PlatinumSkink
|
40343744c1
|
Adjustments to Sticky and Inkblaster made, in addition made StickyAimer partly transparent green.
|
2015-10-13 14:02:18 +02:00 |
|
PlatinumSkink
|
32bbf282c9
|
Aimer for Sticky Works, though stuff.
|
2015-10-12 18:18:37 +02:00 |
|
PlatinumSkink
|
5630771272
|
Fixed Sticky after Ink bug, fixed directions on Squid after sticky, laser direction is in background. Brick Components implemented, though they do nothing.
|
2015-10-12 16:45:59 +02:00 |
|
Jace
|
89779fa6ee
|
Added Kraken to level 5
|
2015-10-09 00:38:34 +02:00 |
|
viktorljung
|
d4c79e338c
|
Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
src/game/Game/LevelSystem.cpp
|
2015-10-09 00:22:32 +02:00 |
|
viktorljung
|
46fca005bf
|
Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics
|
2015-10-08 23:53:59 +02:00 |
|
PlatinumSkink
|
c222383b6f
|
KRAKEN ATTACK! At a press of K! KrakenAttackBricks exist, too, just add number to level.
|
2015-10-08 23:52:48 +02:00 |
|
tleety
|
848efa19ac
|
Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias
|
2015-10-08 23:37:14 +02:00 |
|
tleety
|
1efdca9d23
|
Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias
# Conflicts:
# src/game/Game/LevelSystem.cpp
|
2015-10-08 23:35:53 +02:00 |
|
viktorljung
|
3609ca9123
|
pause on win
|
2015-10-08 23:21:03 +02:00 |
|
viktorljung
|
9997f3d964
|
Merge remote-tracking branch 'origin/master' into Physics
|
2015-10-08 23:19:23 +02:00 |
|
viktorljung
|
95c1f57dd7
|
GameOver and WinScreen Added
|
2015-10-08 23:18:54 +02:00 |
|
tleety
|
f6a760ad87
|
Finetuned level setup
|
2015-10-08 22:52:26 +02:00 |
|
PlatinumSkink
|
90636a7169
|
Color Arrays in Vec4 implimented. Have fun.
|
2015-10-08 22:32:06 +02:00 |
|
PlatinumSkink
|
7d15be6d6d
|
Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut
|
2015-10-08 21:52:21 +02:00 |
|
PlatinumSkink
|
f6f74c659f
|
Getting Sticky after Ink Blaster now works.
|
2015-10-08 21:51:27 +02:00 |
|
Stiffly
|
96ccef6ed8
|
Merge remote-tracking branch 'origin/master' into water
Conflicts:
src/game/Game/LevelSystem.cpp
|
2015-10-08 21:44:50 +02:00 |
|
Stiffly
|
2545cef90f
|
temporary particles for demo. trails for bricks, and on brick hit.
|
2015-10-08 21:41:01 +02:00 |
|
viktorljung
|
a0d6f01ac2
|
Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
src/game/Game/LevelSystem.cpp
|
2015-10-08 20:17:24 +02:00 |
|
viktorljung
|
52ab09d0b1
|
Added brick models and Lifebuoy balance changes
|
2015-10-08 20:08:42 +02:00 |
|
PlatinumSkink
|
3793515968
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
|
2015-10-08 20:08:10 +02:00 |
|
PlatinumSkink
|
5c2844c137
|
InkBlaster functions as intended! It just needs ink!
|
2015-10-08 20:02:51 +02:00 |
|
viktorljung
|
87fd73f249
|
Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
src/game/Game/BallSystem.cpp
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
|
2015-10-08 17:28:28 +02:00 |
|
viktorljung
|
b93013fcd8
|
Lifebuoy working
|
2015-10-08 17:22:19 +02:00 |
|
PlatinumSkink
|
3ac6fdce5f
|
Fixes smaller problems
|
2015-10-08 16:53:51 +02:00 |
|
PlatinumSkink
|
040b0f9461
|
Merge remote-tracking branch 'origin/Physics' into LevelSystemAndSuch
|
2015-10-08 15:47:27 +02:00 |
|
PlatinumSkink
|
6669d91a90
|
Sticky works except graphics. Temporarily colored odd bricks.
|
2015-10-08 15:42:13 +02:00 |
|
viktorljung
|
c57181fb83
|
working on Lifebuoy
|
2015-10-08 14:25:20 +02:00 |
|
viktorljung
|
544a45d21d
|
Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics
|
2015-10-08 14:04:03 +02:00 |
|
viktorljung
|
18ffddb2ac
|
White bricks added
|
2015-10-08 14:03:38 +02:00 |
|
PlatinumSkink
|
566b440d80
|
Lifebuoy added. Incomplete, but it appears.
|
2015-10-08 14:00:26 +02:00 |
|
PlatinumSkink
|
1a49e9d1b0
|
Merge remote-tracking branch 'origin/Physics' into LevelSystemAndSuch
|
2015-10-08 11:52:32 +02:00 |
|
PlatinumSkink
|
b5ae490b23
|
Prepared for Lifebuoy PowerUp.
|
2015-10-08 11:51:13 +02:00 |
|
viktorljung
|
f085e6a387
|
Water can now collide with the bricks, added new ship model
|
2015-10-08 11:27:17 +02:00 |
|
PlatinumSkink
|
07e59bd0e2
|
Scroll to next stage works!
|
2015-10-07 19:19:55 +02:00 |
|
PlatinumSkink
|
3814c25931
|
Squid does not move until space is pressed. Experimenting with scroll. This shouldn't really be committed, but Visual Studio.
|
2015-10-07 17:09:55 +02:00 |
|
PlatinumSkink
|
b7696b8776
|
Merge branch 'LevelSystemAndSuch', and adjusted ball size.
|
2015-10-06 20:35:44 +02:00 |
|
viktorljung
|
b036357e3b
|
Merge branch 'Physics'
Conflicts:
include/Core/Engine.h
include/Physics/CPhysics.h
include/Physics/PhysicsSystem.h
src/game/Game/BallSystem.cpp
src/game/Physics/PhysicsSystem.cpp
|
2015-10-06 20:16:57 +02:00 |
|
PlatinumSkink
|
902098a72d
|
Fixed all bugs I know of. MultiBall appear upon ice falling in water.
|
2015-10-06 19:41:24 +02:00 |
|
PlatinumSkink
|
a3b21581e2
|
Merge remote-tracking branch 'origin/Physics' into LevelSystemAndSuch
|
2015-10-06 18:33:49 +02:00 |
|
PlatinumSkink
|
6205e84ff1
|
Fixed minor things
|
2015-10-06 18:33:18 +02:00 |
|
viktorljung
|
fb8d6f210a
|
Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics
Conflicts:
include/Core/Engine.h
include/Physics/PhysicsSystem.h
src/game/Game/BallSystem.cpp
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
|
2015-10-06 16:13:17 +02:00 |
|
PlatinumSkink
|
4617dd95b7
|
Correction: Not Stable!
|
2015-10-06 15:38:15 +02:00 |
|
PlatinumSkink
|
5b425f27ae
|
Fixed invisible item bug, maybe. Put 0.1 sec hitlag on impact with pad. Stable level loading?
|
2015-10-06 15:31:48 +02:00 |
|
viktorljung
|
791c3ce69c
|
Some fixes to the brick models
|
2015-10-06 15:30:11 +02:00 |
|
Jace
|
7173fdf396
|
MSVC12 compiler compability fixes
|
2015-10-06 15:27:11 +02:00 |
|
viktorljung
|
43e0a5b699
|
Rectangle shape now has the size of the rigidbody, not scale
|
2015-10-06 13:31:23 +02:00 |
|
PlatinumSkink
|
a8219e2129
|
Doesn't work right now. Cloning bricks kills makes balls stop bouncing on them.
|
2015-10-05 17:55:02 +02:00 |
|
viktorljung
|
1d42e107de
|
Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
include/Physics/PhysicsSystem.h
src/game/Game/PadSystem.cpp
src/game/Physics/PhysicsSystem.cpp
|
2015-10-05 17:02:42 +02:00 |
|
PlatinumSkink
|
56086d6061
|
Implemented GetNextLevel function with hard-coded levels.
|
2015-10-05 16:35:37 +02:00 |
|