PlatinumSkink
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1b0d87e862
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Adjusted Power-Up Code
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2015-09-23 14:23:41 +02:00 |
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PlatinumSkink
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f6b6f05c37
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CPowerUpBrick + CPowerUp exists. Can drop from brick and be grabbed for MultiBall.
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2015-09-22 17:55:12 +02:00 |
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PlatinumSkink
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dbb04c83af
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-09-21 13:27:54 +02:00 |
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PlatinumSkink
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761631c4a6
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m-button is MultiBall powerup. Still needs fine-tuning.
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2015-09-17 18:09:22 +02:00 |
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tleety
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b69413d9c9
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Base water set up
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2015-09-17 17:35:17 +02:00 |
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Stiffly
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4dd8ac8445
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Added Component to bricks to emitt sound. Improved code for playing a sound
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2015-09-17 15:41:08 +02:00 |
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PlatinumSkink
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30ee6c2430
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-09-16 16:29:57 +02:00 |
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tleety
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20fc1232d6
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Merge remote-tracking branch 'origin/master' into GLrenderer
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2015-09-16 14:42:38 +02:00 |
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PlatinumSkink
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5ee5400a28
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StyleGuide Fix
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2015-09-15 18:48:26 +02:00 |
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tleety
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4891a4d939
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Bricks are now models. Warning: Laggy
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2015-09-15 17:56:23 +02:00 |
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PlatinumSkink
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c2d29b6110
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Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed.
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2015-09-15 17:31:22 +02:00 |
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PlatinumSkink
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b340cf97bb
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I forgot to stage in my last commit.
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2015-09-15 15:00:47 +02:00 |
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PlatinumSkink
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88bd96861d
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Tried to implement lives. Failed. Everything crashes if I try to RemoveEntity in Update.
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2015-09-15 12:40:23 +02:00 |
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PlatinumSkink
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c829315598
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Ball hitting bricks destroys bricks! We can PLAY! (kind of)
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2015-09-11 10:50:49 +02:00 |
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PlatinumSkink
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1d94338214
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Added CBall
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2015-09-10 21:46:03 +02:00 |
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PlatinumSkink
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a047e46fe9
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Kod för boll mot bricka kollision
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2015-09-10 21:30:39 +02:00 |
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PlatinumSkink
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16c5d2a40f
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Made a Stage! Imported PlaceHolder Graphics!
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2015-09-10 21:06:21 +02:00 |
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PlatinumSkink
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6a81751e56
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WIP Level System + Pad
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2015-09-10 20:28:48 +02:00 |
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PlatinumSkink
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84577cb2c8
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Created CPad and PadSystem. Doesn't do very much.
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2015-09-10 16:40:49 +02:00 |
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PlatinumSkink
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2041640441
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I've added code in preparation to loading a file including a Level to the LevelSystem to the game. Not done at all.
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2015-09-10 14:08:16 +02:00 |
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PlatinumSkink
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5d753babe6
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I developed a LevelSystem class, along with a CBrick component for use in it and an EStageCleared event that is triggered upon all the bricks being removed.
The class currently creates a 8x8 grid of entities with Transform components.
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2015-09-09 21:10:10 +02:00 |
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