Commit Graph

108 Commits

Author SHA1 Message Date
Tleety e1ca104fc9 Merge remote-tracking branch 'origin/master' into HUD-Timers
# Conflicts:
#	resources/Schema/Entities/Player.xml
2016-03-02 22:49:26 +01:00
Tleety 2cb4a307eb Merge branch 'master' into HUD-Timers
# Conflicts:
#	resources/Schema/Entities/QualityAssurance.xml
#	src/Game/Game.cpp
2016-03-02 22:42:12 +01:00
Tleety a339c61f5b Merge remote-tracking branch 'origin/master' into Boost-icons
# Conflicts:
#	resources/Schema/Components.xsd
#	resources/Schema/Types/Entity.xsd
2016-03-02 21:51:52 +01:00
antc13 7d15313209 Added a FloatingEffectSystem to the game. Pickups now move up and down, if so desired. 2016-03-02 17:22:44 +01:00
Tleety a9a19193ad Component for Boost icons 2016-03-02 17:21:15 +01:00
Joachim Pettersson f8f4b4d939 Merge pull request #151 from teamfisk/CPArrow
CapturePoint indicator HUD
2016-03-02 16:48:52 +01:00
verysecrethero 3c8df35be9 Merge remote-tracking branch 'origin/master' into AssaultBoost
# Conflicts:
#	src/Game/Game.cpp
2016-03-02 15:59:16 +01:00
Tleety 502a290d36 Merge branch 'master' into HUD-Timers
# Conflicts:
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/PlayerRed.xml
#	resources/Schema/Types/Entity.xsd
2016-03-02 14:22:13 +01:00
Tleety b0a66f9e83 Components for CapturePoint arrow HUD element and a system skeleton 2016-03-01 16:19:59 +01:00
Tobias Dahl dfa224b4dd Merge pull request #142 from teamfisk/Respawning
Added CapturePointGameMode component with RespawnTime
2016-03-01 11:28:56 +01:00
William Moberg 658eace093 Added component CapturePointGameMode that contains respawntime. 2016-02-29 18:20:14 +01:00
William Moberg c7dad79e72 Merge branch 'master' into JumpHeightAdjustment
# Conflicts:
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Entities/PlayerRed.xml
#	src/Game/Systems/PlayerMovementSystem.cpp
2016-02-29 17:28:40 +01:00
Jace bb76c9d248 WIP multi-weapon behaviours 2016-02-29 06:58:57 +01:00
Tleety 144e548b7a Added AbilityCooldownHUD component and system to track the cooldown on the dashability, this needs to be extended for other abilities when they are implemented. However current dash time needs to be included into the component, since we can currently just see the max cooldown time. 2016-02-28 17:17:24 +01:00
William Moberg cd315bbaa0 Added DoubleJump component and JumpSpeed in Player component so jumpheight can be adjusted for regular jump and double jump. 2016-02-25 12:12:44 +01:00
Teejoon fa4f007604 Changed name from Indicator to SpriteIndicator. Can now be an indicator for a single team or every one 2016-02-22 18:35:00 +01:00
Teejoon 6fab971734 Merge branch 'master' of https://github.com/teamfisk/TacticalZ into SeeTeamMates
Conflicts:
	include/Engine/Rendering/SpriteJob.h
	resources/Schema/Components.xsd
	resources/Schema/Entities/Player.xml
	resources/Schema/Entities/PlayerRed.xml
2016-02-22 16:43:18 +01:00
verysecrethero 7f489b3569 Added Assault,Defender,Sniper Components,Entities. Added ShieldAbility,Sprintability-Component (not implemented). Changed BoostSystem to use a childed Boost to the player. All friendly fire is 0 damage. 2016-02-18 10:40:09 +01:00
verysecrethero 456cd35a12 Merge remote-tracking branch 'origin/master' into AssaultBoost
# Conflicts:
#	resources/Schema/Components.xsd
2016-02-17 11:52:06 +01:00
Teejoon 17da9a8036 WIP 2016-02-16 15:56:58 +01:00
Tleety 4214bf10a1 Components for menu/buttons 2016-02-16 14:05:57 +01:00
viktorljung 60b2c9bc9b KillFeed 2016-02-12 05:41:05 +01:00
viktorljung 6442254575 Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	src/Game/Game.cpp
2016-02-12 02:09:14 +01:00
verysecrethero af30e51564 Added AmmoPickupSystem with Component, Entity. Changed so PlayerDeathSystem gets updated after Health/Ammo systems, credits to William. 2016-02-11 23:56:40 +01:00
viktorljung c1860ae383 AmmunitionHUD now working 2016-02-11 23:38:25 +01:00
Tleety f0ae365401 Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	src/Engine/Rendering/Texture.cpp
#	src/Game/Game.cpp
2016-02-11 14:43:30 +01:00
Tleety 64a2354b24 WIP with CapturePointHUDSystem 2016-02-10 22:22:09 +01:00
Tleety f5de267f25 Merge fixes and CapturePointHUD component skeleton added. 2016-02-10 20:58:10 +01:00
Tleety 2cae4e3fb2 Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	include/Engine/Rendering/DrawFinalPass.h
#	include/Engine/Rendering/RenderQueue.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/QualityAssurance.xml
#	resources/Schema/Entities/RenderingWorld.xml
#	resources/Shaders/Sprite.vert.glsl
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Engine/Rendering/Model.cpp
#	src/Engine/Rendering/RenderSystem.cpp
#	src/Engine/Rendering/Renderer.cpp
#	src/Game/Game.cpp
2016-02-10 19:52:42 +01:00
Jace 2c0f66d9c7 Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
#	include/Engine/Collision/FillFrustumOctreeSystem.h
#	include/Engine/Core/Octree.h
#	include/Engine/Rendering/RenderSystem.h
#	include/Game/Game.h
#	resources/DefaultInput.ini
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Types/Entity.xsd
#	src/Engine/Rendering/RenderSystem.cpp
#	src/Game/Game.cpp
#	src/Game/Systems/PlayerMovementSystem.cpp
2016-02-10 17:02:00 +01:00
Tleety 04c23be136 Merge remote-tracking branch 'origin/master' into Menu 2016-02-10 15:01:51 +01:00
verysecrethero 2f53ed140f Merge remote-tracking branch 'origin/master' into AssaultBoost
# Conflicts:
#	resources/Schema/Components.xsd
2016-02-10 14:16:55 +01:00
viktorljung 49e6252ee1 Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
#	include/Engine/Rendering/DrawFinalPass.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/CollisionTestLevel.xml
#	resources/Schema/Types/Entity.xsd
#	src/Engine/Collision/Collision.cpp
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Engine/Rendering/RenderSystem.cpp
2016-02-10 11:33:45 +01:00
Jace 5cea3bed3a Work in progress weapon system 2016-02-09 23:27:04 +01:00
viktorljung c09c2f4783 Merge remote-tracking branch 'origin/Importer' into Animations
# Conflicts:
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/RenderingWorld.xml
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Engine/Rendering/PickingPass.cpp
#	src/Engine/Rendering/Skeleton.cpp
2016-02-09 22:50:19 +01:00
viktorljung 7212217460 Added animation blending and offset animation component 2016-02-09 22:15:43 +01:00
Tleety 971beb29d8 Merge remote-tracking branch 'origin/master' into DefenderShield
# Conflicts:
#	resources/Schema/Components.xsd
2016-02-08 12:30:41 +01:00
verysecrethero 4bf91ba56a Merge remote-tracking branch 'origin/master' into AssaultBoost
# Conflicts:
#	resources/Schema/Components.xsd
#	src/Game/Systems/PlayerMovementSystem.cpp
2016-02-08 10:12:13 +01:00
viktorljung 8034b42c87 spriteComponent WIP 2016-02-05 16:43:57 +01:00
verysecrethero be628d9406 Merge remote-tracking branch 'origin/master' into HealthPickup
# Conflicts:
#	resources/Schema/Components.xsd
2016-02-05 16:23:22 +01:00
verysecrethero fe6fd0bbe3 PickupSpawnSystem now spawns a new HealthPickup after the respawnTimer is up. Added HealthPickup.xml entity. Event PickupSpawned now gets published when a new HealthPickup spawns. Player now gains health as he picks up the HealthPickup. 2016-02-05 15:15:04 +01:00
verysecrethero 6a23a987b3 Started PickupSpawnSystem, added 2 events and a system 2016-02-04 17:43:45 +01:00
verysecrethero 047e71a4e1 Added BoostAssault,BoostDefender components. Added their effects in HealthSystem,PlayerMovementSystem 2016-02-04 16:18:54 +01:00
Jace ff26e1235c Merge pull request #77 from teamfisk/AMDCrashFix
AMD crash fix???????????
2016-02-04 12:05:05 +01:00
verysecrethero d4292d4b43 Merge pull request #63 from teamfisk/AssaultDash
Added AssaultDash
2016-02-04 11:50:00 +01:00
verysecrethero 035c79564b Changed Dash name to DashAbility. Fixed dash bug where you could do two different keys to dash. 2016-02-04 11:41:21 +01:00
verysecrethero 7b5a2a5388 Dashing now works great both with shift and doubletap. Added Dash Component. Changed default Player.xml to have a Dash Component. Disabled Sprint. You can now disable DoubleTapToDash in Input.Ini. Added command "SpecialAbility". 2016-02-03 17:30:46 +01:00
Jace bd2da7bc9f Revert "Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping""
This reverts commit b56824786c.
2016-02-03 16:30:00 +01:00
Jace b56824786c Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping"
This reverts commit 192de80782, reversing
changes made to 24aac6a00d.
2016-02-03 16:16:06 +01:00
Tleety 83713b3b6d Renamde ShieldComponent since Component should not be in the name. Added Shielded component that will be put on objects that should be hidden behind shields. 2016-02-03 13:27:46 +01:00