William Moberg
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8cc928b5f4
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Merge pull request #122 from teamfisk/WorldSnapshots
World snapshots
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2016-02-19 15:12:31 +01:00 |
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Jace
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881ce7b02f
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Proper string handling without nasty memory leaks. PHEW.
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2016-02-19 15:11:10 +01:00 |
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Jace
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c130fdda5e
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Merge pull request #123 from teamfisk/BoxModelCollision
Falling through ground + dash fix.
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2016-02-19 14:53:37 +01:00 |
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Tleety
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97fcdb342d
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Bloom should now show behind transparent objects.
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2016-02-19 14:23:40 +01:00 |
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William Moberg
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4c87ca10b9
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Merge branch 'master' into BoxModelCollision
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2016-02-19 14:17:17 +01:00 |
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William Moberg
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22664848dc
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You should not be able to fall through ground or dash thru walls. Very thin objects may still be possible to go through, e.g. the grid border walls in GameMap.xml.
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2016-02-19 14:16:22 +01:00 |
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Tleety
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d135ea2da6
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Small fix
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2016-02-19 13:53:43 +01:00 |
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Tleety
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949ee76f55
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Fallow and name fix
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2016-02-19 13:52:16 +01:00 |
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Jace
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844825813b
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Merge pull request #121 from teamfisk/ResolutionChange
Resolution change
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2016-02-19 13:31:06 +01:00 |
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Tleety
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722b795d37
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Fixed spelling
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2016-02-19 13:30:41 +01:00 |
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Tleety
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cf2bf4e14d
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Merge remote-tracking branch 'origin/master' into ResolutionChange
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2016-02-19 13:17:31 +01:00 |
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Jace
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2ac584bafb
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Merge pull request #113 from teamfisk/Menu-Tobias
Menu tobias
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2016-02-19 13:16:50 +01:00 |
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Tleety
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6e5335a266
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Release now return name and entity of the entity that was previously klicked.
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2016-02-19 13:16:26 +01:00 |
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Tleety
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fc5d054cb2
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Entity is now sent with the click events.
Fixed small things
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2016-02-19 12:49:07 +01:00 |
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Tleety
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8c9f4bb84b
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Resize should now be working correctly.
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2016-02-19 11:42:52 +01:00 |
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FakeShemp
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73a4336206
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Try some stuff
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2016-02-18 23:33:10 +01:00 |
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FakeShemp
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f2ab02d860
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More WIP
Switching between levels seem to work, but I borked all matrices
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2016-02-18 22:38:50 +01:00 |
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FakeShemp
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bf376f54b6
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WIP
I think this is now finding the different segments of the cascade
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2016-02-18 20:48:39 +01:00 |
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Tleety
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e15a7b9485
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You can now change resolution without any apparent bugs.
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2016-02-18 18:00:26 +01:00 |
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William Moberg
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a141da3d8c
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Merge pull request #118 from teamfisk/AndersTest
Test fixes
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2016-02-18 15:29:33 +01:00 |
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Jace
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ca907b912e
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Copy constructor for deep copy of World.
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2016-02-18 13:54:32 +01:00 |
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verysecrethero
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b2304a95f8
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Fixed some XML documentation
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2016-02-18 13:49:22 +01:00 |
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verysecrethero
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8c92b7ceb6
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Small cleanup. Clarified a few comments
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2016-02-18 13:40:17 +01:00 |
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Jace
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97499f1c28
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Made ComponentPool copyable by making sure string fields are handled properly
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2016-02-18 11:37:03 +01:00 |
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verysecrethero
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64610e3c03
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Fixed so some of the tests are working again. Also removed the test errors
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2016-02-18 11:27:07 +01:00 |
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verysecrethero
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7f489b3569
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Added Assault,Defender,Sniper Components,Entities. Added ShieldAbility,Sprintability-Component (not implemented). Changed BoostSystem to use a childed Boost to the player. All friendly fire is 0 damage.
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2016-02-18 10:40:09 +01:00 |
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Jace
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5dd85d2748
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Merge pull request #110 from teamfisk/PerformanceTiming
Performance timing
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2016-02-18 10:33:24 +01:00 |
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Jace
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261c2e021e
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Merge pull request #115 from teamfisk/Respawning
Spawn blocking fix
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2016-02-18 10:26:08 +01:00 |
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William Moberg
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581a7b470c
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Merge pull request #94 from teamfisk/AndersTest
Added 3 PickupSpawnSystem test
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2016-02-18 10:21:37 +01:00 |
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FakeShemp
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178402e964
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cascade shadow wip
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2016-02-18 10:08:29 +01:00 |
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verysecrethero
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c3ed429377
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Added BoostSystem, Added BoostAssault entity XML
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2016-02-17 18:11:36 +01:00 |
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Teejoon
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c4d3c515e4
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Marge with Master
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2016-02-17 18:04:49 +01:00 |
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Teejoon
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7cc58dc94c
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ into SeeTeamMates
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2016-02-17 18:00:30 +01:00 |
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Teejoon
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5e3af7ac5d
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Player Indicator now working OK. Scaling depending on how far away you are makes the Indicator to hide players head behind it. Shields are making indicators to disappear.
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2016-02-17 17:58:01 +01:00 |
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Tleety
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3e7936ef00
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You can now change resolution by pressing buttons.
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2016-02-17 17:44:33 +01:00 |
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stiffly
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46987beefb
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Updated the serverlist, now prints adress and port of the server.
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2016-02-17 17:05:10 +01:00 |
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verysecrethero
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8845054965
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Merge remote-tracking branch 'origin/master' into PerformanceTiming
# Conflicts:
# resources/Schema/Entities/NewMap.xml
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2016-02-17 16:59:26 +01:00 |
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Tleety
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7dfd68467e
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Merge branch 'Menu-Tobias' into ResolutionChange
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2016-02-17 16:54:06 +01:00 |
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Teejoon
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4fd0108443
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Working billbording
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2016-02-17 16:50:24 +01:00 |
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verysecrethero
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56bc1fee3d
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Added LifeTimeOfEffect in BoostAssault,BoostDefender components.
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2016-02-17 16:43:38 +01:00 |
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William Moberg
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52355a63e2
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Merge branch 'master' into Respawning
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2016-02-17 16:08:00 +01:00 |
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William Moberg
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72db672dbf
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Ray will not hit objects in octree if they are transparent or invisible.
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2016-02-17 16:06:35 +01:00 |
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verysecrethero
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1c9a1a9904
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playerMovementSpeed,playerCrouchSpeed in the player component now also gets AssaultBoosted.
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2016-02-17 16:04:44 +01:00 |
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stiffly
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950ecba1c0
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Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
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2016-02-17 15:52:58 +01:00 |
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stiffly
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fdc8f753cb
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Implemented primitive server "heartbeat" logic, which sends server info from server to client without being connected.
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2016-02-17 15:51:26 +01:00 |
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verysecrethero
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e8aff02c4e
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Merge remote-tracking branch 'origin/master' into AssaultBoost
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2016-02-17 14:58:28 +01:00 |
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Tobias Dahl
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0d665c10fe
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Merge pull request #114 from teamfisk/HealthPickup
The rotation of the Pickups are now also included in the AmmoPickup.x…
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2016-02-17 14:56:45 +01:00 |
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William Moberg
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23bb1a6405
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Cannot respawn inside other players, unless all are blocked.
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2016-02-17 14:54:59 +01:00 |
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verysecrethero
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b8222c7b2e
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The rotation of the Pickups are now also included in the AmmoPickup.xml, HealthPickup.xml
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2016-02-17 14:54:42 +01:00 |
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Tobias Dahl
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43bbc063cf
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Merge pull request #111 from teamfisk/HealthPickup
Fixed RespawnModel of Pickups
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2016-02-17 14:39:09 +01:00 |
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