verysecrethero
|
8949db5456
|
Little more work with OctTreeTest
|
2015-12-09 13:56:59 +01:00 |
|
William Moberg
|
14bcb7ea0d
|
Added Update call in Game to test OctTree by using collision.
|
2015-12-09 13:52:17 +01:00 |
|
verysecrethero
|
519178dfba
|
Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
# Conflicts:
# src/Engine/Core/OctTree.cpp
|
2015-12-09 13:37:27 +01:00 |
|
Jocke
|
0e6353dd79
|
Fixed bug where closing glwindow as client crashed.
Server bug is still present.
|
2015-12-09 13:37:02 +01:00 |
|
verysecrethero
|
ed5cd392ab
|
Further work in testing OctTree
|
2015-12-09 13:29:15 +01:00 |
|
William Moberg
|
bad42fae1c
|
OctTree differentiates between static/dynamic objects now. Added a general BoxesInSameRegion method.
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2015-12-09 13:27:00 +01:00 |
|
stiffly
|
247ff09743
|
Smoother movement over network. Some refactoring on client side. Now uses EKeyUp to determine if a key is pressed.
|
2015-12-09 13:02:39 +01:00 |
|
sippeangelo
|
c9b140bd6b
|
Semi-working entity loading from XML files!
|
2015-12-09 12:29:32 +01:00 |
|
FakeShemp
|
74c1beed20
|
gitignore
|
2015-12-09 12:03:01 +01:00 |
|
FakeShemp
|
c8cb0ee939
|
Grab all materials
|
2015-12-09 11:58:49 +01:00 |
|
stiffly
|
2a35c3055e
|
Renamed NetworkDefines.h --> NetworkDefinitions.h
|
2015-12-09 11:08:57 +01:00 |
|
sippeangelo
|
c9d1ba6cae
|
EntityIDs should start at 1, because 0 is world
|
2015-12-09 11:07:46 +01:00 |
|
Tleety
|
eb9c217eb4
|
3D picking float value error fixed.
|
2015-12-09 10:44:06 +01:00 |
|
stiffly
|
ce41421dbb
|
Added a "StartNetwork" bool to DefaultConfig.
|
2015-12-09 10:37:40 +01:00 |
|
verysecrethero
|
1d0810db10
|
OctTree is now drawn perfectly
|
2015-12-09 10:24:06 +01:00 |
|
verysecrethero
|
c85bb2eef7
|
Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
|
2015-12-09 10:08:26 +01:00 |
|
verysecrethero
|
75402b0f93
|
Working on OctTree tests
|
2015-12-09 10:08:08 +01:00 |
|
Jace
|
d597c7e60e
|
Cleaned up custom type conversion code
|
2015-12-08 22:51:35 +01:00 |
|
Jace
|
0dbe0fe48e
|
Component definitions and default values loading from schema
|
2015-12-08 21:38:52 +01:00 |
|
stiffly
|
f83e217638
|
Bugfix. if-statement was incorrect
|
2015-12-08 18:35:30 +01:00 |
|
stiffly
|
58db7b755a
|
Random bugfixes and cleanup.
|
2015-12-08 18:24:08 +01:00 |
|
sippeangelo
|
1e1ce4e127
|
Added Model component to schema
|
2015-12-08 18:21:24 +01:00 |
|
sippeangelo
|
9fbea18330
|
fixup! Merge remote-tracking branch 'origin/master' into ecs
|
2015-12-08 18:20:42 +01:00 |
|
sippeangelo
|
f337305dee
|
Merge remote-tracking branch 'origin/master' into ecs
|
2015-12-08 18:07:42 +01:00 |
|
sippeangelo
|
d7de4fc694
|
Component definitions now loaded from schema. No default values yet.
|
2015-12-08 18:07:32 +01:00 |
|
stiffly
|
a8c0a1f294
|
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# include/Engine/Network/Client.h
# src/Engine/Network/Client.cpp
|
2015-12-08 18:07:18 +01:00 |
|
stiffly
|
9f54a08536
|
Implemented new version of snapshot for 3D world. Also some cleanup.
|
2015-12-08 17:57:01 +01:00 |
|
sippeangelo
|
03bbe25a1e
|
Fixed FindXerces.cmake
|
2015-12-08 17:42:59 +01:00 |
|
Jocke
|
24dada149f
|
Cleaned up code in Client.h and Client.cpp.
Moved ping code into Ping() function.
|
2015-12-08 17:18:03 +01:00 |
|
William Moberg
|
a7fb77d998
|
OctTree can check if a box collides with a box in the OctTree.
|
2015-12-08 17:12:58 +01:00 |
|
William Moberg
|
32d2aa6a93
|
AABB can also be created with center position and its size.
|
2015-12-08 17:01:50 +01:00 |
|
Jocke
|
d1880754f5
|
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
|
2015-12-08 16:42:32 +01:00 |
|
stiffly
|
27b44d2511
|
Input events for Client done. Instead of windows getAsyncKeyState();
|
2015-12-08 16:41:48 +01:00 |
|
Jocke
|
94adaf8ae3
|
Added support for multiplayer.
Reactored code, clumped together variables in PlayerDefinition.h.
Integrated server with entity system.
|
2015-12-08 16:41:22 +01:00 |
|
stiffly
|
6dc5112c26
|
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# include/Engine/Network/Client.h
# src/Game/Game.cpp
|
2015-12-08 16:15:50 +01:00 |
|
stiffly
|
e92119c99e
|
WIP trying to get Eventsystem to work in client.
|
2015-12-08 16:13:53 +01:00 |
|
Jocke
|
c48c9e1f86
|
Added leak check when using windows (WinLeakCheck.h).
Added server to project.
A server can now be started in the project.
|
2015-12-08 13:54:18 +01:00 |
|
verysecrethero
|
7ac2aaef15
|
Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
# Conflicts:
# src/Engine/Core/OctTree.cpp
|
2015-12-08 11:16:34 +01:00 |
|
verysecrethero
|
06f56d13d1
|
added some octTreeTest tests and a few comments in OctTree
|
2015-12-08 11:14:01 +01:00 |
|
Jocke
|
8f55e90d2d
|
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# include/Game/Game.h
|
2015-12-08 11:11:12 +01:00 |
|
Jocke
|
b5a010a517
|
Network now runs on it's own thread.
Network now sends Disconnect message when game is terminated.
|
2015-12-08 11:02:40 +01:00 |
|
William Moberg
|
b87e543420
|
Merge branch 'master' into OctTree
|
2015-12-08 10:47:27 +01:00 |
|
William Moberg
|
fa3816e55d
|
Fixed flawed unit test.
|
2015-12-08 10:44:12 +01:00 |
|
stiffly
|
ee41721a75
|
Merge remote-tracking branch 'origin/master' into Networking
|
2015-12-08 10:41:04 +01:00 |
|
Jace
|
ed8d0fb608
|
Merge pull request #6 from teamfisk/Rendering
Rendering
|
2015-12-08 10:39:54 +01:00 |
|
viktorljung
|
c717dd7049
|
Removed sprite RenderQueue and moved FrameBuffer to rendering instead of rendering/util
|
2015-12-08 10:37:24 +01:00 |
|
viktorljung
|
d556f964e6
|
merge fixes
|
2015-12-08 10:15:12 +01:00 |
|
viktorljung
|
e7427bf3ad
|
Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# include/Game/HardcodedTestWorld.h
|
2015-12-08 10:15:00 +01:00 |
|
William Moberg
|
648ba502bb
|
Added small test for OctTree.
|
2015-12-07 17:27:57 +01:00 |
|
viktorljung
|
9e1a4b83ae
|
Linked picking to entities
|
2015-12-07 17:26:42 +01:00 |
|