Commit Graph

66 Commits

Author SHA1 Message Date
PlatinumSkink 1a49e9d1b0 Merge remote-tracking branch 'origin/Physics' into LevelSystemAndSuch 2015-10-08 11:52:32 +02:00
PlatinumSkink b5ae490b23 Prepared for Lifebuoy PowerUp. 2015-10-08 11:51:13 +02:00
viktorljung 33ecbaaab3 density added in physics Component 2015-10-08 11:37:13 +02:00
viktorljung f085e6a387 Water can now collide with the bricks, added new ship model 2015-10-08 11:27:17 +02:00
PlatinumSkink d038855fb7 Minor adjustments. 2015-10-08 10:45:01 +02:00
PlatinumSkink 07e59bd0e2 Scroll to next stage works! 2015-10-07 19:19:55 +02:00
PlatinumSkink 9bb50067fc Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-10-07 17:13:05 +02:00
PlatinumSkink 3814c25931 Squid does not move until space is pressed. Experimenting with scroll. This shouldn't really be committed, but Visual Studio. 2015-10-07 17:09:55 +02:00
viktorljung 71fe786b04 even more bug fixes 2015-10-07 15:45:50 +02:00
viktorljung 562a5fa269 fixed more bugs 2015-10-07 15:40:04 +02:00
viktorljung 1462ca6111 fixes 2015-10-07 14:41:59 +02:00
PlatinumSkink b7696b8776 Merge branch 'LevelSystemAndSuch', and adjusted ball size. 2015-10-06 20:35:44 +02:00
viktorljung b036357e3b Merge branch 'Physics'
Conflicts:
	include/Core/Engine.h
	include/Physics/CPhysics.h
	include/Physics/PhysicsSystem.h
	src/game/Game/BallSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-10-06 20:16:57 +02:00
PlatinumSkink 1f10d24448 Commented out couts. 2015-10-06 19:57:57 +02:00
viktorljung 65c01f9b8e Improved collisions with multiple objects in the same frame 2015-10-06 19:41:00 +02:00
viktorljung a2dc76051f Bodies are now removed properly 2015-10-06 18:32:22 +02:00
viktorljung fb8d6f210a Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics
Conflicts:
	include/Core/Engine.h
	include/Physics/PhysicsSystem.h
	src/game/Game/BallSystem.cpp
	src/game/Game/LevelSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-10-06 16:13:17 +02:00
PlatinumSkink 5b425f27ae Fixed invisible item bug, maybe. Put 0.1 sec hitlag on impact with pad. Stable level loading? 2015-10-06 15:31:48 +02:00
Jace 7173fdf396 MSVC12 compiler compability fixes 2015-10-06 15:27:11 +02:00
viktorljung 1d42e107de Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	include/Core/Engine.h
	include/Physics/PhysicsSystem.h
	src/game/Game/PadSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-10-05 17:02:42 +02:00
viktorljung 005fd40167 Added IceBrick and started to remove the scale dependency for physics bodies 2015-10-05 16:25:00 +02:00
viktorljung dca06a46a5 Changed bool CPhysics->Static to enum CPhysics->CollisionType, Which added support for kinematic bodies 2015-10-02 14:36:41 +02:00
PlatinumSkink e120b09b84 Merge branch 'master' into LevelSystemAndSuch 2015-10-01 14:36:12 +02:00
tleety 45711500f7 Merged 2015-10-01 14:24:06 +02:00
tleety 52dec86925 Particle system up and running, but with bugged rendering 2015-10-01 14:14:51 +02:00
PlatinumSkink 4d3428f125 HitLag has types in strings to send along to affect what systems lag. 2015-10-01 14:14:07 +02:00
PlatinumSkink c63ec035a7 HitLagSystem implemented. 2015-09-30 16:42:35 +02:00
PlatinumSkink c31ff4cfcb P-button pauses, H-button does 0.3 second HitLag. 2015-09-30 15:19:45 +02:00
tleety 2491dd8b74 Fixed some things, code up to styleguide 2015-09-30 10:29:56 +02:00
viktorljung 7733a44d53 Refactoring and starting to write test for PhysicsSystem 2015-09-29 12:08:13 +02:00
tleety 38d3a8c990 Fixed a bug where you could not have more than one particle group 2015-09-29 10:27:57 +02:00
Jace 5e7e5ec8bb Fixed precision loss in physics accumulator 2015-09-28 22:55:39 +02:00
Jace edd87ddf58 Fixed critical warnings for Linux build 2015-09-28 20:40:28 +02:00
viktorljung 1a0201ee98 Style guide fixes 2015-09-28 17:20:23 +02:00
viktorljung cb48b881b7 cool fixes and stuff 2015-09-25 05:33:10 +02:00
viktorljung 96511c63b1 Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	include/Core/Engine.h
	include/Physics/PhysicsSystem.h
	src/game/Game/LevelSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-09-25 05:16:32 +02:00
viktorljung cfb6d1e4b5 Falling bricks and collision filters 2015-09-25 04:28:46 +02:00
tleety effc9ff781 Merge and some small fixes 2015-09-25 01:49:08 +02:00
tleety c624c5bcf3 Merge master 2015-09-25 00:03:28 +02:00
viktorljung d2301594ce Gravity scale per entity 2015-09-25 00:01:24 +02:00
tleety d473e3711c Now render water through it's own buffer. Not currently visable through finaltexture. Also added a white texture to render the water. 2015-09-23 18:01:15 +02:00
tleety 94401a10ee Water working, might not work for several bodies 2015-09-22 16:06:47 +02:00
tleety 1e70e151ee Continued work on water, can now get 1 particle? maybe? Gotta get rendering to work so i can test it. 2015-09-21 16:00:20 +02:00
tleety b32934dba6 Merge remote-tracking branch 'origin/physics' into water
# Conflicts:
#	include/Core/Engine.h
#	include/Physics/PhysicsSystem.h
#	src/game/Game/PadSystem.cpp
#	src/game/Physics/PhysicsSystem.cpp
2015-09-17 17:37:58 +02:00
tleety b69413d9c9 Base water set up 2015-09-17 17:35:17 +02:00
viktorljung 8ca01ae9c7 Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	include/Core/Engine.h
	src/game/Game/PadSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-09-17 17:11:37 +02:00
viktorljung c0155b7900 collisions remade 2015-09-17 16:52:43 +02:00
viktorljung 442554812d Collisions kind of working 2015-09-17 14:11:09 +01:00
PlatinumSkink c2d29b6110 Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed. 2015-09-15 17:31:22 +02:00
viktorljung 8963e94cd6 pad moving with physics velocity 2015-09-15 14:27:35 +01:00