viktorljung
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ea9c4d19d0
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Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Game/Game.h
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2016-01-21 10:19:32 +01:00 |
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viktorljung
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f3bfe388af
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Clean up
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2016-01-21 10:16:03 +01:00 |
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Jace
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f1a54a89b3
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Merge pull request #37 from teamfisk/OctTree
Oct tree
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2016-01-21 09:57:46 +01:00 |
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verysecrethero
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a596b8746b
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CapturePointTimers are now reset for "inactive" CapturePoints after a capture.
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2016-01-20 17:32:20 +01:00 |
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verysecrethero
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35876f6425
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Removed membervariable m_NextPossibleCapturePointand added it as local instead
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2016-01-20 16:37:10 +01:00 |
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verysecrethero
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f6ce98249e
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Merge remote-tracking branch 'origin/master' into CapturePointTake
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2016-01-20 16:32:14 +01:00 |
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verysecrethero
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29aefc5af2
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Added some more visual CaptureTestState xml files
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2016-01-20 16:06:35 +01:00 |
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verysecrethero
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8189e3c00c
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Logic in CapturePointSystem is working again. Need to update all Tests!
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2016-01-20 14:59:18 +01:00 |
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William Moberg
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410e349329
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Added test map for capture points and some debug code.
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2016-01-19 18:27:58 +01:00 |
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viktorljung
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ce27b224df
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Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-19 17:27:09 +01:00 |
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verysecrethero
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b45de542da
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CapturePointSystem updated, all tests are green
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2016-01-19 17:19:58 +01:00 |
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viktorljung
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f0763bc2a3
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Font loading crash fixed
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2016-01-19 17:18:18 +01:00 |
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Tleety
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5d6d0f82b9
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Removed some debug code
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2016-01-19 16:48:59 +01:00 |
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Tleety
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a124ab2400
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Some asset shit.
Fixed testworld to use the right model.
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2016-01-19 16:11:56 +01:00 |
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Tleety
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a8ffb24040
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latest commit fix
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2016-01-19 16:08:09 +01:00 |
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verysecrethero
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f197993beb
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Changed CapturePointSystem in light of new enums in the components and a teamcomponent. Half the tests are currently working
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2016-01-19 15:31:15 +01:00 |
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Tleety
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982837052a
|
DirectionalLight now correctly getting directions
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2016-01-19 14:44:17 +01:00 |
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Tleety
|
4cafb2fc4c
|
Merge remote-tracking branch 'origin/master' into Forward+
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2016-01-19 12:33:08 +01:00 |
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Tleety
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46e17b7e0d
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Working directional light
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2016-01-19 12:32:34 +01:00 |
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viktorljung
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dbe56280a6
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Resolution fixed and Centered text
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2016-01-19 11:45:34 +01:00 |
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William Moberg
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b2358a1854
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Added bool in Physics to toggle gravity for entities.
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2016-01-18 18:16:24 +01:00 |
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Tleety
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4b29d48f27
|
WIP
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2016-01-18 17:57:45 +01:00 |
|
viktorljung
|
c4594524da
|
Better default values and documentation
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2016-01-18 17:51:17 +01:00 |
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viktorljung
|
2a93e2ae7f
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Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-18 17:44:26 +01:00 |
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viktorljung
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92553f1e93
|
text size can now be entered in the filepath with a comma separator, like this "filepath,16"
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2016-01-18 17:17:12 +01:00 |
|
Tleety
|
601ce85c05
|
WIP
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2016-01-18 16:50:41 +01:00 |
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verysecrethero
|
4c1a49a8a4
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Merge remote-tracking branch 'origin/master' into CapturePointTake
# Conflicts:
# include/Engine/Core/ComponentWrapper.h
# include/Game/PlayerSystem.h
# include/Game/Systems/HealthSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Components/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Game/CMakeLists.txt
# src/Game/PlayerSystem.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
# src/Tests/OctTreeTestGameClass.h
# src/Tests/OctTreeTestGameMain.cpp
# src/Tests/OctTreeTestHardCodedTestWorld.h
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2016-01-18 16:48:49 +01:00 |
|
Tleety
|
01a164847c
|
Directional light now fully added to all lists.
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2016-01-18 15:15:33 +01:00 |
|
Tleety
|
794635b6a1
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Added DirectionalLights to renderqueue jobs
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2016-01-18 14:58:19 +01:00 |
|
Tleety
|
6680f6863f
|
DirectionalLight component added.
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2016-01-18 14:30:22 +01:00 |
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Tleety
|
4092f6b4d4
|
New Lightstruct working.
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2016-01-18 14:20:28 +01:00 |
|
William Moberg
|
bf3f8aea89
|
Merge pull request #36 from teamfisk/PlayerMovement
Player movement
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2016-01-18 13:32:42 +01:00 |
|
William Moberg
|
a346a329b3
|
Added an option to disable the Pool allocation in Config.ini, in case there is a mess with the MemoryPool.
|
2016-01-18 10:16:35 +01:00 |
|
Jace
|
f281d220de
|
Working Spawner, SpawnPoint, PlayerSpawn and Team components, along with their systems.
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2016-01-17 01:00:48 +01:00 |
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Jace
|
9ec32464bc
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Added enum support to entity file format, see "Team" component for an example. Use ComponentInfo::Enum to convert enum string keys to its corresponding integer representation at runtime.
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2016-01-16 23:12:24 +01:00 |
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Jace
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f65ac65e30
|
Updated component defaults files to match component schema and made schema validation strict.
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2016-01-16 17:03:57 +01:00 |
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Jace
|
b2213dbe9a
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Merge remote-tracking branch 'origin/master' into PlayerMovement
# Conflicts:
# include/Engine/Collision/Collision.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CollisionTestLevel.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Collision/Collision.cpp
# src/Game/Game.cpp
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2016-01-15 20:28:43 +01:00 |
|
Jace
|
bbabc84127
|
Fixed default values for CPlayerSpawn
|
2016-01-15 20:26:30 +01:00 |
|
Jace
|
db1b972cd1
|
Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems
|
2016-01-15 18:32:47 +01:00 |
|
stiffly
|
d28583ca9e
|
Fixes for #34 (Licenses)
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2016-01-15 17:20:11 +01:00 |
|
Jace
|
0469460029
|
Input binding format changed to allow custom values for bindings. Relevant code must clamp input values to prevent speedhaxx!
|
2016-01-15 16:32:04 +01:00 |
|
stiffly
|
5c45dbdd10
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# resources/Schema/Types/Entity.xsd
|
2016-01-15 16:25:32 +01:00 |
|
Jace
|
ce8dcd3022
|
Merge pull request #33 from teamfisk/Forward+
Forward+
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2016-01-15 16:20:53 +01:00 |
|
William Moberg
|
c09fe4ae55
|
Added a bool option to disable threads in in the configfile regarding resource loading.
|
2016-01-15 16:18:39 +01:00 |
|
Tleety
|
3de853ac8b
|
Frustum culling now works correctly for all resolutions
|
2016-01-15 15:38:14 +01:00 |
|
viktorljung
|
6fbb962b5e
|
Merge branch 'Rendering' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderQueueFactory.h
# include/Engine/Rendering/Renderer.h
# include/Engine/Rendering/ShaderProgram.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
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2016-01-15 13:23:42 +01:00 |
|
William Moberg
|
76f90ab031
|
The main thread is not mutex blocked while child threads load anymore.
|
2016-01-15 11:29:46 +01:00 |
|
verysecrethero
|
8f257b9a58
|
Merge remote-tracking branch 'origin/master' into CapturePointTake
# Conflicts:
# src/Game/Game.cpp
# src/Tests/ResourceManagerTest.cpp
|
2016-01-15 11:24:20 +01:00 |
|
verysecrethero
|
c8fe6853c0
|
Removed ShootEvent from CapturePoint
|
2016-01-15 11:17:22 +01:00 |
|
Tleety
|
ecf524eb4e
|
Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/PickingPass.h
# include/Engine/Rendering/Renderer.h
# resources/Schema/Entities/Test.xml
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
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2016-01-15 11:01:58 +01:00 |
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