William Moberg
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c790b952fb
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Merge pull request #214 from teamfisk/PerfectSoundForRelease
Perfect sound for release
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2016-03-13 21:01:21 +01:00 |
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Jace
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f05b09ca7a
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-13 19:54:22 +01:00 |
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Jace
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d3927de7cc
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Super fancy new class pick, don't overwrite plz
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2016-03-13 19:51:01 +01:00 |
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stiffly
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fe090504cf
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Now listens to SetCamera event and the background music should be working properly.
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2016-03-13 17:35:05 +01:00 |
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William Moberg
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ac20e41a5d
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Fixed merge conflicts. Scoreboard updates team when a team is picked. Fixed some code standard violations and misspellings.
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2016-03-13 14:23:56 +01:00 |
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William Moberg
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4f99f6ef74
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Merge branch 'master' into RestartMap
# Conflicts:
# src/Game/Systems/CapturePointSystem.cpp
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2016-03-13 13:37:51 +01:00 |
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Jace
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95f9065037
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Merge branch 'master' into Dirtybit
# Conflicts:
# include/Engine/Sound/SoundManager.h
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2016-03-13 01:07:17 +01:00 |
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Jace
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a1fda82d3a
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Turned the Transform namespace into TransformSystem so it would be able to subscribe to EntityDeleted and clean up after itself
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2016-03-13 00:57:00 +01:00 |
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Jace
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f6113b9d9c
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EEntityDeleted now provides an EntityWrapper instead of just an ID
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2016-03-13 00:16:07 +01:00 |
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Jace
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1e7f6941ba
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Merge pull request #208 from teamfisk/Kill-streak-sounds
Various sound improvements/additions
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2016-03-12 23:06:57 +01:00 |
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Jocke
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f8f536802f
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Time for ending the game is now in CapturePointGameMode component. The timer i counted down to 0 and then the map is "Reset".
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2016-03-12 20:28:48 +01:00 |
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Jocke
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60df30fa59
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Scoreboard is now works.
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2016-03-12 19:36:12 +01:00 |
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William Moberg
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a3b3351e55
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Merge branch 'master' into Dirtybit
# Conflicts:
# include/Engine/Rendering/ExplosionEffectJob.h
# src/Game/Systems/ExplosionEffectSystem.cpp
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2016-03-12 17:59:50 +01:00 |
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Jace
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ce0d3b9fbe
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Fixed texture freeing. Destructor was never called because base destructors weren't virtual.
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2016-03-12 17:53:34 +01:00 |
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stiffly
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8e9ddc7b9d
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playerJump is only done for local player.
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2016-03-12 17:51:06 +01:00 |
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Jocke
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c544f349fd
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The logic for removing the world is working but when we send the map again the clients memory usage goes crazy.
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2016-03-12 17:49:50 +01:00 |
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stiffly
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cc10e5500b
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2x jump now only plays for local player
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2016-03-12 15:31:44 +01:00 |
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Jace
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068e151741
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Merge pull request #173 from teamfisk/ExplosionEffectV2
Explosion effect v2
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2016-03-12 15:25:12 +01:00 |
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stiffly
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9bac141a6b
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WIP fixing pull request
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2016-03-12 15:14:36 +01:00 |
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stiffly
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9942747d41
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WIP pull request fixes
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2016-03-12 14:26:09 +01:00 |
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Jace
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01db8e0615
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Merge remote-tracking branch 'origin/master' into Dirtybit
# Conflicts:
# src/Engine/Collision/CollisionSystem.cpp
# src/Engine/Core/Transform.cpp
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/AnimationSystem.cpp
# src/Engine/Rendering/BoneAttachmentSystem.cpp
# src/Game/Systems/CapturePointSystem.cpp
# src/Game/Systems/ExplosionEffectSystem.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
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2016-03-12 04:09:53 +01:00 |
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Jace
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5baac926aa
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Perfectly working abs pos caching using dirty flags! :D
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2016-03-12 03:29:41 +01:00 |
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Jace
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80649ce51d
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Updated the ENTIRE CODEBASE TO MATCH
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2016-03-12 00:38:33 +01:00 |
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stiffly
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66d0f9fa47
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Added menu music
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2016-03-11 20:28:09 +01:00 |
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Tleety
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dc09ba9158
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Resolution should now use a dropdown
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2016-03-11 20:02:25 +01:00 |
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stiffly
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157a54e845
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Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
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2016-03-11 18:19:22 +01:00 |
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Tleety
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26337ff243
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Merge remote-tracking branch 'origin/master' into Menu
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2016-03-11 15:07:52 +01:00 |
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Tleety
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0ca627eb8b
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Merge remote-tracking branch 'origin/master' into Menu
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2016-03-11 14:57:59 +01:00 |
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FakeShemp
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4df936ca70
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imon's fix to rule them all
might have solved dt anormalities
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2016-03-11 14:57:02 +01:00 |
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verysecrethero
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0aedeb61b4
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CapturePointSystem now sets all children visible/not visible for each red/blue/spectator
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2016-03-11 14:15:46 +01:00 |
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Tleety
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44398eac58
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Options now has some different resolutions.
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2016-03-11 14:11:58 +01:00 |
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Tleety
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4937bee46a
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Unresolved externals shit
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2016-03-11 13:38:48 +01:00 |
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Tleety
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8ceaae995d
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Options menu started working on
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2016-03-11 13:00:34 +01:00 |
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verysecrethero
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0869afd529
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Merge pull request #193 from teamfisk/BoxModelCollision
Removed collision jittering effects
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2016-03-11 10:48:25 +01:00 |
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Adam Byléhn
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56a13d03fc
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Merge pull request #197 from teamfisk/SpectatorCamera
Properly unlocked mouse
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2016-03-11 10:43:29 +01:00 |
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verysecrethero
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8b89df0095
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Changed to a better validator
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2016-03-10 16:09:54 +01:00 |
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verysecrethero
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0a94373f3f
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The children of the CapturePointModels now also get their visibility on/off. This is done since a capturepoint is actually 2 models and not just 1
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2016-03-10 14:38:20 +01:00 |
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William Moberg
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bdcb33d992
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Mouse always unlocked on game start and on disconnecting (i.e when menu shows).
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2016-03-10 12:46:06 +01:00 |
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stiffly
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e444a86ec5
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Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
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2016-03-10 10:36:20 +01:00 |
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William Moberg
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8a8c375d3a
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Merge remote-tracking branch 'origin/master' into BoxModelCollision
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2016-03-10 09:57:33 +01:00 |
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Jace
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e11cdaa662
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Removed forced player color on spawn
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2016-03-09 20:11:07 +01:00 |
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William Moberg
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8936b3d6c3
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Probably fixed all the jittering, won't need the jitter guard anymore.
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2016-03-09 19:45:26 +01:00 |
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viktorljung
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60ff53112e
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Merge remote-tracking branch 'origin/master' into Movement
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2016-03-09 18:27:36 +01:00 |
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viktorljung
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d42d886dcc
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3rd person animations synced with 1st person animations
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2016-03-09 18:27:09 +01:00 |
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William Moberg
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8a3564ad49
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Merge remote-tracking branch 'origin/master' into BoxModelCollision
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2016-03-09 18:03:39 +01:00 |
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Jace
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1f14087734
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-09 18:02:11 +01:00 |
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Jace
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0b58f32f32
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Fixed third person animations over network
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2016-03-09 18:01:32 +01:00 |
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William Moberg
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9581e9ac84
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Don't set the player to previous position when uncrouching.
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2016-03-09 17:51:26 +01:00 |
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stiffly
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99ccca6273
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Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
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2016-03-09 17:38:37 +01:00 |
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Tleety
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d093284569
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Rename variable
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2016-03-09 17:37:40 +01:00 |
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