PlatinumSkink
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1a6f18da94
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Random direction upon ResetBall, turn in direction.
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2015-10-21 16:53:04 +02:00 |
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Stiffly
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bee4a05670
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Merge remote-tracking branch 'origin/master' into Sound
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2015-10-21 15:52:29 +02:00 |
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Stiffly
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784b2e1d58
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life lost sound
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2015-10-21 15:52:10 +02:00 |
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PlatinumSkink
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ff3813a7cf
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A metric ton of minifixes!
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2015-10-21 15:46:32 +02:00 |
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Stiffly
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59dbe97191
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Boss fight sounds. bgm, boss-hit, init roar
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2015-10-21 15:42:11 +02:00 |
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viktorljung
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f41e126bd6
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Merge remote-tracking branch 'origin/master' into Physics
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2015-10-21 15:40:43 +02:00 |
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viktorljung
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f4ffead4f2
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Animations and stuff
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2015-10-21 15:40:19 +02:00 |
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tleety
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df264fb732
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Added a ink brick texture
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2015-10-21 15:16:34 +02:00 |
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PlatinumSkink
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f0b36c6f12
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Fixed Kraken battle. I think. Made it so you do not shoot projectiles or squids when struggling with Kraken.
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2015-10-21 15:12:50 +02:00 |
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tleety
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e9942dad4a
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Merge branch 'Tobias'
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2015-10-21 14:48:33 +02:00 |
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tleety
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cbaf300b03
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Smallfix
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2015-10-21 14:47:36 +02:00 |
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tleety
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11b792c85a
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Merge remote-tracking branch 'origin' into Tobias
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2015-10-21 14:39:38 +02:00 |
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tleety
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726244b043
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Combo particle is now more visable and better
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2015-10-21 14:39:04 +02:00 |
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Stiffly
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d0668effea
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Merge remote-tracking branch 'origin/master' into Sound
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2015-10-21 13:18:42 +02:00 |
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PlatinumSkink
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2954e2cbb3
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-10-20 16:14:55 +02:00 |
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tleety
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0f506bfe35
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Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias
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2015-10-20 15:57:40 +02:00 |
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PlatinumSkink
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e26156c093
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Kraken Battle Implemented. Feel free to comment.
To get to battle faster, change CurrentCluster to 0.
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2015-10-20 15:57:06 +02:00 |
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tleety
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9ffa8e9609
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Kraken arm shows up when you take the powerup
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2015-10-20 15:57:02 +02:00 |
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Jace
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d197ec07ad
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Merge branch 'master' into directx
Conflicts:
include/Core/Engine.h
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2015-10-20 15:13:20 +02:00 |
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PlatinumSkink
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b4f098c80d
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-10-20 11:53:05 +02:00 |
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PlatinumSkink
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fbdd3536f3
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Kraken shows up on last stage. Created WaterSystem for possible future use.
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2015-10-20 11:43:39 +02:00 |
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Stiffly
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091895cc85
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broken ass shit after projectiles
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2015-10-20 11:14:53 +02:00 |
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tleety
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ce61de1d5c
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Merge remote-tracking branch 'origin/Physics' into Tobias
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2015-10-20 11:03:45 +02:00 |
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tleety
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f688981b06
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Started work on kraken arm powerup visual changes.
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2015-10-20 11:03:40 +02:00 |
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viktorljung
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f5957fc91a
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
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2015-10-20 11:01:42 +02:00 |
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Jace
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4a3575190f
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DX sprites and stuff I guess
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2015-10-19 17:48:07 +02:00 |
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viktorljung
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9e8d176999
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Animation models and stuff
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2015-10-19 16:48:42 +02:00 |
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Stiffly
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71521b5b02
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Added squid-bounce wav
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2015-10-19 16:41:57 +02:00 |
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tleety
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bbbcc528d3
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Levelsystem quickfix
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2015-10-19 16:35:12 +02:00 |
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tleety
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970201520e
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Fixed so oilshooter shoots the new particle
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2015-10-19 16:32:14 +02:00 |
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tleety
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c1df5d69a9
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Merge remote-tracking branch 'origin' into Tobias
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2015-10-19 15:57:41 +02:00 |
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tleety
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7b428f2b54
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Added a cheatmode setting in config
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2015-10-19 15:56:26 +02:00 |
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Stiffly
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5802c7f7c4
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Merge remote-tracking branch 'origin/master' into water
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2015-10-19 15:25:16 +02:00 |
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Stiffly
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0688de9dd2
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LifeBuoy particle effect on hit.
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2015-10-19 15:24:40 +02:00 |
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PlatinumSkink
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7aa7e7cbf0
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Pause and Resume events completed and game-crashing bug fixed. I think.
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2015-10-19 14:56:44 +02:00 |
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PlatinumSkink
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3fb741335e
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch.
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2015-10-19 13:37:10 +02:00 |
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PlatinumSkink
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c5d88301ad
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Implemented a Kraken State Machine that can grab the player, and the Generating Bricks option.
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2015-10-19 13:31:38 +02:00 |
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Stiffly
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2c6ac49e15
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Added particle event for each brick debris. poof!
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2015-10-16 13:05:33 +02:00 |
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Stiffly
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bf82e549aa
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Added VectorInterpolation function. Fixed time bug for particles.
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2015-10-16 12:43:40 +02:00 |
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Stiffly
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0600230ed4
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Merge remote-tracking branch 'origin/master' into water
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2015-10-16 11:59:17 +02:00 |
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PlatinumSkink
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bd59cd4108
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Implimented the basis for Kraken encounter.
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2015-10-15 15:08:05 +02:00 |
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PlatinumSkink
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927c96d863
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TravellingSystem uses EMove. EMove and ERotate copied from Returngeance into TransportSystem.
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2015-10-15 13:44:16 +02:00 |
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Jace
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a35d72cac3
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Working skeletal animations!!!
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2015-10-15 12:48:28 +02:00 |
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tleety
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52fe2e697e
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Added a config file and implemented code for it
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2015-10-15 12:15:53 +02:00 |
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PlatinumSkink
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4abce7b17f
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CTravels replaces Sticky = true. Put "Travels" component on anything that should be moved down during travel sequences.
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2015-10-15 11:11:06 +02:00 |
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PlatinumSkink
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44f2cf72ac
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-10-15 10:24:13 +02:00 |
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PlatinumSkink
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0650e7c061
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Basis of RaiseWater implemented in a way that doesn't work with our amount of lag.
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2015-10-15 10:20:05 +02:00 |
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PlatinumSkink
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724d4e7e69
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If stuck to pad, do not come into contact with other things.
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2015-10-14 18:53:45 +02:00 |
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PlatinumSkink
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55cc1f5b69
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ScreenShakeSystem made. And some other things.
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2015-10-14 18:52:04 +02:00 |
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Stiffly
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46f3a9f72e
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Refactored CParticle->Radius to CParticle->Scale. Reviewed by Tobias Dahl aka Tleety.
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2015-10-14 18:29:43 +02:00 |
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