Commit Graph

84 Commits

Author SHA1 Message Date
viktorljung 05b78265be Fixed some transparency bugs and started on component based camera 2015-12-14 19:10:00 +01:00
Jace d16cbe84f0 Merge remote-tracking branch 'origin/master' into Input
# Conflicts:
#	src/Engine/Rendering/Renderer.cpp
2015-12-14 13:40:22 +01:00
Tleety d182e6c453 Merge remote-tracking branch 'origin/master' into RendererDecoupling
# Conflicts:
#	src/Game/Game.cpp
2015-12-14 13:16:56 +01:00
Jace 30474b70df MouseInputHandler 2015-12-12 13:42:46 +01:00
Jace 03e226ffea Refactored InputProxy to gracefully handle cases where multiple origins send the same command 2015-12-12 13:42:35 +01:00
Jace 013f911ae2 Added MouseInputHandler and firstPersonInputController to aid in creation of first person movement. 2015-12-12 13:42:34 +01:00
Jace 35624008e7 InputProxy with a KeyboardInputHandler to translate keyboard keys to input commands. Input origins are bound to commands through the BindOrigin event, or through loading them from a config file. 2015-12-12 13:42:34 +01:00
Jace 5d46a10a4e Added GetAll function to config file that returns a list of all top level keys in a config file 2015-12-12 13:42:33 +01:00
Jace bffc97f310 Groundwork for input command proxy 2015-12-12 13:42:33 +01:00
Tleety d406059c79 Small bugfix. 2015-12-11 17:00:06 +01:00
Tleety 45b87ed6b1 ShaderProgram is now a Resource.
All shaderprograms are now pointers and loaded with Resourcemanager.
2015-12-11 16:53:46 +01:00
Tleety 53d5736420 Fixed a bugg with RenderState.
Renderstate now also handles the Frambuffer binding.
2015-12-11 16:07:12 +01:00
stiffly 3da69c8a1b Fixed indentation 2015-12-11 15:29:57 +01:00
stiffly 16d636a87c Removed Initialize function for systems. 2015-12-11 15:23:56 +01:00
stiffly 4da33ff4ec Fixed movement on a "player" cube. Very simple system atm 2015-12-11 15:00:57 +01:00
Tleety 433331e752 DrawPass now moved to it's own class to make renderer cleaner. 2015-12-11 14:22:54 +01:00
stiffly 0b60979c7b Added a Initialize function for systems. 2015-12-11 14:03:00 +01:00
Tleety 725a8896ce PickingPass now publishes an event that others can listen to to get pickingdata. 2015-12-11 13:51:08 +01:00
stiffly 80f028edf2 Added a very basic PlayerSystem, and a PlayerComponent. 2015-12-11 13:45:19 +01:00
Tleety 8c563a2d76 Merge remote-tracking branch 'origin/Picking' into RendererDecoupling
# Conflicts:
#	include/Engine/Rendering/Renderer.h
#	src/Engine/Rendering/Renderer.cpp
2015-12-11 11:21:58 +01:00
Tleety 91edab34bc PickingPass now sets state and clear it when done.
PickingState now it's own class so renderer is a bit cleaner.
2015-12-11 11:18:30 +01:00
viktorljung bb900c5110 Added picking event 2015-12-10 16:33:33 +01:00
Tleety cefc4e5257 PickingPassState done. 2015-12-10 16:06:25 +01:00
Tleety 37cf42527b RenderState class structure made. 2015-12-10 16:03:48 +01:00
viktorljung aa805f9a41 Merge remote-tracking branch 'origin/master' into Picking 2015-12-10 11:38:35 +01:00
sippeangelo 0367826f16 Added RaptorCopter example system 2015-12-10 10:17:18 +01:00
sippeangelo 352074da04 Created base for systems 2015-12-10 10:17:08 +01:00
sippeangelo 53ef749736 Fixed absoute positioning, I think... 2015-12-10 10:16:03 +01:00
Tleety de6e74c0b1 Forward+ Debugging commit, dont try it. 2015-12-09 17:36:03 +01:00
sippeangelo 90a79c702f Added crude absolute positioning when rendering 2015-12-09 15:26:49 +01:00
Tleety 393a774140 Framework for Forward+ renderer, Buggy. 2015-12-09 14:50:39 +01:00
sippeangelo 58d827f7d0 Moved world definition to Schema/Entities/Test.xml and removed HardcodedTestWorld 2015-12-09 14:25:41 +01:00
sippeangelo 3085ccdfbf Added temporary Release function to resource manager to be able to reload a resource 2015-12-09 14:23:49 +01:00
sippeangelo c9b140bd6b Semi-working entity loading from XML files! 2015-12-09 12:29:32 +01:00
sippeangelo c9d1ba6cae EntityIDs should start at 1, because 0 is world 2015-12-09 11:07:46 +01:00
Tleety eb9c217eb4 3D picking float value error fixed. 2015-12-09 10:44:06 +01:00
Jace d597c7e60e Cleaned up custom type conversion code 2015-12-08 22:51:35 +01:00
Jace 0dbe0fe48e Component definitions and default values loading from schema 2015-12-08 21:38:52 +01:00
sippeangelo 1e1ce4e127 Added Model component to schema 2015-12-08 18:21:24 +01:00
sippeangelo 9fbea18330 fixup! Merge remote-tracking branch 'origin/master' into ecs 2015-12-08 18:20:42 +01:00
sippeangelo f337305dee Merge remote-tracking branch 'origin/master' into ecs 2015-12-08 18:07:42 +01:00
sippeangelo d7de4fc694 Component definitions now loaded from schema. No default values yet. 2015-12-08 18:07:32 +01:00
viktorljung c717dd7049 Removed sprite RenderQueue and moved FrameBuffer to rendering instead of rendering/util 2015-12-08 10:37:24 +01:00
viktorljung d556f964e6 merge fixes 2015-12-08 10:15:12 +01:00
viktorljung e7427bf3ad Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
#	include/Game/HardcodedTestWorld.h
2015-12-08 10:15:00 +01:00
viktorljung 9e1a4b83ae Linked picking to entities 2015-12-07 17:26:42 +01:00
viktorljung 9c589a0dc6 Added support for color tinting 2015-12-07 16:33:03 +01:00
viktorljung 1df63aecd5 Added a RenderQueueFactory that produces a RenderQueueCollection for the Renderer to use.
Still needs more work
2015-12-07 16:24:34 +01:00
Viktor Ljung 9b830526f8 Merge pull request #4 from teamfisk/ecs
Tests for ECS
2015-12-07 15:25:39 +01:00
sippeangelo 6991a2be26 Renamed Networking -> Network 2015-12-07 15:22:26 +01:00