William Moberg
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03d5f0dd67
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Added an macro IF_DEBUG_IS(x) that executes if run in debug mode, AABB has a check so max and min corners are set properly in debug mode.
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2015-12-17 13:31:54 +01:00 |
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William Moberg
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a23d69af9a
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Removed old relics from OctTree testing in OctTree.
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2015-12-16 17:08:55 +01:00 |
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William Moberg
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99b76d7ae1
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Fixed returning address to temporary in functions. AABB also constructible from glm::vec4s.
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2015-12-16 12:19:43 +01:00 |
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William Moberg
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04a01104b5
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Merge branch 'master' into OctTree
# Conflicts:
# src/Engine/CMakeLists.txt
# src/Game/Game.cpp
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2015-12-15 17:11:11 +01:00 |
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William Moberg
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170610bcb1
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Added a TriggerSystem, seems to work as intended.
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2015-12-15 14:49:52 +01:00 |
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William Moberg
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ae7d4b9097
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Put Collision folder in CMakeLists.txt and altered paths.
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2015-12-14 17:35:39 +01:00 |
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William Moberg
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59095c2ce5
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Started on CollisionSystem and TriggerSystem. Moved collision code to Collision folder.
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2015-12-14 17:08:00 +01:00 |
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Jace
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ea239b19bd
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Fixed component type resolution order to prioritize custom types before native ones, since namespace information doesn't exist at that stage.
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2015-12-14 16:12:20 +01:00 |
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Jace
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07c4744436
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Added World DeleteEntity, HasComponent and GetEntityChildren
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2015-12-14 13:58:27 +01:00 |
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Jace
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5f3c234819
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Added DeleteComponent function to world
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2015-12-14 13:57:54 +01:00 |
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Jace
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524af211e0
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Made resource loading fail gracefully when a resource can't be loaded. Resources should now throw exceptions in their constuctor if the resource can't be loaded. This will result in ResourceManager::Load returning null.
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2015-12-14 13:57:53 +01:00 |
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Jace
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91ace0d2a0
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Fixed bug in ComponentPool::Delete. Wasn't taking EntityID into account when freeing memory.
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2015-12-14 13:57:53 +01:00 |
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Jace
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2018ba27ae
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Added KnowsEntity function to ComponentPool to query whether an entity has a component attached
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2015-12-14 13:57:52 +01:00 |
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Jace
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af14d60493
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Added MouseScroll event to input manager
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2015-12-14 13:57:49 +01:00 |
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Jace
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653b4689b5
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Added KeyboardChar event for keyboard text input
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2015-12-14 13:56:24 +01:00 |
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William Moberg
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11e37ca898
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Added functions to test ray vs triangle- and model-intersections.
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2015-12-14 10:42:45 +01:00 |
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Jace
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784a04b8ad
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Fixed bug in config file overriding. Previously it was silently overwriting the whole default config and relied on hardcoded values for defaults.
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2015-12-12 13:42:33 +01:00 |
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William Moberg
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55aad493ff
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Fixed warnings in OctTree. Cleaned unit tests.
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2015-12-11 16:45:38 +01:00 |
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William Moberg
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81034420a9
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Put back old version of OctTree for testing, made unit tests.
Tests shows the old version checks for collisions etc. faster, new version adds objects into tree faster, and doesn't give duplicated results.
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2015-12-11 16:04:30 +01:00 |
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William Moberg
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ce7b26ccac
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Merge branch 'master' into OctTree
# Conflicts:
# include/Game/Game.h
# include/Game/HardcodedTestWorld.h
# src/Game/Game.cpp
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2015-12-10 16:37:55 +01:00 |
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William Moberg
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0d8f7acb7e
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OctTree doesn't check the same object multiple times if it exists in multiple places in the tree.
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2015-12-10 16:04:55 +01:00 |
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William Moberg
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e580540143
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Made some optimizations in OctTree and added a unit test for BoxesInSameRegion.
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2015-12-09 17:16:11 +01:00 |
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sippeangelo
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90a79c702f
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Added crude absolute positioning when rendering
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2015-12-09 15:26:49 +01:00 |
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sippeangelo
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58d827f7d0
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Moved world definition to Schema/Entities/Test.xml and removed HardcodedTestWorld
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2015-12-09 14:25:41 +01:00 |
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sippeangelo
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3085ccdfbf
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Added temporary Release function to resource manager to be able to reload a resource
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2015-12-09 14:23:49 +01:00 |
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William Moberg
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14bcb7ea0d
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Added Update call in Game to test OctTree by using collision.
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2015-12-09 13:52:17 +01:00 |
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William Moberg
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bad42fae1c
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OctTree differentiates between static/dynamic objects now. Added a general BoxesInSameRegion method.
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2015-12-09 13:27:00 +01:00 |
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sippeangelo
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c9b140bd6b
|
Semi-working entity loading from XML files!
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2015-12-09 12:29:32 +01:00 |
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Jace
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d597c7e60e
|
Cleaned up custom type conversion code
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2015-12-08 22:51:35 +01:00 |
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Jace
|
0dbe0fe48e
|
Component definitions and default values loading from schema
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2015-12-08 21:38:52 +01:00 |
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sippeangelo
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1e1ce4e127
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Added Model component to schema
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2015-12-08 18:21:24 +01:00 |
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sippeangelo
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d7de4fc694
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Component definitions now loaded from schema. No default values yet.
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2015-12-08 18:07:32 +01:00 |
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William Moberg
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a7fb77d998
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OctTree can check if a box collides with a box in the OctTree.
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2015-12-08 17:12:58 +01:00 |
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William Moberg
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32d2aa6a93
|
AABB can also be created with center position and its size.
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2015-12-08 17:01:50 +01:00 |
|
William Moberg
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b87e543420
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Merge branch 'master' into OctTree
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2015-12-08 10:47:27 +01:00 |
|
William Moberg
|
fa3816e55d
|
Fixed flawed unit test.
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2015-12-08 10:44:12 +01:00 |
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William Moberg
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04a8eeebe8
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Added test get methods and some comments.
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2015-12-07 16:25:01 +01:00 |
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William Moberg
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e8d23f3b3f
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Added AABBVsAABB function.
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2015-12-07 15:59:41 +01:00 |
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William Moberg
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8e21b1fe35
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Added ray collision detection in leaf nodes. Fixed possible bug in OctTree::AddBox
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2015-12-03 19:25:40 +01:00 |
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William Moberg
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af5b3a9302
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Fixed wrong paths and added an outDistance to RayVsAABB.
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2015-12-03 17:24:53 +01:00 |
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William Moberg
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abb61d2cd6
|
Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
# Conflicts:
# include/Engine/Core/Collision.h
# src/Engine/Core/Collision.cpp
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2015-12-03 17:11:35 +01:00 |
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William Moberg
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2f13f5da7a
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Relocated AABB and Ray in Collision.h to their own files. Started implementation on OctTree.
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2015-12-03 17:03:27 +01:00 |
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sippeangelo
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d3d2e594fe
|
Basic and working entity system with a really ugly test case
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2015-12-03 15:07:35 +01:00 |
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verysecrethero
|
af294f78b7
|
czdxvxdfvxvxvc
|
2015-12-02 16:26:30 +01:00 |
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verysecrethero
|
fd99562c7a
|
yrryr567yry567
|
2015-12-02 15:03:55 +01:00 |
|
William Moberg
|
c698149bdd
|
Added Ray, AABB structs, and basic rayVsAABB test function.
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2015-12-02 14:24:21 +01:00 |
|
William Moberg
|
fa0ace8c68
|
Added empty OctTree files.
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2015-12-02 11:32:56 +01:00 |
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William Moberg
|
1d19c6901e
|
Added collision files.
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2015-12-02 11:18:52 +01:00 |
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sippeangelo
|
872879c013
|
Engine puzzle completed
|
2015-11-30 17:02:24 +01:00 |
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sippeangelo
|
52278d7bc2
|
More CMake bullshit
|
2015-11-30 11:16:43 +01:00 |
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