Tleety
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433331e752
|
DrawPass now moved to it's own class to make renderer cleaner.
|
2015-12-11 14:22:54 +01:00 |
|
stiffly
|
094c7fbb44
|
Added system to CMakeLists.txt.
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2015-12-11 14:20:36 +01:00 |
|
stiffly
|
0b60979c7b
|
Added a Initialize function for systems.
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2015-12-11 14:03:00 +01:00 |
|
Tleety
|
2366cd3520
|
Merge remote-tracking branch 'origin/master' into RendererDecoupling
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2015-12-11 13:52:41 +01:00 |
|
Tleety
|
725a8896ce
|
PickingPass now publishes an event that others can listen to to get pickingdata.
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2015-12-11 13:51:08 +01:00 |
|
verysecrethero
|
350038057d
|
Misc OctTreeTest changes
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2015-12-11 13:51:07 +01:00 |
|
stiffly
|
80f028edf2
|
Added a very basic PlayerSystem, and a PlayerComponent.
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2015-12-11 13:45:19 +01:00 |
|
Tleety
|
8c563a2d76
|
Merge remote-tracking branch 'origin/Picking' into RendererDecoupling
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/Renderer.cpp
|
2015-12-11 11:21:58 +01:00 |
|
Tleety
|
91edab34bc
|
PickingPass now sets state and clear it when done.
PickingState now it's own class so renderer is a bit cleaner.
|
2015-12-11 11:18:30 +01:00 |
|
verysecrethero
|
1ceea91f4a
|
Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
# Conflicts:
# include/Engine/Core/OctTree.h
# src/Engine/Core/OctTree.cpp
|
2015-12-10 18:02:03 +01:00 |
|
William Moberg
|
4195baa5dc
|
ContainedObject in OctTree made private.
|
2015-12-10 17:57:09 +01:00 |
|
William Moberg
|
37f9ab2322
|
Quick fix for unit test compilation.
|
2015-12-10 17:53:33 +01:00 |
|
Jace
|
6326a60a79
|
Merge pull request #11 from teamfisk/Picking
Picking
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2015-12-10 17:24:12 +01:00 |
|
William Moberg
|
ce7b26ccac
|
Merge branch 'master' into OctTree
# Conflicts:
# include/Game/Game.h
# include/Game/HardcodedTestWorld.h
# src/Game/Game.cpp
|
2015-12-10 16:37:55 +01:00 |
|
viktorljung
|
bb900c5110
|
Added picking event
|
2015-12-10 16:33:33 +01:00 |
|
Tleety
|
cefc4e5257
|
PickingPassState done.
|
2015-12-10 16:06:25 +01:00 |
|
William Moberg
|
0d8f7acb7e
|
OctTree doesn't check the same object multiple times if it exists in multiple places in the tree.
|
2015-12-10 16:04:55 +01:00 |
|
Tleety
|
37cf42527b
|
RenderState class structure made.
|
2015-12-10 16:03:48 +01:00 |
|
viktorljung
|
aa805f9a41
|
Merge remote-tracking branch 'origin/master' into Picking
|
2015-12-10 11:38:35 +01:00 |
|
verysecrethero
|
c60e968836
|
Removed a boxclear in the end of the test2 method
|
2015-12-10 11:03:40 +01:00 |
|
Tleety
|
9d3313e3ed
|
Calculate frustrum removed from code untill Nvidia isn't shit.
|
2015-12-10 10:46:27 +01:00 |
|
Jace
|
dc4f5ad26e
|
Merge pull request #9 from teamfisk/ecs-systems
ECS Systems
|
2015-12-10 10:42:37 +01:00 |
|
Viktor Ljung
|
eaca1c4dd1
|
Merge pull request #7 from teamfisk/ecs
Entity loading from schema
|
2015-12-10 10:32:00 +01:00 |
|
sippeangelo
|
0367826f16
|
Added RaptorCopter example system
|
2015-12-10 10:17:18 +01:00 |
|
sippeangelo
|
352074da04
|
Created base for systems
|
2015-12-10 10:17:08 +01:00 |
|
sippeangelo
|
53ef749736
|
Fixed absoute positioning, I think...
|
2015-12-10 10:16:03 +01:00 |
|
verysecrethero
|
bc8a922b77
|
Merging octTreeTests a bit
|
2015-12-09 17:57:32 +01:00 |
|
Tleety
|
de6e74c0b1
|
Forward+ Debugging commit, dont try it.
|
2015-12-09 17:36:03 +01:00 |
|
William Moberg
|
e580540143
|
Made some optimizations in OctTree and added a unit test for BoxesInSameRegion.
|
2015-12-09 17:16:11 +01:00 |
|
sippeangelo
|
90a79c702f
|
Added crude absolute positioning when rendering
|
2015-12-09 15:26:49 +01:00 |
|
Tleety
|
393a774140
|
Framework for Forward+ renderer, Buggy.
|
2015-12-09 14:50:39 +01:00 |
|
sippeangelo
|
578018607a
|
Moved decision of which map to load to Config.ini
|
2015-12-09 14:32:34 +01:00 |
|
sippeangelo
|
58d827f7d0
|
Moved world definition to Schema/Entities/Test.xml and removed HardcodedTestWorld
|
2015-12-09 14:25:41 +01:00 |
|
sippeangelo
|
3085ccdfbf
|
Added temporary Release function to resource manager to be able to reload a resource
|
2015-12-09 14:23:49 +01:00 |
|
verysecrethero
|
b650eb95df
|
Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
|
2015-12-09 13:57:22 +01:00 |
|
verysecrethero
|
8949db5456
|
Little more work with OctTreeTest
|
2015-12-09 13:56:59 +01:00 |
|
William Moberg
|
14bcb7ea0d
|
Added Update call in Game to test OctTree by using collision.
|
2015-12-09 13:52:17 +01:00 |
|
verysecrethero
|
519178dfba
|
Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
# Conflicts:
# src/Engine/Core/OctTree.cpp
|
2015-12-09 13:37:27 +01:00 |
|
verysecrethero
|
ed5cd392ab
|
Further work in testing OctTree
|
2015-12-09 13:29:15 +01:00 |
|
William Moberg
|
bad42fae1c
|
OctTree differentiates between static/dynamic objects now. Added a general BoxesInSameRegion method.
|
2015-12-09 13:27:00 +01:00 |
|
sippeangelo
|
c9b140bd6b
|
Semi-working entity loading from XML files!
|
2015-12-09 12:29:32 +01:00 |
|
sippeangelo
|
c9d1ba6cae
|
EntityIDs should start at 1, because 0 is world
|
2015-12-09 11:07:46 +01:00 |
|
Tleety
|
eb9c217eb4
|
3D picking float value error fixed.
|
2015-12-09 10:44:06 +01:00 |
|
verysecrethero
|
1d0810db10
|
OctTree is now drawn perfectly
|
2015-12-09 10:24:06 +01:00 |
|
verysecrethero
|
c85bb2eef7
|
Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
|
2015-12-09 10:08:26 +01:00 |
|
verysecrethero
|
75402b0f93
|
Working on OctTree tests
|
2015-12-09 10:08:08 +01:00 |
|
Jace
|
d597c7e60e
|
Cleaned up custom type conversion code
|
2015-12-08 22:51:35 +01:00 |
|
Jace
|
0dbe0fe48e
|
Component definitions and default values loading from schema
|
2015-12-08 21:38:52 +01:00 |
|
sippeangelo
|
1e1ce4e127
|
Added Model component to schema
|
2015-12-08 18:21:24 +01:00 |
|
sippeangelo
|
9fbea18330
|
fixup! Merge remote-tracking branch 'origin/master' into ecs
|
2015-12-08 18:20:42 +01:00 |
|