Jocke
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d78a7e20e2
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Merge branch 'master' into Weapons
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2016-03-04 08:29:33 +01:00 |
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William Moberg
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03843774d7
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Moved buttons and fixed so you can't spawn with no class.
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2016-03-04 07:01:47 +01:00 |
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William Moberg
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2ecc53ecca
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Merge branch 'master' into TeamPickCamera
# Conflicts:
# src/Game/Game.cpp
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2016-03-04 05:58:49 +01:00 |
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William Moberg
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06614aa907
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SpectatorCameraSystem handles the overwatch cameras. Set camera to a class pick screen when connecting. Cannot spawn until both team and class has been picked.
Preparations for class aware PlayerSpawnSystem.
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2016-03-04 05:41:29 +01:00 |
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Jace
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177667eef5
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The only working branch ever
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2016-03-04 05:02:25 +01:00 |
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Joachim Pettersson
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e6472b9745
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Merge pull request #170 from teamfisk/ScoreBoard
I Hope To God That This Works.
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2016-03-04 04:03:46 +01:00 |
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Tleety
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19ee66fc75
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Fix
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2016-03-04 03:57:37 +01:00 |
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Tobias Dahl
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7675af1ef6
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Merge pull request #168 from teamfisk/SniperSprintBranch
Sniper sprint effect
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2016-03-04 03:31:53 +01:00 |
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Jocke
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0398006fdc
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added safety ifs and renamed dasheffect to sprinteffect
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2016-03-04 03:19:41 +01:00 |
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Jace
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dbafab2cef
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fixup! First attempt at AssaultWeapon animations!
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2016-03-04 03:07:36 +01:00 |
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Tleety
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103fe98fe2
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KD now updated
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2016-03-04 03:06:42 +01:00 |
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Jace
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03ea9bcf40
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fixup! Duration no longer needed
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2016-03-04 03:00:03 +01:00 |
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Jace
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d37b7c2277
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fixup! First attempt at AssaultWeapon animations!
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2016-03-04 02:55:19 +01:00 |
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Tleety
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0e95c5bb95
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Fixes
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2016-03-04 02:52:04 +01:00 |
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Jace
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b7fa7f9119
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Duration no longer needed
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2016-03-04 02:50:03 +01:00 |
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Jace
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3a8f7c5d03
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First attempt at AssaultWeapon animations!
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2016-03-04 02:48:03 +01:00 |
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Tleety
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45991000ae
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Removed unused code
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2016-03-04 02:20:42 +01:00 |
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Tleety
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778bbd13ca
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double's should now be displayed with only 1 decimal.
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2016-03-04 02:19:13 +01:00 |
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Tleety
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00b5a1771c
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Should now work fully, not KD tho
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2016-03-04 01:34:29 +01:00 |
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Tleety
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66374b7ff9
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Should now track score correctly
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2016-03-04 00:21:01 +01:00 |
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Tleety
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fe7c1dd808
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Merge remote-tracking branch 'origin/DeathEventUsesPlayerID' into ScoreBoard
# Conflicts:
# include/Engine/Network/Server.h
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2016-03-03 23:56:57 +01:00 |
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Tleety
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118d61c711
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Should now remove players from scoreboard if they disconnect
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2016-03-03 23:55:52 +01:00 |
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Jace
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7e6d32aaec
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Fixed AssaultWeapon reload logic
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2016-03-03 23:45:28 +01:00 |
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Jace
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217c3fe55c
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Fixes
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2016-03-03 22:58:45 +01:00 |
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Tleety
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0a21fe15dd
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Merge remote-tracking branch 'origin/master' into ScoreBoard
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
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2016-03-03 22:56:39 +01:00 |
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stiffly
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8466a282b7
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The server will now parse a death event and pass it forward with a KillDeath event to the score system.
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2016-03-03 22:48:42 +01:00 |
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Jocke
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ae13a2db6b
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Player cannot see their own sprint effect.
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2016-03-03 22:09:51 +01:00 |
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Jocke
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b1148c0c6c
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Added a afterimage SprintEffect for the Sniper.
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2016-03-03 21:24:31 +01:00 |
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Tleety
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00c585de3c
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Score should now track to all clients
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2016-03-03 20:45:16 +01:00 |
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Jace
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eba296196c
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Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts:
# src/Game/Game.cpp
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2016-03-03 20:05:10 +01:00 |
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Jace
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b2371f4a43
|
Working AssaultWeapon
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2016-03-03 20:00:42 +01:00 |
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Jace
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e55a399bad
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Merge pull request #165 from teamfisk/PickClassCamera
Pick class camera
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2016-03-03 18:41:04 +01:00 |
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Joachim Pettersson
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2dfcd3ad95
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Merge pull request #158 from teamfisk/SniperSprintBranch
Looks good// William
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2016-03-03 18:25:38 +01:00 |
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verysecrethero
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a72dc94d5d
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Merge branch 'SniperSprintBranch' of github.com:teamfisk/TacticalZ into SniperSprintBranch
# Conflicts:
# include/Engine/Input/FirstPersonInputController.h
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2016-03-03 17:35:17 +01:00 |
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verysecrethero
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c5f3bfc0cd
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Fixed the stuff in comments
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2016-03-03 17:33:41 +01:00 |
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William Moberg
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98366ec038
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PickClass used for class-picking, SwapToClassPick to swap camera.
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2016-03-03 16:59:17 +01:00 |
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Tleety
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8b86c73ecc
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Merge remote-tracking branch 'origin/FixNetworkBugs' into ScoreBoard
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2016-03-03 15:49:15 +01:00 |
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William Moberg
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8859f652b9
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Input ClassPick now switches to a camera with class buttons, they do nothing now and have test textures.
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2016-03-03 15:48:55 +01:00 |
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Tleety
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f4983cf961
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WIP
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2016-03-03 13:53:40 +01:00 |
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Jace
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1210c91535
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Added Gameplay.AutoReload bool to config
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2016-03-03 13:51:47 +01:00 |
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Jocke
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ae3cab6cd1
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Merge remote-tracking branch 'origin/master' into FixNetworkBugs
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2016-03-03 13:31:43 +01:00 |
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Jocke
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a9b19d9af1
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Packet write now only warns when a a packet is huge
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2016-03-03 13:29:45 +01:00 |
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Tleety
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96bc5db7bb
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Merge commit '0e8b97dbbade6bb39c6f2b8af6c1cfc43ce67cde' into ScoreBoard
# Conflicts:
# resources/Schema/Entities/Player.xml
# src/Game/Game.cpp
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2016-03-03 13:22:28 +01:00 |
|
Tleety
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c8aeae2c96
|
WIP
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2016-03-03 12:58:35 +01:00 |
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Jocke
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da81f21799
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Merge remote-tracking branch 'origin/master' into SniperSprintBranch
# Conflicts:
# include/Engine/Input/FirstPersonInputController.h
|
2016-03-03 12:16:09 +01:00 |
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Jocke
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cb7beae28c
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Only do physics and collision calculations on the clients side, and only for their own entity.
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2016-03-03 11:39:00 +01:00 |
|
Tleety
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ff6e2167d4
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Some new events and changes to ScoreSystem
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2016-03-03 11:25:06 +01:00 |
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Tleety
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27d3ec4118
|
Added some fields in score components to track more data. Added some logic to the ScoreSystem class
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2016-03-03 09:49:20 +01:00 |
|
Jace
|
9d4441852c
|
DefenderWeapon view punch and crosshair travel with return
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2016-03-03 03:49:44 +01:00 |
|
Jace
|
0e8b97dbba
|
Made AmmunitionHUD into TextFieldReader which reads any component field on a parent and updates a Text component with the value!
|
2016-03-03 01:35:32 +01:00 |
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