Jace
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8000654005
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Model loading now fetches material opacity value properly
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2015-12-17 15:28:05 +01:00 |
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viktorljung
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aeca1dec18
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Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Game/Game.cpp
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2015-12-17 11:17:58 +01:00 |
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viktorljung
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0f1b06f74e
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Fixed camera rotation bug
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2015-12-17 11:13:34 +01:00 |
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Jace
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c8460e0a6c
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It's no use
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2015-12-17 10:55:54 +01:00 |
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viktorljung
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6a3c14540d
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fixes
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2015-12-17 10:38:13 +01:00 |
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viktorljung
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5602b32507
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Forward+ Fixes
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2015-12-16 13:36:38 +01:00 |
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Jace
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322aedaf72
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Basic transformation widgets
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2015-12-16 09:47:38 +01:00 |
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Tleety
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1431bd1a11
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DebugChanges
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2015-12-15 15:39:23 +01:00 |
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viktorljung
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fa66e9ff47
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Camera Switch event now working, Camera models Rotation still bugged
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2015-12-15 15:29:19 +01:00 |
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Tleety
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1e370bac13
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ForwardPlus base debug commit.
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2015-12-15 15:28:37 +01:00 |
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Jace
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c296c4eb3b
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Fixed picking pass... again...
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2015-12-15 09:49:38 +01:00 |
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Jace
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422e6f5264
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Created a RenderState for ImGuiRenderPass
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2015-12-14 20:26:04 +01:00 |
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Jace
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522679b14c
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Added BlendEquation and BlendFunc to RenderState, and cleaned it up A LOT
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2015-12-14 20:23:29 +01:00 |
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viktorljung
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d9ea0192d1
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Added RenderSystem and removed RenderQueueFactory
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2015-12-14 20:07:02 +01:00 |
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viktorljung
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ef07a9d536
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Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# include/Engine/Rendering/RenderQueueFactory.h
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2015-12-14 19:11:00 +01:00 |
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viktorljung
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05b78265be
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Fixed some transparency bugs and started on component based camera
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2015-12-14 19:10:00 +01:00 |
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Tleety
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7c714d1f98
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Changed some error handling in the RenderState class.
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2015-12-14 17:35:01 +01:00 |
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Jace
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f8d927cd91
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Don't render invisible model components
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2015-12-14 16:11:37 +01:00 |
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Jace
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798c73132e
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Fixed ScreenCoords::ToPixelData stack corruption
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2015-12-14 16:11:08 +01:00 |
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Jace
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bc6a211276
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Removed RenderState log spam
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2015-12-14 14:54:19 +01:00 |
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Jace
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7719274a37
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Correct asset reference for fonts
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2015-12-14 14:54:03 +01:00 |
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viktorljung
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123c198e19
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Text component added and Text render queue
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2015-12-14 14:48:24 +01:00 |
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Jace
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797036c204
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Fixed picking event
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2015-12-14 14:24:11 +01:00 |
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Jace
|
3a9577c9fb
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fixup! Enabled rendering "transparency"
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2015-12-14 14:08:37 +01:00 |
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Jace
|
7bc492134d
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Enabled rendering "transparency"
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2015-12-14 13:58:24 +01:00 |
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Jace
|
7c1182c28f
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Fixed absolute positions once and for all (maybe?)
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2015-12-14 13:57:56 +01:00 |
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Jace
|
2f3843e595
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Editor version 1
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2015-12-14 13:57:55 +01:00 |
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Jace
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524af211e0
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Made resource loading fail gracefully when a resource can't be loaded. Resources should now throw exceptions in their constuctor if the resource can't be loaded. This will result in ResourceManager::Load returning null.
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2015-12-14 13:57:53 +01:00 |
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Jace
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2e321e15a5
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Cleaned up ImGuiRenderPass
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2015-12-14 13:57:50 +01:00 |
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Jace
|
c81a054601
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Subscribed ImGui to MouseScroll event
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2015-12-14 13:57:50 +01:00 |
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Jace
|
7db1feac17
|
Added basic ImGui implementation
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2015-12-14 13:57:45 +01:00 |
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Jace
|
d16cbe84f0
|
Merge remote-tracking branch 'origin/master' into Input
# Conflicts:
# src/Engine/Rendering/Renderer.cpp
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2015-12-14 13:40:22 +01:00 |
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Tleety
|
d182e6c453
|
Merge remote-tracking branch 'origin/master' into RendererDecoupling
# Conflicts:
# src/Game/Game.cpp
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2015-12-14 13:16:56 +01:00 |
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Jace
|
30474b70df
|
MouseInputHandler
|
2015-12-12 13:42:46 +01:00 |
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Jace
|
7464facab9
|
Next generation raptor copter
|
2015-12-12 03:38:17 +01:00 |
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Tleety
|
d406059c79
|
Small bugfix.
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2015-12-11 17:00:06 +01:00 |
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Tleety
|
59b261534a
|
Cleaned some comments and random annoyances in Renderer
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2015-12-11 16:57:02 +01:00 |
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viktorljung
|
9bd3da409d
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Added Font to ResourceManager
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2015-12-11 16:53:51 +01:00 |
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Tleety
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45b87ed6b1
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ShaderProgram is now a Resource.
All shaderprograms are now pointers and loaded with Resourcemanager.
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2015-12-11 16:53:46 +01:00 |
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viktorljung
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a8a38716bd
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Text renderer up and working, needs more work to be compatible with the ResourceManager and the Entity Component system
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2015-12-11 16:12:29 +01:00 |
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Tleety
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53d5736420
|
Fixed a bugg with RenderState.
Renderstate now also handles the Frambuffer binding.
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2015-12-11 16:07:12 +01:00 |
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Tleety
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433331e752
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DrawPass now moved to it's own class to make renderer cleaner.
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2015-12-11 14:22:54 +01:00 |
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Tleety
|
725a8896ce
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PickingPass now publishes an event that others can listen to to get pickingdata.
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2015-12-11 13:51:08 +01:00 |
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Tleety
|
8c563a2d76
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Merge remote-tracking branch 'origin/Picking' into RendererDecoupling
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/Renderer.cpp
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2015-12-11 11:21:58 +01:00 |
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Tleety
|
91edab34bc
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PickingPass now sets state and clear it when done.
PickingState now it's own class so renderer is a bit cleaner.
|
2015-12-11 11:18:30 +01:00 |
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viktorljung
|
7b6902eafe
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Merge remote-tracking branch 'origin/master' into TextRendering
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2015-12-11 10:55:10 +01:00 |
|
viktorljung
|
46854a63dd
|
Text rendering includes
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2015-12-11 10:54:52 +01:00 |
|
viktorljung
|
bb900c5110
|
Added picking event
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2015-12-10 16:33:33 +01:00 |
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Tleety
|
cefc4e5257
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PickingPassState done.
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2015-12-10 16:06:25 +01:00 |
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Tleety
|
37cf42527b
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RenderState class structure made.
|
2015-12-10 16:03:48 +01:00 |
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