verysecrethero
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f7303ad787
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Merge remote-tracking branch 'origin/master' into AssaultBoost
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2016-02-17 14:38:04 +01:00 |
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verysecrethero
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3e4b87da7c
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Merge remote-tracking branch 'origin/master' into HealthPickup
# Conflicts:
# resources/Schema/Entities/NewMap.xml
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2016-02-17 14:32:59 +01:00 |
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verysecrethero
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ac9ce8ea83
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Merge remote-tracking branch 'origin/master' into HealthPickup
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2016-02-17 14:30:31 +01:00 |
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Tobias Dahl
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99643fd748
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Merge pull request #112 from teamfisk/AssaultDash
You can now AssaultDash in the air
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2016-02-17 14:24:58 +01:00 |
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Tleety
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a6c30100af
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FrameWork for menu buttons
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2016-02-17 14:16:17 +01:00 |
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verysecrethero
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833015f45e
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Small code cleanup for PerformanceTimer
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2016-02-17 13:44:41 +01:00 |
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Tleety
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657125b469
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Moved menu code into GUI
Button events are now sent when you click.
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2016-02-17 13:44:11 +01:00 |
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verysecrethero
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456cd35a12
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Merge remote-tracking branch 'origin/master' into AssaultBoost
# Conflicts:
# resources/Schema/Components.xsd
|
2016-02-17 11:52:06 +01:00 |
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verysecrethero
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8f28c760dd
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You can now AssaultDash in the air
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2016-02-17 11:47:10 +01:00 |
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verysecrethero
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b13362360a
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Fixed RespawnModel of Pickups
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2016-02-17 11:22:42 +01:00 |
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Jace
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0af9edc6e5
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Editor is properly disabled when disabled in config
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2016-02-17 10:53:20 +01:00 |
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verysecrethero
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ec10ef3ffc
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Merge remote-tracking branch 'origin/master' into HealthPickup
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2016-02-17 10:32:35 +01:00 |
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Jocke
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4432891437
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Fixed crash in Client::parsePlayerDamage.
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2016-02-17 10:21:50 +01:00 |
|
verysecrethero
|
b2a437731e
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Small cleanup in the code
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2016-02-16 17:58:27 +01:00 |
|
verysecrethero
|
42b49f9dba
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Added more timers to Rendering.
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2016-02-16 17:51:39 +01:00 |
|
verysecrethero
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4b8f1d95a3
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Added static class PerformanceTimer. Changed CMakeLists for engine to include boost timer. Added F2,F3 functions in editor. Added some timing, more to be added
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2016-02-16 16:57:46 +01:00 |
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Tleety
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8f84a5ddd6
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Buttons are now clickable
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2016-02-16 16:28:19 +01:00 |
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Jocke
|
a006db9e63
|
WIP Fix dsync
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2016-02-16 16:06:17 +01:00 |
|
Teejoon
|
17da9a8036
|
WIP
|
2016-02-16 15:56:58 +01:00 |
|
Tleety
|
6bc7131290
|
Glow Intencity can now be changed in the model component.
|
2016-02-16 14:57:21 +01:00 |
|
Tleety
|
4214bf10a1
|
Components for menu/buttons
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2016-02-16 14:05:57 +01:00 |
|
Jocke
|
717af2c4a4
|
Fixed bug in Client::parsePlayerDamage()
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2016-02-16 10:22:15 +00:00 |
|
Jace
|
969e7cb0d5
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Merge remote-tracking branch 'origin/FixNetworkToPlayTest'
|
2016-02-12 09:18:32 +01:00 |
|
Jace
|
47a365a8fc
|
Inverted capture point numbers to fix HUD
|
2016-02-12 09:17:39 +01:00 |
|
Jace
|
71c03326aa
|
Debug.EditorEnabled
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2016-02-12 09:17:28 +01:00 |
|
Jocke
|
ba69c79821
|
Fixed bug in Server.
|
2016-02-12 09:13:43 +01:00 |
|
Jace
|
0a31fa3dfd
|
Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-02-12 09:08:17 +01:00 |
|
Jace
|
ca457d9c00
|
Player names
|
2016-02-12 09:07:59 +01:00 |
|
antc13
|
a08e54a147
|
Blocked up a path in the Spawns a bit more.
|
2016-02-12 08:44:40 +01:00 |
|
Jocke
|
2c3122bbdb
|
increased Network buffer size, fixed 2 crashes and re-added the ability to kill oneself with the use of a key bound to TakeDamage,Value.
|
2016-02-12 08:39:20 +01:00 |
|
Jace
|
10846be820
|
Merge pull request #109 from teamfisk/Sound
Added weapon sounds.
|
2016-02-12 08:23:30 +01:00 |
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stiffly
|
9df7b32ca1
|
Merge remote-tracking branch 'origin/master' into Sound
|
2016-02-12 08:20:01 +01:00 |
|
stiffly
|
3d4a7de59d
|
MiniDump.cpp was not added to CMakeLists.txt.
|
2016-02-12 08:19:47 +01:00 |
|
stiffly
|
1cdcbf9b32
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# src/Game/Systems/PlayerSpawnSystem.cpp
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
|
2016-02-12 08:19:29 +01:00 |
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antc13
|
9e8d2b99df
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ
|
2016-02-12 08:16:23 +01:00 |
|
antc13
|
ba4877c3f7
|
Moved Spawn locations and added ammo/health pickups around the map.
|
2016-02-12 08:16:12 +01:00 |
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stiffly
|
af39b892cd
|
Now plays a "Empty sound", "reload sound" and "hit mark sound" on appropriate occasions.
|
2016-02-12 08:05:35 +01:00 |
|
Jace
|
1ed5107d9b
|
Merge pull request #108 from teamfisk/MiniDump
Minidump on crash
|
2016-02-12 08:04:25 +01:00 |
|
antc13
|
2ce7179d19
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ
|
2016-02-12 07:49:58 +01:00 |
|
Jace
|
eb7b22c757
|
Latest assets
|
2016-02-12 07:48:26 +01:00 |
|
Jace
|
b48d491ad7
|
Complete blue and red player entities
|
2016-02-12 07:45:51 +01:00 |
|
Jocke
|
7d732c75ca
|
Server now removes players that have disconnected.
|
2016-02-12 07:42:01 +01:00 |
|
Jace
|
47f4711b85
|
Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Game/Systems/PlayerSpawnSystem.cpp
|
2016-02-12 07:18:20 +01:00 |
|
Jace
|
78e318c032
|
Proper snapshot filtering
|
2016-02-12 07:14:36 +01:00 |
|
Jace
|
bb66f95d43
|
Enabled server broadcasting PlayerDamage events to other players to make damage indicators work
|
2016-02-12 07:03:14 +01:00 |
|
Jace
|
cc422cf73a
|
Fixed PlayerDeath being fired multiple times per frame on the server, causing multiple spawns and other weirdness
|
2016-02-12 06:30:19 +01:00 |
|
Jace
|
2e5ee633ce
|
Fixed bug when client would recieve input command from an entity that the client didn't know about
|
2016-02-12 06:10:20 +01:00 |
|
Tleety
|
1e04244590
|
Fixed network bug sorta
|
2016-02-12 06:00:42 +01:00 |
|
viktorljung
|
f146971db0
|
Fixed size
|
2016-02-12 05:45:17 +01:00 |
|
viktorljung
|
60b2c9bc9b
|
KillFeed
|
2016-02-12 05:41:05 +01:00 |
|