Jocke
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e940c1d604
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WIP
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2015-12-15 14:55:56 +01:00 |
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stiffly
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478c692315
|
Refactoring. Client and server has Update Loop that runs before any game logic each frame.
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2015-12-15 14:53:56 +01:00 |
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William Moberg
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170610bcb1
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Added a TriggerSystem, seems to work as intended.
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2015-12-15 14:49:52 +01:00 |
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verysecrethero
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454ed0032b
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Refactored some RayVsModel tests
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2015-12-15 14:01:49 +01:00 |
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verysecrethero
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1910ab705b
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AndersTest misc small mergefixes
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2015-12-15 13:48:14 +01:00 |
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stiffly
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0a8a9e5099
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Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# src/Engine/Rendering/RenderState.cpp
# src/Game/Game.cpp
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2015-12-15 11:50:01 +01:00 |
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FakeShemp
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1689370356
|
Export the skeletons
Not really tested though
|
2015-12-15 11:49:59 +01:00 |
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verysecrethero
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f9508657f5
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Merge remote-tracking branch 'origin/master' into AndersTest
# Conflicts:
# include/Engine/Core/InputController.h
# include/Game/Game.h
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2015-12-15 11:32:47 +01:00 |
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stiffly
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b698a0d36f
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WIP
Adding models now crashes. Threading
Added a create player event that currently is not used.
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2015-12-15 11:21:46 +01:00 |
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verysecrethero
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1229a99af4
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Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
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2015-12-15 11:07:51 +01:00 |
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verysecrethero
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8e431c8edd
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RayVsModel && RayVsAABB tests added and working. Also adjusted RayVsModel,RayVsAABB with deltas when values are very close to each other (floatingprecision problems)
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2015-12-15 11:07:09 +01:00 |
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Jace
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51dd627ae3
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Added Fonts to deploy.bat
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2015-12-15 09:49:43 +01:00 |
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Jace
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c296c4eb3b
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Fixed picking pass... again...
|
2015-12-15 09:49:38 +01:00 |
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Jace
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422e6f5264
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Created a RenderState for ImGuiRenderPass
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2015-12-14 20:26:04 +01:00 |
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Viktor Ljung
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9cee8b5478
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Merge pull request #16 from teamfisk/Editor
Added BlendEquation and BlendFunc to RenderState ...
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2015-12-14 20:25:10 +01:00 |
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Jace
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522679b14c
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Added BlendEquation and BlendFunc to RenderState, and cleaned it up A LOT
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2015-12-14 20:23:29 +01:00 |
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viktorljung
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d9ea0192d1
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Added RenderSystem and removed RenderQueueFactory
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2015-12-14 20:07:02 +01:00 |
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viktorljung
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ef07a9d536
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Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# include/Engine/Rendering/RenderQueueFactory.h
|
2015-12-14 19:11:00 +01:00 |
|
viktorljung
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05b78265be
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Fixed some transparency bugs and started on component based camera
|
2015-12-14 19:10:00 +01:00 |
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Viktor Ljung
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25683e8a8a
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Merge pull request #15 from teamfisk/Editor
Editor
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2015-12-14 19:05:27 +01:00 |
|
verysecrethero
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948f6d5de7
|
RayVsModel & RayVsAABB comparison continued
|
2015-12-14 17:53:11 +01:00 |
|
William Moberg
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ae7d4b9097
|
Put Collision folder in CMakeLists.txt and altered paths.
|
2015-12-14 17:35:39 +01:00 |
|
Tleety
|
7c714d1f98
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Changed some error handling in the RenderState class.
|
2015-12-14 17:35:01 +01:00 |
|
William Moberg
|
e6fa9df3a5
|
Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
|
2015-12-14 17:08:51 +01:00 |
|
William Moberg
|
59095c2ce5
|
Started on CollisionSystem and TriggerSystem. Moved collision code to Collision folder.
|
2015-12-14 17:08:00 +01:00 |
|
stiffly
|
3f77da4a07
|
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# include/Game/Game.h
# resources/DefaultConfig.ini
# src/Game/Game.cpp
|
2015-12-14 17:07:12 +01:00 |
|
verysecrethero
|
7f8e78c8cd
|
RayVsModel tests in progress
|
2015-12-14 17:04:35 +01:00 |
|
stiffly
|
bac0a1de26
|
Removed annoying cube
|
2015-12-14 16:55:23 +01:00 |
|
stiffly
|
bf82bbb5d5
|
Merge remote-tracking branch 'origin/Networking' into Networking
|
2015-12-14 16:50:51 +01:00 |
|
Jocke
|
e52052b431
|
IdentifyPacketLoss() crashed when multiple users connected which
also crashed the server. The function is not needed for now as the server logic is not
implemented.
|
2015-12-14 16:50:16 +01:00 |
|
stiffly
|
8d9ff2b6dc
|
Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
# src/Engine/Network/Client.cpp
|
2015-12-14 16:41:59 +01:00 |
|
Jocke
|
63db236dfa
|
Fixed bug which made the player not able to move diagonally.
Fixed a bug were m_PlayerID was not set for the client when connecting.
|
2015-12-14 16:35:43 +01:00 |
|
Jace
|
cddd9026fb
|
Toggle editor with "ToggleEditor" command. Enable editor with "Debug.EnableEditor" config variable.
|
2015-12-14 16:12:52 +01:00 |
|
Jace
|
ea239b19bd
|
Fixed component type resolution order to prioritize custom types before native ones, since namespace information doesn't exist at that stage.
|
2015-12-14 16:12:20 +01:00 |
|
Jace
|
f8d927cd91
|
Don't render invisible model components
|
2015-12-14 16:11:37 +01:00 |
|
Jace
|
798c73132e
|
Fixed ScreenCoords::ToPixelData stack corruption
|
2015-12-14 16:11:08 +01:00 |
|
Jace
|
fb2cd0c6ae
|
Fixed float angle wrapping
|
2015-12-14 15:20:55 +01:00 |
|
Jace
|
bc6a211276
|
Removed RenderState log spam
|
2015-12-14 14:54:19 +01:00 |
|
Jace
|
7719274a37
|
Correct asset reference for fonts
|
2015-12-14 14:54:03 +01:00 |
|
viktorljung
|
123c198e19
|
Text component added and Text render queue
|
2015-12-14 14:48:24 +01:00 |
|
Jace
|
797036c204
|
Fixed picking event
|
2015-12-14 14:24:11 +01:00 |
|
Jace
|
3a9577c9fb
|
fixup! Enabled rendering "transparency"
|
2015-12-14 14:08:37 +01:00 |
|
Jace
|
545869e342
|
Added scene graph UI to Editor
|
2015-12-14 13:58:28 +01:00 |
|
Jace
|
07c4744436
|
Added World DeleteEntity, HasComponent and GetEntityChildren
|
2015-12-14 13:58:27 +01:00 |
|
Jace
|
b8620eac26
|
Made debug camera detect UI focus properly
|
2015-12-14 13:58:27 +01:00 |
|
Jace
|
7bc492134d
|
Enabled rendering "transparency"
|
2015-12-14 13:58:24 +01:00 |
|
Jace
|
7c1182c28f
|
Fixed absolute positions once and for all (maybe?)
|
2015-12-14 13:57:56 +01:00 |
|
Jace
|
2f3843e595
|
Editor version 1
|
2015-12-14 13:57:55 +01:00 |
|
Jace
|
5f3c234819
|
Added DeleteComponent function to world
|
2015-12-14 13:57:54 +01:00 |
|
Jace
|
9a119f38bb
|
Added events processing to SystemPipeline
|
2015-12-14 13:57:54 +01:00 |
|