Jace
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653b4689b5
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Added KeyboardChar event for keyboard text input
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2015-12-14 13:56:24 +01:00 |
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Adam Byléhn
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6723e71fee
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Merge pull request #14 from teamfisk/Input
Input
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2015-12-14 13:55:11 +01:00 |
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Jace
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d16cbe84f0
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Merge remote-tracking branch 'origin/master' into Input
# Conflicts:
# src/Engine/Rendering/Renderer.cpp
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2015-12-14 13:40:22 +01:00 |
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Jace
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95ce024bb6
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Merge pull request #13 from teamfisk/RendererDecoupling
Renderer decoupling
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2015-12-14 13:39:20 +01:00 |
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Jace
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a7ed455766
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Merge branch 'master' into Input
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2015-12-14 13:19:38 +01:00 |
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Tleety
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d182e6c453
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Merge remote-tracking branch 'origin/master' into RendererDecoupling
# Conflicts:
# src/Game/Game.cpp
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2015-12-14 13:16:56 +01:00 |
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antc13
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60b3ce89b2
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Skeleton/Joints WIP
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2015-12-14 12:59:54 +01:00 |
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verysecrethero
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5fce7490a9
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MergeFix OctTree williambranch and andersbranch
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2015-12-14 11:57:18 +01:00 |
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Jace
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e76a6b74a3
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Merge branch 'master' of github.com:teamfisk/TacticalZ
# Conflicts:
# src/Game/Game.cpp
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2015-12-14 11:41:59 +01:00 |
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Jace
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e82911cb8b
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Renderer FOV setting in Config.ini
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2015-12-14 11:39:13 +01:00 |
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verysecrethero
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8abef7024d
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Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
# Conflicts:
# src/Tests/OctTreeTest.cpp
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2015-12-14 11:14:09 +01:00 |
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verysecrethero
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bf08ffe392
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Added InputManagerTest
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2015-12-14 11:02:23 +01:00 |
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verysecrethero
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5f5cab1171
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Added Tests for ResourceManager
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2015-12-14 10:55:49 +01:00 |
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William Moberg
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8d87841691
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Merge branch 'master' into OctTree
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2015-12-14 10:51:23 +01:00 |
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William Moberg
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11e37ca898
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Added functions to test ray vs triangle- and model-intersections.
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2015-12-14 10:42:45 +01:00 |
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Jace
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30474b70df
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MouseInputHandler
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2015-12-12 13:42:46 +01:00 |
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Jace
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03e226ffea
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Refactored InputProxy to gracefully handle cases where multiple origins send the same command
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2015-12-12 13:42:35 +01:00 |
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Jace
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2e7e8d3546
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Clearing raw input events from event broker to encourage use of input commands instead
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2015-12-12 13:42:35 +01:00 |
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Jace
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013f911ae2
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Added MouseInputHandler and firstPersonInputController to aid in creation of first person movement.
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2015-12-12 13:42:34 +01:00 |
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Jace
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35624008e7
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InputProxy with a KeyboardInputHandler to translate keyboard keys to input commands. Input origins are bound to commands through the BindOrigin event, or through loading them from a config file.
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2015-12-12 13:42:34 +01:00 |
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Jace
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5d46a10a4e
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Added GetAll function to config file that returns a list of all top level keys in a config file
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2015-12-12 13:42:33 +01:00 |
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Jace
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784a04b8ad
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Fixed bug in config file overriding. Previously it was silently overwriting the whole default config and relied on hardcoded values for defaults.
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2015-12-12 13:42:33 +01:00 |
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Jace
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bffc97f310
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Groundwork for input command proxy
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2015-12-12 13:42:33 +01:00 |
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Jace
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7464facab9
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Next generation raptor copter
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2015-12-12 03:38:17 +01:00 |
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Tobias Dahl
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f14c62f3d3
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Merge pull request #12 from teamfisk/PlayerSystem
Player system
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2015-12-11 17:15:00 +01:00 |
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Tleety
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d406059c79
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Small bugfix.
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2015-12-11 17:00:06 +01:00 |
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Tleety
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59b261534a
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Cleaned some comments and random annoyances in Renderer
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2015-12-11 16:57:02 +01:00 |
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viktorljung
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9bd3da409d
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Added Font to ResourceManager
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2015-12-11 16:53:51 +01:00 |
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Tleety
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45b87ed6b1
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ShaderProgram is now a Resource.
All shaderprograms are now pointers and loaded with Resourcemanager.
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2015-12-11 16:53:46 +01:00 |
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William Moberg
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55aad493ff
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Fixed warnings in OctTree. Cleaned unit tests.
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2015-12-11 16:45:38 +01:00 |
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William Moberg
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9a7d77f29d
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Removed notes in OldOctTree.
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2015-12-11 16:44:49 +01:00 |
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stiffly
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36ae451ea6
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Indentation
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2015-12-11 16:22:14 +01:00 |
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verysecrethero
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b3bb0e543f
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Added EventBroker Test from the other project
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2015-12-11 16:17:23 +01:00 |
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viktorljung
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a8a38716bd
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Text renderer up and working, needs more work to be compatible with the ResourceManager and the Entity Component system
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2015-12-11 16:12:29 +01:00 |
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Tleety
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53d5736420
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Fixed a bugg with RenderState.
Renderstate now also handles the Frambuffer binding.
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2015-12-11 16:07:12 +01:00 |
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William Moberg
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81034420a9
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Put back old version of OctTree for testing, made unit tests.
Tests shows the old version checks for collisions etc. faster, new version adds objects into tree faster, and doesn't give duplicated results.
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2015-12-11 16:04:30 +01:00 |
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stiffly
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15442c8c75
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Merge branch 'PlayerSystem' into Networking
# Conflicts:
# src/Game/Game.cpp
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2015-12-11 15:45:27 +01:00 |
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stiffly
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3da69c8a1b
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Fixed indentation
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2015-12-11 15:29:57 +01:00 |
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stiffly
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16d636a87c
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Removed Initialize function for systems.
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2015-12-11 15:23:56 +01:00 |
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stiffly
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4da33ff4ec
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Fixed movement on a "player" cube. Very simple system atm
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2015-12-11 15:00:57 +01:00 |
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stiffly
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c2435fda2d
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Added Component to Components.xsd and Entity.xsd
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2015-12-11 14:27:54 +01:00 |
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Tleety
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433331e752
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DrawPass now moved to it's own class to make renderer cleaner.
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2015-12-11 14:22:54 +01:00 |
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stiffly
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094c7fbb44
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Added system to CMakeLists.txt.
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2015-12-11 14:20:36 +01:00 |
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stiffly
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0b60979c7b
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Added a Initialize function for systems.
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2015-12-11 14:03:00 +01:00 |
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Tleety
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2366cd3520
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Merge remote-tracking branch 'origin/master' into RendererDecoupling
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2015-12-11 13:52:41 +01:00 |
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Tleety
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725a8896ce
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PickingPass now publishes an event that others can listen to to get pickingdata.
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2015-12-11 13:51:08 +01:00 |
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verysecrethero
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350038057d
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Misc OctTreeTest changes
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2015-12-11 13:51:07 +01:00 |
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stiffly
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80f028edf2
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Added a very basic PlayerSystem, and a PlayerComponent.
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2015-12-11 13:45:19 +01:00 |
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Jocke
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23c3f0709b
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Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
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2015-12-11 11:59:22 +01:00 |
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Jocke
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01d7388f91
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Reactored the package loss logic.
Server cannot handle multiple clients yet.
Fixed WorldTest code by adding astrix.
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2015-12-11 11:55:23 +01:00 |
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