PlatinumSkink
fbdd3536f3
Kraken shows up on last stage. Created WaterSystem for possible future use.
2015-10-20 11:43:39 +02:00
PlatinumSkink
7aa7e7cbf0
Pause and Resume events completed and game-crashing bug fixed. I think.
2015-10-19 14:56:44 +02:00
PlatinumSkink
3fb741335e
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch.
2015-10-19 13:37:10 +02:00
PlatinumSkink
c5d88301ad
Implemented a Kraken State Machine that can grab the player, and the Generating Bricks option.
2015-10-19 13:31:38 +02:00
Stiffly
2c6ac49e15
Added particle event for each brick debris. poof!
2015-10-16 13:05:33 +02:00
Stiffly
bf82e549aa
Added VectorInterpolation function. Fixed time bug for particles.
2015-10-16 12:43:40 +02:00
PlatinumSkink
bd59cd4108
Implimented the basis for Kraken encounter.
2015-10-15 15:08:05 +02:00
PlatinumSkink
927c96d863
TravellingSystem uses EMove. EMove and ERotate copied from Returngeance into TransportSystem.
2015-10-15 13:44:16 +02:00
PlatinumSkink
4abce7b17f
CTravels replaces Sticky = true. Put "Travels" component on anything that should be moved down during travel sequences.
2015-10-15 11:11:06 +02:00
PlatinumSkink
0650e7c061
Basis of RaiseWater implemented in a way that doesn't work with our amount of lag.
2015-10-15 10:20:05 +02:00
Stiffly
46f3a9f72e
Refactored CParticle->Radius to CParticle->Scale. Reviewed by Tobias Dahl aka Tleety.
2015-10-14 18:29:43 +02:00
Stiffly
cbb6e7a04f
Trail to individual brick debris.
...
Counter the particle spawn bug.
The bug occurs when the position is read as (0, 0) from the emitter. Similar particle removal bug appears when particles are deleted. Counterered by deleting particle entities a little time before b2particles.
2015-10-14 17:40:24 +02:00
Stiffly
e9ca58de64
Merge branch 'master' into water
...
Conflicts:
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
2015-10-14 15:43:34 +02:00
viktorljung
8b218a0103
Next level now working
2015-10-13 17:51:37 +02:00
viktorljung
a5cb1ed77a
Spin fixed
2015-10-13 17:47:53 +02:00
Stiffly
5040ff4649
added a radius distribution to randomize the scale.
2015-10-13 17:39:40 +02:00
viktorljung
40054cb40f
Merge remote-tracking branch 'origin/master' into Physics
...
Conflicts:
src/game/Game/LevelSystem.cpp
2015-10-13 17:32:07 +02:00
viktorljung
f86dc9a530
Needs some spinfixing
2015-10-13 17:20:32 +02:00
Stiffly
1065d3abc3
Merge remote-tracking branch 'origin/master' into water
...
Conflicts:
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
2015-10-13 17:02:31 +02:00
viktorljung
b8e1f6fcde
Added brick break, needs more work with the removal code and particles
2015-10-13 16:18:46 +02:00
Stiffly
94cac38cc6
"Lightening" particle bugg fixed. Scale and alpha interpolation implemented through ScalarInterpolation-funtion
2015-10-13 15:22:11 +02:00
PlatinumSkink
40343744c1
Adjustments to Sticky and Inkblaster made, in addition made StickyAimer partly transparent green.
2015-10-13 14:02:18 +02:00
PlatinumSkink
32bbf282c9
Aimer for Sticky Works, though stuff.
2015-10-12 18:18:37 +02:00
PlatinumSkink
5630771272
Fixed Sticky after Ink bug, fixed directions on Squid after sticky, laser direction is in background. Brick Components implemented, though they do nothing.
2015-10-12 16:45:59 +02:00
Jace
89779fa6ee
Added Kraken to level 5
2015-10-09 00:38:34 +02:00
viktorljung
d4c79e338c
Merge remote-tracking branch 'origin/master' into Physics
...
Conflicts:
src/game/Game/LevelSystem.cpp
2015-10-09 00:22:32 +02:00
viktorljung
46fca005bf
Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics
2015-10-08 23:53:59 +02:00
PlatinumSkink
c222383b6f
KRAKEN ATTACK! At a press of K! KrakenAttackBricks exist, too, just add number to level.
2015-10-08 23:52:48 +02:00
tleety
848efa19ac
Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias
2015-10-08 23:37:14 +02:00
tleety
1efdca9d23
Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias
...
# Conflicts:
# src/game/Game/LevelSystem.cpp
2015-10-08 23:35:53 +02:00
viktorljung
3609ca9123
pause on win
2015-10-08 23:21:03 +02:00
viktorljung
9997f3d964
Merge remote-tracking branch 'origin/master' into Physics
2015-10-08 23:19:23 +02:00
viktorljung
95c1f57dd7
GameOver and WinScreen Added
2015-10-08 23:18:54 +02:00
tleety
f6a760ad87
Finetuned level setup
2015-10-08 22:52:26 +02:00
PlatinumSkink
90636a7169
Color Arrays in Vec4 implimented. Have fun.
2015-10-08 22:32:06 +02:00
PlatinumSkink
7d15be6d6d
Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut
2015-10-08 21:52:21 +02:00
PlatinumSkink
f6f74c659f
Getting Sticky after Ink Blaster now works.
2015-10-08 21:51:27 +02:00
Stiffly
96ccef6ed8
Merge remote-tracking branch 'origin/master' into water
...
Conflicts:
src/game/Game/LevelSystem.cpp
2015-10-08 21:44:50 +02:00
Stiffly
2545cef90f
temporary particles for demo. trails for bricks, and on brick hit.
2015-10-08 21:41:01 +02:00
viktorljung
a0d6f01ac2
Merge remote-tracking branch 'origin/master' into Physics
...
Conflicts:
src/game/Game/LevelSystem.cpp
2015-10-08 20:17:24 +02:00
viktorljung
52ab09d0b1
Added brick models and Lifebuoy balance changes
2015-10-08 20:08:42 +02:00
PlatinumSkink
3793515968
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
2015-10-08 20:08:10 +02:00
PlatinumSkink
5c2844c137
InkBlaster functions as intended! It just needs ink!
2015-10-08 20:02:51 +02:00
viktorljung
87fd73f249
Merge remote-tracking branch 'origin/master' into Physics
...
Conflicts:
src/game/Game/BallSystem.cpp
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
2015-10-08 17:28:28 +02:00
viktorljung
b93013fcd8
Lifebuoy working
2015-10-08 17:22:19 +02:00
PlatinumSkink
3ac6fdce5f
Fixes smaller problems
2015-10-08 16:53:51 +02:00
PlatinumSkink
040b0f9461
Merge remote-tracking branch 'origin/Physics' into LevelSystemAndSuch
2015-10-08 15:47:27 +02:00
PlatinumSkink
6669d91a90
Sticky works except graphics. Temporarily colored odd bricks.
2015-10-08 15:42:13 +02:00
viktorljung
c57181fb83
working on Lifebuoy
2015-10-08 14:25:20 +02:00
viktorljung
544a45d21d
Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics
2015-10-08 14:04:03 +02:00