Commit Graph

173 Commits

Author SHA1 Message Date
Jace d2bc91be48 Merge remote-tracking branch 'origin/master' into gui
Conflicts:
	include/Core/Engine.h
	include/Core/RenderQueue.h
	include/Core/Renderer.h
	src/game/Core/Renderer.cpp
2015-09-25 02:27:00 +02:00
Jace c9854d2b83 Working volume sliders! 2015-09-25 02:19:37 +02:00
tleety f79d5ec68b Merge remote-tracking branch 'origin/water' 2015-09-25 01:51:33 +02:00
tleety effc9ff781 Merge and some small fixes 2015-09-25 01:49:08 +02:00
Jace 5f1963b8bc Complete main menu without event bindings. 2015-09-25 01:29:14 +02:00
Jace b83de44715 Working GUI Button 2015-09-25 01:29:14 +02:00
Jace 8e00b76036 Error texture for texture frames when texture is missing 2015-09-25 01:29:13 +02:00
Jace e0b1747ca9 EventBroker::Clear renamed to Swap to cause less confusion 2015-09-25 01:29:13 +02:00
Jace 1d500eb4f6 First iteration of GUI code. GUI is rendered on top of everything, world still separate. 2015-09-25 01:29:13 +02:00
Stiffly 0e6fcfb2ba Merge remote-tracking branch 'origin/master' into Sound 2015-09-25 01:03:28 +02:00
tleety c624c5bcf3 Merge master 2015-09-25 00:03:28 +02:00
Stiffly 181ac60bd0 MasterVolume now working due to previous refactoring.
TODO: Make it depend on individual volume value.
2015-09-24 23:41:41 +02:00
Stiffly 0d521cdcc9 Refactoring. Splitting up storage and handling into SFX- and BGM sources. 2015-09-24 23:21:55 +02:00
tleety fa198cf953 Water now rendered in forward rendering 2015-09-24 23:21:46 +02:00
Stiffly e867722d9a Added logic for mastervolume. And a coresponding event.
(sources need to be updated for it to be fully working)
2015-09-24 22:55:24 +02:00
Stiffly 1f73201943 Merge remote-tracking branch 'origin/master' into Sound 2015-09-24 21:03:57 +02:00
viktorljung bc6b037923 Added submarine pad 2015-09-24 20:54:57 +02:00
viktorljung e7806165b4 Merged Master into Sound. 2015-09-24 20:54:32 +02:00
viktorljung 72413dc0a9 Added submarine model and texture files 2015-09-24 20:31:47 +02:00
PlatinumSkink 4e4ba29666 Remove Components upon removing entities, a lot of strange experimenting to remove frozen squid bug. 2015-09-24 18:14:39 +02:00
tleety ef3591ba46 Water threshhold added, now it's actually waterlike 2015-09-24 16:23:57 +02:00
tleety a1215d71e9 Water now blurred and looking kinda water like 2015-09-24 16:10:13 +02:00
PlatinumSkink 62b17e3dbf Adjusted for merge. 10:16 works. Physics works. Game works. Safety copy made before this merge. 2015-09-23 20:46:57 +02:00
tleety d473e3711c Now render water through it's own buffer. Not currently visable through finaltexture. Also added a white texture to render the water. 2015-09-23 18:01:15 +02:00
PlatinumSkink bbec676683 Merged master into LevelSystemAndSuch. Now let's see if it works. 2015-09-23 16:05:07 +02:00
PlatinumSkink edc25e59f0 Start of Rescaling 10:16 2015-09-23 15:59:48 +02:00
viktorljung 4e429bc48c Fixed remove ball bug 2015-09-23 15:55:50 +02:00
viktorljung af22c84066 removed the test box 2015-09-23 15:24:41 +02:00
viktorljung 56549cdf0a Merge remote-tracking branch 'origin/master' into Physics 2015-09-23 15:21:28 +02:00
Stiffly e8e74eb506 Added pitch 2015-09-23 15:15:43 +02:00
viktorljung 08d653b0b0 Merge remote-tracking branch 'origin/master' into Physics 2015-09-23 15:14:16 +02:00
viktorljung 03e2078cfb Pad modifies ball path and ball facing its direction 2015-09-23 15:12:18 +02:00
PlatinumSkink 1b0d87e862 Adjusted Power-Up Code 2015-09-23 14:23:41 +02:00
Stiffly 346ee13dd5 Stop sound event up and running. 2015-09-23 14:14:11 +02:00
Stiffly 4f341250d7 Updated playsound events. 2015-09-23 12:08:05 +02:00
tleety 8e2eb63c5e Added renderQueue for water and created buffers for the water to use. 2015-09-23 12:07:28 +02:00
PlatinumSkink f6b6f05c37 CPowerUpBrick + CPowerUp exists. Can drop from brick and be grabbed for MultiBall. 2015-09-22 17:55:12 +02:00
Stiffly a010a8be77 Clean-up sources. 2015-09-22 17:44:40 +02:00
Stiffly 5b6556e9fb Fixed OpenAL Clean-up device. Added playBGM-event. 2015-09-22 16:56:53 +02:00
tleety 94401a10ee Water working, might not work for several bodies 2015-09-22 16:06:47 +02:00
PlatinumSkink 2797a0f6c3 Merge branch 'master' into LevelSystemAndSuch 2015-09-22 14:49:50 +02:00
Stiffly 3f4ede4b7d OpenAL fixed. CMake path set correctly. 2015-09-22 14:32:04 +02:00
tleety 1e70e151ee Continued work on water, can now get 1 particle? maybe? Gotta get rendering to work so i can test it. 2015-09-21 16:00:20 +02:00
Stiffly 7e9e19039c removing unnecessary print 2015-09-21 14:49:47 +02:00
PlatinumSkink dbb04c83af Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-09-21 13:27:54 +02:00
PlatinumSkink 460c7042bf MultiBalls appear depending on pad's position 2015-09-21 13:25:20 +02:00
PlatinumSkink 761631c4a6 m-button is MultiBall powerup. Still needs fine-tuning. 2015-09-17 18:09:22 +02:00
Stiffly 2a4c7c8b1a Resourcing working on sounds. Added class Sound resource. 2015-09-17 17:50:00 +02:00
tleety b32934dba6 Merge remote-tracking branch 'origin/physics' into water
# Conflicts:
#	include/Core/Engine.h
#	include/Physics/PhysicsSystem.h
#	src/game/Game/PadSystem.cpp
#	src/game/Physics/PhysicsSystem.cpp
2015-09-17 17:37:58 +02:00
tleety b69413d9c9 Base water set up 2015-09-17 17:35:17 +02:00