Commit Graph

152 Commits

Author SHA1 Message Date
Stiffly 46f3a9f72e Refactored CParticle->Radius to CParticle->Scale. Reviewed by Tobias Dahl aka Tleety. 2015-10-14 18:29:43 +02:00
Stiffly cbb6e7a04f Trail to individual brick debris.
Counter the particle spawn bug.
The bug occurs when the position is read as (0, 0) from the emitter. Similar particle removal bug appears when particles are deleted. Counterered  by deleting particle entities a little time before b2particles.
2015-10-14 17:40:24 +02:00
Stiffly e9ca58de64 Merge branch 'master' into water
Conflicts:
	src/game/Game/LevelSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-10-14 15:43:34 +02:00
PlatinumSkink b94eeac2cd Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut 2015-10-13 18:34:46 +02:00
PlatinumSkink ffea58d41f ScreenShake works as intended at the press of E and upon calling the event. 2015-10-13 18:34:21 +02:00
viktorljung e6cffcb217 Merge remote-tracking branch 'origin/master' into Physics 2015-10-13 18:03:15 +02:00
PlatinumSkink 8762fe3513 Fixed minor sticky bug. 2015-10-13 18:01:10 +02:00
viktorljung 8b218a0103 Next level now working 2015-10-13 17:51:37 +02:00
viktorljung a5cb1ed77a Spin fixed 2015-10-13 17:47:53 +02:00
Stiffly 5040ff4649 added a radius distribution to randomize the scale. 2015-10-13 17:39:40 +02:00
viktorljung 40054cb40f Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	src/game/Game/LevelSystem.cpp
2015-10-13 17:32:07 +02:00
PlatinumSkink 36d0601dfd Added TravellingSystem for travelling to the next stage. Added incomplete ScreenShake. Ball now starts on pad. 2015-10-13 17:28:31 +02:00
viktorljung f86dc9a530 Needs some spinfixing 2015-10-13 17:20:32 +02:00
Stiffly 1065d3abc3 Merge remote-tracking branch 'origin/master' into water
Conflicts:
	src/game/Game/LevelSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-10-13 17:02:31 +02:00
viktorljung b8e1f6fcde Added brick break, needs more work with the removal code and particles 2015-10-13 16:18:46 +02:00
Stiffly 94cac38cc6 "Lightening" particle bugg fixed. Scale and alpha interpolation implemented through ScalarInterpolation-funtion 2015-10-13 15:22:11 +02:00
PlatinumSkink 40343744c1 Adjustments to Sticky and Inkblaster made, in addition made StickyAimer partly transparent green. 2015-10-13 14:02:18 +02:00
PlatinumSkink 32bbf282c9 Aimer for Sticky Works, though stuff. 2015-10-12 18:18:37 +02:00
PlatinumSkink 5630771272 Fixed Sticky after Ink bug, fixed directions on Squid after sticky, laser direction is in background. Brick Components implemented, though they do nothing. 2015-10-12 16:45:59 +02:00
PlatinumSkink 8f2af7ca8f Fixed so you don't randomly lose lives upon stage cleared. I think. 2015-10-09 08:57:05 +02:00
Jace 89779fa6ee Added Kraken to level 5 2015-10-09 00:38:34 +02:00
viktorljung d4c79e338c Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	src/game/Game/LevelSystem.cpp
2015-10-09 00:22:32 +02:00
viktorljung 46fca005bf Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics 2015-10-08 23:53:59 +02:00
PlatinumSkink c222383b6f KRAKEN ATTACK! At a press of K! KrakenAttackBricks exist, too, just add number to level. 2015-10-08 23:52:48 +02:00
tleety 848efa19ac Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias 2015-10-08 23:37:14 +02:00
tleety 1efdca9d23 Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias
# Conflicts:
#	src/game/Game/LevelSystem.cpp
2015-10-08 23:35:53 +02:00
viktorljung 3609ca9123 pause on win 2015-10-08 23:21:03 +02:00
viktorljung 9997f3d964 Merge remote-tracking branch 'origin/master' into Physics 2015-10-08 23:19:23 +02:00
viktorljung 95c1f57dd7 GameOver and WinScreen Added 2015-10-08 23:18:54 +02:00
tleety f6a760ad87 Finetuned level setup 2015-10-08 22:52:26 +02:00
PlatinumSkink 90636a7169 Color Arrays in Vec4 implimented. Have fun. 2015-10-08 22:32:06 +02:00
PlatinumSkink 7d15be6d6d Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut 2015-10-08 21:52:21 +02:00
viktorljung 9fe2324913 Lifebuoy updated, now dies after 4 hits 2015-10-08 21:51:43 +02:00
PlatinumSkink f6f74c659f Getting Sticky after Ink Blaster now works. 2015-10-08 21:51:27 +02:00
Stiffly 96ccef6ed8 Merge remote-tracking branch 'origin/master' into water
Conflicts:
	src/game/Game/LevelSystem.cpp
2015-10-08 21:44:50 +02:00
Stiffly 2545cef90f temporary particles for demo. trails for bricks, and on brick hit. 2015-10-08 21:41:01 +02:00
viktorljung d5e7481866 Fixed spelling error 2015-10-08 20:19:57 +02:00
viktorljung a0d6f01ac2 Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	src/game/Game/LevelSystem.cpp
2015-10-08 20:17:24 +02:00
viktorljung 52ab09d0b1 Added brick models and Lifebuoy balance changes 2015-10-08 20:08:42 +02:00
PlatinumSkink 3793515968 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-10-08 20:08:10 +02:00
PlatinumSkink 5c2844c137 InkBlaster functions as intended! It just needs ink! 2015-10-08 20:02:51 +02:00
viktorljung 87fd73f249 Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	src/game/Game/BallSystem.cpp
	src/game/Game/LevelSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-10-08 17:28:28 +02:00
viktorljung b93013fcd8 Lifebuoy working 2015-10-08 17:22:19 +02:00
PlatinumSkink c76033113d Small edit to temporarily solve a problem. 2015-10-08 17:15:48 +02:00
PlatinumSkink 3ac6fdce5f Fixes smaller problems 2015-10-08 16:53:51 +02:00
PlatinumSkink 040b0f9461 Merge remote-tracking branch 'origin/Physics' into LevelSystemAndSuch 2015-10-08 15:47:27 +02:00
PlatinumSkink 6669d91a90 Sticky works except graphics. Temporarily colored odd bricks. 2015-10-08 15:42:13 +02:00
viktorljung c57181fb83 working on Lifebuoy 2015-10-08 14:25:20 +02:00
viktorljung 544a45d21d Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics 2015-10-08 14:04:03 +02:00
viktorljung 18ffddb2ac White bricks added 2015-10-08 14:03:38 +02:00