viktorljung
|
3c9c95cff4
|
Animation blending improved and Animation Override added
|
2016-02-18 16:34:18 +01:00 |
|
verysecrethero
|
7f489b3569
|
Added Assault,Defender,Sniper Components,Entities. Added ShieldAbility,Sprintability-Component (not implemented). Changed BoostSystem to use a childed Boost to the player. All friendly fire is 0 damage.
|
2016-02-18 10:40:09 +01:00 |
|
verysecrethero
|
c3ed429377
|
Added BoostSystem, Added BoostAssault entity XML
|
2016-02-17 18:11:36 +01:00 |
|
Tleety
|
3e7936ef00
|
You can now change resolution by pressing buttons.
|
2016-02-17 17:44:33 +01:00 |
|
verysecrethero
|
8845054965
|
Merge remote-tracking branch 'origin/master' into PerformanceTiming
# Conflicts:
# resources/Schema/Entities/NewMap.xml
|
2016-02-17 16:59:26 +01:00 |
|
Tleety
|
7dfd68467e
|
Merge branch 'Menu-Tobias' into ResolutionChange
|
2016-02-17 16:54:06 +01:00 |
|
verysecrethero
|
1c9a1a9904
|
playerMovementSpeed,playerCrouchSpeed in the player component now also gets AssaultBoosted.
|
2016-02-17 16:04:44 +01:00 |
|
viktorljung
|
debb1881bf
|
BoneAttachment working
|
2016-02-17 15:48:45 +01:00 |
|
verysecrethero
|
e8aff02c4e
|
Merge remote-tracking branch 'origin/master' into AssaultBoost
|
2016-02-17 14:58:28 +01:00 |
|
viktorljung
|
db8bc612bd
|
AdditiveBlend now working, needs cleanup
|
2016-02-17 14:55:02 +01:00 |
|
verysecrethero
|
b8222c7b2e
|
The rotation of the Pickups are now also included in the AmmoPickup.xml, HealthPickup.xml
|
2016-02-17 14:54:42 +01:00 |
|
verysecrethero
|
f7303ad787
|
Merge remote-tracking branch 'origin/master' into AssaultBoost
|
2016-02-17 14:38:04 +01:00 |
|
verysecrethero
|
3e4b87da7c
|
Merge remote-tracking branch 'origin/master' into HealthPickup
# Conflicts:
# resources/Schema/Entities/NewMap.xml
|
2016-02-17 14:32:59 +01:00 |
|
verysecrethero
|
833015f45e
|
Small code cleanup for PerformanceTimer
|
2016-02-17 13:44:41 +01:00 |
|
Tleety
|
657125b469
|
Moved menu code into GUI
Button events are now sent when you click.
|
2016-02-17 13:44:11 +01:00 |
|
verysecrethero
|
456cd35a12
|
Merge remote-tracking branch 'origin/master' into AssaultBoost
# Conflicts:
# resources/Schema/Components.xsd
|
2016-02-17 11:52:06 +01:00 |
|
verysecrethero
|
8f28c760dd
|
You can now AssaultDash in the air
|
2016-02-17 11:47:10 +01:00 |
|
verysecrethero
|
b13362360a
|
Fixed RespawnModel of Pickups
|
2016-02-17 11:22:42 +01:00 |
|
viktorljung
|
e7118ce8e5
|
WIP
|
2016-02-17 10:52:50 +01:00 |
|
verysecrethero
|
42b49f9dba
|
Added more timers to Rendering.
|
2016-02-16 17:51:39 +01:00 |
|
Tleety
|
8f84a5ddd6
|
Buttons are now clickable
|
2016-02-16 16:28:19 +01:00 |
|
Jace
|
47a365a8fc
|
Inverted capture point numbers to fix HUD
|
2016-02-12 09:17:39 +01:00 |
|
Jace
|
0a31fa3dfd
|
Merge branch 'master' of github.com:teamfisk/TacticalZ
|
2016-02-12 09:08:17 +01:00 |
|
Jace
|
ca457d9c00
|
Player names
|
2016-02-12 09:07:59 +01:00 |
|
antc13
|
a08e54a147
|
Blocked up a path in the Spawns a bit more.
|
2016-02-12 08:44:40 +01:00 |
|
antc13
|
ba4877c3f7
|
Moved Spawn locations and added ammo/health pickups around the map.
|
2016-02-12 08:16:12 +01:00 |
|
antc13
|
2ce7179d19
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ
|
2016-02-12 07:49:58 +01:00 |
|
Jace
|
b48d491ad7
|
Complete blue and red player entities
|
2016-02-12 07:45:51 +01:00 |
|
Jace
|
47f4711b85
|
Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Game/Systems/PlayerSpawnSystem.cpp
|
2016-02-12 07:18:20 +01:00 |
|
viktorljung
|
60b2c9bc9b
|
KillFeed
|
2016-02-12 05:41:05 +01:00 |
|
antc13
|
f49cacf167
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ
|
2016-02-12 02:47:50 +01:00 |
|
antc13
|
a5168bd1c2
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ
|
2016-02-12 02:46:52 +01:00 |
|
antc13
|
784e1eb69b
|
Changed Colors on some materials and changed bridges to red and blue bridges.
|
2016-02-12 02:46:44 +01:00 |
|
Jace
|
b5e372896f
|
Added spawner?
|
2016-02-12 02:46:42 +01:00 |
|
Jace
|
a54156fab3
|
Added HUD elements to player
|
2016-02-12 02:46:16 +01:00 |
|
Jace
|
47053285c8
|
Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
|
2016-02-12 02:30:38 +01:00 |
|
Jace
|
b9ea314232
|
Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# resources/Schema/Entities/NewMap.xml
|
2016-02-12 02:11:11 +01:00 |
|
Jace
|
71533b52ae
|
Map fix
|
2016-02-12 02:10:42 +01:00 |
|
viktorljung
|
6442254575
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# src/Game/Game.cpp
|
2016-02-12 02:09:14 +01:00 |
|
Jace
|
9f8b0f7aa9
|
Merge pull request #104 from teamfisk/AmmoPickup
Added AmmoPickupSystem with Component, Entity.
|
2016-02-12 02:08:29 +01:00 |
|
viktorljung
|
021c4e36d7
|
New HUD XML files
|
2016-02-12 02:08:24 +01:00 |
|
antc13
|
2417175914
|
New Map with Meshes WIP. Probably final for Playtest.
|
2016-02-12 02:06:52 +01:00 |
|
viktorljung
|
fb5164221f
|
HealthHUD redesigned
|
2016-02-12 01:57:53 +01:00 |
|
Jace
|
88c7c57671
|
Merge remote-tracking branch 'origin/master' into WeaponSystem
|
2016-02-12 01:46:45 +01:00 |
|
Jace
|
5295133311
|
Hack to sync ammo over network until we have input replaying + Reload effect from all views
|
2016-02-12 01:45:54 +01:00 |
|
antc13
|
baff8301b3
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ
# Conflicts:
# resources/Schema/Entities/NewMap.xml
|
2016-02-12 01:43:52 +01:00 |
|
antc13
|
3e42c067ab
|
New Map with meshes WIP Update.
|
2016-02-12 01:43:20 +01:00 |
|
viktorljung
|
0370775820
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# resources/Schema/Entities/Player.xml
|
2016-02-12 00:28:24 +01:00 |
|
viktorljung
|
a36ed76a4e
|
AmmunitionHUDSystem now really working
|
2016-02-12 00:26:59 +01:00 |
|
verysecrethero
|
af30e51564
|
Added AmmoPickupSystem with Component, Entity. Changed so PlayerDeathSystem gets updated after Health/Ammo systems, credits to William.
|
2016-02-11 23:56:40 +01:00 |
|