FakeShemp
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14b0a64720
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begin fixing transparent object's shadows
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2016-02-27 18:42:51 +01:00 |
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FakeShemp
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8647267cad
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Make code less dumb, save 7 fps
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2016-02-27 18:04:33 +01:00 |
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FakeShemp
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38d8cdded2
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Texture Array is now working. Enjoy your single Bind().
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2016-02-27 15:53:28 +01:00 |
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FakeShemp
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22c391df54
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Initial work on texture arrays
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2016-02-26 17:40:35 +01:00 |
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FakeShemp
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f220d8088c
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Begin clean-up
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2016-02-26 10:53:16 +01:00 |
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FakeShemp
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8867e7ac3c
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Working shadows, no cascade blend yet
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2016-02-25 20:29:41 +01:00 |
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FakeShemp
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73a4336206
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Try some stuff
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2016-02-18 23:33:10 +01:00 |
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FakeShemp
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f2ab02d860
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More WIP
Switching between levels seem to work, but I borked all matrices
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2016-02-18 22:38:50 +01:00 |
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FakeShemp
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bf376f54b6
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WIP
I think this is now finding the different segments of the cascade
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2016-02-18 20:48:39 +01:00 |
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FakeShemp
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178402e964
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cascade shadow wip
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2016-02-18 10:08:29 +01:00 |
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FakeShemp
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36043010af
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wip for shadows
they work, but will be shit until we get cascaded.
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2016-02-10 20:51:33 +01:00 |
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FakeShemp
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cb77c1ff97
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Working pcf, not optimized
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2016-02-10 16:16:41 +01:00 |
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FakeShemp
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69db32337d
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Shado wip
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2016-02-10 15:16:58 +01:00 |
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Ayumiwii
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6af167675d
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Shadow WIP stage 2
- fix cel-shading
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2016-02-10 11:48:44 +01:00 |
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Ayumiwii
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ecd823cb9f
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Shadow WIP stage 2
- Soft shadow
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2016-02-09 16:15:11 +01:00 |
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Ayumiwii
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cb7f06573f
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Shadows stage 2 WIP
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2016-02-09 14:08:57 +01:00 |
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Ayumiwii
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6542d1b444
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Shadow WIP
- DepthTexture working
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2016-02-05 17:29:53 +01:00 |
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Ayumiwii
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bbf6058c17
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Shadow WIP
- fixed file placing of ShadowPass.cpp
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2016-02-05 16:13:46 +01:00 |
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Ayumiwii
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0e51ae7dc9
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shadow wip
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2016-02-05 15:31:20 +01:00 |
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Ayumiwii
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c912cd7a42
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Shadows wip
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2016-02-05 15:12:17 +01:00 |
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Ayumiwii
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7f1016476b
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Shadows WIP
- create 2D texture (depthmap)
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2016-02-05 15:08:56 +01:00 |
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Jace
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2cbeef4c69
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Merge pull request #74 from teamfisk/Warnings-Jocke
Fixed warnings associated with Network
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2016-02-03 10:37:10 +01:00 |
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Tleety
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55854f5c0d
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Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
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2016-02-02 16:30:57 +01:00 |
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verysecrethero
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45a92b362f
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DoubleJumping now in InputController instead.
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2016-02-02 15:10:11 +01:00 |
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Jocke
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6a3f585fb9
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Fixed warnings associated with Network.cpp, Client.cpp, Server.cpp and Packet.cpp.
BOOST_ASIO_ERROR_CATEGORY_NOEXCEPT': macro redefinition was fixed by https://svn.boost.org/trac/boost/ticket/11539
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2016-02-02 13:26:15 +01:00 |
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Tleety
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7b4826cb44
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Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
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2016-02-02 13:24:31 +01:00 |
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Jace
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0e5f6da9a9
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Merge pull request #73 from teamfisk/CapturePointFixBranch
Several changes/fixes based on the latest broken refactoring in master
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2016-02-02 13:22:03 +01:00 |
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verysecrethero
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42b52a6766
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Several changes/fixes based on the latest broken refactoring.
Fixed Simon's mistake in CapturePointLogic. William fixed so TriggerSystem works again with CapturePoints.
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2016-02-02 11:37:22 +01:00 |
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Tleety
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c708f1582c
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Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
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2016-02-01 18:30:30 +01:00 |
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Jace
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a3d4eb65d5
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Fixes #66 warnings
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2016-02-01 17:53:01 +01:00 |
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Tleety
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53cae25eb2
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WIP on widget fuckery
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2016-02-01 16:56:55 +01:00 |
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Jace
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be3cfef65f
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Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
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2016-02-01 16:00:46 +01:00 |
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Jace
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65f5bc673f
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Functional translation widget in global and local space
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2016-02-01 15:47:56 +01:00 |
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Jace
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a22bc00d46
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*cough*
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2016-02-01 13:37:51 +01:00 |
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Tleety
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7054822be2
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SceneLight component now working
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2016-02-01 11:12:03 +01:00 |
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Jace
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ee92200300
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Improved editor pause logic. Editor now pauses when it's enabled and makes sure UI is up to date with the current state.
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2016-02-01 10:45:37 +01:00 |
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Tleety
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8bcafc1151
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WIP
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2016-01-27 18:07:05 +01:00 |
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Jace
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65da634c71
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File dropping into resource paths in the editor
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2016-01-27 17:51:47 +01:00 |
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Tleety
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97cbc55223
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Some debug features for color corrections and glow strength fix.
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2016-01-27 17:21:00 +01:00 |
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Jace
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4b7613a659
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Sorted editor component dropdown and made it always be fully expanded to show as many components as possible
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2016-01-27 17:07:48 +01:00 |
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Jace
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7408da401b
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Merge pull request #56 from teamfisk/NormalSpecularMapping
Transparency fix and support for Normal and Specular maps
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2016-01-27 16:44:10 +01:00 |
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Jace
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788407b709
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Made CollisionSystem aware of entities
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2016-01-27 15:42:50 +01:00 |
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Tleety
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0e70dc6fa3
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Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-27 15:41:31 +01:00 |
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Tleety
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44302bb0f3
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Specular support. Some edits to EditorTestWorld.xml aswell as some debugmodes for textures in the model component
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2016-01-27 15:38:54 +01:00 |
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Jace
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181017313d
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Made entity parser give more useful errors and fixed the errors that were while I was at it
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2016-01-27 15:16:59 +01:00 |
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Tleety
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a954cbbf50
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Normal map support
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2016-01-27 13:52:27 +01:00 |
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Jace
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dec2234019
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Merge branch 'Cleanup'
# Conflicts:
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-27 13:44:15 +01:00 |
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Jace
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0334ec3fa7
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Merge remote-tracking branch 'origin/Animations'
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Game/Systems/WeaponSystem.cpp
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2016-01-27 13:36:49 +01:00 |
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Jace
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5fcd26cd3e
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Made TriggerSystem make use of Octree
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2016-01-27 13:35:16 +01:00 |
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Tleety
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8102f3a2ea
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Working transparency in most common cases.
Transparency check is automatically set if the alpha color value is under 1
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2016-01-27 12:59:44 +01:00 |
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