Commit Graph

771 Commits

Author SHA1 Message Date
Jace 25890c8d6c Merge remote-tracking branch 'origin/Networking' 2016-01-24 19:01:15 +01:00
Jace 0fb1dbcae1 Client now has authority over its own absolute position and orientation until we have reliable input messaging 2016-01-24 19:00:50 +01:00
Jace 9f3d887ac4 Networking bugfixes 2016-01-24 18:37:36 +01:00
Jace b4081b3e45 Merge remote-tracking branch 'origin/Networking'
# Conflicts:
#	src/Engine/Network/Client.cpp
#	src/Game/Systems/WeaponSystem.cpp
2016-01-24 18:36:37 +01:00
stiffly 8d61632c26 No longer spawns a f**king sphere. 2016-01-24 17:40:43 +01:00
stiffly 2eaad2aa00 Client now responds to deleted entity and component in server 2016-01-24 17:16:26 +01:00
Jace 235b26ad61 WIP shoot 2016-01-24 17:16:18 +01:00
Jace 3261e21d96 Coloring players depending on team and created a blue spawn in MovementTest 2016-01-24 15:46:01 +01:00
Jace 373bb33cf0 Player jumping taking air acceleration into account 2016-01-24 15:20:34 +01:00
Jace aaa11d2109 Merge remote-tracking branch 'origin/master' into PlayerMovement 2016-01-24 14:18:23 +01:00
Jace 67477ff3ae EEntityDeleted and EComponentDeleted events published by World 2016-01-24 13:49:45 +01:00
Jocke 7567f47a68 Weapon system now searches parents for health component (stops at first health component). 2016-01-24 11:56:46 +01:00
Jocke 97d70f8e32 Fixed in client for shoot event. Weapon system now damages health on any target not only players. 2016-01-24 11:36:01 +01:00
Jace 1ce9128da8 Source-like movement 2016-01-23 19:45:23 +01:00
stiffly a28748b35d Merge remote-tracking branch 'origin/master' into Networking 2016-01-23 18:42:16 +01:00
Viktor Ljung 132de88d28 Merge pull request #50 from teamfisk/Forward+
Forward+
2016-01-23 18:23:16 +01:00
viktorljung df485ccf7b Merge branch 'master' into Forward+ 2016-01-23 18:21:35 +01:00
viktorljung 85a4d98c81 Revert "Revert "Merge pull request #43 from teamfisk/Forward+""
This reverts commit bd62b5873d.
2016-01-23 18:21:10 +01:00
viktorljung ef020a3770 Text fixed 2016-01-23 18:17:20 +01:00
viktorljung 160b7183b2 WIP 2016-01-23 18:07:07 +01:00
stiffly ecdb5ed07d Merge remote-tracking branch 'origin/master' into Networking 2016-01-23 17:51:06 +01:00
Tleety 5edf5a41f1 Transparency bug fix 2016-01-23 16:45:26 +01:00
Jocke 6d2c656a04 Merge remote-tracking branch 'origin/Networking' into Networking 2016-01-23 16:41:42 +01:00
Jocke 2bf0434bcb Remade Snapshot logic from component based to entity based. 2016-01-23 16:40:38 +01:00
viktorljung ff6ec82a6c AMD fix 2016-01-23 16:27:01 +01:00
viktorljung bd62b5873d Revert "Merge pull request #43 from teamfisk/Forward+"
This reverts commit d59ab5aba2, reversing
changes made to bef95235d0.
2016-01-23 15:57:26 +01:00
Jace 666ef6589e Crouching! 2016-01-23 15:06:47 +01:00
Jace b83d773627 Infinite respawning for now 2016-01-23 15:06:41 +01:00
Viktor Ljung d59ab5aba2 Merge pull request #43 from teamfisk/Forward+
Bloom render pass and HDR colors
2016-01-23 14:58:10 +01:00
Tleety f623232a2b Removed a temp variable. 2016-01-23 14:52:29 +01:00
Tleety 6a18cb88af Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
#	include/Engine/Rendering/Renderer.h
#	src/Engine/Rendering/PickingPass.cpp
#	src/Engine/Rendering/Renderer.cpp
2016-01-23 13:59:21 +01:00
Tleety b499f4b020 Fixed some rendering bugs and some code refactoring 2016-01-23 12:17:38 +01:00
Jace 482689fd48 fixup! Moved FirstPersonInputController implementation out of header 2016-01-23 12:16:40 +01:00
Jace 32f73201c5 Basic jumping! 2016-01-23 12:15:33 +01:00
Jace 3aeeb3cad5 Moved FirstPersonInputController implementation out of header 2016-01-23 12:15:32 +01:00
Jace 4d5cbb6057 fixup! Added EntityWrapper::IsChildOf and made snapshot interpolation and rendering exceptions for player less hacky 2016-01-23 12:14:29 +01:00
Jace bef95235d0 Merge pull request #41 from teamfisk/TextRendering
Text rendering
2016-01-23 11:51:11 +01:00
viktorljung 9a23d8887a Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
#	include/Engine/Rendering/RenderSystem.h
#	src/Engine/Rendering/RenderSystem.cpp
2016-01-23 11:48:10 +01:00
Jace db0e67b9bd Added EntityWrapper::IsChildOf and made snapshot interpolation and rendering exceptions for player less hacky 2016-01-23 11:44:16 +01:00
viktorljung e4513376bb fixup! Changed name and made a TextPassState 2016-01-23 11:39:10 +01:00
viktorljung 445248af55 Changed name and made a TextPassState 2016-01-23 11:38:31 +01:00
Jace 64a7239b17 Merge pull request #46 from teamfisk/CapturePointCrashFixBranch
Crash fix for: if you delete a team component in editor.
2016-01-23 11:10:57 +01:00
Jace 31e7340daf Ignoring interpolation and rendering for local player entities! 2016-01-23 00:40:37 +01:00
Jace 3ac3311c0c "inline" caused missing symbol when compiling in Release for some reason 2016-01-23 00:38:11 +01:00
Jace 90867b094a Merge remote-tracking branch 'origin/TextRendering' into Networking
# Conflicts:
#	include/Engine/Rendering/RenderSystem.h
#	src/Engine/Rendering/RenderSystem.cpp
2016-01-22 22:08:56 +01:00
Jace 55ee2bb3bf Player input properly separated from editor input and server 2016-01-22 21:35:31 +01:00
stiffly 406b730ef3 Sends entity names. Temporarily 2016-01-22 19:07:20 +01:00
stiffly b37b20b7d8 Didn't bulid lol. Fixed. 2016-01-22 17:57:31 +01:00
stiffly 750442d224 Merge remote-tracking branch 'origin/Networking' into Networking 2016-01-22 17:49:56 +01:00
stiffly 389e057611 EPlayerSpawned special logic added to server and client. 2016-01-22 17:49:21 +01:00