Tleety
|
e1ca104fc9
|
Merge remote-tracking branch 'origin/master' into HUD-Timers
# Conflicts:
# resources/Schema/Entities/Player.xml
|
2016-03-02 22:49:26 +01:00 |
|
Tleety
|
2cb4a307eb
|
Merge branch 'master' into HUD-Timers
# Conflicts:
# resources/Schema/Entities/QualityAssurance.xml
# src/Game/Game.cpp
|
2016-03-02 22:42:12 +01:00 |
|
Tleety
|
a339c61f5b
|
Merge remote-tracking branch 'origin/master' into Boost-icons
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Types/Entity.xsd
|
2016-03-02 21:51:52 +01:00 |
|
William Moberg
|
e6b3bbeb54
|
Merge remote-tracking branch 'origin/master' into Respawning
# Conflicts:
# resources/Schema/Types/Entity.xsd
|
2016-03-02 17:50:59 +01:00 |
|
antc13
|
e56f203f7c
|
Removed unnecessary comment & added FloatingEffect to Schema/Types/Entity.xsd
|
2016-03-02 17:42:11 +01:00 |
|
Tleety
|
a9a19193ad
|
Component for Boost icons
|
2016-03-02 17:21:15 +01:00 |
|
William Moberg
|
4ef76f6c45
|
Merge branch 'master' into Respawning
# Conflicts:
# resources/Schema/Types/Entity.xsd
|
2016-03-02 16:51:24 +01:00 |
|
Tleety
|
502a290d36
|
Merge branch 'master' into HUD-Timers
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/PlayerRed.xml
# resources/Schema/Types/Entity.xsd
|
2016-03-02 14:22:13 +01:00 |
|
William Moberg
|
5a8261453e
|
Eliminated some SAXParsing errors from our console output.
|
2016-03-01 17:40:42 +01:00 |
|
William Moberg
|
3d4427dd20
|
Added entity SpectatorCamera that shows respawntime, will activate when explosion effect is deleted.
|
2016-03-01 17:32:14 +01:00 |
|
Tleety
|
b0a66f9e83
|
Components for CapturePoint arrow HUD element and a system skeleton
|
2016-03-01 16:19:59 +01:00 |
|
William Moberg
|
5c6a652316
|
Fixed so unregistered components are ignored instead of crashing the game.
|
2016-03-01 15:53:59 +01:00 |
|
Jace
|
bb76c9d248
|
WIP multi-weapon behaviours
|
2016-02-29 06:58:57 +01:00 |
|
Tleety
|
144e548b7a
|
Added AbilityCooldownHUD component and system to track the cooldown on the dashability, this needs to be extended for other abilities when they are implemented. However current dash time needs to be included into the component, since we can currently just see the max cooldown time.
|
2016-02-28 17:17:24 +01:00 |
|
Tleety
|
4214bf10a1
|
Components for menu/buttons
|
2016-02-16 14:05:57 +01:00 |
|
Jace
|
47f4711b85
|
Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Game/Systems/PlayerSpawnSystem.cpp
|
2016-02-12 07:18:20 +01:00 |
|
viktorljung
|
60b2c9bc9b
|
KillFeed
|
2016-02-12 05:41:05 +01:00 |
|
Jace
|
47053285c8
|
Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
|
2016-02-12 02:30:38 +01:00 |
|
Jace
|
5295133311
|
Hack to sync ammo over network until we have input replaying + Reload effect from all views
|
2016-02-12 01:45:54 +01:00 |
|
Jace
|
30f454e6a4
|
Entity fixes
|
2016-02-11 23:50:57 +01:00 |
|
viktorljung
|
c1860ae383
|
AmmunitionHUD now working
|
2016-02-11 23:38:25 +01:00 |
|
Tleety
|
f0ae365401
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# src/Engine/Rendering/Texture.cpp
# src/Game/Game.cpp
|
2016-02-11 14:43:30 +01:00 |
|
Tleety
|
f5de267f25
|
Merge fixes and CapturePointHUD component skeleton added.
|
2016-02-10 20:58:10 +01:00 |
|
Jace
|
2c0f66d9c7
|
Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# include/Engine/Collision/FillFrustumOctreeSystem.h
# include/Engine/Core/Octree.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/DefaultInput.ini
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Game/Game.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
|
2016-02-10 17:02:00 +01:00 |
|
viktorljung
|
49e6252ee1
|
Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CollisionTestLevel.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Collision/Collision.cpp
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
|
2016-02-10 11:33:45 +01:00 |
|
Jace
|
5cea3bed3a
|
Work in progress weapon system
|
2016-02-09 23:27:04 +01:00 |
|
viktorljung
|
c09c2f4783
|
Merge remote-tracking branch 'origin/Importer' into Animations
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/RenderingWorld.xml
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Skeleton.cpp
|
2016-02-09 22:50:19 +01:00 |
|
Tleety
|
bc01e147c2
|
Some state stuff, some draw stuff, some QA map stuff
|
2016-02-03 18:09:44 +01:00 |
|
Jace
|
bd2da7bc9f
|
Revert "Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping""
This reverts commit b56824786c.
|
2016-02-03 16:30:00 +01:00 |
|
Jace
|
b56824786c
|
Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping"
This reverts commit 192de80782, reversing
changes made to 24aac6a00d.
|
2016-02-03 16:16:06 +01:00 |
|
Tleety
|
8bcafc1151
|
WIP
|
2016-01-27 18:07:05 +01:00 |
|
viktorljung
|
c9b982bc89
|
Added BoneAttachment to Entity.xsd
|
2016-01-27 17:31:57 +01:00 |
|
Jace
|
181017313d
|
Made entity parser give more useful errors and fixed the errors that were while I was at it
|
2016-01-27 15:16:59 +01:00 |
|
Jace
|
dec2234019
|
Merge branch 'Cleanup'
# Conflicts:
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-27 13:44:15 +01:00 |
|
Jace
|
8bed5194d8
|
"Proper" handling of conditional rendering of entities parented to camera or entities that should be hidden from the active local player perspective
|
2016-01-27 11:36:24 +01:00 |
|
Jace
|
7e12d00874
|
Merge branch 'master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-27 10:43:23 +01:00 |
|
Jace
|
4245264029
|
Weapon RayZ
Weapon RayZ
|
2016-01-25 11:26:33 +01:00 |
|
stiffly
|
44baa47bba
|
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Common.h
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/DrawScenePass.h
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
|
2016-01-25 01:21:15 +01:00 |
|
Jace
|
90867b094a
|
Merge remote-tracking branch 'origin/TextRendering' into Networking
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-22 22:08:56 +01:00 |
|
Jace
|
a6548a72b3
|
Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
# include/Engine/Collision/CollidableOctreeSystem.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Systems/PlayerSystem.h
# resources/Schema/Components/Physics.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Game/Systems/PlayerSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
|
2016-01-21 16:16:35 +01:00 |
|
viktorljung
|
ea9c4d19d0
|
Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Game/Game.h
|
2016-01-21 10:19:32 +01:00 |
|
verysecrethero
|
f6ce98249e
|
Merge remote-tracking branch 'origin/master' into CapturePointTake
|
2016-01-20 16:32:14 +01:00 |
|
viktorljung
|
ce27b224df
|
Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-19 17:27:09 +01:00 |
|
verysecrethero
|
b45de542da
|
CapturePointSystem updated, all tests are green
|
2016-01-19 17:19:58 +01:00 |
|
verysecrethero
|
f197993beb
|
Changed CapturePointSystem in light of new enums in the components and a teamcomponent. Half the tests are currently working
|
2016-01-19 15:31:15 +01:00 |
|
Tleety
|
982837052a
|
DirectionalLight now correctly getting directions
|
2016-01-19 14:44:17 +01:00 |
|
Jace
|
3fb975a8d9
|
Editor widget entities
|
2016-01-19 11:44:03 +01:00 |
|
viktorljung
|
2a93e2ae7f
|
Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-18 17:44:26 +01:00 |
|
verysecrethero
|
4c1a49a8a4
|
Merge remote-tracking branch 'origin/master' into CapturePointTake
# Conflicts:
# include/Engine/Core/ComponentWrapper.h
# include/Game/PlayerSystem.h
# include/Game/Systems/HealthSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Components/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Game/CMakeLists.txt
# src/Game/PlayerSystem.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
# src/Tests/OctTreeTestGameClass.h
# src/Tests/OctTreeTestGameMain.cpp
# src/Tests/OctTreeTestHardCodedTestWorld.h
|
2016-01-18 16:48:49 +01:00 |
|
Ayumiwii
|
37aa1eaa18
|
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Rendering/DrawScenePass.h
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderQueueFactory.h
# include/Engine/Rendering/Renderer.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
|
2016-01-18 16:02:43 +01:00 |
|