viktorljung
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18ffddb2ac
|
White bricks added
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2015-10-08 14:03:38 +02:00 |
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PlatinumSkink
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566b440d80
|
Lifebuoy added. Incomplete, but it appears.
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2015-10-08 14:00:26 +02:00 |
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PlatinumSkink
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1a49e9d1b0
|
Merge remote-tracking branch 'origin/Physics' into LevelSystemAndSuch
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2015-10-08 11:52:32 +02:00 |
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PlatinumSkink
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b5ae490b23
|
Prepared for Lifebuoy PowerUp.
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2015-10-08 11:51:13 +02:00 |
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viktorljung
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f085e6a387
|
Water can now collide with the bricks, added new ship model
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2015-10-08 11:27:17 +02:00 |
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PlatinumSkink
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07e59bd0e2
|
Scroll to next stage works!
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2015-10-07 19:19:55 +02:00 |
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PlatinumSkink
|
3814c25931
|
Squid does not move until space is pressed. Experimenting with scroll. This shouldn't really be committed, but Visual Studio.
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2015-10-07 17:09:55 +02:00 |
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PlatinumSkink
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b7696b8776
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Merge branch 'LevelSystemAndSuch', and adjusted ball size.
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2015-10-06 20:35:44 +02:00 |
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viktorljung
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b036357e3b
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Merge branch 'Physics'
Conflicts:
include/Core/Engine.h
include/Physics/CPhysics.h
include/Physics/PhysicsSystem.h
src/game/Game/BallSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-10-06 20:16:57 +02:00 |
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PlatinumSkink
|
902098a72d
|
Fixed all bugs I know of. MultiBall appear upon ice falling in water.
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2015-10-06 19:41:24 +02:00 |
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PlatinumSkink
|
a3b21581e2
|
Merge remote-tracking branch 'origin/Physics' into LevelSystemAndSuch
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2015-10-06 18:33:49 +02:00 |
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PlatinumSkink
|
6205e84ff1
|
Fixed minor things
|
2015-10-06 18:33:18 +02:00 |
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viktorljung
|
fb8d6f210a
|
Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics
Conflicts:
include/Core/Engine.h
include/Physics/PhysicsSystem.h
src/game/Game/BallSystem.cpp
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-10-06 16:13:17 +02:00 |
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PlatinumSkink
|
4617dd95b7
|
Correction: Not Stable!
|
2015-10-06 15:38:15 +02:00 |
|
PlatinumSkink
|
5b425f27ae
|
Fixed invisible item bug, maybe. Put 0.1 sec hitlag on impact with pad. Stable level loading?
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2015-10-06 15:31:48 +02:00 |
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viktorljung
|
791c3ce69c
|
Some fixes to the brick models
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2015-10-06 15:30:11 +02:00 |
|
Jace
|
7173fdf396
|
MSVC12 compiler compability fixes
|
2015-10-06 15:27:11 +02:00 |
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viktorljung
|
43e0a5b699
|
Rectangle shape now has the size of the rigidbody, not scale
|
2015-10-06 13:31:23 +02:00 |
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PlatinumSkink
|
a8219e2129
|
Doesn't work right now. Cloning bricks kills makes balls stop bouncing on them.
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2015-10-05 17:55:02 +02:00 |
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viktorljung
|
1d42e107de
|
Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
include/Physics/PhysicsSystem.h
src/game/Game/PadSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-10-05 17:02:42 +02:00 |
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PlatinumSkink
|
56086d6061
|
Implemented GetNextLevel function with hard-coded levels.
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2015-10-05 16:35:37 +02:00 |
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viktorljung
|
005fd40167
|
Added IceBrick and started to remove the scale dependency for physics bodies
|
2015-10-05 16:25:00 +02:00 |
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viktorljung
|
dca06a46a5
|
Changed bool CPhysics->Static to enum CPhysics->CollisionType, Which added support for kinematic bodies
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2015-10-02 14:36:41 +02:00 |
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PlatinumSkink
|
4d3428f125
|
HitLag has types in strings to send along to affect what systems lag.
|
2015-10-01 14:14:07 +02:00 |
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PlatinumSkink
|
c63ec035a7
|
HitLagSystem implemented.
|
2015-09-30 16:42:35 +02:00 |
|
PlatinumSkink
|
c31ff4cfcb
|
P-button pauses, H-button does 0.3 second HitLag.
|
2015-09-30 15:19:45 +02:00 |
|
PlatinumSkink
|
45e68c51a3
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
|
2015-09-29 14:44:50 +02:00 |
|
PlatinumSkink
|
c3b54ef030
|
Implemented Combos which multiply score. Adjusted pad a bit.
|
2015-09-29 14:42:01 +02:00 |
|
Stiffly
|
cb70cdfc5d
|
Merge remote-tracking branch 'origin/master' into Sound
|
2015-09-29 12:04:52 +02:00 |
|
PlatinumSkink
|
94fc7c1ce6
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch.
|
2015-09-29 11:21:35 +02:00 |
|
Jace
|
edd87ddf58
|
Fixed critical warnings for Linux build
|
2015-09-28 20:40:28 +02:00 |
|
Stiffly
|
a97dae542d
|
Merge remote-tracking branch 'origin/master' into Sound
Conflicts:
src/game/Sound/SoundSystem.cpp
|
2015-09-28 18:14:06 +02:00 |
|
PlatinumSkink
|
7b7277509e
|
CreateBall clones the original ball rather than create new balls.
|
2015-09-28 18:09:55 +02:00 |
|
Stiffly
|
f10749d220
|
Refactoring SoundSystem and its events, components
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2015-09-28 17:59:57 +02:00 |
|
PlatinumSkink
|
fc41727a5d
|
Transferred Ball-stuff into BallSystem.
|
2015-09-28 17:24:58 +02:00 |
|
PlatinumSkink
|
90424b8d68
|
Merge branch 'master' into LevelSystemAndSuch
|
2015-09-28 15:06:37 +02:00 |
|
viktorljung
|
cb48b881b7
|
cool fixes and stuff
|
2015-09-25 05:33:10 +02:00 |
|
viktorljung
|
cfb6d1e4b5
|
Falling bricks and collision filters
|
2015-09-25 04:28:46 +02:00 |
|
viktorljung
|
d2301594ce
|
Gravity scale per entity
|
2015-09-25 00:01:24 +02:00 |
|
viktorljung
|
e7806165b4
|
Merged Master into Sound.
|
2015-09-24 20:54:32 +02:00 |
|
PlatinumSkink
|
8bf10d4517
|
Removed Stage Reset and Life Display.
|
2015-09-24 18:58:34 +02:00 |
|
PlatinumSkink
|
4e4ba29666
|
Remove Components upon removing entities, a lot of strange experimenting to remove frozen squid bug.
|
2015-09-24 18:14:39 +02:00 |
|
PlatinumSkink
|
62b17e3dbf
|
Adjusted for merge. 10:16 works. Physics works. Game works. Safety copy made before this merge.
|
2015-09-23 20:46:57 +02:00 |
|
PlatinumSkink
|
edc25e59f0
|
Start of Rescaling 10:16
|
2015-09-23 15:59:48 +02:00 |
|
PlatinumSkink
|
1b0d87e862
|
Adjusted Power-Up Code
|
2015-09-23 14:23:41 +02:00 |
|
PlatinumSkink
|
f6b6f05c37
|
CPowerUpBrick + CPowerUp exists. Can drop from brick and be grabbed for MultiBall.
|
2015-09-22 17:55:12 +02:00 |
|
PlatinumSkink
|
dbb04c83af
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
|
2015-09-21 13:27:54 +02:00 |
|
PlatinumSkink
|
761631c4a6
|
m-button is MultiBall powerup. Still needs fine-tuning.
|
2015-09-17 18:09:22 +02:00 |
|
Stiffly
|
4dd8ac8445
|
Added Component to bricks to emitt sound. Improved code for playing a sound
|
2015-09-17 15:41:08 +02:00 |
|
PlatinumSkink
|
bc5a5e5e92
|
Adjusted model and position of displayed lives.
|
2015-09-16 16:49:52 +02:00 |
|