Commit Graph

98 Commits

Author SHA1 Message Date
PlatinumSkink 40343744c1 Adjustments to Sticky and Inkblaster made, in addition made StickyAimer partly transparent green. 2015-10-13 14:02:18 +02:00
PlatinumSkink 32bbf282c9 Aimer for Sticky Works, though stuff. 2015-10-12 18:18:37 +02:00
PlatinumSkink 5630771272 Fixed Sticky after Ink bug, fixed directions on Squid after sticky, laser direction is in background. Brick Components implemented, though they do nothing. 2015-10-12 16:45:59 +02:00
Jace 89779fa6ee Added Kraken to level 5 2015-10-09 00:38:34 +02:00
viktorljung d4c79e338c Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	src/game/Game/LevelSystem.cpp
2015-10-09 00:22:32 +02:00
viktorljung 46fca005bf Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics 2015-10-08 23:53:59 +02:00
PlatinumSkink c222383b6f KRAKEN ATTACK! At a press of K! KrakenAttackBricks exist, too, just add number to level. 2015-10-08 23:52:48 +02:00
tleety 848efa19ac Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias 2015-10-08 23:37:14 +02:00
tleety 1efdca9d23 Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias
# Conflicts:
#	src/game/Game/LevelSystem.cpp
2015-10-08 23:35:53 +02:00
viktorljung 3609ca9123 pause on win 2015-10-08 23:21:03 +02:00
viktorljung 9997f3d964 Merge remote-tracking branch 'origin/master' into Physics 2015-10-08 23:19:23 +02:00
viktorljung 95c1f57dd7 GameOver and WinScreen Added 2015-10-08 23:18:54 +02:00
tleety f6a760ad87 Finetuned level setup 2015-10-08 22:52:26 +02:00
PlatinumSkink 90636a7169 Color Arrays in Vec4 implimented. Have fun. 2015-10-08 22:32:06 +02:00
PlatinumSkink 7d15be6d6d Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut 2015-10-08 21:52:21 +02:00
PlatinumSkink f6f74c659f Getting Sticky after Ink Blaster now works. 2015-10-08 21:51:27 +02:00
Stiffly 96ccef6ed8 Merge remote-tracking branch 'origin/master' into water
Conflicts:
	src/game/Game/LevelSystem.cpp
2015-10-08 21:44:50 +02:00
Stiffly 2545cef90f temporary particles for demo. trails for bricks, and on brick hit. 2015-10-08 21:41:01 +02:00
viktorljung a0d6f01ac2 Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	src/game/Game/LevelSystem.cpp
2015-10-08 20:17:24 +02:00
viktorljung 52ab09d0b1 Added brick models and Lifebuoy balance changes 2015-10-08 20:08:42 +02:00
PlatinumSkink 3793515968 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-10-08 20:08:10 +02:00
PlatinumSkink 5c2844c137 InkBlaster functions as intended! It just needs ink! 2015-10-08 20:02:51 +02:00
viktorljung 87fd73f249 Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	src/game/Game/BallSystem.cpp
	src/game/Game/LevelSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-10-08 17:28:28 +02:00
viktorljung b93013fcd8 Lifebuoy working 2015-10-08 17:22:19 +02:00
PlatinumSkink 3ac6fdce5f Fixes smaller problems 2015-10-08 16:53:51 +02:00
PlatinumSkink 040b0f9461 Merge remote-tracking branch 'origin/Physics' into LevelSystemAndSuch 2015-10-08 15:47:27 +02:00
PlatinumSkink 6669d91a90 Sticky works except graphics. Temporarily colored odd bricks. 2015-10-08 15:42:13 +02:00
viktorljung c57181fb83 working on Lifebuoy 2015-10-08 14:25:20 +02:00
viktorljung 544a45d21d Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics 2015-10-08 14:04:03 +02:00
viktorljung 18ffddb2ac White bricks added 2015-10-08 14:03:38 +02:00
PlatinumSkink 566b440d80 Lifebuoy added. Incomplete, but it appears. 2015-10-08 14:00:26 +02:00
PlatinumSkink 1a49e9d1b0 Merge remote-tracking branch 'origin/Physics' into LevelSystemAndSuch 2015-10-08 11:52:32 +02:00
PlatinumSkink b5ae490b23 Prepared for Lifebuoy PowerUp. 2015-10-08 11:51:13 +02:00
viktorljung f085e6a387 Water can now collide with the bricks, added new ship model 2015-10-08 11:27:17 +02:00
PlatinumSkink 07e59bd0e2 Scroll to next stage works! 2015-10-07 19:19:55 +02:00
PlatinumSkink 3814c25931 Squid does not move until space is pressed. Experimenting with scroll. This shouldn't really be committed, but Visual Studio. 2015-10-07 17:09:55 +02:00
PlatinumSkink b7696b8776 Merge branch 'LevelSystemAndSuch', and adjusted ball size. 2015-10-06 20:35:44 +02:00
viktorljung b036357e3b Merge branch 'Physics'
Conflicts:
	include/Core/Engine.h
	include/Physics/CPhysics.h
	include/Physics/PhysicsSystem.h
	src/game/Game/BallSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-10-06 20:16:57 +02:00
PlatinumSkink 902098a72d Fixed all bugs I know of. MultiBall appear upon ice falling in water. 2015-10-06 19:41:24 +02:00
PlatinumSkink a3b21581e2 Merge remote-tracking branch 'origin/Physics' into LevelSystemAndSuch 2015-10-06 18:33:49 +02:00
PlatinumSkink 6205e84ff1 Fixed minor things 2015-10-06 18:33:18 +02:00
viktorljung fb8d6f210a Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics
Conflicts:
	include/Core/Engine.h
	include/Physics/PhysicsSystem.h
	src/game/Game/BallSystem.cpp
	src/game/Game/LevelSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-10-06 16:13:17 +02:00
PlatinumSkink 4617dd95b7 Correction: Not Stable! 2015-10-06 15:38:15 +02:00
PlatinumSkink 5b425f27ae Fixed invisible item bug, maybe. Put 0.1 sec hitlag on impact with pad. Stable level loading? 2015-10-06 15:31:48 +02:00
viktorljung 791c3ce69c Some fixes to the brick models 2015-10-06 15:30:11 +02:00
Jace 7173fdf396 MSVC12 compiler compability fixes 2015-10-06 15:27:11 +02:00
viktorljung 43e0a5b699 Rectangle shape now has the size of the rigidbody, not scale 2015-10-06 13:31:23 +02:00
PlatinumSkink a8219e2129 Doesn't work right now. Cloning bricks kills makes balls stop bouncing on them. 2015-10-05 17:55:02 +02:00
viktorljung 1d42e107de Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	include/Core/Engine.h
	include/Physics/PhysicsSystem.h
	src/game/Game/PadSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-10-05 17:02:42 +02:00
PlatinumSkink 56086d6061 Implemented GetNextLevel function with hard-coded levels. 2015-10-05 16:35:37 +02:00