Teejoon
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d3a245606a
|
SSAO and Glow is no longe conflicting with each other.
Texture should get the id = 0 when they are deleted and not assigned a new texture after. Else they will start to conflict with each other.
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2016-02-28 15:02:40 +01:00 |
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FakeShemp
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14b0a64720
|
begin fixing transparent object's shadows
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2016-02-27 18:42:51 +01:00 |
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FakeShemp
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8647267cad
|
Make code less dumb, save 7 fps
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2016-02-27 18:04:33 +01:00 |
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FakeShemp
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ecab5de056
|
Various shadow calculation methods implemented and ready for use.
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2016-02-27 16:35:15 +01:00 |
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FakeShemp
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38d8cdded2
|
Texture Array is now working. Enjoy your single Bind().
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2016-02-27 15:53:28 +01:00 |
|
Teejoon
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b320d8d1e4
|
WIP
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2016-02-26 18:01:38 +01:00 |
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FakeShemp
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22c391df54
|
Initial work on texture arrays
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2016-02-26 17:40:35 +01:00 |
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Jocke
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afddd276a4
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Merge remote-tracking branch 'origin/master' into FixNetworkBugs
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2016-02-26 16:54:09 +01:00 |
|
Jocke
|
a48e1b567a
|
Removed comments
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2016-02-26 16:49:25 +01:00 |
|
Teejoon
|
0805375483
|
Deleted SSAO sliders except Quality
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2016-02-26 13:25:19 +01:00 |
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Jace
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0c60b637c3
|
Who's merging without compiling?
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2016-02-26 12:52:10 +01:00 |
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William Moberg
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d411de894f
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Merge pull request #140 from teamfisk/FixNetworkBugs
Death explosion should always get triggered now.
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2016-02-26 12:01:19 +01:00 |
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Teejoon
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f56705d921
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You can now change the quality of SSAO by sliding the SSAO Quality
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2016-02-26 11:51:20 +01:00 |
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Jocke
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18450ff4f3
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Death explosion should always get triggered now. (I hope)
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2016-02-26 11:08:05 +01:00 |
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William Moberg
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22b473a0b6
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Merge pull request #139 from teamfisk/EditorCopyPaste
Editor copy paste
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2016-02-26 11:01:18 +01:00 |
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FakeShemp
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f220d8088c
|
Begin clean-up
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2016-02-26 10:53:16 +01:00 |
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viktorljung
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5c3b472a4d
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Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Schema/Components.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Engine/Rendering/Skeleton.cpp
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2016-02-26 10:21:22 +01:00 |
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viktorljung
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af034673f6
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BoneAttachments now working and BlendTrees are created in the AnimationSystem
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2016-02-26 10:17:47 +01:00 |
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FakeShemp
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df2e4abb52
|
WE HAVE WORKING CASCADE SHADOWS
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2016-02-25 21:21:38 +01:00 |
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FakeShemp
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8867e7ac3c
|
Working shadows, no cascade blend yet
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2016-02-25 20:29:41 +01:00 |
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Jace
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f161fce719
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Merge pull request #138 from teamfisk/PlayerAtOriginFix
Teleporting to origin on spawn fixed.
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2016-02-25 17:55:03 +01:00 |
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Jace
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0343683678
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Fixed cubemaps being generated over and over again each frame.
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2016-02-25 17:51:40 +01:00 |
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Jace
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9e6c67596d
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Basic editor copy and paste. Doesn't actually copy the entity until you paste it.
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2016-02-25 17:51:28 +01:00 |
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William Moberg
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89d0d5753f
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Fix for player teleporting to (0,0,0). Saves player previous position in CollisionSystem instead of Physics component so it won't be saved when editing Players.
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2016-02-25 16:16:24 +01:00 |
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Jocke
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eac9a9daf6
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Pull request #136 Merge remote-tracking branch 'origin/master' into FixNetworkBugs
# Conflicts:
# src/Engine/Network/Client.cpp
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2016-02-25 16:07:06 +01:00 |
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Jocke
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059fe5c6c0
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Fixed typo m_EPDoubleJump to m_EDoubleJump.
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2016-02-25 16:04:27 +01:00 |
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Jocke
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f66fa7a183
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Merge remote-tracking branch 'origin/master' into FixNetworkBugs
# Conflicts:
# include/Engine/Network/Client.h
# include/Engine/Network/MessageType.h
# include/Engine/Network/Server.h
# include/Engine/Network/TCPServer.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/TCPServer.cpp
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2016-02-25 15:13:11 +01:00 |
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Jocke
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508d8a6f00
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Fixed memory leak in TCPServer::AcceptNewConnections caused by acceptor->async_accept().
Fixed some formating and comments.
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2016-02-25 14:24:38 +01:00 |
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William Moberg
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cd315bbaa0
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Added DoubleJump component and JumpSpeed in Player component so jumpheight can be adjusted for regular jump and double jump.
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2016-02-25 12:12:44 +01:00 |
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stiffly
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8ce6308649
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In snapshot: now sends player information and also CP information. Now it is no longer true that they will arrive in pre order. Appropriate actions were therefor implemented.
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2016-02-25 11:56:40 +01:00 |
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stiffly
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f10958c268
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Capturepoint logic is now purely done on the serverside.
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2016-02-25 11:50:29 +01:00 |
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viktorljung
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c97d0d9381
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Fixed memory leaks and cleaned up Skeleton and BlendTree
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2016-02-25 11:30:09 +01:00 |
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William Moberg
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da1c7b3093
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Merge pull request #133 from teamfisk/AndersTest
Ammo,HealthPickup now takes in account for possible parenting/childin…
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2016-02-25 09:58:14 +01:00 |
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verysecrethero
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ef87102d1f
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Ammo,HealthPickup now takes in account for possible parenting/childing of the pickup. Also saved the xml files with the new scaling
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2016-02-24 17:53:37 +01:00 |
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Tleety
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fc18932068
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Merge remote-tracking branch 'origin/master' into CubeMap
# Conflicts:
# src/Engine/Rendering/Renderer.cpp
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2016-02-24 15:45:30 +01:00 |
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Tobias Dahl
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b874ea8641
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Merge pull request #131 from teamfisk/ResizeWindowFixFromSSAOMerge
Have fix the resizing errors
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2016-02-24 15:22:12 +01:00 |
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Tobias Dahl
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2609a0253d
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Merge pull request #129 from teamfisk/HUDDesync
Networking improvements
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2016-02-24 15:22:01 +01:00 |
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William Moberg
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de309d3b9d
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Merge pull request #130 from teamfisk/AndersTest
CapturePointSystem fix, DamageIndicatorSystem fix
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2016-02-24 15:17:36 +01:00 |
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Tleety
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feeff5b164
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Debug tool for different CubeMap
changed cubemap influence.
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2016-02-24 14:47:47 +01:00 |
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stiffly
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7394436e7a
|
Removed unnecessary comment.
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2016-02-24 14:23:54 +01:00 |
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verysecrethero
|
5af4f9d8e7
|
Removed a comment originating from HUDDesynch branch
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2016-02-24 14:06:41 +01:00 |
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verysecrethero
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af68236e71
|
now using a define INDICATOR_TEST to activate the DamageIndicatorSystem test.
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2016-02-24 13:58:05 +01:00 |
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Tleety
|
6f9ce8a0c1
|
WIP
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2016-02-24 13:57:54 +01:00 |
|
Teejoon
|
6465fe6ed6
|
Have fix the resizing errors
|
2016-02-24 13:22:41 +01:00 |
|
Jocke
|
fa13c1d065
|
Double jump is now working.
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2016-02-23 18:24:46 +01:00 |
|
verysecrethero
|
e2831c5593
|
CapturePointSystem fix, DamageIndicatorSystem fix
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2016-02-23 17:29:33 +01:00 |
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Tleety
|
8d23c531af
|
Cubemaps kinda functioning, still somthing wierd with the vectors.
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2016-02-23 17:17:50 +01:00 |
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viktorljung
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606a9bf94f
|
BlendTree now working but has some memory leaks
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2016-02-23 17:06:41 +01:00 |
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Tleety
|
91b0ac5fbd
|
Some groundwork for cubemaps.
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2016-02-23 16:00:43 +01:00 |
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stiffly
|
8a04e87494
|
The serverlist is displayed when pressing connect button.
|
2016-02-23 14:31:35 +01:00 |
|