Commit Graph

1470 Commits

Author SHA1 Message Date
verysecrethero 64610e3c03 Fixed so some of the tests are working again. Also removed the test errors 2016-02-18 11:27:07 +01:00
verysecrethero 7f489b3569 Added Assault,Defender,Sniper Components,Entities. Added ShieldAbility,Sprintability-Component (not implemented). Changed BoostSystem to use a childed Boost to the player. All friendly fire is 0 damage. 2016-02-18 10:40:09 +01:00
Jace 5dd85d2748 Merge pull request #110 from teamfisk/PerformanceTiming
Performance timing
2016-02-18 10:33:24 +01:00
Jace 261c2e021e Merge pull request #115 from teamfisk/Respawning
Spawn blocking fix
2016-02-18 10:26:08 +01:00
William Moberg 581a7b470c Merge pull request #94 from teamfisk/AndersTest
Added 3 PickupSpawnSystem test
2016-02-18 10:21:37 +01:00
FakeShemp 178402e964 cascade shadow wip 2016-02-18 10:08:29 +01:00
verysecrethero c3ed429377 Added BoostSystem, Added BoostAssault entity XML 2016-02-17 18:11:36 +01:00
Teejoon 7cc58dc94c Merge branch 'master' of https://github.com/teamfisk/TacticalZ into SeeTeamMates 2016-02-17 18:00:30 +01:00
Teejoon 5e3af7ac5d Player Indicator now working OK. Scaling depending on how far away you are makes the Indicator to hide players head behind it. Shields are making indicators to disappear. 2016-02-17 17:58:01 +01:00
Tleety 3e7936ef00 You can now change resolution by pressing buttons. 2016-02-17 17:44:33 +01:00
stiffly 46987beefb Updated the serverlist, now prints adress and port of the server. 2016-02-17 17:05:10 +01:00
verysecrethero 8845054965 Merge remote-tracking branch 'origin/master' into PerformanceTiming
# Conflicts:
#	resources/Schema/Entities/NewMap.xml
2016-02-17 16:59:26 +01:00
Tleety 7dfd68467e Merge branch 'Menu-Tobias' into ResolutionChange 2016-02-17 16:54:06 +01:00
Teejoon 4fd0108443 Working billbording 2016-02-17 16:50:24 +01:00
verysecrethero 56bc1fee3d Added LifeTimeOfEffect in BoostAssault,BoostDefender components. 2016-02-17 16:43:38 +01:00
William Moberg 52355a63e2 Merge branch 'master' into Respawning 2016-02-17 16:08:00 +01:00
William Moberg 72db672dbf Ray will not hit objects in octree if they are transparent or invisible. 2016-02-17 16:06:35 +01:00
verysecrethero 1c9a1a9904 playerMovementSpeed,playerCrouchSpeed in the player component now also gets AssaultBoosted. 2016-02-17 16:04:44 +01:00
stiffly 950ecba1c0 Merge remote-tracking branch 'origin/master' into FriendlyHost/Join 2016-02-17 15:52:58 +01:00
stiffly fdc8f753cb Implemented primitive server "heartbeat" logic, which sends server info from server to client without being connected. 2016-02-17 15:51:26 +01:00
viktorljung debb1881bf BoneAttachment working 2016-02-17 15:48:45 +01:00
viktorljung db8bc612bd AdditiveBlend now working, needs cleanup 2016-02-17 14:55:02 +01:00
William Moberg 23bb1a6405 Cannot respawn inside other players, unless all are blocked. 2016-02-17 14:54:59 +01:00
verysecrethero f7303ad787 Merge remote-tracking branch 'origin/master' into AssaultBoost 2016-02-17 14:38:04 +01:00
Tleety a6c30100af FrameWork for menu buttons 2016-02-17 14:16:17 +01:00
verysecrethero 833015f45e Small code cleanup for PerformanceTimer 2016-02-17 13:44:41 +01:00
Tleety 657125b469 Moved menu code into GUI
Button events are now sent when you click.
2016-02-17 13:44:11 +01:00
verysecrethero 456cd35a12 Merge remote-tracking branch 'origin/master' into AssaultBoost
# Conflicts:
#	resources/Schema/Components.xsd
2016-02-17 11:52:06 +01:00
Jace 0af9edc6e5 Editor is properly disabled when disabled in config 2016-02-17 10:53:20 +01:00
viktorljung e7118ce8e5 WIP 2016-02-17 10:52:50 +01:00
Jocke 4432891437 Fixed crash in Client::parsePlayerDamage. 2016-02-17 10:21:50 +01:00
verysecrethero b2a437731e Small cleanup in the code 2016-02-16 17:58:27 +01:00
verysecrethero 42b49f9dba Added more timers to Rendering. 2016-02-16 17:51:39 +01:00
verysecrethero 4b8f1d95a3 Added static class PerformanceTimer. Changed CMakeLists for engine to include boost timer. Added F2,F3 functions in editor. Added some timing, more to be added 2016-02-16 16:57:46 +01:00
Tleety 8f84a5ddd6 Buttons are now clickable 2016-02-16 16:28:19 +01:00
Jocke a006db9e63 WIP Fix dsync 2016-02-16 16:06:17 +01:00
Teejoon 17da9a8036 WIP 2016-02-16 15:56:58 +01:00
Tleety 6bc7131290 Glow Intencity can now be changed in the model component. 2016-02-16 14:57:21 +01:00
Jocke 717af2c4a4 Fixed bug in Client::parsePlayerDamage() 2016-02-16 10:22:15 +00:00
Jace 969e7cb0d5 Merge remote-tracking branch 'origin/FixNetworkToPlayTest' 2016-02-12 09:18:32 +01:00
Jace 71c03326aa Debug.EditorEnabled 2016-02-12 09:17:28 +01:00
Jocke ba69c79821 Fixed bug in Server. 2016-02-12 09:13:43 +01:00
Jace ca457d9c00 Player names 2016-02-12 09:07:59 +01:00
Jocke 2c3122bbdb increased Network buffer size, fixed 2 crashes and re-added the ability to kill oneself with the use of a key bound to TakeDamage,Value. 2016-02-12 08:39:20 +01:00
stiffly 3d4a7de59d MiniDump.cpp was not added to CMakeLists.txt. 2016-02-12 08:19:47 +01:00
stiffly 1cdcbf9b32 Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
#	src/Game/Systems/PlayerSpawnSystem.cpp
#	src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
2016-02-12 08:19:29 +01:00
stiffly af39b892cd Now plays a "Empty sound", "reload sound" and "hit mark sound" on appropriate occasions. 2016-02-12 08:05:35 +01:00
Jace 1ed5107d9b Merge pull request #108 from teamfisk/MiniDump
Minidump on crash
2016-02-12 08:04:25 +01:00
Jace b48d491ad7 Complete blue and red player entities 2016-02-12 07:45:51 +01:00
Jocke 7d732c75ca Server now removes players that have disconnected. 2016-02-12 07:42:01 +01:00