Tleety
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26337ff243
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Merge remote-tracking branch 'origin/master' into Menu
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2016-03-11 15:07:52 +01:00 |
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Tleety
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0ca627eb8b
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Merge remote-tracking branch 'origin/master' into Menu
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2016-03-11 14:57:59 +01:00 |
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Teejoon
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cac0522ae7
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Fixed glow on window resize
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2016-03-11 11:41:02 +01:00 |
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Teejoon
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e96ad44e44
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BlurHUDPass now works correct when resizing window.
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2016-03-11 11:23:23 +01:00 |
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Teejoon
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e000408593
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Getting ShaderID one time per material in total instead of one time every frame
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2016-03-11 11:03:09 +01:00 |
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Tleety
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dab58e09a0
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Merge branch 'master' into Menu
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2016-03-11 10:20:25 +01:00 |
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Tleety
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cd6967b310
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Merge
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2016-03-11 10:20:13 +01:00 |
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FakeShemp
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937bf823f3
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-10 21:59:23 +01:00 |
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FakeShemp
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e35b09cc68
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Add alpha clipping
Tobbe sa att jag fick pusha direkt
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2016-03-10 21:59:01 +01:00 |
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Tleety
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ab70aed840
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WIP
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2016-03-10 16:15:57 +01:00 |
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Jace
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777f382772
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-10 15:48:05 +01:00 |
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Jace
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78129cf432
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Fixed picking depth values after depth buffer was changed to a texture.
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2016-03-10 15:47:47 +01:00 |
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William Moberg
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c9fef65c4f
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Merge pull request #198 from teamfisk/Menu
Menu
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2016-03-10 15:38:06 +01:00 |
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Tleety
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7e6288c597
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Some merge fixes and some sprite fixes.
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2016-03-10 15:36:33 +01:00 |
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Tleety
|
4322a5d8da
|
Some fixes for sprites
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2016-03-10 15:21:11 +01:00 |
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Jace
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dd63f4a1b4
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Fixed FOV being used to calculate projection matrix being degrees when it should be radians, AGAIN. FOV angles are now correct!
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2016-03-10 13:51:18 +01:00 |
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Tleety
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50dbbb4ed4
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SSAO now send in 0 as Lod level and some optimizations in SSAO and Blur pass.
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2016-03-10 13:47:16 +01:00 |
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Tleety
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329a15e08b
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Bloom bad edge clamp fixed
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2016-03-10 13:42:33 +01:00 |
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Jace
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416f55b6ce
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Merge pull request #196 from teamfisk/RendererBugFixes
Fixed on window resize memory leak
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2016-03-10 13:11:23 +01:00 |
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Jace
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0346f81234
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Renderer resizing updated to send EResolutionChanged when the resolution is updated so cameras can update their aspect ratio and have a correct FOV. Renderer::SetResolution actually changes the resolution now too.
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2016-03-10 13:09:34 +01:00 |
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Tleety
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c3255519bf
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Blur is now looking like real blur
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2016-03-10 13:07:41 +01:00 |
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Teejoon
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a6ef026db5
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Fixed on window resize memory leak
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2016-03-10 12:27:25 +01:00 |
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Tleety
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a2244e87ad
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WIP, trying to get blur to work with mipmaps
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2016-03-10 12:18:06 +01:00 |
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viktorljung
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b0e9cd3965
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Forgot one console spammer
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2016-03-10 10:47:58 +01:00 |
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Tleety
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592edf7dba
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Sprites can now be rendered with the texture ratio in mind
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2016-03-09 23:31:54 +01:00 |
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viktorljung
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3a213be679
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Picking on animated models fixed
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2016-03-09 23:06:53 +01:00 |
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viktorljung
|
4e6ff16e58
|
Shadows for animated models and removed spam in console
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2016-03-09 22:43:04 +01:00 |
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Tleety
|
087facc22e
|
Textures are now able to keep their scale even though the sprite is scaled.
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2016-03-09 22:22:32 +01:00 |
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Tleety
|
f9935cad42
|
Merge branch 'master' into Menu
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2016-03-09 21:07:40 +01:00 |
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FakeShemp
|
e25c9ee690
|
Merge remote-tracking branch 'origin/master' into Shadows
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.vert.glsl
# resources/Shaders/ForwardPlusSkinned.vert.glsl
# src/Engine/Rendering/Renderer.cpp
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2016-03-09 19:38:55 +01:00 |
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Tleety
|
90b2c70215
|
Some sprite fixes
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2016-03-09 19:12:06 +01:00 |
|
viktorljung
|
60ff53112e
|
Merge remote-tracking branch 'origin/master' into Movement
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2016-03-09 18:27:36 +01:00 |
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viktorljung
|
d42d886dcc
|
3rd person animations synced with 1st person animations
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2016-03-09 18:27:09 +01:00 |
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Teejoon
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974d9101bd
|
Merge remote-tracking branch 'origin/master' into RendererBugFixes
Conflicts:
assets
|
2016-03-09 17:50:42 +01:00 |
|
Tleety
|
7e7d98eaae
|
Merge remote-tracking branch 'origin/master' into Menu
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2016-03-09 17:24:41 +01:00 |
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Tleety
|
1104166039
|
TextureSprite Resource that use GL_NEAREST for sampling aswell as some StartMenu changes
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2016-03-09 17:24:21 +01:00 |
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Teejoon
|
fad93ca5aa
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Merge remote-tracking branch 'origin/master' into RendererBugFixes
Conflicts:
include/Engine/Rendering/DrawFinalPass.h
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2016-03-09 16:54:26 +01:00 |
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Teejoon
|
91cad561a4
|
Some more optimization and fixed sorting of render job objects in RenderSystem
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2016-03-09 16:51:24 +01:00 |
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viktorljung
|
de125663fd
|
Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
# assets
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackRed.xml
# resources/Schema/Entities/PlayerAssaultRed.xml
# resources/Schema/Entities/aaaatestremoveme.xml
# resources/Schema/Entities/aim_rays.xml
# src/Engine/Rendering/BoneAttachmentSystem.cpp
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2016-03-09 15:54:00 +01:00 |
|
viktorljung
|
ddde50b690
|
Inverse seems to be the same as -w
|
2016-03-09 14:27:50 +01:00 |
|
viktorljung
|
555b19c41d
|
BoneAttachments now working perfectly
|
2016-03-09 13:49:28 +01:00 |
|
Teejoon
|
d51bea798a
|
Merge remote-tracking branch 'origin/Render_Optimization' into RendererBugFixes
|
2016-03-08 16:20:23 +01:00 |
|
Teejoon
|
155d700a44
|
WIP
|
2016-03-08 16:19:56 +01:00 |
|
viktorljung
|
8d1877321a
|
Fixed BoneAttachment offset rotation
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2016-03-08 14:32:50 +01:00 |
|
Tleety
|
a0ca4df3be
|
Some server list components and entities.
|
2016-03-08 13:29:21 +01:00 |
|
viktorljung
|
f77a610519
|
Dash now looking good
|
2016-03-08 13:26:01 +01:00 |
|
viktorljung
|
2ba245368b
|
Improved movement animaitons
Added a SetBlendWeight event that sets the weight for all nodes with a name.
|
2016-03-08 11:21:40 +01:00 |
|
Tleety
|
01f29b6d4e
|
Blur behind buttons/sprites should now be working as intended.
|
2016-03-08 11:14:09 +01:00 |
|
Tleety
|
6b7f598c4d
|
WIP
|
2016-03-07 23:35:58 +01:00 |
|
Tleety
|
5c0d9070c7
|
WIP
|
2016-03-07 23:25:06 +01:00 |
|