Commit Graph

523 Commits

Author SHA1 Message Date
viktorljung d75e481e0f life fix 2015-10-22 15:44:09 +02:00
Jace c7bef473d9 Merge remote-tracking branch 'origin/master' 2015-10-22 15:40:21 +02:00
Jace 86f823b52f fixup! Moved registering ShaderProgram resources to Renderer 2015-10-22 15:39:55 +02:00
viktorljung 0900172bf2 Merge branch 'Physics' 2015-10-22 15:36:53 +02:00
Jace 3fb85cd049 Moved registering ShaderProgram resources to Renderer 2015-10-22 15:35:32 +02:00
viktorljung 80ba2a0c32 Merge remote-tracking branch 'origin/master' into Physics 2015-10-22 15:32:59 +02:00
viktorljung 5b5f5b6a62 New kraken boss model 2015-10-22 15:32:36 +02:00
Jace 61801f23d1 fixup! Loading screen that preloads the entire game based on what's in the "PreloadResources" file. The file is filled automatically with resources that are hot-loaded to make the next launch load more complete. 2015-10-22 15:23:29 +02:00
Jace 3f8a6d2f68 Fixed resource preloading when format is invalid 2015-10-22 15:19:32 +02:00
Jace bdb5a76e24 Merge remote-tracking branch 'origin/master' 2015-10-22 14:52:27 +02:00
Jace d0ee438c4c Loading screen that preloads the entire game based on what's in the "PreloadResources" file. The file is filled automatically with resources that are hot-loaded to make the next launch load more complete. 2015-10-22 14:51:34 +02:00
viktorljung e49a150f55 Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	src/game/Game/BallSystem.cpp
	src/game/Game/LevelSystem.cpp
2015-10-22 14:40:09 +02:00
viktorljung 2051c8186c Background fixes 2015-10-22 14:13:38 +02:00
PlatinumSkink eedcc76e92 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-10-22 14:07:32 +02:00
PlatinumSkink fde2ddeafb Failed to stage it all. 2015-10-22 14:05:23 +02:00
PlatinumSkink 54f8fcd185 RaiseWater implemented. Set Debug RaiseWater to true to activate it. And fixed second stage crashing. 2015-10-22 14:04:36 +02:00
viktorljung f59f123340 Small fixes 2015-10-22 11:55:02 +02:00
tleety 6b5c153c5d Stopped kraken arm from looping, now it dissapears instead 2015-10-22 11:53:36 +02:00
viktorljung 9b9f959602 Merge remote-tracking branch 'origin/master' into Physics 2015-10-22 11:49:34 +02:00
viktorljung c6071e95c3 Kraken brick and ink brick done 2015-10-22 11:49:08 +02:00
tleety d6e0b8a36f Merge remote-tracking branch 'origin' into Tobias 2015-10-22 11:12:23 +02:00
tleety de8209bdda Kraken arm now splashes around when it arrives 2015-10-22 11:12:11 +02:00
PlatinumSkink 59c23026d2 Put all LifeStuff into a new LifeSystem. Appears to be working. 2015-10-22 10:34:22 +02:00
PlatinumSkink 1a6f18da94 Random direction upon ResetBall, turn in direction. 2015-10-21 16:53:04 +02:00
PlatinumSkink 83f4da59d4 Merge branch 'LevelSystemAndSuch' 2015-10-21 15:47:54 +02:00
PlatinumSkink ff3813a7cf A metric ton of minifixes! 2015-10-21 15:46:32 +02:00
viktorljung f41e126bd6 Merge remote-tracking branch 'origin/master' into Physics 2015-10-21 15:40:43 +02:00
viktorljung f4ffead4f2 Animations and stuff 2015-10-21 15:40:19 +02:00
Jace 17c30ff610 Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-10-21 15:38:46 +02:00
Jace 52f7e3f64b Control over animation looping and event on animation completion 2015-10-21 15:38:34 +02:00
Jace e7c1dc20ba HACK: For some reason Blender likes to create a first frame that doesn't start at time 0 2015-10-21 15:37:58 +02:00
Jace 2df78e011a Fixed Renderer trying to play animations when there is no animation component 2015-10-21 15:35:57 +02:00
tleety df264fb732 Added a ink brick texture 2015-10-21 15:16:34 +02:00
PlatinumSkink f0b36c6f12 Fixed Kraken battle. I think. Made it so you do not shoot projectiles or squids when struggling with Kraken. 2015-10-21 15:12:50 +02:00
tleety e9942dad4a Merge branch 'Tobias' 2015-10-21 14:48:33 +02:00
tleety cbaf300b03 Smallfix 2015-10-21 14:47:36 +02:00
tleety 11b792c85a Merge remote-tracking branch 'origin' into Tobias 2015-10-21 14:39:38 +02:00
tleety 726244b043 Combo particle is now more visable and better 2015-10-21 14:39:04 +02:00
Stiffly d0668effea Merge remote-tracking branch 'origin/master' into Sound 2015-10-21 13:18:42 +02:00
PlatinumSkink 2954e2cbb3 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-10-20 16:14:55 +02:00
Jace 9b8546abb2 Fixed your score frames 2015-10-20 16:13:33 +02:00
Stiffly c23c7e4d8e Story sound. Tom could be improved. 2015-10-20 16:12:55 +02:00
PlatinumSkink c1e4e6c0bd KrakenHit event includes max health, current, and new. 2015-10-20 15:58:02 +02:00
tleety 0f506bfe35 Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias 2015-10-20 15:57:40 +02:00
PlatinumSkink e26156c093 Kraken Battle Implemented. Feel free to comment.
To get to battle faster, change CurrentCluster to 0.
2015-10-20 15:57:06 +02:00
tleety 9ffa8e9609 Kraken arm shows up when you take the powerup 2015-10-20 15:57:02 +02:00
Jace 0fabac14a8 fixup! CMAKE Conditional compilation against DirectX and OpenGL targets 2015-10-20 15:48:13 +02:00
Jace 14b4fd9813 fixup! CMAKE Conditional compilation against DirectX and OpenGL targets 2015-10-20 15:39:12 +02:00
Jace d197ec07ad Merge branch 'master' into directx
Conflicts:
	include/Core/Engine.h
2015-10-20 15:13:20 +02:00
Jace a4b9521c34 CMAKE Conditional compilation against DirectX and OpenGL targets
...just don't enable both, okay?
2015-10-20 14:52:12 +02:00