Commit Graph

1954 Commits

Author SHA1 Message Date
viktorljung 0963f61976 Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement 2016-03-13 13:41:39 +01:00
viktorljung bfb7a4139d Tweaking 2016-03-13 13:41:28 +01:00
viktorljung 60c6aa2486 Defender first person tracers done 2016-03-13 02:35:02 +01:00
Tleety 8d809f30f7 Muzzleflash now very nice 2016-03-13 02:25:11 +01:00
Tleety bbe61f300c Fade in/out should now work with models and sprites 2016-03-13 02:03:49 +01:00
Tleety 13f44c2086 Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement 2016-03-13 01:24:01 +01:00
Tleety f6a8534c15 New assets, FadeOutComponent, Some MuzzleFlash entities, Changes to ray. Muzzleflash rotation 2016-03-13 01:23:51 +01:00
viktorljung c0fc36845f Defender ability HUD fixed 2016-03-12 18:43:04 +01:00
viktorljung 51b8846b3a Ammo sharing done 2016-03-12 18:29:49 +01:00
viktorljung dfc30f4693 Boost fixes? 2016-03-12 17:39:50 +01:00
viktorljung 944d10f4bb Some network fixes with sidearm 2016-03-12 17:34:32 +01:00
Tleety f7363eeea4 Boost icon fix 2016-03-12 17:30:28 +01:00
Tleety d51ea3cabd Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement 2016-03-12 17:04:00 +01:00
Tleety 548efeb11e EndScreen should now show when a team win 2016-03-12 17:03:50 +01:00
viktorljung 4ba011a098 Ammosharing over network test WIP 2016-03-12 17:01:46 +01:00
viktorljung 01cb3afb4b Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
# Conflicts:
#	resources/Schema/Entities/PlayerAssaultBlue.xml
#	resources/Schema/Entities/PlayerDefenderBlue.xml
2016-03-12 15:48:41 +01:00
viktorljung 0b26f23188 3rd person animations idle bug fixed 2016-03-12 15:47:19 +01:00
Tleety 8c2a665ccb Some Entities for endscreen and some basic logic in the EndScreenSystem 2016-03-12 15:45:07 +01:00
Tleety 4334ea067e System skeleton 2016-03-12 14:44:03 +01:00
Tleety 8e266984f4 Player HUD should now be ok, color of health still shit tho 2016-03-12 14:37:26 +01:00
viktorljung 060585a388 Aim fixed for all weapons 2016-03-12 02:39:06 +01:00
viktorljung 2a209c5d8e AmmoSharing beta 2016-03-11 23:58:26 +01:00
viktorljung e0a6b09d36 Defender early alpha 2016-03-11 19:16:34 +01:00
viktorljung 266aca467e Merge remote-tracking branch 'origin/Weapons' into Movement
# Conflicts:
#	resources/Schema/Entities/MovementTest.xml
2016-03-11 11:25:43 +01:00
viktorljung cc127ad772 Updated defender blendtree 2016-03-10 21:31:19 +01:00
Jace 1992b6cde1 WIP Defender tracers 2016-03-10 21:15:27 +01:00
Jace c82be79bb8 Functionally working defender weapon 2016-03-10 19:26:14 +01:00
Jace 35a8d45fa4 Fixed skinned models not being able to be shielded 2016-03-10 19:20:21 +01:00
viktorljung 0d2e8c1cbe Merge branch 'master' into Movement 2016-03-10 16:31:45 +01:00
viktorljung 59e487f9bb PlayerDefenderBlue Updated blendtree 2016-03-10 16:05:46 +01:00
Jace 777f382772 Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-03-10 15:48:05 +01:00
Jace 78129cf432 Fixed picking depth values after depth buffer was changed to a texture. 2016-03-10 15:47:47 +01:00
Jace e734d0c953 Oops. 2016-03-10 15:47:32 +01:00
William Moberg c9fef65c4f Merge pull request #198 from teamfisk/Menu
Menu
2016-03-10 15:38:06 +01:00
Tleety 7e6288c597 Some merge fixes and some sprite fixes. 2016-03-10 15:36:33 +01:00
Tleety 4322a5d8da Some fixes for sprites 2016-03-10 15:21:11 +01:00
Tleety 79d0ef4529 Changed default value of glow intensity 2016-03-10 14:01:45 +01:00
Jace dd63f4a1b4 Fixed FOV being used to calculate projection matrix being degrees when it should be radians, AGAIN. FOV angles are now correct! 2016-03-10 13:51:18 +01:00
Tleety 50dbbb4ed4 SSAO now send in 0 as Lod level and some optimizations in SSAO and Blur pass. 2016-03-10 13:47:16 +01:00
Tleety 329a15e08b Bloom bad edge clamp fixed 2016-03-10 13:42:33 +01:00
stiffly 28de31d84d FIX #196: Some variables had not been properly initialized and would cause the game to crash. 2016-03-10 13:28:38 +01:00
Jace e9ef0e7060 Disabled GLERROR macro for release builds 2016-03-10 13:19:26 +01:00
Jace 416f55b6ce Merge pull request #196 from teamfisk/RendererBugFixes
Fixed on window resize memory leak
2016-03-10 13:11:23 +01:00
Jace 0346f81234 Renderer resizing updated to send EResolutionChanged when the resolution is updated so cameras can update their aspect ratio and have a correct FOV. Renderer::SetResolution actually changes the resolution now too. 2016-03-10 13:09:34 +01:00
Tleety c3255519bf Blur is now looking like real blur 2016-03-10 13:07:41 +01:00
Teejoon a6ef026db5 Fixed on window resize memory leak 2016-03-10 12:27:25 +01:00
Tleety a2244e87ad WIP, trying to get blur to work with mipmaps 2016-03-10 12:18:06 +01:00
Viktor Ljung f26b24ef6b Merge pull request #195 from teamfisk/AnimationPickingFixes
Forgot one console spammer
2016-03-10 10:49:05 +01:00
viktorljung b0e9cd3965 Forgot one console spammer 2016-03-10 10:47:58 +01:00
Adam Byléhn 5e747f53db Merge pull request #194 from teamfisk/AnimationPickingFixes
Animation picking fixes
2016-03-10 10:33:29 +01:00