Commit Graph

950 Commits

Author SHA1 Message Date
Jocke 7943fc7ad6 Hot fix: Infinite loop when a player disconnected from the server. 2016-03-03 18:14:33 +01:00
stiffly a7bff92899 The readBuffer now checks if the whole packet has arrived before attempting to parse it. 2016-03-03 15:16:42 +01:00
Jocke ae3cab6cd1 Merge remote-tracking branch 'origin/master' into FixNetworkBugs 2016-03-03 13:31:43 +01:00
Jocke a9b19d9af1 Packet write now only warns when a a packet is huge 2016-03-03 13:29:45 +01:00
Jocke cb7beae28c Only do physics and collision calculations on the clients side, and only for their own entity. 2016-03-03 11:39:00 +01:00
Jace 7624c6ee0a Updated all uses of EntityXMLFile to use the new EntityFile to load entities into a world. 2016-03-02 20:12:59 +01:00
Jace 3ef15dcb81 EntityFile now releases EntityXMLFile after processing. 2016-03-02 20:01:18 +01:00
Jace 069583e09f Created EntityFile which loads an EntityXMLFile into a temporary world to be merged with another world when you want to create a copy of the entity loaded from disk. This allows us to free EntityXMLFile once it's loaded into an EntityFile. 2016-03-02 19:52:11 +01:00
Jace 44b4a597d4 fixup! Created World::Merge which will merge a world into another one 2016-03-02 19:50:52 +01:00
Jace 618e96da90 "Fixed" this crash in debug. The attachment vector is sometimes empty! @Tleety 2016-03-02 19:49:54 +01:00
Jace 26d6546d79 Renamed EntityFile to EntityXMLFile to be able to separate file parsing from entity creation 2016-03-02 18:53:40 +01:00
Jace 62c8196ad4 Created World::Merge which will merge a world into another one 2016-03-02 18:53:39 +01:00
William Moberg e6b3bbeb54 Merge remote-tracking branch 'origin/master' into Respawning
# Conflicts:
#	resources/Schema/Types/Entity.xsd
2016-03-02 17:50:59 +01:00
stiffly 267c007291 Removed unnecessary comments, variables and functions. 2016-03-02 17:39:27 +01:00
William Moberg 53c520123a Uncommented code. 2016-03-02 17:06:53 +01:00
stiffly 92d5ec70ba Merge remote-tracking branch 'origin/master' into DashAbiltyEffect 2016-03-02 16:57:07 +01:00
stiffly a5c086e389 Dash effect now working over network, by sending events. Similar to jump effect. 2016-03-02 16:48:38 +01:00
William Moberg 06d60f9884 Merge branch 'master' into Respawning 2016-03-02 13:47:03 +01:00
William Moberg 629ebb871f SpectatorCamera shows capturepoint HUD and respawntimer. It no longer requires CapturePointGameMode component to work. 2016-03-02 13:45:49 +01:00
Tobias Dahl 2fb3bb2a39 Merge pull request #153 from teamfisk/RenderSetingsV2
Shield and stuff
2016-03-02 13:15:52 +01:00
Teejoon de9657700b Fixed draw final pass with shided objects having to many if-statments.
Shields is working with transparancy

Player cameras should have nearclip fater away and far clip nearer.

Defaultconfig push
2016-03-02 11:59:48 +01:00
Teejoon ef66f3ebe5 Transparancy with shild fix 2016-03-01 23:14:23 +01:00
Jocke aadfdfdd90 AmmoPickups and HealthPickups will only spawn on the server. When a ammo pickup is taken the Server will send an Event to that
Client and it will update its ammo.
2016-03-01 17:55:00 +01:00
William Moberg a9762f44ca Merge branch 'master' into Respawning 2016-03-01 17:34:23 +01:00
William Moberg 5c6a652316 Fixed so unregistered components are ignored instead of crashing the game. 2016-03-01 15:53:59 +01:00
Jocke 6d68486c05 Merge remote-tracking branch 'origin/master' into FixNetworkBugs 2016-03-01 15:07:06 +01:00
Jace c60e1ba7e4 Merge pull request #144 from teamfisk/RenderSetingsV2
Render settings
2016-03-01 13:49:38 +01:00
Tobias Dahl 63d205f56a Merge pull request #146 from teamfisk/EditorKeyboardFix
Fixed editor keyboard shortcuts getting mixed up with GUI input actions
2016-03-01 13:46:01 +01:00
Jace 36f6ade87a Fixed editor keyboard shortcuts getting mixed up with GUI input actions 2016-03-01 13:38:51 +01:00
Teejoon 724d7b1586 Merge remote-tracking branch 'origin/master' into RenderSetingsV2
Conflicts:
	src/Engine/Rendering/DrawFinalPass.cpp
2016-03-01 12:56:00 +01:00
Teejoon 8cda614de4 Added transparent object that disappeared from the merge 2016-03-01 12:54:01 +01:00
Teejoon 77eaa45702 Merge remote-tracking branch 'origin/master' into HEAD
Conflicts:
	src/Engine/Rendering/CubeMapPass.cpp
	src/Engine/Rendering/DrawFinalPass.cpp
2016-03-01 12:11:27 +01:00
Jace 86df8f14f4 Merge pull request #143 from teamfisk/Transparency-fix
Transparency fix
2016-03-01 11:26:26 +01:00
Tleety 21bf7f4df3 Glow should now legit be working through transparency. 2016-03-01 11:03:16 +01:00
Joachim Pettersson d37f8cc350 Merge pull request #141 from teamfisk/BoxModelCollision
Collision jittering + disappearing weapon
2016-02-29 17:13:34 +01:00
William Moberg d47a806c64 Made a easy hack to solve jittering when standing still. Jittering should still be present when moving, but at least it is less prominent when moving. 2016-02-29 15:49:23 +01:00
William Moberg 8e21c5a5e4 Reverts last WIP since it probably added code without improving anything.
Revert "WIP, should take shortest resolution even if forced upwards because of slopes, not solving the jittering problem though. + debug code."

This reverts commit db5170c699.
2016-02-29 15:38:36 +01:00
Teejoon df7ace6626 We only uses one depth buffer now 2016-02-29 11:44:29 +01:00
Jocke bef79d116b Merge remote-tracking branch 'origin/master' into FixNetworkBugs 2016-02-29 10:15:16 +01:00
William Moberg db5170c699 WIP, should take shortest resolution even if forced upwards because of slopes, not solving the jittering problem though. + debug code. 2016-02-29 09:37:51 +01:00
Jace bb76c9d248 WIP multi-weapon behaviours 2016-02-29 06:58:57 +01:00
Teejoon 9cbc6f7755 Added GenerateTexture, GenerateMipMapTexture and DeleteTexture to CommonFunctions 2016-02-28 16:16:22 +01:00
Teejoon d3a245606a SSAO and Glow is no longe conflicting with each other.
Texture should get the id = 0 when they are deleted and not assigned a new texture after. Else they will start to conflict with each other.
2016-02-28 15:02:40 +01:00
Teejoon b320d8d1e4 WIP 2016-02-26 18:01:38 +01:00
Jocke afddd276a4 Merge remote-tracking branch 'origin/master' into FixNetworkBugs 2016-02-26 16:54:09 +01:00
Jocke a48e1b567a Removed comments 2016-02-26 16:49:25 +01:00
Teejoon 0805375483 Deleted SSAO sliders except Quality 2016-02-26 13:25:19 +01:00
Jace 0c60b637c3 Who's merging without compiling? 2016-02-26 12:52:10 +01:00
William Moberg d411de894f Merge pull request #140 from teamfisk/FixNetworkBugs
Death explosion should always get triggered now.
2016-02-26 12:01:19 +01:00
Teejoon f56705d921 You can now change the quality of SSAO by sliding the SSAO Quality 2016-02-26 11:51:20 +01:00