PlatinumSkink
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1a49e9d1b0
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Merge remote-tracking branch 'origin/Physics' into LevelSystemAndSuch
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2015-10-08 11:52:32 +02:00 |
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PlatinumSkink
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b5ae490b23
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Prepared for Lifebuoy PowerUp.
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2015-10-08 11:51:13 +02:00 |
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viktorljung
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33ecbaaab3
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density added in physics Component
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2015-10-08 11:37:13 +02:00 |
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viktorljung
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f085e6a387
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Water can now collide with the bricks, added new ship model
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2015-10-08 11:27:17 +02:00 |
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PlatinumSkink
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d038855fb7
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Minor adjustments.
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2015-10-08 10:45:01 +02:00 |
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PlatinumSkink
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07e59bd0e2
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Scroll to next stage works!
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2015-10-07 19:19:55 +02:00 |
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PlatinumSkink
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9bb50067fc
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-10-07 17:13:05 +02:00 |
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PlatinumSkink
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3814c25931
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Squid does not move until space is pressed. Experimenting with scroll. This shouldn't really be committed, but Visual Studio.
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2015-10-07 17:09:55 +02:00 |
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viktorljung
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71fe786b04
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even more bug fixes
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2015-10-07 15:45:50 +02:00 |
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viktorljung
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562a5fa269
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fixed more bugs
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2015-10-07 15:40:04 +02:00 |
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viktorljung
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1462ca6111
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fixes
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2015-10-07 14:41:59 +02:00 |
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PlatinumSkink
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b7696b8776
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Merge branch 'LevelSystemAndSuch', and adjusted ball size.
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2015-10-06 20:35:44 +02:00 |
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viktorljung
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b036357e3b
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Merge branch 'Physics'
Conflicts:
include/Core/Engine.h
include/Physics/CPhysics.h
include/Physics/PhysicsSystem.h
src/game/Game/BallSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-10-06 20:16:57 +02:00 |
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PlatinumSkink
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1f10d24448
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Commented out couts.
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2015-10-06 19:57:57 +02:00 |
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viktorljung
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65c01f9b8e
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Improved collisions with multiple objects in the same frame
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2015-10-06 19:41:00 +02:00 |
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viktorljung
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a2dc76051f
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Bodies are now removed properly
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2015-10-06 18:32:22 +02:00 |
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viktorljung
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fb8d6f210a
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Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics
Conflicts:
include/Core/Engine.h
include/Physics/PhysicsSystem.h
src/game/Game/BallSystem.cpp
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-10-06 16:13:17 +02:00 |
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PlatinumSkink
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5b425f27ae
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Fixed invisible item bug, maybe. Put 0.1 sec hitlag on impact with pad. Stable level loading?
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2015-10-06 15:31:48 +02:00 |
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Jace
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7173fdf396
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MSVC12 compiler compability fixes
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2015-10-06 15:27:11 +02:00 |
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viktorljung
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1d42e107de
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
include/Physics/PhysicsSystem.h
src/game/Game/PadSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-10-05 17:02:42 +02:00 |
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viktorljung
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005fd40167
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Added IceBrick and started to remove the scale dependency for physics bodies
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2015-10-05 16:25:00 +02:00 |
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viktorljung
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dca06a46a5
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Changed bool CPhysics->Static to enum CPhysics->CollisionType, Which added support for kinematic bodies
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2015-10-02 14:36:41 +02:00 |
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PlatinumSkink
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e120b09b84
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Merge branch 'master' into LevelSystemAndSuch
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2015-10-01 14:36:12 +02:00 |
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tleety
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45711500f7
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Merged
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2015-10-01 14:24:06 +02:00 |
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tleety
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52dec86925
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Particle system up and running, but with bugged rendering
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2015-10-01 14:14:51 +02:00 |
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PlatinumSkink
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4d3428f125
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HitLag has types in strings to send along to affect what systems lag.
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2015-10-01 14:14:07 +02:00 |
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PlatinumSkink
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c63ec035a7
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HitLagSystem implemented.
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2015-09-30 16:42:35 +02:00 |
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PlatinumSkink
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c31ff4cfcb
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P-button pauses, H-button does 0.3 second HitLag.
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2015-09-30 15:19:45 +02:00 |
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tleety
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2491dd8b74
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Fixed some things, code up to styleguide
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2015-09-30 10:29:56 +02:00 |
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viktorljung
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7733a44d53
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Refactoring and starting to write test for PhysicsSystem
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2015-09-29 12:08:13 +02:00 |
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tleety
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38d3a8c990
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Fixed a bug where you could not have more than one particle group
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2015-09-29 10:27:57 +02:00 |
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Jace
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5e7e5ec8bb
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Fixed precision loss in physics accumulator
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2015-09-28 22:55:39 +02:00 |
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Jace
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edd87ddf58
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Fixed critical warnings for Linux build
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2015-09-28 20:40:28 +02:00 |
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viktorljung
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1a0201ee98
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Style guide fixes
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2015-09-28 17:20:23 +02:00 |
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viktorljung
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cb48b881b7
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cool fixes and stuff
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2015-09-25 05:33:10 +02:00 |
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viktorljung
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96511c63b1
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
include/Physics/PhysicsSystem.h
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-09-25 05:16:32 +02:00 |
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viktorljung
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cfb6d1e4b5
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Falling bricks and collision filters
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2015-09-25 04:28:46 +02:00 |
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tleety
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effc9ff781
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Merge and some small fixes
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2015-09-25 01:49:08 +02:00 |
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tleety
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c624c5bcf3
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Merge master
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2015-09-25 00:03:28 +02:00 |
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viktorljung
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d2301594ce
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Gravity scale per entity
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2015-09-25 00:01:24 +02:00 |
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tleety
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d473e3711c
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Now render water through it's own buffer. Not currently visable through finaltexture. Also added a white texture to render the water.
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2015-09-23 18:01:15 +02:00 |
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tleety
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94401a10ee
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Water working, might not work for several bodies
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2015-09-22 16:06:47 +02:00 |
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tleety
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1e70e151ee
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Continued work on water, can now get 1 particle? maybe? Gotta get rendering to work so i can test it.
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2015-09-21 16:00:20 +02:00 |
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tleety
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b32934dba6
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Merge remote-tracking branch 'origin/physics' into water
# Conflicts:
# include/Core/Engine.h
# include/Physics/PhysicsSystem.h
# src/game/Game/PadSystem.cpp
# src/game/Physics/PhysicsSystem.cpp
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2015-09-17 17:37:58 +02:00 |
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tleety
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b69413d9c9
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Base water set up
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2015-09-17 17:35:17 +02:00 |
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viktorljung
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8ca01ae9c7
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
src/game/Game/PadSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-09-17 17:11:37 +02:00 |
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viktorljung
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c0155b7900
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collisions remade
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2015-09-17 16:52:43 +02:00 |
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viktorljung
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442554812d
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Collisions kind of working
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2015-09-17 14:11:09 +01:00 |
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PlatinumSkink
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c2d29b6110
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Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed.
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2015-09-15 17:31:22 +02:00 |
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viktorljung
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8963e94cd6
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pad moving with physics velocity
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2015-09-15 14:27:35 +01:00 |
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