verysecrethero
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03a16b46b5
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Dash component now has the dash-maxCoolDownVariable in it.
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2016-02-04 10:28:28 +01:00 |
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verysecrethero
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0bbaf1d576
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Oops! Removed DebugCode...
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2016-02-04 10:04:44 +01:00 |
|
Tleety
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bc01e147c2
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Some state stuff, some draw stuff, some QA map stuff
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2016-02-03 18:09:44 +01:00 |
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verysecrethero
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1bd4aa91ff
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Oops! Readded "Sprint" command. Removed some unnecessary variables in FirstPersonInputController. Fixed bug where you couldnt dash right away as the game started.
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2016-02-03 17:45:37 +01:00 |
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verysecrethero
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7b5a2a5388
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Dashing now works great both with shift and doubletap. Added Dash Component. Changed default Player.xml to have a Dash Component. Disabled Sprint. You can now disable DoubleTapToDash in Input.Ini. Added command "SpecialAbility".
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2016-02-03 17:30:46 +01:00 |
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stiffly
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2e3e59a1e2
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Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# resources/Schema/Entities/Player.xml
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2016-02-03 16:52:33 +01:00 |
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Jace
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bd2da7bc9f
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Revert "Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping""
This reverts commit b56824786c.
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2016-02-03 16:30:00 +01:00 |
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Jace
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b56824786c
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Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping"
This reverts commit 192de80782, reversing
changes made to 24aac6a00d.
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2016-02-03 16:16:06 +01:00 |
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stiffly
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c2833b10c4
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Hard coded (read retarded) improvements added to player walk logic
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2016-02-03 15:55:32 +01:00 |
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stiffly
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938caa6ba2
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Now uses OnComponentAttached event. Can now queue sound on a source.
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2016-02-03 15:48:25 +01:00 |
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verysecrethero
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13161b4f57
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Merge remote-tracking branch 'origin/master' into AssaultDash
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2016-02-03 15:07:19 +01:00 |
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Tleety
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5665c0f298
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Models with Shield and shielded component now added to queues
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2016-02-03 14:20:47 +01:00 |
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Tleety
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7ffbd8455f
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Added Queues for the models with shield and shielded components.
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2016-02-03 13:53:57 +01:00 |
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Tleety
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83713b3b6d
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Renamde ShieldComponent since Component should not be in the name. Added Shielded component that will be put on objects that should be hidden behind shields.
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2016-02-03 13:27:46 +01:00 |
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Tleety
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7bae2d0873
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Added a ShieldComponent and a test area in QA map for defender shield
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2016-02-03 11:58:06 +01:00 |
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verysecrethero
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9d3171540d
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AssaultDashCheck is now in FirstPersonInputController instead. TODO: config option, shift button, forward/backward dash
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2016-02-03 11:54:14 +01:00 |
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verysecrethero
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2391a0dbe9
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Merge remote-tracking branch 'origin/master' into AssaultDash
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2016-02-03 11:51:26 +01:00 |
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verysecrethero
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2961f198b3
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PlayerDeathSystem is now working well. Changed so the model is oriented correctly. Changed so camera is behind the player. Copied the current animation and froze it.
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2016-02-03 11:48:22 +01:00 |
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Tleety
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455e59a04f
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Made the TEMPORARY capture point boxes transparent.
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2016-02-03 11:39:18 +01:00 |
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verysecrethero
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39653a1e4c
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Merge remote-tracking branch 'origin/master' into 3rdPersonDeathCam
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2016-02-03 10:38:21 +01:00 |
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Jace
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2cbeef4c69
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Merge pull request #74 from teamfisk/Warnings-Jocke
Fixed warnings associated with Network
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2016-02-03 10:37:10 +01:00 |
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Jace
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192de80782
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Merge pull request #75 from teamfisk/NormalSpecularMapping
Normal specular mapping
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2016-02-03 10:34:22 +01:00 |
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Jocke
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7bf4f5c30e
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Merge remote-tracking branch 'origin/master' into TCPConnections
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2016-02-03 10:29:36 +01:00 |
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Jocke
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e133791369
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WIP Reliable Message
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2016-02-03 10:28:15 +01:00 |
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stiffly
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a64d227cab
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Assured the volume channels were working. Playing around with drumloop
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2016-02-03 10:17:53 +01:00 |
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Tleety
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51a588657e
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QA map change
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2016-02-03 10:11:53 +01:00 |
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verysecrethero
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73ab9bb4c6
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Merge remote-tracking branch 'origin/master' into AssaultDash
# Conflicts:
# src/Game/Systems/PlayerMovementSystem.cpp
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2016-02-03 09:52:54 +01:00 |
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Tleety
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73716c28e2
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pickpass fix
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2016-02-02 17:40:22 +01:00 |
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Tleety
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a3b7bd7df5
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Fix in picking pass, QA map fix. Blue and red ray change. Player weapon change.
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2016-02-02 17:39:57 +01:00 |
|
William Moberg
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c4fb604617
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Merge branch 'BoxModelCollision' of github.com:teamfisk/TacticalZ into BoxModelCollision
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2016-02-02 17:36:50 +01:00 |
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Teejoon
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da49dc35ee
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Added stuff to .gitignore file
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2016-02-02 17:31:19 +01:00 |
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William Moberg
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214dad2afc
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Removed commented code.
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2016-02-02 17:25:59 +01:00 |
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antc13
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d99bf60510
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Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
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2016-02-02 17:22:06 +01:00 |
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antc13
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9cb41fcebe
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Fixed the exported animation matrices
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2016-02-02 17:21:51 +01:00 |
|
William Moberg
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affcc5305b
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Collision affects velocity correctly, no wierd ice cream sliding along walls.
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2016-02-02 17:19:59 +01:00 |
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Tleety
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11025b5466
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QA-map stuff
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2016-02-02 17:19:58 +01:00 |
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Teejoon
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4357759715
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Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
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2016-02-02 17:18:54 +01:00 |
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Teejoon
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bb4a65a1db
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Non-skined mesh WIP
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2016-02-02 17:18:42 +01:00 |
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verysecrethero
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5e472cd69c
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DeathExplosion is now an XML file, changed PlayerDeathSystem accordingly. The effect should show as soon as the explosioneffect-fix is merged into master. TODO: remove the test
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2016-02-02 17:18:12 +01:00 |
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Tleety
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eba36b8492
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Some QA-map fixes
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2016-02-02 17:12:14 +01:00 |
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Tleety
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55854f5c0d
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Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
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2016-02-02 16:30:57 +01:00 |
|
Tleety
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12a181c1ff
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Fixed a bug where normals scaled with model scale. Again.
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2016-02-02 16:11:03 +01:00 |
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Tleety
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b131f56f5e
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Made a quality assurance world that will need to be used before creating a pull request
|
2016-02-02 16:06:42 +01:00 |
|
Jace
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24aac6a00d
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Merge pull request #62 from teamfisk/DoubleJump
You can now DoubleJump!
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2016-02-02 15:31:03 +01:00 |
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verysecrethero
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7236da09b4
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Merge remote-tracking branch 'origin/master' into 3rdPersonDeathCam
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2016-02-02 15:13:00 +01:00 |
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verysecrethero
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45a92b362f
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DoubleJumping now in InputController instead.
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2016-02-02 15:10:11 +01:00 |
|
viktorljung
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89bc063ef0
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Merge remote-tracking branch 'origin/Importer' into Animations
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
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2016-02-02 15:01:34 +01:00 |
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stiffly
|
88ad127d8d
|
plays notification on captured/lost point
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2016-02-02 14:57:03 +01:00 |
|
viktorljung
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dba2fbdc0c
|
WIP
|
2016-02-02 14:52:31 +01:00 |
|
antc13
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69bb17aa90
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Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
# Conflicts:
# tools/MayaExporter/MayaExporter/Skeleton.cpp
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2016-02-02 14:50:01 +01:00 |
|