verysecrethero
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2f6d4fcd0b
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Adjusted some of the corefiles back to the original in preparation for the Pull Request
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2015-12-18 14:49:35 +01:00 |
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verysecrethero
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e0cc25dbac
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Fixed the OctTreeTestGameClass.cpp so it draws the OctTree nicely again
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2015-12-18 14:22:57 +01:00 |
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verysecrethero
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b1ae96f737
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Merge remote-tracking branch 'origin/master' into AndersTest
# Conflicts:
# include/Game/Game.h
# src/Engine/Core/OctTree.cpp
# src/Game/Game.cpp
# src/Tests/CMakeLists.txt
# src/Tests/OctTreeTest.cpp
# src/Tests/WorldTest.cpp
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2015-12-18 11:57:21 +01:00 |
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Jace
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7dcd75fccc
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Merge pull request #18 from teamfisk/OctTree
CollisionSystem, TriggerSystem and Octree
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2015-12-18 11:42:44 +01:00 |
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verysecrethero
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1e5e24a036
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The tests seems to work under boost 1.59 but test explorer window is broken in 1.60. also changed ResourceManagerTest.cpp
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2015-12-18 11:37:02 +01:00 |
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verysecrethero
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13f7fb2561
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Stashed test fixes for boost 1.6
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2015-12-18 10:01:05 +01:00 |
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verysecrethero
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8beddca89a
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Merge remote-tracking branch 'origin/master' into AndersTest
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2015-12-17 17:48:28 +01:00 |
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William Moberg
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5e0fe975f3
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Small error handling check.
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2015-12-17 17:48:00 +01:00 |
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William Moberg
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a26c8f2a24
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Merge branch 'master' into OctTree
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2015-12-17 17:30:44 +01:00 |
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William Moberg
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0f59b863ee
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Renamed IF_DEBUG_IS to DEBUG_IF, slightly different behavior and added some safety checking for auto creating AABBs from models.
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2015-12-17 17:08:47 +01:00 |
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Adam Byléhn
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d0927373a3
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Merge pull request #20 from teamfisk/Editor
More usable editor
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2015-12-17 16:51:59 +01:00 |
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William Moberg
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46ae2d39af
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Merge branch 'master' into OctTree
# Conflicts:
# src/Game/Game.cpp
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2015-12-17 16:44:01 +01:00 |
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Jace
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e9128efd13
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Translation widget planes
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2015-12-17 15:30:43 +01:00 |
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Jace
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00f6056f7c
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Uniform scaling when dragging scaling widget origin
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2015-12-17 15:30:43 +01:00 |
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Jace
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a655f0bae5
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Drag-and-drop asset picking and base work for showing component field tooltips in the editor
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2015-12-17 15:30:43 +01:00 |
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Jace
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cf6dde6c09
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Boost dependency updated to version 1.60!
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2015-12-17 15:30:43 +01:00 |
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Jace
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c1b9404e52
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Created a FileDropped event for when a file is dropped onto the client by the OS
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2015-12-17 15:30:43 +01:00 |
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Jace
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8000654005
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Model loading now fetches material opacity value properly
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2015-12-17 15:28:05 +01:00 |
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William Moberg
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3e2ffdb85b
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Fixed comment on Trigger events.
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2015-12-17 13:48:35 +01:00 |
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William Moberg
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5160a45b44
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Made Ray into a class with checks so the direction will always be normalized.
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2015-12-17 13:41:34 +01:00 |
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William Moberg
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03d5f0dd67
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Added an macro IF_DEBUG_IS(x) that executes if run in debug mode, AABB has a check so max and min corners are set properly in debug mode.
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2015-12-17 13:31:54 +01:00 |
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Tobias Dahl
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1a9b765d47
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Merge pull request #17 from teamfisk/Editor
Kinda usable editor
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2015-12-17 10:59:08 +01:00 |
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Jace
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c8460e0a6c
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It's no use
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2015-12-17 10:55:54 +01:00 |
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Jace
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b87f559291
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Updated default configs with editor stuff
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2015-12-17 10:46:49 +01:00 |
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Jace
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d4f5856304
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Component attributes no longer get set on the wrong entity when switching selection while editing a field
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2015-12-17 10:44:34 +01:00 |
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Jace
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a914a7f924
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Switched to deps/master branch
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2015-12-16 17:22:35 +01:00 |
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Jace
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dbbbb7b4e7
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Working rotations and translations relative to global and local space for children
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2015-12-16 17:20:56 +01:00 |
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William Moberg
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a23d69af9a
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Removed old relics from OctTree testing in OctTree.
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2015-12-16 17:08:55 +01:00 |
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William Moberg
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6d1cbd928e
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Improved collision logic, still not perfect since it updates before PlayerSystem.
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2015-12-16 16:34:27 +01:00 |
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William Moberg
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cf0ff9bfe5
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Simple quickly made CollisionSystem.
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2015-12-16 12:23:08 +01:00 |
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William Moberg
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d10df6ae09
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TriggerSystem implemented and working.
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2015-12-16 12:22:15 +01:00 |
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William Moberg
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99b76d7ae1
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Fixed returning address to temporary in functions. AABB also constructible from glm::vec4s.
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2015-12-16 12:19:43 +01:00 |
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Jace
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661532e355
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Slightly more usable entity tree
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2015-12-16 12:05:55 +01:00 |
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Jace
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bd6adcc157
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Added SetParent to World
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2015-12-16 12:05:37 +01:00 |
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Jace
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322aedaf72
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Basic transformation widgets
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2015-12-16 09:47:38 +01:00 |
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William Moberg
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04a01104b5
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Merge branch 'master' into OctTree
# Conflicts:
# src/Engine/CMakeLists.txt
# src/Game/Game.cpp
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2015-12-15 17:11:11 +01:00 |
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William Moberg
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ed82a0939a
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Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
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2015-12-15 15:37:14 +01:00 |
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William Moberg
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e2417be8c7
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Very simple CollisionSystem made, 'Z','Y' to toggle on/off.
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2015-12-15 15:36:28 +01:00 |
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William Moberg
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170610bcb1
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Added a TriggerSystem, seems to work as intended.
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2015-12-15 14:49:52 +01:00 |
|
verysecrethero
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454ed0032b
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Refactored some RayVsModel tests
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2015-12-15 14:01:49 +01:00 |
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verysecrethero
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1910ab705b
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AndersTest misc small mergefixes
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2015-12-15 13:48:14 +01:00 |
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verysecrethero
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f9508657f5
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Merge remote-tracking branch 'origin/master' into AndersTest
# Conflicts:
# include/Engine/Core/InputController.h
# include/Game/Game.h
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2015-12-15 11:32:47 +01:00 |
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verysecrethero
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1229a99af4
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Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
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2015-12-15 11:07:51 +01:00 |
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verysecrethero
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8e431c8edd
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RayVsModel && RayVsAABB tests added and working. Also adjusted RayVsModel,RayVsAABB with deltas when values are very close to each other (floatingprecision problems)
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2015-12-15 11:07:09 +01:00 |
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Jace
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51dd627ae3
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Added Fonts to deploy.bat
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2015-12-15 09:49:43 +01:00 |
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Jace
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c296c4eb3b
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Fixed picking pass... again...
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2015-12-15 09:49:38 +01:00 |
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Jace
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422e6f5264
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Created a RenderState for ImGuiRenderPass
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2015-12-14 20:26:04 +01:00 |
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Viktor Ljung
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9cee8b5478
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Merge pull request #16 from teamfisk/Editor
Added BlendEquation and BlendFunc to RenderState ...
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2015-12-14 20:25:10 +01:00 |
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Jace
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522679b14c
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Added BlendEquation and BlendFunc to RenderState, and cleaned it up A LOT
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2015-12-14 20:23:29 +01:00 |
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Viktor Ljung
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25683e8a8a
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Merge pull request #15 from teamfisk/Editor
Editor
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2015-12-14 19:05:27 +01:00 |
|