Jace
|
13546aa3fc
|
DefenderWeapon and SidearmWeapon
|
2016-03-03 01:13:39 +01:00 |
|
Jace
|
b431a875f7
|
New weapon behaviours
|
2016-03-02 22:48:01 +01:00 |
|
Jace
|
6507efc0db
|
Merge pull request #162 from teamfisk/Boost-icons
Boost icons
|
2016-03-02 22:28:57 +01:00 |
|
Tleety
|
a339c61f5b
|
Merge remote-tracking branch 'origin/master' into Boost-icons
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Types/Entity.xsd
|
2016-03-02 21:51:52 +01:00 |
|
Jace
|
7624c6ee0a
|
Updated all uses of EntityXMLFile to use the new EntityFile to load entities into a world.
|
2016-03-02 20:12:59 +01:00 |
|
Jace
|
5923d2d7a7
|
Made SpawnerSystem utilize the new EntityFile for spawning instead
|
2016-03-02 19:52:34 +01:00 |
|
Jace
|
26d6546d79
|
Renamed EntityFile to EntityXMLFile to be able to separate file parsing from entity creation
|
2016-03-02 18:53:40 +01:00 |
|
Tleety
|
7af17049e9
|
BoostIcons should now track correctly
|
2016-03-02 18:13:09 +01:00 |
|
William Moberg
|
e6b3bbeb54
|
Merge remote-tracking branch 'origin/master' into Respawning
# Conflicts:
# resources/Schema/Types/Entity.xsd
|
2016-03-02 17:50:59 +01:00 |
|
Tobias Dahl
|
01def459a1
|
Merge pull request #159 from teamfisk/FloatingEffect
Added a FloatingEffectSystem to the game.
|
2016-03-02 17:49:25 +01:00 |
|
antc13
|
e56f203f7c
|
Removed unnecessary comment & added FloatingEffect to Schema/Types/Entity.xsd
|
2016-03-02 17:42:11 +01:00 |
|
Tleety
|
8b66d29adc
|
Skeleton system for Boost icons
|
2016-03-02 17:32:45 +01:00 |
|
antc13
|
7d15313209
|
Added a FloatingEffectSystem to the game. Pickups now move up and down, if so desired.
|
2016-03-02 17:22:44 +01:00 |
|
stiffly
|
92d5ec70ba
|
Merge remote-tracking branch 'origin/master' into DashAbiltyEffect
|
2016-03-02 16:57:07 +01:00 |
|
William Moberg
|
4ef76f6c45
|
Merge branch 'master' into Respawning
# Conflicts:
# resources/Schema/Types/Entity.xsd
|
2016-03-02 16:51:24 +01:00 |
|
Joachim Pettersson
|
f8f4b4d939
|
Merge pull request #151 from teamfisk/CPArrow
CapturePoint indicator HUD
|
2016-03-02 16:48:52 +01:00 |
|
William Moberg
|
91dbbb9c11
|
Merge branch 'master' into Respawning
|
2016-03-02 16:47:55 +01:00 |
|
Tobias Dahl
|
8a66b1e5c8
|
Merge pull request #119 from teamfisk/AssaultBoost
BoostSystem
|
2016-03-02 16:44:49 +01:00 |
|
verysecrethero
|
3c8df35be9
|
Merge remote-tracking branch 'origin/master' into AssaultBoost
# Conflicts:
# src/Game/Game.cpp
|
2016-03-02 15:59:16 +01:00 |
|
stiffly
|
1217b25d02
|
DashEffect will now spawn a player model behind the player that will fade out .
|
2016-03-02 14:15:20 +01:00 |
|
Tleety
|
a2b938d8f6
|
Merge branch 'master' into CPArrow
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerRed.xml
|
2016-03-02 13:58:44 +01:00 |
|
William Moberg
|
06d60f9884
|
Merge branch 'master' into Respawning
|
2016-03-02 13:47:03 +01:00 |
|
verysecrethero
|
4652cd7861
|
Added the already-at-maxammo/health-save-trigger for the PickupSystems
|
2016-03-02 11:53:04 +01:00 |
|
verysecrethero
|
03a35d0f5e
|
Merge pull request #149 from teamfisk/FixNetworkBugs
Seems OK
|
2016-03-02 10:11:52 +01:00 |
|
Tleety
|
ab40fa715b
|
The arrow should now track CapturePoints correctly at start and when they are captured.
|
2016-03-01 21:57:30 +01:00 |
|
Tleety
|
a38c18fd3a
|
Merge remote-tracking branch 'origin/master' into CPArrow
|
2016-03-01 20:33:30 +01:00 |
|
Tleety
|
6281e20000
|
Arrow should now track the CapturePoint specified in the Component.
|
2016-03-01 20:31:09 +01:00 |
|
Jocke
|
aadfdfdd90
|
AmmoPickups and HealthPickups will only spawn on the server. When a ammo pickup is taken the Server will send an Event to that
Client and it will update its ammo.
|
2016-03-01 17:55:00 +01:00 |
|
verysecrethero
|
15195964da
|
ECaptured: added NextCapturePoint entitywrapper. Changed CapturePointID to CapturePointTakenID. Fixed so CapturePoints works in singleplayer again. Captured event is now sent in the next Update, since the information for NextCapturePoint is needed
|
2016-03-01 17:34:30 +01:00 |
|
William Moberg
|
3d4427dd20
|
Added entity SpectatorCamera that shows respawntime, will activate when explosion effect is deleted.
|
2016-03-01 17:32:14 +01:00 |
|
Tleety
|
b0a66f9e83
|
Components for CapturePoint arrow HUD element and a system skeleton
|
2016-03-01 16:19:59 +01:00 |
|
William Moberg
|
658eace093
|
Added component CapturePointGameMode that contains respawntime.
|
2016-02-29 18:20:14 +01:00 |
|
Jace
|
bb76c9d248
|
WIP multi-weapon behaviours
|
2016-02-29 06:58:57 +01:00 |
|
Jocke
|
059fe5c6c0
|
Fixed typo m_EPDoubleJump to m_EDoubleJump.
|
2016-02-25 16:04:27 +01:00 |
|
Jocke
|
f66fa7a183
|
Merge remote-tracking branch 'origin/master' into FixNetworkBugs
# Conflicts:
# include/Engine/Network/Client.h
# include/Engine/Network/MessageType.h
# include/Engine/Network/Server.h
# include/Engine/Network/TCPServer.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/TCPServer.cpp
|
2016-02-25 15:13:11 +01:00 |
|
William Moberg
|
da1c7b3093
|
Merge pull request #133 from teamfisk/AndersTest
Ammo,HealthPickup now takes in account for possible parenting/childin…
|
2016-02-25 09:58:14 +01:00 |
|
verysecrethero
|
ef87102d1f
|
Ammo,HealthPickup now takes in account for possible parenting/childing of the pickup. Also saved the xml files with the new scaling
|
2016-02-24 17:53:37 +01:00 |
|
Tobias Dahl
|
2609a0253d
|
Merge pull request #129 from teamfisk/HUDDesync
Networking improvements
|
2016-02-24 15:22:01 +01:00 |
|
verysecrethero
|
af68236e71
|
now using a define INDICATOR_TEST to activate the DamageIndicatorSystem test.
|
2016-02-24 13:58:05 +01:00 |
|
Jocke
|
fa13c1d065
|
Double jump is now working.
|
2016-02-23 18:24:46 +01:00 |
|
verysecrethero
|
e2831c5593
|
CapturePointSystem fix, DamageIndicatorSystem fix
|
2016-02-23 17:29:33 +01:00 |
|
stiffly
|
a1e932d261
|
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
|
2016-02-22 10:06:51 +01:00 |
|
Jace
|
2ac584bafb
|
Merge pull request #113 from teamfisk/Menu-Tobias
Menu tobias
|
2016-02-19 13:16:50 +01:00 |
|
verysecrethero
|
8c92b7ceb6
|
Small cleanup. Clarified a few comments
|
2016-02-18 13:40:17 +01:00 |
|
verysecrethero
|
7f489b3569
|
Added Assault,Defender,Sniper Components,Entities. Added ShieldAbility,Sprintability-Component (not implemented). Changed BoostSystem to use a childed Boost to the player. All friendly fire is 0 damage.
|
2016-02-18 10:40:09 +01:00 |
|
verysecrethero
|
c3ed429377
|
Added BoostSystem, Added BoostAssault entity XML
|
2016-02-17 18:11:36 +01:00 |
|
William Moberg
|
23bb1a6405
|
Cannot respawn inside other players, unless all are blocked.
|
2016-02-17 14:54:59 +01:00 |
|
Tleety
|
657125b469
|
Moved menu code into GUI
Button events are now sent when you click.
|
2016-02-17 13:44:11 +01:00 |
|
Jocke
|
a006db9e63
|
WIP Fix dsync
|
2016-02-16 16:06:17 +01:00 |
|
stiffly
|
1cdcbf9b32
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# src/Game/Systems/PlayerSpawnSystem.cpp
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
|
2016-02-12 08:19:29 +01:00 |
|