Jace
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6ab144520a
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Merge branch 'master' of github.com:teamfisk/AgileBreakOut
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2015-10-09 00:29:26 +02:00 |
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Jace
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c17501547b
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Removed level indicator and centered score
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2015-10-09 00:28:55 +02:00 |
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viktorljung
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d4c79e338c
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
src/game/Game/LevelSystem.cpp
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2015-10-09 00:22:32 +02:00 |
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viktorljung
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c754d04b63
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Kraken GUI
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2015-10-09 00:16:16 +02:00 |
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Jace
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47493674a8
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fixup! After merge fixes
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2015-10-09 00:01:56 +02:00 |
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Jace
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db1baad3c1
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After merge fixes
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2015-10-08 23:59:26 +02:00 |
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viktorljung
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46fca005bf
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Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics
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2015-10-08 23:53:59 +02:00 |
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PlatinumSkink
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c222383b6f
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KRAKEN ATTACK! At a press of K! KrakenAttackBricks exist, too, just add number to level.
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2015-10-08 23:52:48 +02:00 |
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Jace
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7f344263da
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Merge branch 'master' into gui
Conflicts:
include/Game/GUI/HUD.h
src/game/Core/Renderer.cpp
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2015-10-08 23:47:25 +02:00 |
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Jace
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7ee0bbc32b
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Added first stage story
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2015-10-08 23:41:59 +02:00 |
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Jace
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18e2891621
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fixup: Loading frame
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2015-10-08 23:40:58 +02:00 |
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Jace
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a5c5b5eb3e
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Fixed ResourceManager preloading
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2015-10-08 23:39:18 +02:00 |
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tleety
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848efa19ac
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Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias
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2015-10-08 23:37:14 +02:00 |
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tleety
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1efdca9d23
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Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias
# Conflicts:
# src/game/Game/LevelSystem.cpp
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2015-10-08 23:35:53 +02:00 |
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viktorljung
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3609ca9123
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pause on win
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2015-10-08 23:21:03 +02:00 |
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viktorljung
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9997f3d964
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Merge remote-tracking branch 'origin/master' into Physics
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2015-10-08 23:19:23 +02:00 |
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viktorljung
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95c1f57dd7
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GameOver and WinScreen Added
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2015-10-08 23:18:54 +02:00 |
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tleety
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f6a760ad87
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Finetuned level setup
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2015-10-08 22:52:26 +02:00 |
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PlatinumSkink
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90636a7169
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Color Arrays in Vec4 implimented. Have fun.
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2015-10-08 22:32:06 +02:00 |
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Jace
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4978f204a7
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First story frame
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2015-10-08 21:52:40 +02:00 |
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Jace
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2f09cdce4c
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Loading frame
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2015-10-08 21:52:22 +02:00 |
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PlatinumSkink
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7d15be6d6d
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Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut
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2015-10-08 21:52:21 +02:00 |
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Jace
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77b54ab988
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Created a Storyboard frame that can fade and pan between images
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2015-10-08 21:52:09 +02:00 |
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viktorljung
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9fe2324913
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Lifebuoy updated, now dies after 4 hits
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2015-10-08 21:51:43 +02:00 |
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PlatinumSkink
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f6f74c659f
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Getting Sticky after Ink Blaster now works.
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2015-10-08 21:51:27 +02:00 |
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Jace
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856053e3f2
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Forgot this when moving game GUI to a subfolder... I guess.
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2015-10-08 21:51:13 +02:00 |
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Jace
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cc9f868d5d
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Frame is now sized to parent by default
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2015-10-08 21:50:04 +02:00 |
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Jace
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c91cb1c3b7
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Fixed GUI color fading in renderer
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2015-10-08 21:49:45 +02:00 |
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Jace
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08972919ae
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Fixed texture rendering order when fading
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2015-10-08 21:49:32 +02:00 |
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Stiffly
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96ccef6ed8
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Merge remote-tracking branch 'origin/master' into water
Conflicts:
src/game/Game/LevelSystem.cpp
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2015-10-08 21:44:50 +02:00 |
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Stiffly
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2545cef90f
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temporary particles for demo. trails for bricks, and on brick hit.
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2015-10-08 21:41:01 +02:00 |
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Stiffly
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706e720ae8
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Merge remote-tracking branch 'origin/master' into water
Conflicts:
src/game/Physics/ContactListener.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-10-08 21:39:48 +02:00 |
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viktorljung
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d5e7481866
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Fixed spelling error
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2015-10-08 20:19:57 +02:00 |
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viktorljung
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a0d6f01ac2
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
src/game/Game/LevelSystem.cpp
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2015-10-08 20:17:24 +02:00 |
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viktorljung
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52ab09d0b1
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Added brick models and Lifebuoy balance changes
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2015-10-08 20:08:42 +02:00 |
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PlatinumSkink
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3793515968
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-10-08 20:08:10 +02:00 |
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PlatinumSkink
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5c2844c137
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InkBlaster functions as intended! It just needs ink!
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2015-10-08 20:02:51 +02:00 |
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Stiffly
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143bff2d9e
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Added two new particle sprites.
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2015-10-08 18:19:15 +02:00 |
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viktorljung
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87fd73f249
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
src/game/Game/BallSystem.cpp
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-10-08 17:28:28 +02:00 |
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viktorljung
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b93013fcd8
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Lifebuoy working
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2015-10-08 17:22:19 +02:00 |
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PlatinumSkink
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c76033113d
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Small edit to temporarily solve a problem.
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2015-10-08 17:15:48 +02:00 |
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PlatinumSkink
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3ac6fdce5f
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Fixes smaller problems
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2015-10-08 16:53:51 +02:00 |
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Jace
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54fb8bf70a
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Error texture was WONKY
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2015-10-08 16:43:51 +02:00 |
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PlatinumSkink
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74d7e1feb7
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Slight calibration so Travelling doesn't necessarily kill the process just because something is Sticky.
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2015-10-08 16:13:30 +02:00 |
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PlatinumSkink
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210c6a003b
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Merge branch 'master' into LevelSystemAndSuch. Fixed so scrolling to next level works again.
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2015-10-08 16:11:47 +02:00 |
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PlatinumSkink
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040b0f9461
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Merge remote-tracking branch 'origin/Physics' into LevelSystemAndSuch
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2015-10-08 15:47:27 +02:00 |
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PlatinumSkink
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6669d91a90
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Sticky works except graphics. Temporarily colored odd bricks.
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2015-10-08 15:42:13 +02:00 |
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viktorljung
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f147778d4d
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
src/game/Physics/PhysicsSystem.cpp
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2015-10-08 14:29:29 +02:00 |
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viktorljung
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c57181fb83
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working on Lifebuoy
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2015-10-08 14:25:20 +02:00 |
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viktorljung
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544a45d21d
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Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics
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2015-10-08 14:04:03 +02:00 |
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