antc13
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e8186a7062
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Changed the way we're exporting animations.
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2016-02-02 14:47:22 +01:00 |
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verysecrethero
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2085d9ec9e
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Merge remote-tracking branch 'origin/master' into DoubleJump
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2016-02-02 14:22:00 +01:00 |
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stiffly
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83281fdaf1
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Changed model in player.xml
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2016-02-02 13:39:11 +01:00 |
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stiffly
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d763789490
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Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# src/Engine/Sound/SoundSystem.cpp
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2016-02-02 13:38:49 +01:00 |
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Jocke
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6a3f585fb9
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Fixed warnings associated with Network.cpp, Client.cpp, Server.cpp and Packet.cpp.
BOOST_ASIO_ERROR_CATEGORY_NOEXCEPT': macro redefinition was fixed by https://svn.boost.org/trac/boost/ticket/11539
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2016-02-02 13:26:15 +01:00 |
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stiffly
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cb0feb0b84
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Tested hurt event. Randomizes between several different ones.
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2016-02-02 13:25:25 +01:00 |
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Tleety
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7b4826cb44
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Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
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2016-02-02 13:24:31 +01:00 |
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Tleety
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28d412f5c7
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Some small changes to test world and assets
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2016-02-02 13:24:18 +01:00 |
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Jace
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0e5f6da9a9
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Merge pull request #73 from teamfisk/CapturePointFixBranch
Several changes/fixes based on the latest broken refactoring in master
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2016-02-02 13:22:03 +01:00 |
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Jace
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563fd4082e
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Updated movement test for model collisions
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2016-02-02 12:10:39 +01:00 |
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verysecrethero
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42b52a6766
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Several changes/fixes based on the latest broken refactoring.
Fixed Simon's mistake in CapturePointLogic. William fixed so TriggerSystem works again with CapturePoints.
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2016-02-02 11:37:22 +01:00 |
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Tleety
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9c2e459e0c
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Deatheffect color now correctly calculated
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2016-02-02 10:58:00 +01:00 |
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Teejoon
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9573958a86
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Fixed Git's shitty merge in Skeleton.cpp and The Exporter now Exports meshes with and without skins
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2016-02-02 10:19:00 +01:00 |
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William Moberg
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796e3eac79
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Merge branch 'master' into BoxModelCollision
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2016-02-02 10:16:48 +01:00 |
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Tleety
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8299b99e2f
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Test world changes and some other small fixes
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2016-02-01 19:08:46 +01:00 |
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Tleety
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c708f1582c
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Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
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2016-02-01 18:30:30 +01:00 |
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Tleety
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782c1a388a
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Comment
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2016-02-01 18:23:40 +01:00 |
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Tleety
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a188a3f7fa
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Removed widget pointlight since it is now redundant
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2016-02-01 18:22:36 +01:00 |
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Tleety
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ed7d00c1d8
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Bug where widgets did not get their ambient light now fixed.
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2016-02-01 18:19:38 +01:00 |
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antc13
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210e11e659
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Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
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2016-02-01 18:08:22 +01:00 |
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Teejoon
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bbbebe077b
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Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
Conflicts:
tools/MayaExporter/MayaExporter/Skeleton.cpp
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2016-02-01 18:06:35 +01:00 |
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William Moberg
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30b1dab764
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More efficient collision resolution case + comments.
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2016-02-01 18:06:28 +01:00 |
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Teejoon
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4d19158600
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No longer need to key frame joins for exporting. Also don't save animations between exports
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2016-02-01 18:04:16 +01:00 |
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Jace
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9090be8acf
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Merge branch 'Warnings-Simon'
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2016-02-01 17:53:55 +01:00 |
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Jace
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a3d4eb65d5
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Fixes #66 warnings
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2016-02-01 17:53:01 +01:00 |
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Jace
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9b2a4be707
|
Merge pull request #71 from teamfisk/Warnings-Adam
Warnings adam
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2016-02-01 17:52:18 +01:00 |
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stiffly
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5474a18753
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#68 Fixed warning in SoundSystem.cpp
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2016-02-01 17:15:51 +01:00 |
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stiffly
|
4dcf5a8fa0
|
#68 fixed warning.
|
2016-02-01 17:05:15 +01:00 |
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stiffly
|
4ccda5ee43
|
WIP
|
2016-02-01 17:03:41 +01:00 |
|
William Moberg
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5a45f778e6
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Fixed so players don't teleport to (NaN, NaN, NaN) on spawning.
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2016-02-01 17:01:58 +01:00 |
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Tleety
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53cae25eb2
|
WIP on widget fuckery
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2016-02-01 16:56:55 +01:00 |
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Jace
|
0a43f8104e
|
Added _CRT_SECURE_NO_WARNINGS definition compiling with MSVC
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2016-02-01 16:31:01 +01:00 |
|
William Moberg
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30ad238697
|
Merge branch 'master' into BoxModelCollision
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2016-02-01 16:17:10 +01:00 |
|
William Moberg
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3cfbbbbf54
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CollisionSystem now utilizes Octree for collision detection.
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2016-02-01 16:13:48 +01:00 |
|
Adam Byléhn
|
ca8b7cbee8
|
Merge pull request #65 from teamfisk/EditorUsefulness
Editor usefulness
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2016-02-01 16:13:37 +01:00 |
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Jace
|
be3cfef65f
|
Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
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2016-02-01 16:00:46 +01:00 |
|
Jace
|
65f5bc673f
|
Functional translation widget in global and local space
|
2016-02-01 15:47:56 +01:00 |
|
stiffly
|
c5462b0363
|
Merge remote-tracking branch 'origin/master' into Sound
|
2016-02-01 14:35:47 +01:00 |
|
stiffly
|
25b3c02d29
|
Adding sounds for: jump, walk, shoot
|
2016-02-01 14:35:23 +01:00 |
|
William Moberg
|
d7b02e79c8
|
Merge branch 'master' into BoxModelCollision
# Conflicts:
# include/Engine/Collision/CollisionSystem.h
# src/Engine/Collision/CollisionSystem.cpp
|
2016-02-01 13:48:05 +01:00 |
|
Jace
|
a22bc00d46
|
*cough*
|
2016-02-01 13:37:51 +01:00 |
|
William Moberg
|
76274c326e
|
Fixed going through flat large triangles. Velocity affected by collision.
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2016-02-01 13:34:39 +01:00 |
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Jace
|
5bfcffc142
|
Fixed widget movement calculations going weird when world origin wasn't on screen
|
2016-02-01 11:56:21 +01:00 |
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Tleety
|
7054822be2
|
SceneLight component now working
|
2016-02-01 11:12:03 +01:00 |
|
Jace
|
ee92200300
|
Improved editor pause logic. Editor now pauses when it's enabled and makes sure UI is up to date with the current state.
|
2016-02-01 10:45:37 +01:00 |
|
viktorljung
|
6ba87d2942
|
Fixed, Crash when trying to animate a model that doesn't contain animations
|
2016-02-01 10:42:23 +01:00 |
|
Jace
|
d3b1053f21
|
Fixes #59
|
2016-02-01 10:29:59 +01:00 |
|
viktorljung
|
51075aefc8
|
Model that has animations is now visible when it does not play an animation (T-pose)
|
2016-02-01 10:24:50 +01:00 |
|
verysecrethero
|
7987d4b27c
|
Added AssaultDash and all its logic, including a doubletapkey. Doubletapkey could be made more generic.
|
2016-01-29 12:06:14 +01:00 |
|
verysecrethero
|
0c97ce7a4a
|
You can now DoubleJump!
|
2016-01-29 10:12:49 +01:00 |
|