viktorljung
|
f3bfe388af
|
Clean up
|
2016-01-21 10:16:03 +01:00 |
|
antc13
|
c984f76b2f
|
Importing & Reading Custom animation data. TODO: Shaders.
|
2016-01-20 18:36:03 +01:00 |
|
verysecrethero
|
a596b8746b
|
CapturePointTimers are now reset for "inactive" CapturePoints after a capture.
|
2016-01-20 17:32:20 +01:00 |
|
William Moberg
|
4d5b835352
|
WIP triangles vs. AABB.
|
2016-01-20 16:43:09 +01:00 |
|
verysecrethero
|
35876f6425
|
Removed membervariable m_NextPossibleCapturePointand added it as local instead
|
2016-01-20 16:37:10 +01:00 |
|
verysecrethero
|
f6ce98249e
|
Merge remote-tracking branch 'origin/master' into CapturePointTake
|
2016-01-20 16:32:14 +01:00 |
|
verysecrethero
|
29aefc5af2
|
Added some more visual CaptureTestState xml files
|
2016-01-20 16:06:35 +01:00 |
|
verysecrethero
|
8189e3c00c
|
Logic in CapturePointSystem is working again. Need to update all Tests!
|
2016-01-20 14:59:18 +01:00 |
|
William Moberg
|
410e349329
|
Added test map for capture points and some debug code.
|
2016-01-19 18:27:58 +01:00 |
|
antc13
|
a47317bb32
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
# Conflicts:
# include/Engine/Collision/Collision.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
|
2016-01-19 18:26:45 +01:00 |
|
antc13
|
3826142e94
|
Now supporting multiple material per mesh. Simon changed glDrawElementsBaseVertex to glDrawElements in DrawFinalPass.cpp Hallelulijah!
|
2016-01-19 17:40:34 +01:00 |
|
viktorljung
|
ce27b224df
|
Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-19 17:27:09 +01:00 |
|
verysecrethero
|
b45de542da
|
CapturePointSystem updated, all tests are green
|
2016-01-19 17:19:58 +01:00 |
|
viktorljung
|
f0763bc2a3
|
Font loading crash fixed
|
2016-01-19 17:18:18 +01:00 |
|
Tleety
|
a124ab2400
|
Some asset shit.
Fixed testworld to use the right model.
|
2016-01-19 16:11:56 +01:00 |
|
Tleety
|
a8ffb24040
|
latest commit fix
|
2016-01-19 16:08:09 +01:00 |
|
Tleety
|
982837052a
|
DirectionalLight now correctly getting directions
|
2016-01-19 14:44:17 +01:00 |
|
Jace
|
8854794cbc
|
fixup! Editor widget selection and creation
|
2016-01-19 14:31:56 +01:00 |
|
Jace
|
a6445c65aa
|
Fixed EntityParser to handle string enums properly.
|
2016-01-19 12:15:20 +01:00 |
|
viktorljung
|
dbe56280a6
|
Resolution fixed and Centered text
|
2016-01-19 11:45:34 +01:00 |
|
Jace
|
3fb975a8d9
|
Editor widget entities
|
2016-01-19 11:44:03 +01:00 |
|
antc13
|
2a3009212a
|
Importing custom mesh without material.
|
2016-01-18 19:37:55 +01:00 |
|
viktorljung
|
2a93e2ae7f
|
Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-18 17:44:26 +01:00 |
|
viktorljung
|
92553f1e93
|
text size can now be entered in the filepath with a comma separator, like this "filepath,16"
|
2016-01-18 17:17:12 +01:00 |
|
Ayumiwii
|
37aa1eaa18
|
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Rendering/DrawScenePass.h
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderQueueFactory.h
# include/Engine/Rendering/Renderer.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
|
2016-01-18 16:02:43 +01:00 |
|
Ayumiwii
|
35269315cc
|
Rename the thingie
|
2016-01-18 13:51:32 +01:00 |
|
Ayumiwii
|
8f8b64f99c
|
First pass that actually work
Not at all done, but it'll have to do for now
|
2016-01-18 11:50:00 +01:00 |
|
Jace
|
0d50ede6f5
|
Base work on reimplementing editor GUI
|
2016-01-17 07:34:20 +01:00 |
|
Jace
|
4786986abd
|
Rendering pipeline fixes across the board and base work on refactored editor
|
2016-01-17 06:29:25 +01:00 |
|
Jace
|
f281d220de
|
Working Spawner, SpawnPoint, PlayerSpawn and Team components, along with their systems.
|
2016-01-17 01:00:48 +01:00 |
|
Jace
|
b2213dbe9a
|
Merge remote-tracking branch 'origin/master' into PlayerMovement
# Conflicts:
# include/Engine/Collision/Collision.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CollisionTestLevel.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Collision/Collision.cpp
# src/Game/Game.cpp
|
2016-01-15 20:28:43 +01:00 |
|
Jace
|
db1b972cd1
|
Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems
|
2016-01-15 18:32:47 +01:00 |
|
stiffly
|
5c45dbdd10
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# resources/Schema/Types/Entity.xsd
|
2016-01-15 16:25:32 +01:00 |
|
Jace
|
ce8dcd3022
|
Merge pull request #33 from teamfisk/Forward+
Forward+
|
2016-01-15 16:20:53 +01:00 |
|
Tleety
|
3de853ac8b
|
Frustum culling now works correctly for all resolutions
|
2016-01-15 15:38:14 +01:00 |
|
William Moberg
|
76f90ab031
|
The main thread is not mutex blocked while child threads load anymore.
|
2016-01-15 11:29:46 +01:00 |
|
William Moberg
|
4cf6dcfc14
|
Merge branch 'master' into AsyncResourceLoad
# Conflicts:
# include/Engine/Rendering/RawModel.h
# src/Engine/Rendering/RenderQueueFactory.cpp
|
2016-01-15 10:10:57 +01:00 |
|
stiffly
|
e248b37ea8
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# src/Game/Game.cpp
|
2016-01-15 09:52:52 +01:00 |
|
Jace
|
5e721325a4
|
Merge fixes
|
2016-01-14 18:20:51 +01:00 |
|
Jace
|
3a4f378ac5
|
Merge remote-tracking branch 'origin/master' into PlayerMovement
# Conflicts:
# src/Game/Game.cpp
|
2016-01-14 17:07:39 +01:00 |
|
Jace
|
6ad1839def
|
Initial work on PlayerMovementSystem
|
2016-01-14 17:03:48 +01:00 |
|
Jace
|
71d936f8d1
|
Start of a movement system with collisions against AABBs
|
2016-01-14 14:54:12 +01:00 |
|
stiffly
|
7f0ff6c4d7
|
Added a sound testing level.
|
2016-01-14 14:20:34 +01:00 |
|
Jace
|
d6ef527f25
|
Basic collisions using Octree. Seems buggy over octree boundaries.
|
2016-01-13 15:34:43 +01:00 |
|
William Moberg
|
a58cc33ed0
|
WIP, multithreaded loading based on exceptions, very slow probably.
|
2016-01-13 10:58:31 +01:00 |
|
Ayumiwii
|
00eeed2e20
|
Broken stuff, refactoring
|
2016-01-12 16:16:42 +01:00 |
|
viktorljung
|
0f17f9a888
|
Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# include/Engine/Editor/EditorSystem.h
# include/Engine/Rendering/EPicking.h
# include/Engine/Rendering/Renderer.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/RawModel.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
|
2016-01-12 16:13:20 +01:00 |
|
Ayumiwii
|
0630885d92
|
Many more things done
|
2016-01-11 19:59:45 +01:00 |
|
Jace
|
2a5e0420c8
|
Added template entity "Empty.xml" for use as root entity when creating a new map.
|
2016-01-11 16:40:26 +01:00 |
|
Jace
|
0bcbcda8b8
|
EntityFilePreprocessor
WIP
WIP
EntityFilePreprocessor
|
2016-01-11 14:35:15 +01:00 |
|