viktorljung
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f77a610519
|
Dash now looking good
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2016-03-08 13:26:01 +01:00 |
|
William Moberg
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d7f09b1a8f
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Added clickable buttons to switch to class/team screens, as a better alternative to Comma/Period on the keyboard.
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2016-03-08 11:59:15 +01:00 |
|
verysecrethero
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0e0a486c01
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AmmoPickupSystem should now be able to give ammo to all classtypes
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2016-03-08 11:48:54 +01:00 |
|
viktorljung
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2ba245368b
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Improved movement animaitons
Added a SetBlendWeight event that sets the weight for all nodes with a name.
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2016-03-08 11:21:40 +01:00 |
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Teejoon
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82a7ff2ec3
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Merge remote-tracking branch 'origin/master' into RendererBugFixes
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2016-03-08 11:18:25 +01:00 |
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Tleety
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01f29b6d4e
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Blur behind buttons/sprites should now be working as intended.
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2016-03-08 11:14:09 +01:00 |
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William Moberg
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3436ba6656
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Merge pull request #177 from teamfisk/AmmoPickup
Fixed some systems added twice in Game.cpp
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2016-03-08 09:46:36 +01:00 |
|
Tleety
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6b7f598c4d
|
WIP
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2016-03-07 23:35:58 +01:00 |
|
Tleety
|
5c0d9070c7
|
WIP
|
2016-03-07 23:25:06 +01:00 |
|
Jace
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7b0f887332
|
fixup! fixup! Disabled InputCommand processing while you fiddle with editor UI elements
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2016-03-07 19:59:57 +01:00 |
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FakeShemp
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e494f6a495
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Merge branch 'master' into Shadows
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2016-03-07 19:46:04 +01:00 |
|
FakeShemp
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2049d630e9
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Revert "Revert "Shadows""
This reverts commit 73b8bff1f3.
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2016-03-07 19:45:46 +01:00 |
|
Jace
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3fda25b604
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Working first person animations for AssaultWeapon and DefenderWeapon and reload effect for AssaultWeapon
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2016-03-07 19:38:49 +01:00 |
|
Jace
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67ce6c5ae6
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Added Speed and Delay fields to explosion effect.
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2016-03-07 19:38:02 +01:00 |
|
Jace
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1a403b9b88
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TextFieldReader now loops through parents if the entity field was empty and the current entity didn't have a component of that type.
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2016-03-07 17:55:00 +01:00 |
|
Jace
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abc447b937
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Updated snapshot filter to ignore the new animation components
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2016-03-07 17:53:47 +01:00 |
|
Jace
|
8bcb15a128
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Disabled InputCommand processing while you fiddle with editor UI elements
|
2016-03-07 17:53:32 +01:00 |
|
Teejoon
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fd994ca93d
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Deleting texture thats getting rended too.
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2016-03-07 17:52:47 +01:00 |
|
William Moberg
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1516ed8e2d
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Removed debug logging. PlayerID in InputCommands from buttons is corrected.
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2016-03-07 17:35:01 +01:00 |
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stiffly
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9e8df340b3
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Merge remote-tracking branch 'origin/master' into NetworkComponent
# Conflicts:
# src/Engine/Network/Server.cpp
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2016-03-07 17:21:24 +01:00 |
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verysecrethero
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2cfbe0f785
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Merge remote-tracking branch 'origin/master' into AmmoPickup
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2016-03-07 17:17:51 +01:00 |
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verysecrethero
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fc3a3a8f2e
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Fixed a crashbug in Ammo/HealthPickup which was actually caused by systems being added twice in Game.cpp. This is also a possible fix for DamageIndicator,Capturepoint,TextField,KillFeed
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2016-03-07 17:16:18 +01:00 |
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stiffly
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f00fb836fb
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Oops.
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2016-03-07 17:10:13 +01:00 |
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stiffly
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13c3bcb290
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Now only entities with NetworkComponent will be send in Snapshots.
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2016-03-07 16:52:51 +01:00 |
|
Tobias Dahl
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3edc2f4819
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Merge pull request #174 from teamfisk/CapturePointFixBranch
CapturePoints now have red/blue/spectator model-children
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2016-03-07 15:25:22 +01:00 |
|
William Moberg
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962521fa59
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Merge branch 'master' into TeamPickCamera
# Conflicts:
# src/Game/Systems/PlayerDeathSystem.cpp
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2016-03-07 15:20:46 +01:00 |
|
William Moberg
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282e0bf7c4
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Only set spectator camera if player haven't spawned already. Don't spawn player if they switch to class pick screen.
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2016-03-07 15:05:37 +01:00 |
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verysecrethero
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3eaad275ba
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New CapturePointAddition fixed to work on Network by Joachim
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2016-03-07 14:50:31 +01:00 |
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Tleety
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47ece6a5bf
|
Changed shield component to track Active, so it and sprint glow full if they are active.
Changed how reflections are calculated with light.
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2016-03-07 14:42:50 +01:00 |
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stiffly
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9cc8124847
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Renamed IsAnyParentMissingTransform -> isAnyParentMissingTransform (member function).
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2016-03-07 14:34:45 +01:00 |
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verysecrethero
|
64df3fd7ad
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CapturePoints now have red/blue/spectator model-children
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2016-03-07 14:30:27 +01:00 |
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stiffly
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a369c26a28
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Blend tree nodes can now exist without transform components, without the game crashing.
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2016-03-07 14:19:22 +01:00 |
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Teejoon
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b38ebbe676
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Shadows now working on NVIDIA cards too
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2016-03-07 14:00:08 +01:00 |
|
Tleety
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99d663d5a2
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ShiftIcon should now track ability depending on what ability the player has and change icon accordingly.
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2016-03-07 13:55:37 +01:00 |
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Tleety
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c7099de9e4
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Merge remote-tracking branch 'origin/master' into ScoreBoard
# Conflicts:
# assets
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2016-03-07 10:58:55 +01:00 |
|
Tleety
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cb9dad5c67
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Merge remote-tracking branch 'origin/master' into ScoreBoard
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2016-03-07 10:49:57 +01:00 |
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Tleety
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a8f2d0a8e6
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Some assets, some fixes to the scoreboard
|
2016-03-07 10:48:46 +01:00 |
|
Jace
|
b7a7f7fd5e
|
????
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2016-03-04 15:02:01 +01:00 |
|
Jace
|
434ff1e7eb
|
????
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2016-03-04 10:06:49 +01:00 |
|
William Moberg
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0dfe00b406
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Unlocks mouse when changing to SpectatorCamera and locking when respawning.
|
2016-03-04 09:49:27 +01:00 |
|
Jace
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e58b5ffd6f
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Merge remote-tracking branch 'origin/Movement' into Weapons
# Conflicts:
# resources/Schema/Entities/Player.xml
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
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2016-03-04 09:43:34 +01:00 |
|
viktorljung
|
c1f5cf65a7
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Movement animations
|
2016-03-04 09:39:16 +01:00 |
|
Jace
|
42cccfbac0
|
Merge branch 'Weapons' of github.com:teamfisk/TacticalZ into Weapons
# Conflicts:
# assets
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
|
2016-03-04 08:56:58 +01:00 |
|
Jocke
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e2674d915e
|
Constrained weapon behavior to client side only
|
2016-03-04 08:55:55 +01:00 |
|
Jace
|
2b55450c18
|
Cray cray weapons
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2016-03-04 08:54:59 +01:00 |
|
viktorljung
|
7ba0e4ea9d
|
Run, Strafe and jump animations now playing
|
2016-03-04 08:35:02 +01:00 |
|
William Moberg
|
7a2f1ac9fd
|
Merge branch 'Weapons' into TeamPickCamera
|
2016-03-04 08:34:27 +01:00 |
|
Jocke
|
d78a7e20e2
|
Merge branch 'master' into Weapons
|
2016-03-04 08:29:33 +01:00 |
|
William Moberg
|
03843774d7
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Moved buttons and fixed so you can't spawn with no class.
|
2016-03-04 07:01:47 +01:00 |
|
William Moberg
|
2ecc53ecca
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Merge branch 'master' into TeamPickCamera
# Conflicts:
# src/Game/Game.cpp
|
2016-03-04 05:58:49 +01:00 |
|