PlatinumSkink
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eedcc76e92
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-10-22 14:07:32 +02:00 |
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PlatinumSkink
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fde2ddeafb
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Failed to stage it all.
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2015-10-22 14:05:23 +02:00 |
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PlatinumSkink
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54f8fcd185
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RaiseWater implemented. Set Debug RaiseWater to true to activate it. And fixed second stage crashing.
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2015-10-22 14:04:36 +02:00 |
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tleety
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6b5c153c5d
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Stopped kraken arm from looping, now it dissapears instead
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2015-10-22 11:53:36 +02:00 |
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tleety
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d6e0b8a36f
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Merge remote-tracking branch 'origin' into Tobias
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2015-10-22 11:12:23 +02:00 |
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tleety
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de8209bdda
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Kraken arm now splashes around when it arrives
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2015-10-22 11:12:11 +02:00 |
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PlatinumSkink
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59c23026d2
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Put all LifeStuff into a new LifeSystem. Appears to be working.
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2015-10-22 10:34:22 +02:00 |
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PlatinumSkink
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1a6f18da94
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Random direction upon ResetBall, turn in direction.
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2015-10-21 16:53:04 +02:00 |
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PlatinumSkink
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83f4da59d4
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Merge branch 'LevelSystemAndSuch'
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2015-10-21 15:47:54 +02:00 |
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PlatinumSkink
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ff3813a7cf
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A metric ton of minifixes!
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2015-10-21 15:46:32 +02:00 |
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Jace
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17c30ff610
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Merge branch 'master' of github.com:teamfisk/AgileBreakOut
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2015-10-21 15:38:46 +02:00 |
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Jace
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52f7e3f64b
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Control over animation looping and event on animation completion
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2015-10-21 15:38:34 +02:00 |
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Jace
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e7c1dc20ba
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HACK: For some reason Blender likes to create a first frame that doesn't start at time 0
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2015-10-21 15:37:58 +02:00 |
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Jace
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2df78e011a
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Fixed Renderer trying to play animations when there is no animation component
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2015-10-21 15:35:57 +02:00 |
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tleety
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df264fb732
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Added a ink brick texture
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2015-10-21 15:16:34 +02:00 |
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PlatinumSkink
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f0b36c6f12
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Fixed Kraken battle. I think. Made it so you do not shoot projectiles or squids when struggling with Kraken.
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2015-10-21 15:12:50 +02:00 |
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tleety
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e9942dad4a
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Merge branch 'Tobias'
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2015-10-21 14:48:33 +02:00 |
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tleety
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cbaf300b03
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Smallfix
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2015-10-21 14:47:36 +02:00 |
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tleety
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11b792c85a
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Merge remote-tracking branch 'origin' into Tobias
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2015-10-21 14:39:38 +02:00 |
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tleety
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726244b043
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Combo particle is now more visable and better
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2015-10-21 14:39:04 +02:00 |
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Stiffly
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d0668effea
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Merge remote-tracking branch 'origin/master' into Sound
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2015-10-21 13:18:42 +02:00 |
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PlatinumSkink
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2954e2cbb3
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-10-20 16:14:55 +02:00 |
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Jace
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9b8546abb2
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Fixed your score frames
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2015-10-20 16:13:33 +02:00 |
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Stiffly
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c23c7e4d8e
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Story sound. Tom could be improved.
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2015-10-20 16:12:55 +02:00 |
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PlatinumSkink
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c1e4e6c0bd
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KrakenHit event includes max health, current, and new.
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2015-10-20 15:58:02 +02:00 |
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tleety
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0f506bfe35
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Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias
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2015-10-20 15:57:40 +02:00 |
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PlatinumSkink
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e26156c093
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Kraken Battle Implemented. Feel free to comment.
To get to battle faster, change CurrentCluster to 0.
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2015-10-20 15:57:06 +02:00 |
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tleety
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9ffa8e9609
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Kraken arm shows up when you take the powerup
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2015-10-20 15:57:02 +02:00 |
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Jace
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0fabac14a8
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fixup! CMAKE Conditional compilation against DirectX and OpenGL targets
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2015-10-20 15:48:13 +02:00 |
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Jace
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14b4fd9813
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fixup! CMAKE Conditional compilation against DirectX and OpenGL targets
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2015-10-20 15:39:12 +02:00 |
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Jace
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d197ec07ad
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Merge branch 'master' into directx
Conflicts:
include/Core/Engine.h
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2015-10-20 15:13:20 +02:00 |
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Jace
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a4b9521c34
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CMAKE Conditional compilation against DirectX and OpenGL targets
...just don't enable both, okay?
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2015-10-20 14:52:12 +02:00 |
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Jace
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80f34b27b9
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OpenGL renderer back in working condition
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2015-10-20 14:31:12 +02:00 |
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Stiffly
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ec509358b1
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Powerup sound, not done
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2015-10-20 14:20:46 +02:00 |
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Jace
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aacc194358
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Passthrough shader for DirectX GUI
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2015-10-20 13:52:07 +02:00 |
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Jace
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4175b29653
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DirectX GUI rendering
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2015-10-20 12:07:40 +02:00 |
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Jace
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3557b45440
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PNG loader now converts RGB to RGBA, because we'd rather treat them the same way when rendering, especially in DirectX
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2015-10-20 12:07:30 +02:00 |
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PlatinumSkink
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b4f098c80d
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-10-20 11:53:05 +02:00 |
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PlatinumSkink
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b38fdf2183
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Merge branch 'master' into LevelSystemAndSuch
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2015-10-20 11:44:57 +02:00 |
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PlatinumSkink
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fbdd3536f3
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Kraken shows up on last stage. Created WaterSystem for possible future use.
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2015-10-20 11:43:39 +02:00 |
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tleety
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ce61de1d5c
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Merge remote-tracking branch 'origin/Physics' into Tobias
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2015-10-20 11:03:45 +02:00 |
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tleety
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f688981b06
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Started work on kraken arm powerup visual changes.
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2015-10-20 11:03:40 +02:00 |
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viktorljung
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a85a703991
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animations!
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2015-10-20 11:02:03 +02:00 |
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viktorljung
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f5957fc91a
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
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2015-10-20 11:01:42 +02:00 |
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tleety
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b4486c6bf3
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Added cheat and water changes to the defaul commit
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2015-10-20 10:36:11 +02:00 |
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Jace
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4a3575190f
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DX sprites and stuff I guess
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2015-10-19 17:48:07 +02:00 |
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viktorljung
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9e8d176999
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Animation models and stuff
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2015-10-19 16:48:42 +02:00 |
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tleety
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dd6c5443eb
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Fixed an upper case E into a lowercase so linux hopefully wont have a shitfit
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2015-10-19 16:42:39 +02:00 |
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Stiffly
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71521b5b02
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Added squid-bounce wav
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2015-10-19 16:41:57 +02:00 |
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tleety
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bbbcc528d3
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Levelsystem quickfix
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2015-10-19 16:35:12 +02:00 |
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