Jace
|
db0e67b9bd
|
Added EntityWrapper::IsChildOf and made snapshot interpolation and rendering exceptions for player less hacky
|
2016-01-23 11:44:16 +01:00 |
|
viktorljung
|
e4513376bb
|
fixup! Changed name and made a TextPassState
|
2016-01-23 11:39:10 +01:00 |
|
viktorljung
|
445248af55
|
Changed name and made a TextPassState
|
2016-01-23 11:38:31 +01:00 |
|
Jace
|
31e7340daf
|
Ignoring interpolation and rendering for local player entities!
|
2016-01-23 00:40:37 +01:00 |
|
Jace
|
90867b094a
|
Merge remote-tracking branch 'origin/TextRendering' into Networking
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-22 22:08:56 +01:00 |
|
viktorljung
|
46dff1a59c
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-22 17:02:56 +01:00 |
|
Jace
|
ca2aab449e
|
Basic movement and camera management between players and editor
|
2016-01-22 16:12:51 +01:00 |
|
Tleety
|
7498cebf5e
|
Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# src/Engine/Rendering/DrawFinalPassState.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
|
2016-01-22 15:57:38 +01:00 |
|
Tleety
|
2b8debbfff
|
Added MipMap texture generation
|
2016-01-22 15:55:32 +01:00 |
|
viktorljung
|
254caf9e5d
|
Picking depthbuffer fix
|
2016-01-21 16:49:20 +01:00 |
|
Jace
|
a6548a72b3
|
Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
# include/Engine/Collision/CollidableOctreeSystem.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Systems/PlayerSystem.h
# resources/Schema/Components/Physics.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Game/Systems/PlayerSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
|
2016-01-21 16:16:35 +01:00 |
|
Ayumiwii
|
382e00cff4
|
Randomness fixed
Redundant continue removed
Redundant cross product removed
|
2016-01-21 15:34:08 +01:00 |
|
Tleety
|
afe43c5f44
|
Shader will now handle Glowmaps. However the load code is not there yet.
|
2016-01-21 14:53:47 +01:00 |
|
Tleety
|
70bbc5ed0a
|
Normals scaling with model scale bug fixed.
|
2016-01-21 13:52:43 +01:00 |
|
Tleety
|
983f90504d
|
Bloom effect added, will have to see if it needs improving. Also added HDR colors and gamma correction.
|
2016-01-21 12:02:28 +01:00 |
|
Jace
|
4aa9100c69
|
Camera::WorldToScreen helper function
|
2016-01-21 10:29:36 +01:00 |
|
viktorljung
|
f3bfe388af
|
Clean up
|
2016-01-21 10:16:03 +01:00 |
|
antc13
|
c984f76b2f
|
Importing & Reading Custom animation data. TODO: Shaders.
|
2016-01-20 18:36:03 +01:00 |
|
Tleety
|
86824f1b1f
|
Colors above value 1 is now added to the bloomtexture, and will be used to get a glow effect in later stage.
|
2016-01-20 15:23:49 +01:00 |
|
Tleety
|
78a1037983
|
WIP
DrawScreenQuad implemented and working.
Started work on HDR coloring.
|
2016-01-20 13:34:56 +01:00 |
|
antc13
|
386e76f642
|
Puyshing
|
2016-01-20 09:49:54 +01:00 |
|
antc13
|
a47317bb32
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
# Conflicts:
# include/Engine/Collision/Collision.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
|
2016-01-19 18:26:45 +01:00 |
|
antc13
|
e643581971
|
Commit in order to pull from Master.
|
2016-01-19 18:21:27 +01:00 |
|
antc13
|
3826142e94
|
Now supporting multiple material per mesh. Simon changed glDrawElementsBaseVertex to glDrawElements in DrawFinalPass.cpp Hallelulijah!
|
2016-01-19 17:40:34 +01:00 |
|
viktorljung
|
ce27b224df
|
Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-19 17:27:09 +01:00 |
|
viktorljung
|
f0763bc2a3
|
Font loading crash fixed
|
2016-01-19 17:18:18 +01:00 |
|
Tleety
|
5d6d0f82b9
|
Removed some debug code
|
2016-01-19 16:48:59 +01:00 |
|
Tleety
|
a8ffb24040
|
latest commit fix
|
2016-01-19 16:08:09 +01:00 |
|
Tleety
|
893ef38237
|
Removed world from renderer and moved depth-calculation code to modeljob
|
2016-01-19 15:41:17 +01:00 |
|
Tleety
|
4cafb2fc4c
|
Merge remote-tracking branch 'origin/master' into Forward+
|
2016-01-19 12:33:08 +01:00 |
|
Tleety
|
46e17b7e0d
|
Working directional light
|
2016-01-19 12:32:34 +01:00 |
|
viktorljung
|
dbe56280a6
|
Resolution fixed and Centered text
|
2016-01-19 11:45:34 +01:00 |
|
Ayumiwii
|
77e1dacb6f
|
Merge
|
2016-01-19 09:58:52 +01:00 |
|
Jace
|
51979d7f0c
|
Changed System to take World through constructor and store it instead, cause it makes more sense.
|
2016-01-18 23:59:33 +01:00 |
|
Jace
|
3fc44e944c
|
Editor entity reparenting.
|
2016-01-18 21:20:20 +01:00 |
|
antc13
|
2a3009212a
|
Importing custom mesh without material.
|
2016-01-18 19:37:55 +01:00 |
|
Jace
|
d4242bbead
|
Editor entity create and delete.
|
2016-01-18 19:26:00 +01:00 |
|
viktorljung
|
2a93e2ae7f
|
Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-18 17:44:26 +01:00 |
|
viktorljung
|
92553f1e93
|
text size can now be entered in the filepath with a comma separator, like this "filepath,16"
|
2016-01-18 17:17:12 +01:00 |
|
Ayumiwii
|
37aa1eaa18
|
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Rendering/DrawScenePass.h
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderQueueFactory.h
# include/Engine/Rendering/Renderer.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
|
2016-01-18 16:02:43 +01:00 |
|
Tleety
|
01a164847c
|
Directional light now fully added to all lists.
|
2016-01-18 15:15:33 +01:00 |
|
Tleety
|
794635b6a1
|
Added DirectionalLights to renderqueue jobs
|
2016-01-18 14:58:19 +01:00 |
|
Tleety
|
6f1fd19ac7
|
Directional lights now being filled into m_LightSources
|
2016-01-18 14:30:28 +01:00 |
|
Tleety
|
4092f6b4d4
|
New Lightstruct working.
|
2016-01-18 14:20:28 +01:00 |
|
Ayumiwii
|
35269315cc
|
Rename the thingie
|
2016-01-18 13:51:32 +01:00 |
|
Ayumiwii
|
8f8b64f99c
|
First pass that actually work
Not at all done, but it'll have to do for now
|
2016-01-18 11:50:00 +01:00 |
|
Jace
|
4786986abd
|
Rendering pipeline fixes across the board and base work on refactored editor
|
2016-01-17 06:29:25 +01:00 |
|
Jace
|
e34856468a
|
Removed DrawScenePass, since it doesn't seem to be used
|
2016-01-17 06:27:45 +01:00 |
|
Jace
|
b2213dbe9a
|
Merge remote-tracking branch 'origin/master' into PlayerMovement
# Conflicts:
# include/Engine/Collision/Collision.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CollisionTestLevel.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Collision/Collision.cpp
# src/Game/Game.cpp
|
2016-01-15 20:28:43 +01:00 |
|
antc13
|
16c39df439
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
# Conflicts:
# include/Engine/Collision/Collision.h
# src/Engine/Rendering/Model.cpp
# src/Engine/Rendering/RawModelAssimp.cpp
|
2016-01-15 18:00:30 +01:00 |
|