viktorljung
|
3c22dcc165
|
changed assetbranch
|
2016-02-09 22:34:09 +01:00 |
|
viktorljung
|
7212217460
|
Added animation blending and offset animation component
|
2016-02-09 22:15:43 +01:00 |
|
viktorljung
|
933a32aa8d
|
Animations kind of working
|
2016-02-06 18:09:51 +01:00 |
|
viktorljung
|
b6e0332574
|
Fixed support for new animation structure, not done yet
|
2016-02-05 10:07:22 +01:00 |
|
viktorljung
|
571c41589a
|
Merge remote-tracking branch 'origin/Importer' into Animations
|
2016-02-04 11:54:20 +01:00 |
|
viktorljung
|
35376178b1
|
WIP
|
2016-02-04 11:54:13 +01:00 |
|
antc13
|
84499665d0
|
Changed vertices to skinnedVertices in RawModelCustom.cpp
|
2016-02-04 11:53:17 +01:00 |
|
viktorljung
|
2733efdc0d
|
Merge remote-tracking branch 'origin/Importer' into Animations
# Conflicts:
# include/Engine/Rendering/Skeleton.h
# src/Engine/Rendering/RawModelCustom.cpp
# src/Engine/Rendering/Skeleton.cpp
|
2016-02-04 11:32:44 +01:00 |
|
antc13
|
afa4f425a8
|
Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
|
2016-02-04 11:26:23 +01:00 |
|
antc13
|
356cf72b0f
|
Changed the structure of the Animation Data in both Exporter & Importer.
|
2016-02-04 11:25:31 +01:00 |
|
viktorljung
|
6aec7555cc
|
WIP Waiting for importer
|
2016-02-04 11:13:33 +01:00 |
|
Teejoon
|
da49dc35ee
|
Added stuff to .gitignore file
|
2016-02-02 17:31:19 +01:00 |
|
antc13
|
d99bf60510
|
Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
|
2016-02-02 17:22:06 +01:00 |
|
antc13
|
9cb41fcebe
|
Fixed the exported animation matrices
|
2016-02-02 17:21:51 +01:00 |
|
Teejoon
|
4357759715
|
Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
|
2016-02-02 17:18:54 +01:00 |
|
Teejoon
|
bb4a65a1db
|
Non-skined mesh WIP
|
2016-02-02 17:18:42 +01:00 |
|
viktorljung
|
89bc063ef0
|
Merge remote-tracking branch 'origin/Importer' into Animations
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
|
2016-02-02 15:01:34 +01:00 |
|
viktorljung
|
dba2fbdc0c
|
WIP
|
2016-02-02 14:52:31 +01:00 |
|
antc13
|
69bb17aa90
|
Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
# Conflicts:
# tools/MayaExporter/MayaExporter/Skeleton.cpp
|
2016-02-02 14:50:01 +01:00 |
|
antc13
|
e8186a7062
|
Changed the way we're exporting animations.
|
2016-02-02 14:47:22 +01:00 |
|
Teejoon
|
9573958a86
|
Fixed Git's shitty merge in Skeleton.cpp and The Exporter now Exports meshes with and without skins
|
2016-02-02 10:19:00 +01:00 |
|
antc13
|
210e11e659
|
Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
|
2016-02-01 18:08:22 +01:00 |
|
Teejoon
|
bbbebe077b
|
Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
Conflicts:
tools/MayaExporter/MayaExporter/Skeleton.cpp
|
2016-02-01 18:06:35 +01:00 |
|
Teejoon
|
4d19158600
|
No longer need to key frame joins for exporting. Also don't save animations between exports
|
2016-02-01 18:04:16 +01:00 |
|
viktorljung
|
6ba87d2942
|
Fixed, Crash when trying to animate a model that doesn't contain animations
|
2016-02-01 10:42:23 +01:00 |
|
viktorljung
|
51075aefc8
|
Model that has animations is now visible when it does not play an animation (T-pose)
|
2016-02-01 10:24:50 +01:00 |
|
antc13
|
2efbedd4b4
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
|
2016-01-27 18:46:03 +01:00 |
|
antc13
|
8834d5f7a0
|
Fixed Animation Export
|
2016-01-27 18:37:56 +01:00 |
|
viktorljung
|
c9b982bc89
|
Added BoneAttachment to Entity.xsd
|
2016-01-27 17:31:57 +01:00 |
|
viktorljung
|
2ec5023752
|
Changed Animation and BoneAttachment "Name" field to "AnimationName" and "BoneName"
|
2016-01-27 17:27:34 +01:00 |
|
viktorljung
|
405002777c
|
Merge remote-tracking branch 'origin/EditorUsefulness' into Animations
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/FastWorld.xml
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Game/Game.cpp
|
2016-01-27 17:16:49 +01:00 |
|
viktorljung
|
8fc8d56ee1
|
Added BoneAttachment component
|
2016-01-27 17:14:16 +01:00 |
|
Jace
|
c519ba2536
|
Component fields in the editor are now sorted in the order they're defined
|
2016-01-27 17:12:07 +01:00 |
|
Jace
|
4b7613a659
|
Sorted editor component dropdown and made it always be fully expanded to show as many components as possible
|
2016-01-27 17:07:48 +01:00 |
|
Jace
|
7408da401b
|
Merge pull request #56 from teamfisk/NormalSpecularMapping
Transparency fix and support for Normal and Specular maps
|
2016-01-27 16:44:10 +01:00 |
|
Tleety
|
a63ecb8133
|
Some wierd shader faults and merge error fixe
|
2016-01-27 15:54:36 +01:00 |
|
Jace
|
788407b709
|
Made CollisionSystem aware of entities
|
2016-01-27 15:42:50 +01:00 |
|
Tleety
|
0e70dc6fa3
|
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-27 15:41:31 +01:00 |
|
Tleety
|
44302bb0f3
|
Specular support. Some edits to EditorTestWorld.xml aswell as some debugmodes for textures in the model component
|
2016-01-27 15:38:54 +01:00 |
|
Jace
|
181017313d
|
Made entity parser give more useful errors and fixed the errors that were while I was at it
|
2016-01-27 15:16:59 +01:00 |
|
Jace
|
6615fe9438
|
Enabled multithreaded build for MSVC
|
2016-01-27 15:09:34 +01:00 |
|
Jace
|
113448dbf0
|
Added DEBUG preprocessor definition in Debug and RelWithDebInfo mode
|
2016-01-27 15:09:23 +01:00 |
|
Tleety
|
5c9616d4af
|
Fixed asset name
|
2016-01-27 13:55:23 +01:00 |
|
Tleety
|
a954cbbf50
|
Normal map support
|
2016-01-27 13:52:27 +01:00 |
|
Jace
|
dec2234019
|
Merge branch 'Cleanup'
# Conflicts:
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-27 13:44:15 +01:00 |
|
Jace
|
0334ec3fa7
|
Merge remote-tracking branch 'origin/Animations'
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Game/Systems/WeaponSystem.cpp
|
2016-01-27 13:36:49 +01:00 |
|
Jace
|
5fcd26cd3e
|
Made TriggerSystem make use of Octree
|
2016-01-27 13:35:16 +01:00 |
|
Tleety
|
8102f3a2ea
|
Working transparency in most common cases.
Transparency check is automatically set if the alpha color value is under 1
|
2016-01-27 12:59:44 +01:00 |
|
Tleety
|
cbb17d22d4
|
WIP
|
2016-01-27 12:10:00 +01:00 |
|
Jace
|
8bed5194d8
|
"Proper" handling of conditional rendering of entities parented to camera or entities that should be hidden from the active local player perspective
|
2016-01-27 11:36:24 +01:00 |
|