Commit Graph

479 Commits

Author SHA1 Message Date
viktorljung 3c9c95cff4 Animation blending improved and Animation Override added 2016-02-18 16:34:18 +01:00
verysecrethero 7f489b3569 Added Assault,Defender,Sniper Components,Entities. Added ShieldAbility,Sprintability-Component (not implemented). Changed BoostSystem to use a childed Boost to the player. All friendly fire is 0 damage. 2016-02-18 10:40:09 +01:00
verysecrethero c3ed429377 Added BoostSystem, Added BoostAssault entity XML 2016-02-17 18:11:36 +01:00
Tleety 3e7936ef00 You can now change resolution by pressing buttons. 2016-02-17 17:44:33 +01:00
verysecrethero 8845054965 Merge remote-tracking branch 'origin/master' into PerformanceTiming
# Conflicts:
#	resources/Schema/Entities/NewMap.xml
2016-02-17 16:59:26 +01:00
Tleety 7dfd68467e Merge branch 'Menu-Tobias' into ResolutionChange 2016-02-17 16:54:06 +01:00
verysecrethero 1c9a1a9904 playerMovementSpeed,playerCrouchSpeed in the player component now also gets AssaultBoosted. 2016-02-17 16:04:44 +01:00
viktorljung debb1881bf BoneAttachment working 2016-02-17 15:48:45 +01:00
verysecrethero e8aff02c4e Merge remote-tracking branch 'origin/master' into AssaultBoost 2016-02-17 14:58:28 +01:00
viktorljung db8bc612bd AdditiveBlend now working, needs cleanup 2016-02-17 14:55:02 +01:00
verysecrethero b8222c7b2e The rotation of the Pickups are now also included in the AmmoPickup.xml, HealthPickup.xml 2016-02-17 14:54:42 +01:00
verysecrethero f7303ad787 Merge remote-tracking branch 'origin/master' into AssaultBoost 2016-02-17 14:38:04 +01:00
verysecrethero 3e4b87da7c Merge remote-tracking branch 'origin/master' into HealthPickup
# Conflicts:
#	resources/Schema/Entities/NewMap.xml
2016-02-17 14:32:59 +01:00
verysecrethero 833015f45e Small code cleanup for PerformanceTimer 2016-02-17 13:44:41 +01:00
Tleety 657125b469 Moved menu code into GUI
Button events are now sent when you click.
2016-02-17 13:44:11 +01:00
verysecrethero 456cd35a12 Merge remote-tracking branch 'origin/master' into AssaultBoost
# Conflicts:
#	resources/Schema/Components.xsd
2016-02-17 11:52:06 +01:00
verysecrethero 8f28c760dd You can now AssaultDash in the air 2016-02-17 11:47:10 +01:00
verysecrethero b13362360a Fixed RespawnModel of Pickups 2016-02-17 11:22:42 +01:00
viktorljung e7118ce8e5 WIP 2016-02-17 10:52:50 +01:00
verysecrethero 42b49f9dba Added more timers to Rendering. 2016-02-16 17:51:39 +01:00
Tleety 8f84a5ddd6 Buttons are now clickable 2016-02-16 16:28:19 +01:00
Jace 47a365a8fc Inverted capture point numbers to fix HUD 2016-02-12 09:17:39 +01:00
Jace 0a31fa3dfd Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-02-12 09:08:17 +01:00
Jace ca457d9c00 Player names 2016-02-12 09:07:59 +01:00
antc13 a08e54a147 Blocked up a path in the Spawns a bit more. 2016-02-12 08:44:40 +01:00
antc13 ba4877c3f7 Moved Spawn locations and added ammo/health pickups around the map. 2016-02-12 08:16:12 +01:00
antc13 2ce7179d19 Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-02-12 07:49:58 +01:00
Jace b48d491ad7 Complete blue and red player entities 2016-02-12 07:45:51 +01:00
Jace 47f4711b85 Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts:
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Types/Entity.xsd
#	src/Game/Systems/PlayerSpawnSystem.cpp
2016-02-12 07:18:20 +01:00
viktorljung 60b2c9bc9b KillFeed 2016-02-12 05:41:05 +01:00
antc13 f49cacf167 Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-02-12 02:47:50 +01:00
antc13 a5168bd1c2 Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-02-12 02:46:52 +01:00
antc13 784e1eb69b Changed Colors on some materials and changed bridges to red and blue bridges. 2016-02-12 02:46:44 +01:00
Jace b5e372896f Added spawner? 2016-02-12 02:46:42 +01:00
Jace a54156fab3 Added HUD elements to player 2016-02-12 02:46:16 +01:00
Jace 47053285c8 Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts:
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Types/Entity.xsd
2016-02-12 02:30:38 +01:00
Jace b9ea314232 Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
#	resources/Schema/Entities/NewMap.xml
2016-02-12 02:11:11 +01:00
Jace 71533b52ae Map fix 2016-02-12 02:10:42 +01:00
viktorljung 6442254575 Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	src/Game/Game.cpp
2016-02-12 02:09:14 +01:00
Jace 9f8b0f7aa9 Merge pull request #104 from teamfisk/AmmoPickup
Added AmmoPickupSystem with Component, Entity.
2016-02-12 02:08:29 +01:00
viktorljung 021c4e36d7 New HUD XML files 2016-02-12 02:08:24 +01:00
antc13 2417175914 New Map with Meshes WIP. Probably final for Playtest. 2016-02-12 02:06:52 +01:00
viktorljung fb5164221f HealthHUD redesigned 2016-02-12 01:57:53 +01:00
Jace 88c7c57671 Merge remote-tracking branch 'origin/master' into WeaponSystem 2016-02-12 01:46:45 +01:00
Jace 5295133311 Hack to sync ammo over network until we have input replaying + Reload effect from all views 2016-02-12 01:45:54 +01:00
antc13 baff8301b3 Merge branch 'master' of https://github.com/teamfisk/TacticalZ
# Conflicts:
#	resources/Schema/Entities/NewMap.xml
2016-02-12 01:43:52 +01:00
antc13 3e42c067ab New Map with meshes WIP Update. 2016-02-12 01:43:20 +01:00
viktorljung 0370775820 Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	resources/Schema/Entities/Player.xml
2016-02-12 00:28:24 +01:00
viktorljung a36ed76a4e AmmunitionHUDSystem now really working 2016-02-12 00:26:59 +01:00
verysecrethero af30e51564 Added AmmoPickupSystem with Component, Entity. Changed so PlayerDeathSystem gets updated after Health/Ammo systems, credits to William. 2016-02-11 23:56:40 +01:00