Commit Graph

515 Commits

Author SHA1 Message Date
Tleety 26337ff243 Merge remote-tracking branch 'origin/master' into Menu 2016-03-11 15:07:52 +01:00
Tleety 0ca627eb8b Merge remote-tracking branch 'origin/master' into Menu 2016-03-11 14:57:59 +01:00
Teejoon cac0522ae7 Fixed glow on window resize 2016-03-11 11:41:02 +01:00
Teejoon e96ad44e44 BlurHUDPass now works correct when resizing window. 2016-03-11 11:23:23 +01:00
Teejoon e000408593 Getting ShaderID one time per material in total instead of one time every frame 2016-03-11 11:03:09 +01:00
Tleety dab58e09a0 Merge branch 'master' into Menu 2016-03-11 10:20:25 +01:00
Tleety cd6967b310 Merge 2016-03-11 10:20:13 +01:00
FakeShemp 937bf823f3 Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-03-10 21:59:23 +01:00
FakeShemp e35b09cc68 Add alpha clipping
Tobbe sa att jag fick pusha direkt
2016-03-10 21:59:01 +01:00
Tleety ab70aed840 WIP 2016-03-10 16:15:57 +01:00
Jace 777f382772 Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-03-10 15:48:05 +01:00
Jace 78129cf432 Fixed picking depth values after depth buffer was changed to a texture. 2016-03-10 15:47:47 +01:00
William Moberg c9fef65c4f Merge pull request #198 from teamfisk/Menu
Menu
2016-03-10 15:38:06 +01:00
Tleety 7e6288c597 Some merge fixes and some sprite fixes. 2016-03-10 15:36:33 +01:00
Tleety 4322a5d8da Some fixes for sprites 2016-03-10 15:21:11 +01:00
Jace dd63f4a1b4 Fixed FOV being used to calculate projection matrix being degrees when it should be radians, AGAIN. FOV angles are now correct! 2016-03-10 13:51:18 +01:00
Tleety 50dbbb4ed4 SSAO now send in 0 as Lod level and some optimizations in SSAO and Blur pass. 2016-03-10 13:47:16 +01:00
Tleety 329a15e08b Bloom bad edge clamp fixed 2016-03-10 13:42:33 +01:00
Jace 416f55b6ce Merge pull request #196 from teamfisk/RendererBugFixes
Fixed on window resize memory leak
2016-03-10 13:11:23 +01:00
Jace 0346f81234 Renderer resizing updated to send EResolutionChanged when the resolution is updated so cameras can update their aspect ratio and have a correct FOV. Renderer::SetResolution actually changes the resolution now too. 2016-03-10 13:09:34 +01:00
Tleety c3255519bf Blur is now looking like real blur 2016-03-10 13:07:41 +01:00
Teejoon a6ef026db5 Fixed on window resize memory leak 2016-03-10 12:27:25 +01:00
Tleety a2244e87ad WIP, trying to get blur to work with mipmaps 2016-03-10 12:18:06 +01:00
viktorljung b0e9cd3965 Forgot one console spammer 2016-03-10 10:47:58 +01:00
Tleety 592edf7dba Sprites can now be rendered with the texture ratio in mind 2016-03-09 23:31:54 +01:00
viktorljung 3a213be679 Picking on animated models fixed 2016-03-09 23:06:53 +01:00
viktorljung 4e6ff16e58 Shadows for animated models and removed spam in console 2016-03-09 22:43:04 +01:00
Tleety 087facc22e Textures are now able to keep their scale even though the sprite is scaled. 2016-03-09 22:22:32 +01:00
Tleety f9935cad42 Merge branch 'master' into Menu 2016-03-09 21:07:40 +01:00
FakeShemp e25c9ee690 Merge remote-tracking branch 'origin/master' into Shadows
# Conflicts:
#	include/Engine/Rendering/DrawFinalPass.h
#	include/Engine/Rendering/Renderer.h
#	resources/Shaders/ForwardPlus.vert.glsl
#	resources/Shaders/ForwardPlusSkinned.vert.glsl
#	src/Engine/Rendering/Renderer.cpp
2016-03-09 19:38:55 +01:00
Tleety 90b2c70215 Some sprite fixes 2016-03-09 19:12:06 +01:00
viktorljung 60ff53112e Merge remote-tracking branch 'origin/master' into Movement 2016-03-09 18:27:36 +01:00
viktorljung d42d886dcc 3rd person animations synced with 1st person animations 2016-03-09 18:27:09 +01:00
Teejoon 974d9101bd Merge remote-tracking branch 'origin/master' into RendererBugFixes
Conflicts:
	assets
2016-03-09 17:50:42 +01:00
Tleety 7e7d98eaae Merge remote-tracking branch 'origin/master' into Menu 2016-03-09 17:24:41 +01:00
Tleety 1104166039 TextureSprite Resource that use GL_NEAREST for sampling aswell as some StartMenu changes 2016-03-09 17:24:21 +01:00
Teejoon fad93ca5aa Merge remote-tracking branch 'origin/master' into RendererBugFixes
Conflicts:
	include/Engine/Rendering/DrawFinalPass.h
2016-03-09 16:54:26 +01:00
Teejoon 91cad561a4 Some more optimization and fixed sorting of render job objects in RenderSystem 2016-03-09 16:51:24 +01:00
viktorljung de125663fd Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
#	assets
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
#	resources/Schema/Entities/PlayerAssaultFallbackRed.xml
#	resources/Schema/Entities/PlayerAssaultRed.xml
#	resources/Schema/Entities/aaaatestremoveme.xml
#	resources/Schema/Entities/aim_rays.xml
#	src/Engine/Rendering/BoneAttachmentSystem.cpp
2016-03-09 15:54:00 +01:00
viktorljung ddde50b690 Inverse seems to be the same as -w 2016-03-09 14:27:50 +01:00
viktorljung 555b19c41d BoneAttachments now working perfectly 2016-03-09 13:49:28 +01:00
Teejoon d51bea798a Merge remote-tracking branch 'origin/Render_Optimization' into RendererBugFixes 2016-03-08 16:20:23 +01:00
Teejoon 155d700a44 WIP 2016-03-08 16:19:56 +01:00
viktorljung 8d1877321a Fixed BoneAttachment offset rotation 2016-03-08 14:32:50 +01:00
Tleety a0ca4df3be Some server list components and entities. 2016-03-08 13:29:21 +01:00
viktorljung f77a610519 Dash now looking good 2016-03-08 13:26:01 +01:00
viktorljung 2ba245368b Improved movement animaitons
Added a SetBlendWeight event that sets the weight for all nodes with a name.
2016-03-08 11:21:40 +01:00
Tleety 01f29b6d4e Blur behind buttons/sprites should now be working as intended. 2016-03-08 11:14:09 +01:00
Tleety 6b7f598c4d WIP 2016-03-07 23:35:58 +01:00
Tleety 5c0d9070c7 WIP 2016-03-07 23:25:06 +01:00