreateEntity(flag);
|
||||||
|
auto transform = AddComponent<Components::Transform>(rod);
|
||||||
|
transform->Position = glm::vec3(-1.3f, 1.0, 0);
|
||||||
|
auto model = AddComponent<Components::Model>(rod);
|
||||||
|
model->ModelFile = "Models/Flag/FishingRod/FishingRod.obj";
|
||||||
|
CommitEntity(rod);
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
auto shape = CreateEntity(flag);
|
||||||
|
auto transform = AddComponent<Components::Transform>(shape);
|
||||||
|
transform->Position = glm::vec3(-0.9f, 0.9f, 0);
|
||||||
|
auto box = AddComponent<Components::BoxShape>(shape);
|
||||||
|
box->Width = 1.1f;
|
||||||
|
box->Depth = 0.7f;
|
||||||
|
box->Height = 3.9f;
|
||||||
|
CommitEntity(shape);
|
||||||
|
}
|
||||||
|
CommitEntity(flag);
|
||||||
|
|
||||||
|
}
|
||||||
|
|||||||
@@ -26,6 +26,8 @@
|
|||||||
#include "Systems/TowerSystem.h"
|
#include "Systems/TowerSystem.h"
|
||||||
#include "Systems/GarageSystem.h"
|
#include "Systems/GarageSystem.h"
|
||||||
#include "Systems/JeepSteeringSystem.h"
|
#include "Systems/JeepSteeringSystem.h"
|
||||||
|
#include "Systems/FlagSystem.h"
|
||||||
|
#include "Systems/GameStateSystem.h"
|
||||||
|
|
||||||
#include "Components/Camera.h"
|
#include "Components/Camera.h"
|
||||||
#include "Components/DirectionalLight.h"
|
#include "Components/DirectionalLight.h"
|
||||||
@@ -90,7 +92,9 @@ private:
|
|||||||
EntityID CreateGarage(EntityID parent, glm::vec3 Position, glm::quat orientation, int teamID);
|
EntityID CreateGarage(EntityID parent, glm::vec3 Position, glm::quat orientation, int teamID);
|
||||||
void CreateTerrain();
|
void CreateTerrain();
|
||||||
void CreateBase(glm::quat orientation, int playerID);
|
void CreateBase(glm::quat orientation, int playerID);
|
||||||
|
void CreateFlag(EntityID parent, glm::vec3 position, glm::quat orientation, int TeamID);
|
||||||
std::vector<EntityID> m_WallDebrisTemplates;
|
std::vector<EntityID> m_WallDebrisTemplates;
|
||||||
|
std::vector<EntityID> m_TowerDebrisTemplates;
|
||||||
EntityID m_ShotTemplate;
|
EntityID m_ShotTemplate;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -86,6 +86,28 @@ void InputManager::Update(double dt)
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if(m_CurrentKeyState[GLFW_KEY_P])
|
||||||
|
{
|
||||||
|
Events::StopSound e;
|
||||||
|
e.Emitter = 1;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
}
|
||||||
|
if(m_CurrentKeyState[GLFW_KEY_L])
|
||||||
|
{
|
||||||
|
Events::PlayBGM e;
|
||||||
|
e.Resource = "Sounds/BGM/WilliamTellOverture.mp3";
|
||||||
|
e.Loop = true;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
}
|
||||||
|
if(m_CurrentKeyState[GLFW_KEY_O])
|
||||||
|
{
|
||||||
|
Events::PlayBGM e;
|
||||||
|
e.Resource = "Sounds/BGM/DiesIrae.mp3";
|
||||||
|
e.Loop = true;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
// // Lock mouse while holding LMB
|
// // Lock mouse while holding LMB
|
||||||
// if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT])
|
// if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT])
|
||||||
// {
|
// {
|
||||||
|
|||||||
@@ -13,6 +13,9 @@
|
|||||||
#include "Events/GamepadAxis.h"
|
#include "Events/GamepadAxis.h"
|
||||||
#include "Events/GamepadButton.h"
|
#include "Events/GamepadButton.h"
|
||||||
|
|
||||||
|
#include "Events/StopSound.h"
|
||||||
|
#include "Events/PlayBGM.h"
|
||||||
|
|
||||||
class InputManager
|
class InputManager
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|||||||
@@ -19,12 +19,11 @@ bool Systems::DamageSystem::OnDamage( const Events::Damage &event )
|
|||||||
return false;
|
return false;
|
||||||
auto health = m_World->GetComponent<Components::Health>(event.Entity);
|
auto health = m_World->GetComponent<Components::Health>(event.Entity);
|
||||||
health->Amount -= event.Amount;
|
health->Amount -= event.Amount;
|
||||||
//if(health->Amount <= 0)
|
if(health->Amount <= 0)
|
||||||
//{
|
{
|
||||||
// Events::OnDead e;
|
Events::Dead e;
|
||||||
// e.Entity = event.Entity;
|
e.Entity = event.Entity;
|
||||||
// EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
//}
|
}
|
||||||
LOG_INFO("Damaged entity %i, Health left: %f", event.Entity, health->Amount);
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -6,7 +6,7 @@
|
|||||||
#include "Components/Health.h"
|
#include "Components/Health.h"
|
||||||
#include "Components/DamageModel.h"
|
#include "Components/DamageModel.h"
|
||||||
#include "Events/Damage.h"
|
#include "Events/Damage.h"
|
||||||
#include "Events/OnDead.h"
|
#include "Events/Dead.h"
|
||||||
|
|
||||||
namespace Systems
|
namespace Systems
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -0,0 +1,63 @@
|
|||||||
|
#include "PrecompiledHeader.h"
|
||||||
|
#include "FlagSystem.h"
|
||||||
|
#include "World.h"
|
||||||
|
void Systems::FlagSystem::RegisterComponents( ComponentFactory* cf )
|
||||||
|
{
|
||||||
|
cf->Register<Components::Flag>([]() { return new Components::Flag(); });
|
||||||
|
}
|
||||||
|
|
||||||
|
void Systems::FlagSystem::Initialize()
|
||||||
|
{
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EEnterTrigger, &Systems::FlagSystem::OnEnterTrigger);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Systems::FlagSystem::Update( double dt )
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Systems::FlagSystem::UpdateEntity( double dt, EntityID entity, EntityID parent )
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Systems::FlagSystem::OnEnterTrigger( const Events::EnterTrigger &event )
|
||||||
|
{
|
||||||
|
auto JeepSteeringComponent = m_World->GetComponent<Components::JeepSteering>(event.Entity);
|
||||||
|
if(!JeepSteeringComponent)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
auto teamComponent = m_World->GetComponent<Components::Team>(event.Trigger);
|
||||||
|
auto playerComponent = m_World->GetComponent<Components::Player>(event.Entity);
|
||||||
|
|
||||||
|
if(!teamComponent || !playerComponent)
|
||||||
|
return false;
|
||||||
|
if (teamComponent->TeamID == playerComponent->ID)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
auto flagComponent = m_World->GetComponent<Components::Flag>(event.Trigger);
|
||||||
|
if(!flagComponent)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
PickUpFlag(event.Entity, event.Trigger);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
void Systems::FlagSystem::PickUpFlag( EntityID entity, EntityID trigger )
|
||||||
|
{
|
||||||
|
m_World->RemoveComponent<Components::Trigger>(trigger);
|
||||||
|
m_World->SetEntityParent(trigger, entity);
|
||||||
|
|
||||||
|
auto triggerTransform = m_World->GetComponent<Components::Transform>(trigger);
|
||||||
|
triggerTransform->Position = glm::vec3(-1.5f, 0.1f, 2.f);
|
||||||
|
|
||||||
|
auto teamComponent = m_World->GetComponent<Components::Team>(trigger);
|
||||||
|
auto playerComponent = m_World->GetComponent<Components::Player>(entity);
|
||||||
|
|
||||||
|
Events::FlagPickup ePickup;
|
||||||
|
ePickup.Player = playerComponent->ID;
|
||||||
|
EventBroker->Publish(ePickup);
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
#ifndef FlagSystem_h__
|
||||||
|
#define FlagSystem_h__
|
||||||
|
|
||||||
|
|
||||||
|
#include "System.h"
|
||||||
|
#include "Components/Flag.h"
|
||||||
|
#include "Components/Player.h"
|
||||||
|
#include "Components/Team.h"
|
||||||
|
#include "Components/Trigger.h"
|
||||||
|
#include "Components/Transform.h"
|
||||||
|
#include "Components/JeepSteering.h"
|
||||||
|
|
||||||
|
#include "Events/FlagCaptured.h"
|
||||||
|
#include "Events/FlagDropped.h"
|
||||||
|
#include "Events/FlagPickup.h"
|
||||||
|
#include "Events/FlagReturned.h"
|
||||||
|
|
||||||
|
|
||||||
|
#include "Events/EnterTrigger.h"
|
||||||
|
|
||||||
|
namespace Systems
|
||||||
|
{
|
||||||
|
class FlagSystem : public System
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
|
||||||
|
FlagSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
|
||||||
|
: System(world, eventBroker, resourceManager) { }
|
||||||
|
|
||||||
|
|
||||||
|
void Initialize() override;
|
||||||
|
void RegisterComponents(ComponentFactory* cf) override;
|
||||||
|
void Update(double dt) override;
|
||||||
|
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
EventRelay<FlagSystem, Events::EnterTrigger> m_EEnterTrigger;
|
||||||
|
bool OnEnterTrigger(const Events::EnterTrigger &event);
|
||||||
|
|
||||||
|
void PickUpFlag(EntityID entity, EntityID trigger);
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
#endif // DamageSystem_h__
|
||||||
@@ -11,9 +11,12 @@ bool Systems::GameStateSystem::OnFlagCaptured(const Events::FlagCaptured &event)
|
|||||||
{
|
{
|
||||||
m_InGame = false;
|
m_InGame = false;
|
||||||
|
|
||||||
Events::GameOver e;
|
Events::GameOver e1;
|
||||||
e.Winner = event.Player;
|
e1.Player = event.Player;
|
||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e1);
|
||||||
|
Events::PlayBGM e2;
|
||||||
|
e2.Resource = "Sounds/BGM/WilliamTellOverture.mp3";
|
||||||
|
EventBroker->Publish(e2);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -8,6 +8,7 @@
|
|||||||
#include "Components/Player.h"
|
#include "Components/Player.h"
|
||||||
#include "Events/FlagCaptured.h"
|
#include "Events/FlagCaptured.h"
|
||||||
#include "Events/GameOver.h"
|
#include "Events/GameOver.h"
|
||||||
|
#include "Events/PlayBGM.h"
|
||||||
|
|
||||||
namespace Systems
|
namespace Systems
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -112,6 +112,27 @@ bool Systems::GarageSystem::OnCommand(const Events::InputCommand &event)
|
|||||||
|
|
||||||
if (triggerTeamComponent->TeamID == entityPlayerComponent->ID)
|
if (triggerTeamComponent->TeamID == entityPlayerComponent->ID)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
auto components = m_World->GetComponentsOfType<Components::Flag>();
|
||||||
|
|
||||||
|
for (auto &component : *components)
|
||||||
|
{
|
||||||
|
auto teamComponent = m_World->GetComponent<Components::Team>(component->Entity);
|
||||||
|
if(!teamComponent)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
auto parent = m_World->GetEntityParent(component->Entity);
|
||||||
|
if(parent != entity)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if(teamComponent->TeamID != entityPlayerComponent->ID)
|
||||||
|
{
|
||||||
|
Events::FlagCaptured e;
|
||||||
|
e.Player = entityPlayerComponent->ID;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
EntityID garage = m_World->GetEntityParent(trigger);
|
EntityID garage = m_World->GetEntityParent(trigger);
|
||||||
auto garageComponent = m_World->GetComponent<Components::Garage>(garage);
|
auto garageComponent = m_World->GetComponent<Components::Garage>(garage);
|
||||||
ToggleGarage(garageComponent);
|
ToggleGarage(garageComponent);
|
||||||
|
|||||||
@@ -19,6 +19,8 @@
|
|||||||
#include "Components/Move.h"
|
#include "Components/Move.h"
|
||||||
#include "Components/Rotate.h"
|
#include "Components/Rotate.h"
|
||||||
#include "Components/Team.h"
|
#include "Components/Team.h"
|
||||||
|
#include "Components/Flag.h"
|
||||||
|
#include "Events/FlagCaptured.h"
|
||||||
|
|
||||||
namespace Systems
|
namespace Systems
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -102,7 +102,6 @@ EntityID Systems::JeepSteeringSystem::CreateJeep(int playerID)
|
|||||||
{
|
{
|
||||||
auto jeep = m_World->CreateEntity();
|
auto jeep = m_World->CreateEntity();
|
||||||
auto transform = m_World->AddComponent<Components::Transform>(jeep);
|
auto transform = m_World->AddComponent<Components::Transform>(jeep);
|
||||||
transform->Position = glm::vec3(0, 5, 0);
|
|
||||||
//transform->Orientation = glm::angleAxis(0.f, glm::vec3(0, 1, 0));
|
//transform->Orientation = glm::angleAxis(0.f, glm::vec3(0, 1, 0));
|
||||||
auto physics = m_World->AddComponent<Components::Physics>(jeep);
|
auto physics = m_World->AddComponent<Components::Physics>(jeep);
|
||||||
physics->Mass = 2000;
|
physics->Mass = 2000;
|
||||||
|
|||||||
@@ -239,7 +239,6 @@ void Systems::ParticleSystem::ScalarInterpolation(double timeProgress, std::vect
|
|||||||
|
|
||||||
bool Systems::ParticleSystem::CreateExplosion(const Events::CreateExplosion &e)
|
bool Systems::ParticleSystem::CreateExplosion(const Events::CreateExplosion &e)
|
||||||
{
|
{
|
||||||
LOG_INFO("Spawning an explosion");
|
|
||||||
auto explosion = m_World->CreateEntity();
|
auto explosion = m_World->CreateEntity();
|
||||||
auto emitter = m_World->AddComponent<Components::ParticleEmitter>(explosion);
|
auto emitter = m_World->AddComponent<Components::ParticleEmitter>(explosion);
|
||||||
emitter->LifeTime = e.LifeTime;
|
emitter->LifeTime = e.LifeTime;
|
||||||
@@ -269,6 +268,13 @@ bool Systems::ParticleSystem::CreateExplosion(const Events::CreateExplosion &e)
|
|||||||
auto templateComponent = m_World->AddComponent<Components::Template>(particleEnt);
|
auto templateComponent = m_World->AddComponent<Components::Template>(particleEnt);
|
||||||
auto TEMP = m_World->AddComponent<Components::Transform>(particleEnt);
|
auto TEMP = m_World->AddComponent<Components::Transform>(particleEnt);
|
||||||
auto spriteComponent = m_World->AddComponent<Components::Sprite>(particleEnt);
|
auto spriteComponent = m_World->AddComponent<Components::Sprite>(particleEnt);
|
||||||
|
if(e.usePointLight)
|
||||||
|
{
|
||||||
|
auto light = m_World->AddComponent<Components::PointLight>(particleEnt);
|
||||||
|
light->Diffuse = glm::vec3(231.f/255.f, 181.f/255.f, 48.f/255.f);
|
||||||
|
light->Specular = glm::vec3(0.5f, 0.5f, 0.5f);
|
||||||
|
light->Radius = 20.f;
|
||||||
|
}
|
||||||
spriteComponent->SpriteFile = e.spritePath;
|
spriteComponent->SpriteFile = e.spritePath;
|
||||||
m_World->CommitEntity(particleEnt);
|
m_World->CommitEntity(particleEnt);
|
||||||
emitter->ParticleTemplate = particleEnt;
|
emitter->ParticleTemplate = particleEnt;
|
||||||
|
|||||||
@@ -5,6 +5,7 @@
|
|||||||
#include "Systems/TransformSystem.h"
|
#include "Systems/TransformSystem.h"
|
||||||
#include "Components/Transform.h"
|
#include "Components/Transform.h"
|
||||||
#include "Components/ParticleEmitter.h"
|
#include "Components/ParticleEmitter.h"
|
||||||
|
#include "Components/PointLight.h"
|
||||||
#include "Components/Particle.h"
|
#include "Components/Particle.h"
|
||||||
#include "Components/Sprite.h"
|
#include "Components/Sprite.h"
|
||||||
#include "EventBroker.h"
|
#include "EventBroker.h"
|
||||||
|
|||||||
@@ -39,6 +39,7 @@ void Systems::PhysicsSystem::Initialize()
|
|||||||
EVENT_SUBSCRIBE_MEMBER(m_EApplyPointImpulse, &Systems::PhysicsSystem::OnApplyPointImpulse);
|
EVENT_SUBSCRIBE_MEMBER(m_EApplyPointImpulse, &Systems::PhysicsSystem::OnApplyPointImpulse);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EEnableCollisions, &Systems::PhysicsSystem::OnEnableCollisions);
|
EVENT_SUBSCRIBE_MEMBER(m_EEnableCollisions, &Systems::PhysicsSystem::OnEnableCollisions);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EDisableCollisions, &Systems::PhysicsSystem::OnDisableCollisions);
|
EVENT_SUBSCRIBE_MEMBER(m_EDisableCollisions, &Systems::PhysicsSystem::OnDisableCollisions);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EDead, &Systems::PhysicsSystem::OnDead);
|
||||||
|
|
||||||
hkMemorySystem::FrameInfo finfo(10000 * 1024); // Allocate 10MB of Physics solver buffer
|
hkMemorySystem::FrameInfo finfo(10000 * 1024); // Allocate 10MB of Physics solver buffer
|
||||||
hkMemoryRouter* memoryRouter = hkMemoryInitUtil::initDefault(hkMallocAllocator::m_defaultMallocAllocator, finfo);
|
hkMemoryRouter* memoryRouter = hkMemoryInitUtil::initDefault(hkMallocAllocator::m_defaultMallocAllocator, finfo);
|
||||||
@@ -254,7 +255,8 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
|
|||||||
|
|
||||||
}
|
}
|
||||||
}*/
|
}*/
|
||||||
|
auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(car);
|
||||||
|
vehicleComponent->currentRPM = m_Vehicles[car]->calcRPM();
|
||||||
|
|
||||||
|
|
||||||
m_Vehicles[car]->getChassis()->activate();
|
m_Vehicles[car]->getChassis()->activate();
|
||||||
@@ -783,41 +785,42 @@ bool Systems::PhysicsSystem::OnApplyPointImpulse( const Events::ApplyPointImpuls
|
|||||||
void Systems::PhysicsSystem::OnComponentRemoved(EntityID entity, std::string type, Component* component)
|
void Systems::PhysicsSystem::OnComponentRemoved(EntityID entity, std::string type, Component* component)
|
||||||
{
|
{
|
||||||
|
|
||||||
if(m_RigidBodies.find(entity) != m_RigidBodies.end())
|
|
||||||
{
|
|
||||||
LOG_INFO("Removed Trigger of entity %i", entity);
|
|
||||||
m_PhysicsWorld->markForWrite();
|
|
||||||
m_RigidBodyEntities.erase(m_RigidBodies[entity]);
|
|
||||||
m_PhysicsWorld->removeEntity(m_RigidBodies[entity]);
|
|
||||||
m_RigidBodies.erase(entity);
|
|
||||||
m_PhysicsWorld->unmarkForWrite();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void Systems::PhysicsSystem::OnEntityRemoved( EntityID entity )
|
void Systems::PhysicsSystem::OnEntityRemoved( EntityID entity )
|
||||||
{
|
{
|
||||||
if(m_RigidBodies.find(entity) != m_RigidBodies.end())
|
if (m_Vehicles.find(entity) != m_Vehicles.end())
|
||||||
{
|
|
||||||
LOG_INFO("Removed rigid body of entity %i", entity);
|
|
||||||
m_PhysicsWorld->markForWrite();
|
|
||||||
m_RigidBodyEntities.erase(m_RigidBodies[entity]);
|
|
||||||
if(m_ListShapes.find(entity) != m_ListShapes.end())
|
|
||||||
{
|
|
||||||
m_ListShapes[entity]->removeReference();
|
|
||||||
m_ListShapes.erase(entity);
|
|
||||||
}
|
|
||||||
|
|
||||||
m_PhysicsWorld->removeEntity(m_RigidBodies[entity]);
|
|
||||||
m_RigidBodies.erase(entity);
|
|
||||||
m_PhysicsWorld->unmarkForWrite();
|
|
||||||
}
|
|
||||||
if(m_Vehicles.find(entity) != m_Vehicles.end())
|
|
||||||
{
|
{
|
||||||
m_PhysicsWorld->markForWrite();
|
m_PhysicsWorld->markForWrite();
|
||||||
m_Vehicles[entity]->removeFromWorld();
|
m_Vehicles[entity]->removeFromWorld();
|
||||||
m_PhysicsWorld->unmarkForWrite();
|
m_PhysicsWorld->unmarkForWrite();
|
||||||
|
m_Vehicles.erase(entity);
|
||||||
|
m_RigidBodyEntities.erase(m_RigidBodies[entity]);
|
||||||
|
m_RigidBodies.erase(entity);
|
||||||
}
|
}
|
||||||
|
else if (m_RigidBodies.find(entity) != m_RigidBodies.end())
|
||||||
|
{
|
||||||
|
m_PhysicsWorld->markForWrite();
|
||||||
|
m_RigidBodyEntities.erase(m_RigidBodies[entity]);
|
||||||
|
m_PhysicsWorld->removeEntity(m_RigidBodies[entity]);
|
||||||
|
m_RigidBodies.erase(entity);
|
||||||
|
m_PhysicsWorld->unmarkForWrite();
|
||||||
|
}
|
||||||
|
/*
|
||||||
|
else if(m_RigidBodies.find(entity) != m_RigidBodies.end())
|
||||||
|
{
|
||||||
|
LOG_INFO("Removed rigid body of entity %i abogfusdkifbhdzfsgiudfhghdfhgdhfögödhfgödhfödhfödfjhödgfdgföuhudgf", entity);
|
||||||
|
|
||||||
|
m_PhysicsWorld->markForWrite();
|
||||||
|
m_PhysicsWorld->removeEntity(m_RigidBodies[entity]);
|
||||||
|
m_PhysicsWorld->unmarkForWrite();
|
||||||
|
|
||||||
|
m_RigidBodies.erase(entity);
|
||||||
|
m_RigidBodyEntities.erase(m_RigidBodies[entity]);
|
||||||
|
|
||||||
|
}*/
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Systems::PhysicsSystem::OnEnableCollisions( const Events::EnableCollisions &e )
|
bool Systems::PhysicsSystem::OnEnableCollisions( const Events::EnableCollisions &e )
|
||||||
@@ -900,3 +903,40 @@ bool Systems::PhysicsSystem::OnJeepSteer( const Events::JeepSteer &event )
|
|||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool Systems::PhysicsSystem::OnDead( const Events::Dead &e )
|
||||||
|
{
|
||||||
|
if(m_Vehicles.find(e.Entity) != m_Vehicles.end())
|
||||||
|
{
|
||||||
|
m_World->RemoveEntity(e.Entity);
|
||||||
|
//EntityID camera = m_World->GetProperty<EntityID>(e.Entity, "Camera");
|
||||||
|
//m_World->RemoveComponent<Components::Camera>(camera);
|
||||||
|
//auto transform = m_World->GetComponent<Components::Transform>(e.Entity);
|
||||||
|
//transform->Position = glm::vec3(0, -10000.f, 0);
|
||||||
|
////m_RigidBodies[e.Entity]->setPosition(hkVector4(0, -10000, 0));
|
||||||
|
|
||||||
|
///*m_Vehicles.erase(e.Entity);
|
||||||
|
//m_RigidBodyEntities.erase(m_RigidBodies[e.Entity]);
|
||||||
|
//m_RigidBodies.erase(e.Entity);*/
|
||||||
|
|
||||||
|
//auto jeep = m_World->GetComponent<Components::JeepSteering>(e.Entity);
|
||||||
|
//if(jeep)
|
||||||
|
//{
|
||||||
|
// m_World->RemoveComponent<Components::JeepSteering>(e.Entity);
|
||||||
|
//}
|
||||||
|
|
||||||
|
//auto tank = m_World->GetComponent<Components::TankSteering>(e.Entity);
|
||||||
|
//if(tank)
|
||||||
|
//{
|
||||||
|
// m_World->RemoveComponent<Components::TankSteering>(e.Entity);
|
||||||
|
//}
|
||||||
|
|
||||||
|
auto listener = m_World->GetComponent<Components::Listener>(e.Entity);
|
||||||
|
if (listener)
|
||||||
|
{
|
||||||
|
m_World->RemoveComponent<Components::Listener>(e.Entity);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|||||||
@@ -86,9 +86,12 @@
|
|||||||
#include "Events/DisableCollisions.h"
|
#include "Events/DisableCollisions.h"
|
||||||
#include "Components/Trigger.h"
|
#include "Components/Trigger.h"
|
||||||
#include "Components/Template.h"
|
#include "Components/Template.h"
|
||||||
|
#include "Components/Camera.h"
|
||||||
|
#include "Components/Listener.h"
|
||||||
#include "Events/EnterTrigger.h"
|
#include "Events/EnterTrigger.h"
|
||||||
#include "Events/JeepSteer.h"
|
#include "Events/JeepSteer.h"
|
||||||
|
#include "Events/Dead.h"
|
||||||
|
#include "Components/JeepSteering.h"
|
||||||
|
|
||||||
namespace Systems
|
namespace Systems
|
||||||
{
|
{
|
||||||
@@ -111,7 +114,6 @@ public:
|
|||||||
e.Entity1 = entity1;
|
e.Entity1 = entity1;
|
||||||
e.Entity2 = entity2;
|
e.Entity2 = entity2;
|
||||||
m_PhysicsSystem->EventBroker->Publish(e);
|
m_PhysicsSystem->EventBroker->Publish(e);
|
||||||
LOG_INFO("CollisionEvent!");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
@@ -192,6 +194,9 @@ private:
|
|||||||
bool OnEnableCollisions(const Events::EnableCollisions &e);
|
bool OnEnableCollisions(const Events::EnableCollisions &e);
|
||||||
EventRelay<PhysicsSystem, Events::DisableCollisions> m_EDisableCollisions;
|
EventRelay<PhysicsSystem, Events::DisableCollisions> m_EDisableCollisions;
|
||||||
bool OnDisableCollisions(const Events::DisableCollisions &e);
|
bool OnDisableCollisions(const Events::DisableCollisions &e);
|
||||||
|
EventRelay<PhysicsSystem, Events::Dead> m_EDead;
|
||||||
|
bool OnDead(const Events::Dead &e);
|
||||||
|
|
||||||
|
|
||||||
void SetUpPhysicsState(EntityID entity, EntityID parent);
|
void SetUpPhysicsState(EntityID entity, EntityID parent);
|
||||||
void TearDownPhysicsState(EntityID entity, EntityID parent);
|
void TearDownPhysicsState(EntityID entity, EntityID parent);
|
||||||
|
|||||||
+38
-22
@@ -2,13 +2,18 @@
|
|||||||
#include "SoundSystem.h"
|
#include "SoundSystem.h"
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
|
|
||||||
|
Systems::SoundSystem::~SoundSystem()
|
||||||
|
{
|
||||||
|
FMOD_System_Release(m_System);
|
||||||
|
}
|
||||||
|
|
||||||
void Systems::SoundSystem::Initialize()
|
void Systems::SoundSystem::Initialize()
|
||||||
{
|
{
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EComponentCreated, &SoundSystem::OnComponentCreated);
|
EVENT_SUBSCRIBE_MEMBER(m_EComponentCreated, &SoundSystem::OnComponentCreated);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EPlaySFX, &SoundSystem::PlaySFX);
|
EVENT_SUBSCRIBE_MEMBER(m_EPlaySFX, &SoundSystem::PlaySFX);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayBGM, &SoundSystem::PlayBGM);
|
EVENT_SUBSCRIBE_MEMBER(m_EPlayBGM, &SoundSystem::PlayBGM);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EStopSound, &SoundSystem::StopSound);
|
EVENT_SUBSCRIBE_MEMBER(m_EStopSound, &SoundSystem::StopSound);
|
||||||
|
m_isPlaying = false;
|
||||||
m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>();
|
m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>();
|
||||||
FMOD_System_Create(&m_System);
|
FMOD_System_Create(&m_System);
|
||||||
FMOD_RESULT result = FMOD_System_Init(m_System, 32, FMOD_INIT_3D_RIGHTHANDED | FMOD_INIT_ENABLE_PROFILE, 0);
|
FMOD_RESULT result = FMOD_System_Init(m_System, 32, FMOD_INIT_3D_RIGHTHANDED | FMOD_INIT_ENABLE_PROFILE, 0);
|
||||||
@@ -44,16 +49,15 @@ void Systems::SoundSystem::Update(double dt)
|
|||||||
std::map<EntityID, FMOD_CHANNEL*>::iterator it;
|
std::map<EntityID, FMOD_CHANNEL*>::iterator it;
|
||||||
for(it = m_DeleteChannels.begin(); it != m_DeleteChannels.end();)
|
for(it = m_DeleteChannels.begin(); it != m_DeleteChannels.end();)
|
||||||
{
|
{
|
||||||
FMOD_BOOL isPlaying = false;
|
FMOD_Channel_IsPlaying(it->second, &m_isPlaying);
|
||||||
FMOD_Channel_IsPlaying(it->second, &isPlaying);
|
if(m_isPlaying)
|
||||||
if(isPlaying)
|
|
||||||
{
|
{
|
||||||
it++;
|
it++;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// FMOD_Sound_Release(m_DeleteSounds[it->first]);
|
// FMOD_Sound_Release(m_DeleteSounds[it->first]);
|
||||||
// m_DeleteSounds.erase(it->first);
|
m_DeleteSounds.erase(it->first);
|
||||||
it = m_DeleteChannels.erase(it);
|
it = m_DeleteChannels.erase(it);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -62,9 +66,8 @@ void Systems::SoundSystem::Update(double dt)
|
|||||||
|
|
||||||
for(it = m_Channels.begin(); it != m_Channels.end();)
|
for(it = m_Channels.begin(); it != m_Channels.end();)
|
||||||
{
|
{
|
||||||
FMOD_BOOL isPlaying = false;
|
FMOD_Channel_IsPlaying(it->second, &m_isPlaying);
|
||||||
FMOD_Channel_IsPlaying(it->second, &isPlaying);
|
if(!m_isPlaying)
|
||||||
if(!isPlaying)
|
|
||||||
{
|
{
|
||||||
it = m_Channels.erase(it);
|
it = m_Channels.erase(it);
|
||||||
}
|
}
|
||||||
@@ -101,7 +104,7 @@ void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID par
|
|||||||
if(emitter)
|
if(emitter)
|
||||||
{
|
{
|
||||||
FMOD_CHANNEL* channel = m_Channels[entity];
|
FMOD_CHANNEL* channel = m_Channels[entity];
|
||||||
//FMOD_SOUND* sound = m_Sounds[entity];
|
FMOD_SOUND* sound = m_Sounds[entity];
|
||||||
auto eTransform = m_World->GetComponent<Components::Transform>(entity);
|
auto eTransform = m_World->GetComponent<Components::Transform>(entity);
|
||||||
|
|
||||||
glm::vec3 tPos = m_TransformSystem->AbsolutePosition(entity);
|
glm::vec3 tPos = m_TransformSystem->AbsolutePosition(entity);
|
||||||
@@ -134,9 +137,9 @@ bool Systems::SoundSystem::OnComponentCreated(const Events::ComponentCreated &ev
|
|||||||
float maxDist = emitter->MaxDistance;
|
float maxDist = emitter->MaxDistance;
|
||||||
float minDist = emitter->MinDistance;
|
float minDist = emitter->MinDistance;
|
||||||
float pitch = emitter->Pitch;
|
float pitch = emitter->Pitch;
|
||||||
//LoadSound(sound, path, maxDist, minDist);
|
LoadSound(sound, path, maxDist, minDist);
|
||||||
m_Channels.insert(std::make_pair(emitter->Entity, channel));
|
m_Channels.insert(std::make_pair(emitter->Entity, channel));
|
||||||
// m_Sounds.insert(std::make_pair(emitter->Entity, sound));
|
m_Sounds.insert(std::make_pair(emitter->Entity, sound));
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -154,7 +157,7 @@ bool Systems::SoundSystem::PlaySFX(const Events::PlaySFX &event)
|
|||||||
|
|
||||||
eComponent->type = Components::SoundEmitter::SoundType::SOUND_3D;
|
eComponent->type = Components::SoundEmitter::SoundType::SOUND_3D;
|
||||||
Sound* sound = ResourceManager->Load<Sound>("Sound3D", event.Resource);
|
Sound* sound = ResourceManager->Load<Sound>("Sound3D", event.Resource);
|
||||||
//m_Sounds[eEntity] = *sound;
|
m_Sounds[eEntity] = *sound;
|
||||||
FMOD_Sound_Set3DMinMaxDistance(*sound, eComponent->MinDistance, eComponent->MaxDistance);
|
FMOD_Sound_Set3DMinMaxDistance(*sound, eComponent->MinDistance, eComponent->MaxDistance);
|
||||||
|
|
||||||
PlaySound(&m_Channels[eEntity], *sound, 1.0, eComponent->Loop);
|
PlaySound(&m_Channels[eEntity], *sound, 1.0, eComponent->Loop);
|
||||||
@@ -163,21 +166,34 @@ bool Systems::SoundSystem::PlaySFX(const Events::PlaySFX &event)
|
|||||||
|
|
||||||
bool Systems::SoundSystem::PlayBGM(const Events::PlayBGM &event)
|
bool Systems::SoundSystem::PlayBGM(const Events::PlayBGM &event)
|
||||||
{
|
{
|
||||||
auto emitter = m_World->CreateEntity();
|
FMOD_RESULT result;
|
||||||
auto eTransform = m_World->AddComponent<Components::Transform>(emitter);
|
result = FMOD_Channel_Stop(m_BGMChannel);
|
||||||
auto eComponent = m_World->AddComponent<Components::SoundEmitter>(emitter);
|
if(result != FMOD_OK)
|
||||||
m_Channels[emitter] = m_BGMChannel;
|
LOG_INFO("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result));
|
||||||
eComponent->type = Components::SoundEmitter::SoundType::SOUND_3D;
|
|
||||||
Sound* sound = ResourceManager->Load<Sound>("Sound2D", event.Resource);
|
Sound* sound = ResourceManager->Load<Sound>("Sound2D", event.Resource);
|
||||||
//m_Sounds[emitter] = *sound;
|
|
||||||
|
|
||||||
FMOD_System_PlaySound(m_System, FMOD_CHANNEL_FREE, *sound, false, &m_Channels[emitter]);
|
result = FMOD_System_PlaySound(m_System, FMOD_CHANNEL_FREE, *sound, false, &m_BGMChannel);
|
||||||
|
if(result != FMOD_OK)
|
||||||
|
LOG_INFO("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result));
|
||||||
|
FMOD_Channel_SetMode(m_BGMChannel, FMOD_LOOP_NORMAL);
|
||||||
|
FMOD_Sound_SetLoopCount(*sound, -1);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
bool Systems::SoundSystem::StopSound(const Events::StopSound &event)
|
bool Systems::SoundSystem::StopSound(const Events::StopSound &event)
|
||||||
{
|
{
|
||||||
FMOD_Channel_Stop(m_Channels[event.Emitter]);
|
auto eComp = m_World->GetComponent<Components::SoundEmitter>(event.Emitter);
|
||||||
|
if(eComp)
|
||||||
|
{
|
||||||
|
FMOD_Channel_Stop(m_Channels[event.Emitter]);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
FMOD_Channel_Stop(m_BGMChannel);
|
||||||
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -208,8 +224,8 @@ void Systems::SoundSystem::OnComponentRemoved(EntityID entity, std::string type,
|
|||||||
if(emitter)
|
if(emitter)
|
||||||
{
|
{
|
||||||
m_DeleteChannels.insert(std::make_pair(entity, m_Channels[entity]));
|
m_DeleteChannels.insert(std::make_pair(entity, m_Channels[entity]));
|
||||||
//m_DeleteSounds.insert(std::make_pair(entity, m_Sounds[entity]));
|
m_DeleteSounds.insert(std::make_pair(entity, m_Sounds[entity]));
|
||||||
m_Channels.erase(entity);
|
m_Channels.erase(entity);
|
||||||
//m_Sounds.erase(entity);
|
m_Sounds.erase(entity);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -24,13 +24,12 @@ public:
|
|||||||
SoundSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
|
SoundSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
|
||||||
: System(world, eventBroker, resourceManager)
|
: System(world, eventBroker, resourceManager)
|
||||||
{ }
|
{ }
|
||||||
|
~SoundSystem();
|
||||||
void RegisterComponents(ComponentFactory* cf) override;
|
void RegisterComponents(ComponentFactory* cf) override;
|
||||||
void RegisterResourceTypes(std::shared_ptr<::ResourceManager> rm) override;
|
void RegisterResourceTypes(std::shared_ptr<::ResourceManager> rm) override;
|
||||||
void Initialize() override;
|
void Initialize() override;
|
||||||
void Update(double dt) override;
|
void Update(double dt) override;
|
||||||
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||||
//void OnComponentRemoved(std::string type, Component* component);
|
|
||||||
void OnComponentRemoved(EntityID entity, std::string type, Component* component) override;
|
void OnComponentRemoved(EntityID entity, std::string type, Component* component) override;
|
||||||
FMOD_SYSTEM* GetFMODSystem() const { return m_System; }
|
FMOD_SYSTEM* GetFMODSystem() const { return m_System; }
|
||||||
private:
|
private:
|
||||||
@@ -48,12 +47,13 @@ private:
|
|||||||
void PlaySound(FMOD_CHANNEL**, FMOD_SOUND*, float volume, bool loop);
|
void PlaySound(FMOD_CHANNEL**, FMOD_SOUND*, float volume, bool loop);
|
||||||
|
|
||||||
FMOD_SYSTEM* m_System;
|
FMOD_SYSTEM* m_System;
|
||||||
|
FMOD_BOOL m_isPlaying;
|
||||||
FMOD_CHANNEL* m_BGMChannel;
|
FMOD_CHANNEL* m_BGMChannel;
|
||||||
std::vector<EntityID> m_Listeners;
|
std::vector<EntityID> m_Listeners;
|
||||||
std::map<EntityID, FMOD_CHANNEL*> m_Channels;
|
std::map<EntityID, FMOD_CHANNEL*> m_Channels;
|
||||||
std::map<EntityID, FMOD_CHANNEL*> m_DeleteChannels;
|
std::map<EntityID, FMOD_CHANNEL*> m_DeleteChannels;
|
||||||
//std::map<EntityID, FMOD_SOUND*> m_Sounds;
|
|
||||||
std::map<EntityID, FMOD_SOUND*> m_DeleteSounds;
|
std::map<EntityID, FMOD_SOUND*> m_DeleteSounds;
|
||||||
|
std::map<EntityID, FMOD_SOUND*> m_Sounds;
|
||||||
std::shared_ptr<Systems::TransformSystem> m_TransformSystem;
|
std::shared_ptr<Systems::TransformSystem> m_TransformSystem;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -30,6 +30,45 @@ void Systems::TankSteeringSystem::Update(double dt)
|
|||||||
|
|
||||||
void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
auto pEmitter = m_World->GetComponent<Components::ParticleEmitter>(entity);
|
||||||
|
if(pEmitter)
|
||||||
|
{auto tankTransform = m_World->GetComponent<Components::Transform>(parent);
|
||||||
|
if(!m_World->GetComponent<Components::TankSteering>(parent))
|
||||||
|
return;
|
||||||
|
|
||||||
|
glm::vec2 velXZ = glm::vec2(tankTransform->Velocity.x, tankTransform->Velocity.z);
|
||||||
|
float speedMPDT = glm::length(velXZ);
|
||||||
|
if(speedMPDT < 1)
|
||||||
|
{
|
||||||
|
pEmitter->Emitting = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
pEmitter->Emitting = true;
|
||||||
|
pEmitter->ScaleSpectrum.erase(pEmitter->ScaleSpectrum.begin());
|
||||||
|
float scale = speedMPDT / 20;
|
||||||
|
scale = glm::clamp(scale, 0.3f, 20.f);
|
||||||
|
pEmitter->ScaleSpectrum.push_back(glm::vec3(speedMPDT / 20));
|
||||||
|
float spawnFrequency = 1 / speedMPDT;
|
||||||
|
spawnFrequency = glm::clamp(spawnFrequency, 0.1f, 2.f);
|
||||||
|
pEmitter->SpawnFrequency = 1 / speedMPDT;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
auto vehicleComp = m_World->GetComponent<Components::Vehicle>(entity);
|
||||||
|
if(vehicleComp)
|
||||||
|
{
|
||||||
|
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||||
|
if (transform->Position.y < -15 && transform->Position.y > -100)
|
||||||
|
{
|
||||||
|
Events::Dead e;
|
||||||
|
e.Entity = entity;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
auto tankSteeringComponent = m_World->GetComponent<Components::TankSteering>(entity);
|
auto tankSteeringComponent = m_World->GetComponent<Components::TankSteering>(entity);
|
||||||
if(!tankSteeringComponent)
|
if(!tankSteeringComponent)
|
||||||
return;
|
return;
|
||||||
@@ -146,15 +185,6 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
|
|||||||
|
|
||||||
m_TimeSinceLastShot[tankSteeringComponent->Barrel] += dt;
|
m_TimeSinceLastShot[tankSteeringComponent->Barrel] += dt;
|
||||||
}
|
}
|
||||||
|
|
||||||
// auto shot = m_World->GetComponent<Components::TankShell>(entity);
|
|
||||||
// if(shot)
|
|
||||||
// {
|
|
||||||
// if(inputController->Shoot && m_TimeSinceLastShot[tankSteeringComponent->Barrel] > 0.5)
|
|
||||||
// {
|
|
||||||
//
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Systems::TankSteeringSystem::OnCollision(const Events::Collision &e)
|
bool Systems::TankSteeringSystem::OnCollision(const Events::Collision &e)
|
||||||
@@ -222,37 +252,68 @@ bool Systems::TankSteeringSystem::OnCollision(const Events::Collision &e)
|
|||||||
e.Speed = 6;
|
e.Speed = 6;
|
||||||
e.SpreadAngle = glm::pi<float>();
|
e.SpreadAngle = glm::pi<float>();
|
||||||
e.spritePath = "Textures/Sprites/Blast1.png";
|
e.spritePath = "Textures/Sprites/Blast1.png";
|
||||||
|
e.usePointLight = true;
|
||||||
e.Color = glm::vec4(2, 2, 2, 0.2);
|
e.Color = glm::vec4(2, 2, 2, 0.2);
|
||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
|
|
||||||
/*Events::CreateExplosion e;
|
/*Events::CreateExplosion e;
|
||||||
e.LifeTime = 1.5;
|
|
||||||
e.ParticleScale.push_back(1);
|
|
||||||
e.ParticleScale.push_back(6);
|
|
||||||
e.ParticlesToSpawn = 20;
|
e.ParticlesToSpawn = 20;
|
||||||
e.Position = shellTransform->Position;
|
e.Position = shellTransform->Position;
|
||||||
e.SpreadAngle = glm::radians<float>(180) / 4;
|
e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1,0,0));
|
||||||
e.RelativeUpOrientation = glm::angleAxis(glm::radians<float>(90), glm::vec3(1,0,0));
|
e.Speed = 3;
|
||||||
e.UseGoalVector = true;
|
e.SpreadAngle = glm::pi<float>();
|
||||||
e.GoalVelocity = glm::vec3(0,-12,0);
|
e.spritePath = "Textures/Sprites/Smoke1.png";
|
||||||
e.Speed = 12;
|
e.Color = glm::vec4(0.6,0.6,0.6,1);
|
||||||
e.spritePath = "Textures/Sprites/Splash.png";
|
|
||||||
e.Color = glm::vec4(5.f,5.f,5.f,1);
|
|
||||||
|
|
||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
e.LifeTime = 1.5;
|
e.LifeTime = 0.7;
|
||||||
e.ParticleScale.push_back(1);
|
e.ParticleScale.push_back(12);
|
||||||
e.ParticleScale.push_back(6);
|
e.ParticlesToSpawn = 10;
|
||||||
e.ParticlesToSpawn = 20;
|
|
||||||
e.Position = shellTransform->Position;
|
e.Position = shellTransform->Position;
|
||||||
e.SpreadAngle = glm::radians<float>(180)/ 4;
|
e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1,0,0));
|
||||||
e.RelativeUpOrientation = glm::angleAxis(glm::radians<float>(90), glm::vec3(1,0,0));
|
e.Speed = 17;
|
||||||
e.UseGoalVector = true;
|
e.SpreadAngle = glm::pi<float>();
|
||||||
e.GoalVelocity = glm::vec3(0,-12,0);
|
e.spritePath = "Textures/Sprites/Fire.png";
|
||||||
e.Speed = 12;
|
EventBroker->Publish(e);
|
||||||
e.spritePath = "Textures/Sprites/Splash.png";
|
e.LifeTime = 0.2;
|
||||||
e.Color = glm::vec4(1.f,1.f,1.f,1);
|
e.ParticleScale.push_back(1);
|
||||||
|
e.ParticleScale.push_back(15);
|
||||||
|
e.ParticlesToSpawn = 5;
|
||||||
|
e.Position = shellTransform->Position;
|
||||||
|
e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1,0,0));
|
||||||
|
e.Speed = 6;
|
||||||
|
e.SpreadAngle = glm::pi<float>();
|
||||||
|
e.spritePath = "Textures/Sprites/Blast1.png";
|
||||||
|
e.Color = glm::vec4(2, 2, 2, 0.2);
|
||||||
EventBroker->Publish(e);*/
|
EventBroker->Publish(e);*/
|
||||||
|
|
||||||
|
// Events::CreateExplosion e;
|
||||||
|
// e.LifeTime = 1.5;
|
||||||
|
// e.ParticleScale.push_back(1);
|
||||||
|
// e.ParticleScale.push_back(6);
|
||||||
|
// e.ParticlesToSpawn = 20;
|
||||||
|
// e.Position = shellTransform->Position;
|
||||||
|
// e.SpreadAngle = glm::radians<float>(180) / 4;
|
||||||
|
// e.RelativeUpOrientation = glm::angleAxis(glm::radians<float>(90), glm::vec3(1,0,0));
|
||||||
|
// e.UseGoalVector = true;
|
||||||
|
// e.GoalVelocity = glm::vec3(0,-12,0);
|
||||||
|
// e.Speed = 12;
|
||||||
|
// e.spritePath = "Textures/Sprites/Splash.png";
|
||||||
|
// e.Color = glm::vec4(5.f,5.f,5.f,1);
|
||||||
|
//
|
||||||
|
// EventBroker->Publish(e);
|
||||||
|
// e.LifeTime = 1.5;
|
||||||
|
// e.ParticleScale.push_back(1);
|
||||||
|
// e.ParticleScale.push_back(6);
|
||||||
|
// e.ParticlesToSpawn = 20;
|
||||||
|
// e.Position = shellTransform->Position;
|
||||||
|
// e.SpreadAngle = glm::radians<float>(180)/ 4;
|
||||||
|
// e.RelativeUpOrientation = glm::angleAxis(glm::radians<float>(90), glm::vec3(1,0,0));
|
||||||
|
// e.UseGoalVector = true;
|
||||||
|
// e.GoalVelocity = glm::vec3(0,-12,0);
|
||||||
|
// e.Speed = 12;
|
||||||
|
// e.spritePath = "Textures/Sprites/Splash.png";
|
||||||
|
// e.Color = glm::vec4(1.f,1.f,1.f,1);
|
||||||
|
// EventBroker->Publish(e);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
Events::PlaySFX e;
|
Events::PlaySFX e;
|
||||||
@@ -460,9 +521,13 @@ EntityID Systems::TankSteeringSystem::CreateTank(int playerID)
|
|||||||
player->ID = playerID;
|
player->ID = playerID;
|
||||||
auto tankSteering = m_World->AddComponent<Components::TankSteering>(tank);
|
auto tankSteering = m_World->AddComponent<Components::TankSteering>(tank);
|
||||||
m_World->AddComponent<Components::Input>(tank);
|
m_World->AddComponent<Components::Input>(tank);
|
||||||
auto health = m_World->AddComponent<Components::Health>(tank);
|
|
||||||
health->Amount = 100.f;
|
|
||||||
m_World->AddComponent<Components::Listener>(tank);
|
m_World->AddComponent<Components::Listener>(tank);
|
||||||
|
auto health = m_World->AddComponent<Components::Health>(tank);
|
||||||
|
health->Amount = 200.f;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
{
|
{
|
||||||
auto shape = m_World->CreateEntity(tank);
|
auto shape = m_World->CreateEntity(tank);
|
||||||
@@ -532,8 +597,8 @@ EntityID Systems::TankSteeringSystem::CreateTank(int playerID)
|
|||||||
auto shape = m_World->CreateEntity(shot);
|
auto shape = m_World->CreateEntity(shot);
|
||||||
auto transform = m_World->AddComponent<Components::Transform>(shape);
|
auto transform = m_World->AddComponent<Components::Transform>(shape);
|
||||||
auto boxShape = m_World->AddComponent<Components::BoxShape>(shape);
|
auto boxShape = m_World->AddComponent<Components::BoxShape>(shape);
|
||||||
boxShape->Width = 0.5f;
|
boxShape->Width = 0.1f;
|
||||||
boxShape->Height = 0.5f;
|
boxShape->Height = 0.1f;
|
||||||
boxShape->Depth = 0.5f;
|
boxShape->Depth = 0.5f;
|
||||||
m_World->CommitEntity(shape);
|
m_World->CommitEntity(shape);
|
||||||
}
|
}
|
||||||
@@ -549,6 +614,8 @@ EntityID Systems::TankSteeringSystem::CreateTank(int playerID)
|
|||||||
transform->Orientation = glm::quat(glm::vec3(-glm::radians(5.f), 0.f, 0.f));
|
transform->Orientation = glm::quat(glm::vec3(-glm::radians(5.f), 0.f, 0.f));
|
||||||
auto cameraComp = m_World->AddComponent<Components::Camera>(cameraTower);
|
auto cameraComp = m_World->AddComponent<Components::Camera>(cameraTower);
|
||||||
cameraComp->FarClip = 2000.f;
|
cameraComp->FarClip = 2000.f;
|
||||||
|
|
||||||
|
|
||||||
/*auto follow = m_World->AddComponent<Components::Follow>(cameraTower);
|
/*auto follow = m_World->AddComponent<Components::Follow>(cameraTower);
|
||||||
follow->Entity = barrel;
|
follow->Entity = barrel;
|
||||||
follow->Distance = 15.f;
|
follow->Distance = 15.f;
|
||||||
@@ -597,31 +664,43 @@ EntityID Systems::TankSteeringSystem::CreateTank(int playerID)
|
|||||||
AddTankWheelPair(tank, glm::vec3(-1.68f, wheelOffset, 2.375), 1, false);
|
AddTankWheelPair(tank, glm::vec3(-1.68f, wheelOffset, 2.375), 1, false);
|
||||||
#pragma endregion
|
#pragma endregion
|
||||||
|
|
||||||
|
#pragma region DustParticles
|
||||||
|
|
||||||
|
std::vector<glm::vec3> ePos;
|
||||||
|
ePos.push_back(glm::vec3(-2, -1.7, 2.0));
|
||||||
|
ePos.push_back(glm::vec3(2, -1.7, 2.0));
|
||||||
|
ePos.push_back(glm::vec3(2, -1.7, -2.0));
|
||||||
|
ePos.push_back(glm::vec3(-2, -1.7, -2.0));
|
||||||
|
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
{
|
{
|
||||||
auto entity = m_World->CreateEntity(tank);
|
auto entity = m_World->CreateEntity(tank);
|
||||||
auto transformComponent = m_World->AddComponent<Components::Transform>(entity);
|
auto transformComponent = m_World->AddComponent<Components::Transform>(entity);
|
||||||
transformComponent->Position = glm::vec3(-2, -1.7, 2.0);
|
transformComponent->Position = ePos[i];
|
||||||
transformComponent->Scale = glm::vec3(3, 3, 3);
|
transformComponent->Scale = glm::vec3(3, 3, 3);
|
||||||
transformComponent->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
|
transformComponent->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
|
||||||
auto emitterComponent = m_World->AddComponent<Components::ParticleEmitter>(entity);
|
auto emitterComponent = m_World->AddComponent<Components::ParticleEmitter>(entity);
|
||||||
emitterComponent->SpawnCount = 2;
|
emitterComponent->SpawnCount = 1;
|
||||||
emitterComponent->SpawnFrequency = 0.005;
|
emitterComponent->SpawnFrequency = 0.1;
|
||||||
emitterComponent->SpreadAngle = glm::pi<float>();
|
emitterComponent->SpreadAngle = glm::pi<float>();
|
||||||
emitterComponent->UseGoalVelocity = false;
|
emitterComponent->UseGoalVelocity = false;
|
||||||
emitterComponent->LifeTime = 0.5;
|
emitterComponent->LifeTime = 0.3;
|
||||||
//emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
|
emitterComponent->Speed = 3;
|
||||||
emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
|
emitterComponent->Emitting = true;
|
||||||
m_World->CommitEntity(entity);
|
emitterComponent->Fade = true;
|
||||||
|
emitterComponent->ScaleSpectrum.push_back(glm::vec3(1));
|
||||||
|
//emitterComponent->Color = glm::vec4(1);
|
||||||
auto particleEntity = m_World->CreateEntity(entity);
|
auto particleEntity = m_World->CreateEntity(entity);
|
||||||
auto TEMP = m_World->AddComponent<Components::Transform>(particleEntity);
|
m_World->AddComponent<Components::Template>(particleEntity);
|
||||||
TEMP->Scale = glm::vec3(0);
|
m_World->AddComponent<Components::Transform>(particleEntity);
|
||||||
auto spriteComponent = m_World->AddComponent<Components::Sprite>(particleEntity);
|
auto spriteComponent = m_World->AddComponent<Components::Sprite>(particleEntity);
|
||||||
spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
|
spriteComponent->SpriteFile = "Textures/Sprites/Dirt.png";
|
||||||
emitterComponent->ParticleTemplate = particleEntity;
|
|
||||||
|
|
||||||
m_World->CommitEntity(particleEntity);
|
m_World->CommitEntity(particleEntity);
|
||||||
|
emitterComponent->ParticleTemplate = particleEntity;
|
||||||
|
m_World->CommitEntity(entity);
|
||||||
}
|
}
|
||||||
|
#pragma endregion
|
||||||
|
|
||||||
|
|
||||||
m_World->CommitEntity(tank);
|
m_World->CommitEntity(tank);
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
#include <array>
|
#include <array>
|
||||||
|
|
||||||
#include "System.h"
|
#include "System.h"
|
||||||
#include "Events/TankSteer.h"
|
#include "Events/TankSteer.h"
|
||||||
#include "Events/SetVelocity.h"
|
#include "Events/SetVelocity.h"
|
||||||
@@ -24,6 +23,7 @@
|
|||||||
#include "Components/TankShell.h"
|
#include "Components/TankShell.h"
|
||||||
#include "Components/SphereShape.h"
|
#include "Components/SphereShape.h"
|
||||||
#include "Components/Listener.h"
|
#include "Components/Listener.h"
|
||||||
|
#include "Components/SoundEmitter.h"
|
||||||
|
|
||||||
#include "Events/EnableCollisions.h"
|
#include "Events/EnableCollisions.h"
|
||||||
#include "Events/DisableCollisions.h"
|
#include "Events/DisableCollisions.h"
|
||||||
@@ -33,6 +33,7 @@
|
|||||||
|
|
||||||
#include "Events/PlaySFX.h"
|
#include "Events/PlaySFX.h"
|
||||||
#include "Events/PlayBGM.h"
|
#include "Events/PlayBGM.h"
|
||||||
|
#include "Events/Dead.h"
|
||||||
|
|
||||||
#include "Events/Damage.h"
|
#include "Events/Damage.h"
|
||||||
#include "Components/Vehicle.h"
|
#include "Components/Vehicle.h"
|
||||||
|
|||||||
@@ -7,12 +7,15 @@ void Systems::TowerSystem::RegisterComponents( ComponentFactory* cf )
|
|||||||
cf->Register<Components::Tower>([]() { return new Components::Tower(); });
|
cf->Register<Components::Tower>([]() { return new Components::Tower(); });
|
||||||
cf->Register<Components::Turret>([]() { return new Components::Turret(); });
|
cf->Register<Components::Turret>([]() { return new Components::Turret(); });
|
||||||
cf->Register<Components::TurretShot>([]() {return new Components::TurretShot(); });
|
cf->Register<Components::TurretShot>([]() {return new Components::TurretShot(); });
|
||||||
|
cf->Register<Components::TowerDebris>([]() {return new Components::TowerDebris(); });
|
||||||
}
|
}
|
||||||
|
|
||||||
void Systems::TowerSystem::Initialize()
|
void Systems::TowerSystem::Initialize()
|
||||||
{
|
{
|
||||||
//EVENT_SUBSCRIBE_MEMBER(m_eDamage, &Systems::TowerSystem::Damage);
|
//EVENT_SUBSCRIBE_MEMBER(m_eDamage, &Systems::TowerSystem::Damage);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ECollision, &Systems::TowerSystem::OnCollision);
|
EVENT_SUBSCRIBE_MEMBER(m_ECollision, &Systems::TowerSystem::OnCollision);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_eDamage, &Systems::TowerSystem::Damage);
|
||||||
|
|
||||||
Temp_m_TimeSinceLastShot = 0;
|
Temp_m_TimeSinceLastShot = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -21,6 +24,58 @@ void Systems::TowerSystem::Update( double dt )
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool Systems::TowerSystem::Damage( const Events::Damage &event )
|
||||||
|
{
|
||||||
|
auto debrisComponent = m_World->GetComponent<Components::TowerDebris>(event.Entity);
|
||||||
|
if(!debrisComponent)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
LOG_INFO("TowerSystem::Damage");
|
||||||
|
|
||||||
|
// Change to damage model
|
||||||
|
|
||||||
|
auto wallhealthcomponent = m_World->GetComponent<Components::Health>(event.Entity);
|
||||||
|
if(wallhealthcomponent->Amount > 0)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
LOG_INFO("Entity %i is dead", event.Entity);
|
||||||
|
auto entitytransform = m_World->GetComponent<Components::Transform>(event.Entity);
|
||||||
|
if(!entitytransform)
|
||||||
|
return false;
|
||||||
|
//auto transformComponent = m_World->GetComponent<Components::Transform>(event.Entity);
|
||||||
|
Components::Transform transformComponent = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(event.Entity);
|
||||||
|
|
||||||
|
// Spawn debris
|
||||||
|
for(auto d : debrisComponent->TowerDebrisIDs)
|
||||||
|
{
|
||||||
|
auto debris = m_World->CloneEntity(d);
|
||||||
|
|
||||||
|
auto transform = m_World->GetComponent<Components::Transform>(debris);
|
||||||
|
Components::Transform absolutetransformComponent = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(debris);
|
||||||
|
transform->Orientation = transform->Orientation * transformComponent.Orientation;
|
||||||
|
transform->Position = transform->Orientation * transform->Position + transformComponent.Position;
|
||||||
|
|
||||||
|
//DO STUFF! :D
|
||||||
|
float distance = glm::distance(transform->Position, transformComponent.Position);
|
||||||
|
float radius = 15.f;
|
||||||
|
float strength = (1.f - pow(distance / radius, 2)) * 2000.f;
|
||||||
|
glm::vec3 direction = glm::normalize(transformComponent.Position - transform->Position);
|
||||||
|
|
||||||
|
Events::ApplyPointImpulse e;
|
||||||
|
e.Entity = debris;
|
||||||
|
e.Impulse = direction * strength;
|
||||||
|
e.Position = transformComponent.Position;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
entitytransform->Position = glm::vec3(0.f, -50000000.f, 0.f);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
void Systems::TowerSystem::UpdateEntity( double dt, EntityID entity, EntityID parent )
|
void Systems::TowerSystem::UpdateEntity( double dt, EntityID entity, EntityID parent )
|
||||||
{
|
{
|
||||||
auto towerComponent = m_World->GetComponent<Components::Tower>(entity);
|
auto towerComponent = m_World->GetComponent<Components::Tower>(entity);
|
||||||
@@ -48,7 +103,7 @@ void Systems::TowerSystem::UpdateEntity( double dt, EntityID entity, EntityID pa
|
|||||||
for(auto player : *players)
|
for(auto player : *players)
|
||||||
{
|
{
|
||||||
auto playerComponent = std::dynamic_pointer_cast<Components::Player>(player);
|
auto playerComponent = std::dynamic_pointer_cast<Components::Player>(player);
|
||||||
if(towerComponent->ID != playerComponent->ID) //!= betyder att den bara targetar sitt eget lag, == fienden.
|
if(towerComponent->ID == playerComponent->ID) //!= betyder att den bara targetar sitt eget lag, == fienden.
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
auto playerTransform = m_World->GetComponent<Components::Transform>(player->Entity);
|
auto playerTransform = m_World->GetComponent<Components::Transform>(player->Entity);
|
||||||
|
|||||||
@@ -9,10 +9,14 @@
|
|||||||
#include "Components/Turret.h"
|
#include "Components/Turret.h"
|
||||||
#include "Components/TurretShot.h"
|
#include "Components/TurretShot.h"
|
||||||
#include "Components/Health.h"
|
#include "Components/Health.h"
|
||||||
|
#include "Components/TowerDebris.h"
|
||||||
|
#include "Components/Model.h"
|
||||||
#include "Events/SetVelocity.h"
|
#include "Events/SetVelocity.h"
|
||||||
#include "Events/CreateExplosion.h"
|
#include "Events/CreateExplosion.h"
|
||||||
#include "Events/Collision.h"
|
#include "Events/Collision.h"
|
||||||
#include "Events/Damage.h"
|
#include "Events/Damage.h"
|
||||||
|
#include "Events/ApplyPointImpulse.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -37,6 +41,8 @@ namespace Systems
|
|||||||
|
|
||||||
EventRelay<TowerSystem, Events::Collision> m_ECollision;
|
EventRelay<TowerSystem, Events::Collision> m_ECollision;
|
||||||
bool OnCollision(const Events::Collision &e);
|
bool OnCollision(const Events::Collision &e);
|
||||||
|
EventRelay<TowerSystem, Events::Damage> m_eDamage;
|
||||||
|
bool Damage(const Events::Damage &event);
|
||||||
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|||||||
@@ -53,18 +53,6 @@ bool Systems::TriggerSystem::OnEnterTrigger( const Events::EnterTrigger &event )
|
|||||||
if (teamComponent->TeamID != playerComponent->ID)
|
if (teamComponent->TeamID != playerComponent->ID)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
auto flagComponent1 = m_World->GetComponent<Components::Flag>(event.Trigger);
|
|
||||||
auto flagComponent2 = m_World->GetComponent<Components::Flag>(event.Entity);
|
|
||||||
|
|
||||||
//HACK: SIMON IS DISSING AMERICA
|
|
||||||
if(flagComponent1)
|
|
||||||
{
|
|
||||||
Flag(event.Entity, event.Trigger);
|
|
||||||
}
|
|
||||||
else if (flagComponent2)
|
|
||||||
{
|
|
||||||
Flag(event.Trigger, event.Entity);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
auto triggerMoveComponent = m_World->GetComponent<Components::TriggerMove>(event.Trigger);
|
auto triggerMoveComponent = m_World->GetComponent<Components::TriggerMove>(event.Trigger);
|
||||||
@@ -148,20 +136,6 @@ void Systems::TriggerSystem::Move(EntityID entity, bool queue, bool swap)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void Systems::TriggerSystem::Flag( EntityID entity, EntityID phantomEntity )
|
|
||||||
{
|
|
||||||
auto tankSteering = m_World->GetComponent<Components::TankSteering>(entity);
|
|
||||||
if (!tankSteering)
|
|
||||||
return;
|
|
||||||
|
|
||||||
m_World->RemoveComponent<Components::Trigger>(phantomEntity);
|
|
||||||
m_World->SetEntityParent(phantomEntity, entity);
|
|
||||||
auto phantomTransform = m_World->GetComponent<Components::Transform>(phantomEntity);
|
|
||||||
phantomTransform->Position = glm::vec3(-1.5f, 0.1f, 2.f);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void Systems::TriggerSystem::Explosion( EntityID entity, EntityID phantomEntity )
|
void Systems::TriggerSystem::Explosion( EntityID entity, EntityID phantomEntity )
|
||||||
{
|
{
|
||||||
/*auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
|
/*auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
|
||||||
|
|||||||
@@ -48,7 +48,6 @@ namespace Systems
|
|||||||
EventRelay<TriggerSystem, Events::LeaveTrigger> m_ELeaveTrigger;
|
EventRelay<TriggerSystem, Events::LeaveTrigger> m_ELeaveTrigger;
|
||||||
bool OnLeaveTrigger(const Events::LeaveTrigger &event);
|
bool OnLeaveTrigger(const Events::LeaveTrigger &event);
|
||||||
private:
|
private:
|
||||||
void Flag(EntityID entity, EntityID phantomEntity);
|
|
||||||
void Explosion(EntityID entity, EntityID phantomEntity);
|
void Explosion(EntityID entity, EntityID phantomEntity);
|
||||||
void Move(EntityID entity, bool queue, bool swap);
|
void Move(EntityID entity, bool queue, bool swap);
|
||||||
void Rotate(EntityID entity, bool queue, bool swap);
|
void Rotate(EntityID entity, bool queue, bool swap);
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
|
|
||||||
#include "System.h"
|
#include "System.h"
|
||||||
#include "Systems/TransformSystem.h"
|
#include "Systems/TransformSystem.h"
|
||||||
#include "Events/OnDead.h"
|
#include "Events/Dead.h"
|
||||||
#include "Events/Damage.h"
|
#include "Events/Damage.h"
|
||||||
#include "Events/ApplyPointImpulse.h"
|
#include "Events/ApplyPointImpulse.h"
|
||||||
#include "Components/Model.h"
|
#include "Components/Model.h"
|
||||||
|
|||||||
+5
-3
@@ -79,11 +79,13 @@ bool World::ValidEntity(EntityID entity)
|
|||||||
void World::RemoveEntity(EntityID entity)
|
void World::RemoveEntity(EntityID entity)
|
||||||
{
|
{
|
||||||
m_EntitiesToRemove.insert(entity);
|
m_EntitiesToRemove.insert(entity);
|
||||||
for (auto pair : m_EntityParents)
|
|
||||||
|
auto it = m_EntityChildren.find(entity);
|
||||||
|
if (it != m_EntityChildren.end())
|
||||||
{
|
{
|
||||||
if (pair.second == entity)
|
for (auto entity : it->second)
|
||||||
{
|
{
|
||||||
m_EntitiesToRemove.insert(pair.first);
|
RemoveEntity(entity);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -109,6 +109,7 @@
|
|||||||
<ClCompile Include="..\..\src\ShaderProgram.cpp" />
|
<ClCompile Include="..\..\src\ShaderProgram.cpp" />
|
||||||
<ClCompile Include="..\..\src\Skybox.cpp" />
|
<ClCompile Include="..\..\src\Skybox.cpp" />
|
||||||
<ClCompile Include="..\..\src\Sound.cpp" />
|
<ClCompile Include="..\..\src\Sound.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\Systems\FlagSystem.cpp" />
|
||||||
<ClCompile Include="..\..\src\Systems\JeepSteeringSystem.cpp" />
|
<ClCompile Include="..\..\src\Systems\JeepSteeringSystem.cpp" />
|
||||||
<ClCompile Include="..\..\src\Systems\DamageSystem.cpp" />
|
<ClCompile Include="..\..\src\Systems\DamageSystem.cpp" />
|
||||||
<ClCompile Include="..\..\src\Systems\DebugSystem.cpp" />
|
<ClCompile Include="..\..\src\Systems\DebugSystem.cpp" />
|
||||||
@@ -151,6 +152,7 @@
|
|||||||
<ClInclude Include="..\..\src\Components\Rotate.h" />
|
<ClInclude Include="..\..\src\Components\Rotate.h" />
|
||||||
<ClInclude Include="..\..\src\Components\Tower.h" />
|
<ClInclude Include="..\..\src\Components\Tower.h" />
|
||||||
<ClInclude Include="..\..\src\Components\Team.h" />
|
<ClInclude Include="..\..\src\Components\Team.h" />
|
||||||
|
<ClInclude Include="..\..\src\Components\TowerDebris.h" />
|
||||||
<ClInclude Include="..\..\src\Components\TriggerMove.h" />
|
<ClInclude Include="..\..\src\Components\TriggerMove.h" />
|
||||||
<ClInclude Include="..\..\src\Components\Timer.h" />
|
<ClInclude Include="..\..\src\Components\Timer.h" />
|
||||||
<ClInclude Include="..\..\src\Components\TriggerExplosion.h" />
|
<ClInclude Include="..\..\src\Components\TriggerExplosion.h" />
|
||||||
@@ -218,7 +220,7 @@
|
|||||||
<ClInclude Include="..\..\src\Events\MouseMove.h" />
|
<ClInclude Include="..\..\src\Events\MouseMove.h" />
|
||||||
<ClInclude Include="..\..\src\Events\MousePress.h" />
|
<ClInclude Include="..\..\src\Events\MousePress.h" />
|
||||||
<ClInclude Include="..\..\src\Events\MouseRelease.h" />
|
<ClInclude Include="..\..\src\Events\MouseRelease.h" />
|
||||||
<ClInclude Include="..\..\src\Events\OnDead.h" />
|
<ClInclude Include="..\..\src\Events\Dead.h" />
|
||||||
<ClInclude Include="..\..\src\Events\Move.h" />
|
<ClInclude Include="..\..\src\Events\Move.h" />
|
||||||
<ClInclude Include="..\..\src\Events\PlayBGM.h" />
|
<ClInclude Include="..\..\src\Events\PlayBGM.h" />
|
||||||
<ClInclude Include="..\..\src\Events\PlaySFX.h" />
|
<ClInclude Include="..\..\src\Events\PlaySFX.h" />
|
||||||
@@ -255,6 +257,7 @@
|
|||||||
<ClInclude Include="..\..\src\Skybox.h" />
|
<ClInclude Include="..\..\src\Skybox.h" />
|
||||||
<ClInclude Include="..\..\src\Sound.h" />
|
<ClInclude Include="..\..\src\Sound.h" />
|
||||||
<ClInclude Include="..\..\src\System.h" />
|
<ClInclude Include="..\..\src\System.h" />
|
||||||
|
<ClInclude Include="..\..\src\Systems\FlagSystem.h" />
|
||||||
<ClInclude Include="..\..\src\Systems\JeepSteeringSystem.h" />
|
<ClInclude Include="..\..\src\Systems\JeepSteeringSystem.h" />
|
||||||
<ClInclude Include="..\..\src\Systems\DamageSystem.h" />
|
<ClInclude Include="..\..\src\Systems\DamageSystem.h" />
|
||||||
<ClInclude Include="..\..\src\Systems\DebugSystem.h" />
|
<ClInclude Include="..\..\src\Systems\DebugSystem.h" />
|
||||||
|
|||||||
@@ -101,6 +101,9 @@
|
|||||||
<ClCompile Include="..\..\src\Systems\WallSystem.cpp">
|
<ClCompile Include="..\..\src\Systems\WallSystem.cpp">
|
||||||
<Filter>Game\Systems</Filter>
|
<Filter>Game\Systems</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\Systems\FlagSystem.cpp">
|
||||||
|
<Filter>Game\Systems</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Filter Include="Util">
|
<Filter Include="Util">
|
||||||
@@ -600,13 +603,13 @@
|
|||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\src\Components\TurretShot.h">
|
<ClInclude Include="..\..\src\Components\TurretShot.h">
|
||||||
<Filter>Physics\Components</Filter>
|
<Filter>Physics\Components</Filter>
|
||||||
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\src\Components\Team.h">
|
<ClInclude Include="..\..\src\Components\Team.h">
|
||||||
<Filter>Game\Components</Filter>
|
<Filter>Game\Components</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\src\Systems\JeepSteeringSystem.h">
|
<ClInclude Include="..\..\src\Systems\JeepSteeringSystem.h">
|
||||||
<Filter>Physics\Systems</Filter>
|
<Filter>Physics\Systems</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\src\Events\OnDead.h" />
|
|
||||||
<ClInclude Include="..\..\src\Systems\WallSystem.h" />
|
<ClInclude Include="..\..\src\Systems\WallSystem.h" />
|
||||||
<ClInclude Include="..\..\src\GUI\GameOverFrame.h">
|
<ClInclude Include="..\..\src\GUI\GameOverFrame.h">
|
||||||
<Filter>GUI</Filter>
|
<Filter>GUI</Filter>
|
||||||
@@ -650,6 +653,12 @@
|
|||||||
<ClInclude Include="..\..\src\Components\DamageModel.h">
|
<ClInclude Include="..\..\src\Components\DamageModel.h">
|
||||||
<Filter>Rendering\Components</Filter>
|
<Filter>Rendering\Components</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\src\Systems\FlagSystem.h">
|
||||||
|
<Filter>Game\Systems</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\src\Events\OnDead.h" />
|
||||||
|
<ClInclude Include="..\..\src\Systems\WallSystem.h" />
|
||||||
|
<ClInclude Include="..\..\src\Events\Dead.h" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="..\..\src\Shaders\Fragment2.glsl">
|
<None Include="..\..\src\Shaders\Fragment2.glsl">
|
||||||
|
|||||||
Reference in New Issue
Block a user