Commit Graph

79 Commits

Author SHA1 Message Date
maqu14 26d6f4c7cf Live texturing, fixed so Maya wont crash when the plugin is unloaded and Photoshop not being able to read the file under specific circumstances. 2015-12-16 17:45:20 +01:00
Teejoon e513059522 This is the "working"(little buggy) PhotoShop to Maya connection.
Ask Johan if you want to get this to work, since you need to install zmq, nodeJS, add a line to Maya.env file and som othe stuff for it to work.
2015-12-09 15:11:53 +01:00
Jace ed8d0fb608 Merge pull request #6 from teamfisk/Rendering
Rendering
2015-12-08 10:39:54 +01:00
viktorljung c717dd7049 Removed sprite RenderQueue and moved FrameBuffer to rendering instead of rendering/util 2015-12-08 10:37:24 +01:00
viktorljung d556f964e6 merge fixes 2015-12-08 10:15:12 +01:00
viktorljung e7427bf3ad Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
#	include/Game/HardcodedTestWorld.h
2015-12-08 10:15:00 +01:00
viktorljung 9e1a4b83ae Linked picking to entities 2015-12-07 17:26:42 +01:00
viktorljung 9c589a0dc6 Added support for color tinting 2015-12-07 16:33:03 +01:00
viktorljung 1df63aecd5 Added a RenderQueueFactory that produces a RenderQueueCollection for the Renderer to use.
Still needs more work
2015-12-07 16:24:34 +01:00
stiffly 3bfd08e780 Adapted to folder name change in the code. Networking -> Network 2015-12-07 15:48:17 +01:00
Viktor Ljung 9b830526f8 Merge pull request #4 from teamfisk/ecs
Tests for ECS
2015-12-07 15:25:39 +01:00
Jace 604a7791af Merge pull request #5 from teamfisk/Networking
Networking
2015-12-07 15:23:11 +01:00
sippeangelo 6991a2be26 Renamed Networking -> Network 2015-12-07 15:22:26 +01:00
stiffly dbac9a9669 Added filter to CMakeLists.txt. 2015-12-07 15:03:03 +01:00
antc13 83e2429c36 Maya Exporter WIP 2015-12-07 14:44:34 +01:00
stiffly 48339934b6 Created skeleton for Server/Client logic. 2015-12-07 14:32:49 +01:00
sippeangelo 7f88a8b2d2 Merge remote-tracking branch 'origin/master' into ecs 2015-12-04 09:46:30 +01:00
sippeangelo 25258f7e78 Better test for World and ECS 2015-12-04 09:45:50 +01:00
sippeangelo aeb6c39603 Created ComponentWrapperFactory to make test mocking easier and manual component registration a little less painful 2015-12-03 19:31:55 +01:00
viktorljung 96a10ada38 fixed so the picking works with the new framebuffer class 2015-12-03 19:20:30 +01:00
viktorljung a82c7c1e3b Merge branch 'Rendering' of github.com:teamfisk/TacticalZ into Rendering
# Conflicts:
#	include/Engine/Rendering/Renderer.h
#	src/Engine/Rendering/Renderer.cpp
2015-12-03 19:06:24 +01:00
viktorljung dc8cc92ec2 Added a GenerateTexture function 2015-12-03 19:04:57 +01:00
Jace 175762777d Merge pull request #3 from teamfisk/Rendering
Basic 3D picking and forward rendering
2015-12-03 18:39:53 +01:00
viktorljung aaa6b6ef20 Added FrameBuffer wrapper class 2015-12-03 18:32:01 +01:00
Tleety 45a48bbbe5 Merge remote-tracking branch 'origin/master' into Rendering 2015-12-03 18:15:56 +01:00
Tleety 1c06c06816 Added a ScreenCoords class with some util functions to clean up the Renderer class. 2015-12-03 18:14:52 +01:00
Tleety e950dd9206 Merge pull request #2 from teamfisk/ecs
Barebones Entity Component System
2015-12-03 18:05:20 +01:00
sippeangelo 9fb8af8491 Merge branch 'master' into ecs 2015-12-03 16:55:32 +01:00
sippeangelo 032b384f3f Created framework for a hardcoded world for TESTING PURPOSES 2015-12-03 16:45:03 +01:00
viktorljung 6a24ed534a fixup! fixup! Added 3D picking of models to renderer 2015-12-03 16:43:08 +01:00
viktorljung 4dc658ff65 fixup! Added 3D picking of models to renderer 2015-12-03 16:36:08 +01:00
sippeangelo d3d2e594fe Basic and working entity system with a really ugly test case 2015-12-03 15:07:35 +01:00
viktorljung 9654140fb2 Merge branch 'Rendering' of github.com:teamfisk/TacticalZ into Rendering
# Conflicts:
#	src/Engine/CMakeLists.txt
2015-12-03 15:03:52 +01:00
Tleety 64aa3a1064 rendering/util now added to CMakeLists.txt 2015-12-03 15:02:14 +01:00
viktorljung 0f33089039 Merge remote-tracking branch 'origin/master' into Rendering 2015-12-03 14:59:45 +01:00
viktorljung 983ca485f5 Picking now returning world position 2015-12-03 14:50:14 +01:00
viktorljung 18b63c7ef3 Added 3D picking of models to renderer 2015-12-02 18:00:11 +01:00
viktorljung eb50a747fa Added Hash for Vec2 Unordered_Map 2015-12-02 17:59:21 +01:00
sippeangelo c7430a9338 Fixed ComponentWrapper string scope error 2015-12-02 15:37:20 +01:00
sippeangelo 91f8b4359b Fixed Tests not including dependencies properly 2015-12-02 15:25:27 +01:00
sippeangelo 61b7aa6b3d Merge branch 'master' into ecs 2015-12-02 15:07:55 +01:00
sippeangelo b3e68c6c34 Implemented ComponentPool and initial tests for it 2015-12-02 15:07:48 +01:00
sippeangelo f65b7d591c Fixed Tests running the game when it really shouldn't. 2015-12-02 15:03:18 +01:00
sippeangelo 5a0a60821f Merge branch 'master' of github.com:teamfisk/TacticalZ 2015-12-02 15:03:01 +01:00
sippeangelo 8aa72735e7 Fixed Tests running the game when it really shouldn't. 2015-12-02 15:02:18 +01:00
viktorljung 1a963e823e Scale, Rotate and Translate widgets up and working 2015-12-01 17:46:09 +01:00
William Moberg 75dcea40f2 Log warning when memory is exceeded in MemoryPool. 2015-12-01 17:29:26 +01:00
sippeangelo a5affd2dc2 Added barebones ECS prototype 2015-12-01 17:04:03 +01:00
sippeangelo 6ca1977e78 Added Xerces dependency 2015-12-01 17:04:03 +01:00
sippeangelo 521de59286 Made deploy create a bin folder so it doesn't fail if it's missing 2015-12-01 17:04:03 +01:00