PlatinumSkink
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b4f098c80d
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-10-20 11:53:05 +02:00 |
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PlatinumSkink
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b38fdf2183
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Merge branch 'master' into LevelSystemAndSuch
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2015-10-20 11:44:57 +02:00 |
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PlatinumSkink
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fbdd3536f3
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Kraken shows up on last stage. Created WaterSystem for possible future use.
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2015-10-20 11:43:39 +02:00 |
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tleety
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dd6c5443eb
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Fixed an upper case E into a lowercase so linux hopefully wont have a shitfit
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2015-10-19 16:42:39 +02:00 |
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tleety
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970201520e
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Fixed so oilshooter shoots the new particle
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2015-10-19 16:32:14 +02:00 |
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tleety
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c1df5d69a9
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Merge remote-tracking branch 'origin' into Tobias
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2015-10-19 15:57:41 +02:00 |
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tleety
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7b428f2b54
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Added a cheatmode setting in config
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2015-10-19 15:56:26 +02:00 |
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Stiffly
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5802c7f7c4
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Merge remote-tracking branch 'origin/master' into water
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2015-10-19 15:25:16 +02:00 |
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Stiffly
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0688de9dd2
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LifeBuoy particle effect on hit.
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2015-10-19 15:24:40 +02:00 |
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PlatinumSkink
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c83aee9b5d
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Merge branch 'LevelSystemAndSuch'
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2015-10-19 15:05:50 +02:00 |
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PlatinumSkink
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7aa7e7cbf0
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Pause and Resume events completed and game-crashing bug fixed. I think.
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2015-10-19 14:56:44 +02:00 |
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Stiffly
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dc2ec46cfa
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Playing sound on EGameStart. Menu sounds.
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2015-10-19 13:53:42 +02:00 |
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PlatinumSkink
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3fb741335e
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch.
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2015-10-19 13:37:10 +02:00 |
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PlatinumSkink
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c5d88301ad
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Implemented a Kraken State Machine that can grab the player, and the Generating Bricks option.
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2015-10-19 13:31:38 +02:00 |
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PlatinumSkink
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bd59cd4108
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Implimented the basis for Kraken encounter.
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2015-10-15 15:08:05 +02:00 |
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Jace
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b754fff9e3
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Added volume settings to config file
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2015-10-15 14:10:22 +02:00 |
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PlatinumSkink
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b2127c6c4e
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Fixed error so you can actually play LevelSystemAndSuch branch.
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2015-10-15 13:48:35 +02:00 |
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PlatinumSkink
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927c96d863
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TravellingSystem uses EMove. EMove and ERotate copied from Returngeance into TransportSystem.
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2015-10-15 13:44:16 +02:00 |
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Jace
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a35d72cac3
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Working skeletal animations!!!
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2015-10-15 12:48:28 +02:00 |
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PlatinumSkink
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4abce7b17f
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CTravels replaces Sticky = true. Put "Travels" component on anything that should be moved down during travel sequences.
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2015-10-15 11:11:06 +02:00 |
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PlatinumSkink
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44f2cf72ac
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-10-15 10:24:13 +02:00 |
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PlatinumSkink
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0650e7c061
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Basis of RaiseWater implemented in a way that doesn't work with our amount of lag.
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2015-10-15 10:20:05 +02:00 |
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PlatinumSkink
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55cc1f5b69
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ScreenShakeSystem made. And some other things.
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2015-10-14 18:52:04 +02:00 |
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tleety
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5da96f40f3
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Fixed so 42+ combo particle is shown when you have 42+ combo
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2015-10-14 18:19:45 +02:00 |
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tleety
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6c41911233
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Combos now show up as a particle when it is reset
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2015-10-14 18:07:15 +02:00 |
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tleety
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471fbacfd6
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Changed how the score background is rendered and added some combo numbers
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2015-10-14 17:16:16 +02:00 |
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PlatinumSkink
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b94eeac2cd
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Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut
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2015-10-13 18:34:46 +02:00 |
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PlatinumSkink
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ffea58d41f
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ScreenShake works as intended at the press of E and upon calling the event.
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2015-10-13 18:34:21 +02:00 |
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viktorljung
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e6cffcb217
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Merge remote-tracking branch 'origin/master' into Physics
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2015-10-13 18:03:15 +02:00 |
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PlatinumSkink
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1b4c38c292
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Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut
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2015-10-13 17:52:30 +02:00 |
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PlatinumSkink
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f773458654
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Merge branch 'LevelSystemAndSuch'
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2015-10-13 17:45:34 +02:00 |
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tleety
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1e4e278ef6
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Added score background stuff
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2015-10-13 17:45:15 +02:00 |
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viktorljung
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40054cb40f
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
src/game/Game/LevelSystem.cpp
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2015-10-13 17:32:07 +02:00 |
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PlatinumSkink
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36d0601dfd
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Added TravellingSystem for travelling to the next stage. Added incomplete ScreenShake. Ball now starts on pad.
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2015-10-13 17:28:31 +02:00 |
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tleety
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4857e387ad
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Added some new fonts
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2015-10-13 17:02:20 +02:00 |
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viktorljung
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b8e1f6fcde
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Added brick break, needs more work with the removal code and particles
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2015-10-13 16:18:46 +02:00 |
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PlatinumSkink
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40343744c1
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Adjustments to Sticky and Inkblaster made, in addition made StickyAimer partly transparent green.
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2015-10-13 14:02:18 +02:00 |
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PlatinumSkink
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1a070d8ce8
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Merge branch 'master' into LevelSystemAndSuch
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2015-10-13 13:37:08 +02:00 |
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PlatinumSkink
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32bbf282c9
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Aimer for Sticky Works, though stuff.
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2015-10-12 18:18:37 +02:00 |
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tleety
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c2b1211be8
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Merge branch 'master' of github.com:teamfisk/AgileBreakOut
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2015-10-12 16:53:08 +02:00 |
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tleety
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52e2ce567a
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Power up sprites now show when you hit powerup bricks
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2015-10-12 16:48:04 +02:00 |
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PlatinumSkink
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5630771272
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Fixed Sticky after Ink bug, fixed directions on Squid after sticky, laser direction is in background. Brick Components implemented, though they do nothing.
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2015-10-12 16:45:59 +02:00 |
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PlatinumSkink
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8f2af7ca8f
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Fixed so you don't randomly lose lives upon stage cleared. I think.
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2015-10-09 08:57:05 +02:00 |
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Jace
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6ab144520a
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Merge branch 'master' of github.com:teamfisk/AgileBreakOut
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2015-10-09 00:29:26 +02:00 |
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Jace
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c17501547b
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Removed level indicator and centered score
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2015-10-09 00:28:55 +02:00 |
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viktorljung
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d4c79e338c
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
src/game/Game/LevelSystem.cpp
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2015-10-09 00:22:32 +02:00 |
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viktorljung
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c754d04b63
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Kraken GUI
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2015-10-09 00:16:16 +02:00 |
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Jace
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47493674a8
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fixup! After merge fixes
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2015-10-09 00:01:56 +02:00 |
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Jace
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db1baad3c1
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After merge fixes
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2015-10-08 23:59:26 +02:00 |
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viktorljung
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46fca005bf
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Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics
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2015-10-08 23:53:59 +02:00 |
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